Change and Adapt, to do or not...
Grasping Darkness
i dont play my warrior in pvp for awhile now but i was wanting another 45k to finish off my rt's set of 15k armor. i logged in my warrior and hit my usual spot to only die twice from wand dmg. i dont wanna farm trolls or griffons or whatever else only does phys dmg for weak ass drops. all character slots full and no monk to 55 anymore...i want my 200k back that i recently spent on shields and ... i want my 5 mil or so ive invested in my warrior back. i dont feel like doing the wts thing. after a year of playing gw im a bit tired of learning new builds when i just need some quick loot. since ......enough talk..im just mad and gonna stare at the screen now. i hate you anet
Kai Nui
All I have to say now is that although this doesn't seem like a big matter on the surface, I believe recently everyone's reached the point of receiving that feather that broke the camels back. One small issue like this may not seem like much, but when you are living in a world of constantly changing factors where a lot is not absolute, you really don't feel connected to what you're playing. The game people played before the release of factions is the world most people like. Although similar, more and more things are changing for the worse in many people's oppinions and the game is becoming something completely different.
Even before Factions the game started this spiral. Any time something would recieve a "nerf" the game lost a little bit about what it was. Now the changes are more and more noticeable and getting more out of hand in my oppinion at least. Unfortunately once people fell into grooves they couldn't get themselves out of them, and I truely believe cookie cutters are what tore this game apart. Instead of being inventive and using skill like the game was intended everyone seems to constantly go towards the path of something already made. After overuse and rape of stuff that was actually considered skillful, they are nerfed. Good bye to running, good bye rockmolder, good bye Guild Wars.
Even before Factions the game started this spiral. Any time something would recieve a "nerf" the game lost a little bit about what it was. Now the changes are more and more noticeable and getting more out of hand in my oppinion at least. Unfortunately once people fell into grooves they couldn't get themselves out of them, and I truely believe cookie cutters are what tore this game apart. Instead of being inventive and using skill like the game was intended everyone seems to constantly go towards the path of something already made. After overuse and rape of stuff that was actually considered skillful, they are nerfed. Good bye to running, good bye rockmolder, good bye Guild Wars.
pyrohex
Quote:
Originally Posted by Kai Nui
All I have to say now is that although this doesn't seem like a big matter on the surface, I believe recently everyone's reached the point of receiving that feather that broke the camels back. One small issue like this may not seem like much, but when you are living in a world of constantly changing factors where a lot is not absolute, you really don't feel connected to what you're playing. The game people played before the release of factions is the world most people like. Although similar, more and more things are changing for the worse in many people's oppinions and the game is becoming something completely different.
Even before Factions the game started this spiral. Any time something would recieve a "nerf" the game lost a little bit about what it was. Now the changes are more and more noticeable and getting more out of hand in my oppinion at least. Unfortunately once people fell into grooves they couldn't get themselves out of them, and I truely believe cookie cutters are what tore this game apart. Instead of being inventive and using skill like the game was intended everyone seems to constantly go towards the path of something already made. After overuse and rape of stuff that was actually considered skillful, they are nerfed. Good bye to running, good bye rockmolder, good bye Guild Wars. |
Yes, yes, and they nerfed all sustained AoE spells a while back. We dealt. 55 monks are still around, and nukers are still welcomed into PuGs. GW has enough raw material for a creative player to cope with changes ANet makes.
Markaedw
Quote:
Originally Posted by Mr_eX
"Life isn't fair. Get used to it." --Bill Gates
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Stockholm
Quote:
Originally Posted by Kai Nui
Instead of being inventive and using skill like the game was intended everyone seems to constantly go towards the path of something already made. After overuse and rape of stuff that was actually considered skillful, they are nerfed. Good bye to running, good bye rockmolder, good bye Guild Wars.
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like the game was intended and running in the same paragraph.
Running ppl from Beacons to Droks was intended?
Usefull yes intended NO
Everything you have mentiond is an form of exploit.
Quote:
Originally Posted by Markaedw
Bill Gates maybe able to get away with that because Windows rules the world, A-Net does not have that luxury, we don't have to "get used to it", we can move on and if enough of us do, then A_net is out of buisiness.
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zakaria
Quote:
Originally Posted by Phoenix Ex
If every negative opinion or argument in the world = whining...oh boy.
Whining - "WTF you changed the game, OMG, change it back or I quit!" Argument - "This change is not good because of X and Y and Z, so maybe we need to change something back or add other things." |
Captain Arne Is PRO
Wts: Cheese
Kalki
Rangers should be the primary tanks vs. elemental damage not warriors. The game has been made better. Anyone with an imagination can see that, and I for one will stay and adapt.
Let's look at ranger armor...
Drakescale - 70 base Armor, Armor vs Elemental +30, Armor vs Fire +15
Frostbound - 70 base Armor, Armor vs Elemental +30, Armor vs Cold +15
Druid - 70 base Armor, Armor vs Elemental +30, + energy
etc...
How can anyone think that warriors should take less elemental damage by design then rangers with armor like that?!
With the latest update nerfing warriors tanking abilities the game has undoubtably changed, but I think far too many people don't see the potential good in all this. For me the game just got more interesting. Pulling and aggroing won't be as simple as it was before with the warrior just running in, and taking tons of hits for -0 and -1 damage. In my opinion, rangers should be doing all the pulling now to get initial aggro, and to get enemy casters casting spells on them. The warriors should be setting up a bodyblock in front of the ranger. End of story. Problem solved.
I hope that rangers get some nice tanking buffs in the next chapter vs. elemental damage (and maybe have aggro a little easier to control like in WoW, but that's getting off topic). Imagine if rangers got runes of elemental absorption for the next chapter and more tanking capabilities. How cool would that be?
And for the record regarding previous nerfs to the elementalist AoE and necro MM those 2 classes are still in high demand as much as they ever were.
Let's look at ranger armor...
Drakescale - 70 base Armor, Armor vs Elemental +30, Armor vs Fire +15
Frostbound - 70 base Armor, Armor vs Elemental +30, Armor vs Cold +15
Druid - 70 base Armor, Armor vs Elemental +30, + energy
etc...
How can anyone think that warriors should take less elemental damage by design then rangers with armor like that?!
With the latest update nerfing warriors tanking abilities the game has undoubtably changed, but I think far too many people don't see the potential good in all this. For me the game just got more interesting. Pulling and aggroing won't be as simple as it was before with the warrior just running in, and taking tons of hits for -0 and -1 damage. In my opinion, rangers should be doing all the pulling now to get initial aggro, and to get enemy casters casting spells on them. The warriors should be setting up a bodyblock in front of the ranger. End of story. Problem solved.
I hope that rangers get some nice tanking buffs in the next chapter vs. elemental damage (and maybe have aggro a little easier to control like in WoW, but that's getting off topic). Imagine if rangers got runes of elemental absorption for the next chapter and more tanking capabilities. How cool would that be?
And for the record regarding previous nerfs to the elementalist AoE and necro MM those 2 classes are still in high demand as much as they ever were.
zakaria
Quote:
Originally Posted by Kalki
In my opinion, rangers should be doing all the pulling now to get initial aggro, and to get enemy casters casting spells on them. The warriors should be setting up a bodyblock in front of the ranger. End of story. Problem solved.
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Kattox1
The thing is that: the AoE nerf and the MM nerf DIDN'T require you to spend hard earned cash, unless you wanted to buy a few skills.
The warrior nerf in its current form REQUIRES you to spend more money than you already have to remain competitive. For this reason alone I reckon there should be something done to alleviate the situation.
The warrior nerf in its current form REQUIRES you to spend more money than you already have to remain competitive. For this reason alone I reckon there should be something done to alleviate the situation.
lyra_song
Quote:
Originally Posted by zakaria
yeah ..but when we just have someone from Anerf all what she knows or talk about is minipets,festivals,frogs and bunnies..no absorbing of fans anger of what is going around and why they intent to do this and that..they always keep us in the dark.
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Like everyone Anet (or Apple or Microsoft or Sony or Nintendo, or anything with sensitive info they dont wanna share to the public yet) she has to sign NDAs and im sure what she can say has to be pre-approved by like 4-5 people first.
Yes Anet does keep us in the dark and its very annoying. They read our stuff, and their only responses are through updates.
Very rarely do we get direct responses through Gaile, so dont expect one, or blame her for not getting one.
zakaria
Quote:
Originally Posted by lyra_song
Shes not a dev.
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Quote:
Very rarely do we get direct responses through Gaile, so dont expect one, or blame her for not getting one. |
superb !!
Kalki
Quote:
Originally Posted by zakaria
mm..is this GW what you are talking about it m8 ?
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zakaria
Quote:
Originally Posted by Kalki
I'm talking about GW PvE. I was explaining a strategy for pulling to keep elemental damage hitting ranger tanks, and physical damage to hit the warrior tanks.
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http://www.guildwarsguru.com/content...ing-id1982.php
Priest Of Sin
hee hee, my guild is full of people who gripe and complain about nerfs, ect, and after the most recent update my guild chat was ALIVE... JOIN MY GUILD IF YOU LIKE TO GRIPE! IT'S GOT A COOL NAME+COOL TAG
majoho
Quote:
Originally Posted by Kai Nui
I believe recently everyone's reached the point of receiving that feather that broke the camels back.
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Markaedw
Quote:
Originally Posted by Kalki
Rangers should be the primary tanks vs. elemental damage not warriors. The game has been made better. Anyone with an imagination can see that, and I for one will stay and adapt.
Let's look at ranger armor... Drakescale - 70 base Armor, Armor vs Elemental +30, Armor vs Fire +15 Frostbound - 70 base Armor, Armor vs Elemental +30, Armor vs Cold +15 Druid - 70 base Armor, Armor vs Elemental +30, + energy etc... How can anyone think that warriors should take less elemental damage by design then rangers with armor like that?! With the latest update nerfing warriors tanking abilities the game has undoubtably changed, but I think far too many people don't see the potential good in all this. For me the game just got more interesting. Pulling and aggroing won't be as simple as it was before with the warrior just running in, and taking tons of hits for -0 and -1 damage. In my opinion, rangers should be doing all the pulling now to get initial aggro, and to get enemy casters casting spells on them. The warriors should be setting up a bodyblock in front of the ranger. End of story. Problem solved. I hope that rangers get some nice tanking buffs in the next chapter vs. elemental damage (and maybe have aggro a little easier to control like in WoW, but that's getting off topic). Imagine if rangers got runes of elemental absorption for the next chapter and more tanking capabilities. How cool would that be? And for the record regarding previous nerfs to the elementalist AoE and necro MM those 2 classes are still in high demand as much as they ever were. |
That's not the point, the point of this thread is that many people are getting tired of seeing a nerf bat hit things needlessly. The Knight's armor was a bug, and we all accepted it's fix, grudgingly, but rewriting sheilds and runes, needs explaining. And many of us, are at the max allowed.
fb2000
Quote:
Originally Posted by Chilly Ress
The update is fine. Warriors will nto go extinct, or for that matter, lose any popularity because of it whatsoever. You can teach a monkey to tank, and thats the only thing is REALLY affects.
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in pve I dont really care if i get a bit worse armor, its not like I dont have a huge freedom with skills, it usually easy to fit a watch urself or dolyak in there
do that in pvp and see how people will react, k, tnx
Loviatar
[QUOTE]
i reckon you could buy the 1.5k version without hurting too much and i heard somewhere that sup asorbs dropped in price a while back as well.
Quote:
Originally Posted by Kattox1
The thing is that: the AoE nerf and the MM nerf DIDN'T require you to spend hard earned cash, unless you wanted to buy a few skills.
The warrior nerf in its current form REQUIRES you to spend more money than you already have to remain competitive. For this reason alone I reckon there should be something done to alleviate the situation.[/QUOTE] |
Stockholm
Quote:
Originally Posted by zakaria
So she is useless ?! just one from Anerf with purple text keep saying "i'll tell them","i made note","it's coming soon","i don't know,i'll look into it "
superb !! |
Thats like blaiming the news papper for everything that happens.
Useless? well so are you and I after we have paid for the Game.
You can Screem , kick and behave like a brat for as long as you want but it will not do anything. Try and figure out a new build to cope with the new situation.
Ken Dei
Wow. listening to the "deal it it" brigade is really kinda sickening. As far as I can tell a good majority of them know very little to nothing about the following:
-the value of DR as it was.
-the difference between ranged and melee and ranged classes.
-the difference between a whine and an arguement.
-the differene between a fix and a nerf.
-being anything other then antagonistic.
Just kind of, wow. You people really are this stupid, you really are and it's kinda sad.
Before anyone gets on my case about the whole, broad general statement thing, don't blame me. Blame the majority of your kind that made me come to this conclusion. I am well aware no broad generalization is perfect, but in this case it's close enough...I've just kinda stopped pretending to be nice, and given up on civilized discussion with you people. It's a waste of time and logical arguement doesn't seem to work so I've really only got on simple brutish message left, maybe it'll get through.
Just sit down, shut up, and play if you're so bloody happy with it, but stop being a needless pain in the ass to everyone else who has a problem with it.
-the value of DR as it was.
-the difference between ranged and melee and ranged classes.
-the difference between a whine and an arguement.
-the differene between a fix and a nerf.
-being anything other then antagonistic.
Just kind of, wow. You people really are this stupid, you really are and it's kinda sad.
Before anyone gets on my case about the whole, broad general statement thing, don't blame me. Blame the majority of your kind that made me come to this conclusion. I am well aware no broad generalization is perfect, but in this case it's close enough...I've just kinda stopped pretending to be nice, and given up on civilized discussion with you people. It's a waste of time and logical arguement doesn't seem to work so I've really only got on simple brutish message left, maybe it'll get through.
Just sit down, shut up, and play if you're so bloody happy with it, but stop being a needless pain in the ass to everyone else who has a problem with it.
Stockholm
forum (plural: fora or forums)
A place for discussion.
A gathering for the purpose of discussion.
A form of discussion involving a panel of presenters and often participation by members of the audience.
An Internet message board where users can post messages regarding one or more topics of discussion.
If you can't take that ppl have different opinons Ken Dei sit down and stfu
A place for discussion.
A gathering for the purpose of discussion.
A form of discussion involving a panel of presenters and often participation by members of the audience.
An Internet message board where users can post messages regarding one or more topics of discussion.
If you can't take that ppl have different opinons Ken Dei sit down and stfu
Argen
Quote:
Originally Posted by Ken Dei
Wow. listening to the "deal it it" brigade is really kinda sickening. As far as I can tell a good majority of them know very little to nothing about the following:
|
Quote:
Originally Posted by Ken Dei
-the value of DR as it was.
-the difference between ranged and melee and ranged classes. -the difference between a whine and an arguement. -the differene between a fix and a nerf. -being anything other then antagonistic. |
Quote:
Originally Posted by Ken Dei
Just kind of, wow. You people really are this stupid, you really are and it's kinda sad.
|
Quote:
Originally Posted by Ken Dei
Before anyone gets on my case about the whole, broad general statement thing, don't blame me. Blame the majority of your kind that made me come to this conclusion. I am well aware no broad generalization is perfect, but in this case it's close enough...I've just kinda stopped pretending to be nice, and given up on civilized discussion with you people. It's a waste of time and logical arguement doesn't seem to work so I've really only got on simple brutish message left, maybe it'll get through.
|
Quote:
Originally Posted by Ken Dei
Just sit down, shut up, and play if you're so bloody happy with it, but stop being a needless pain in the ass to everyone else who has a problem with it.
|
Convince people with the facts, the truth, even heartfelt opinion. Just don't lump everyone who disagrees with you into a group and flame them for being stupid.
Loviatar
Quote:
Originally Posted by Ken Dei
Just kind of, wow. You people really are this stupid, you really are and it's kinda sad. .I've just kinda stopped pretending to be nice, and given up on civilized discussion with you people. Just sit down, shut up, and play if you're so bloody happy with it, but stop being a needless pain in the ass to everyone else who has a problem with it. |
go back where everybody agrees with you.
thats why i left TGH long ago........most of the members
Argen
Quote:
Originally Posted by Loviatar
since your home site is TGH and you cant stand us why do you come here with your negativity just to troll?
go back where everybody agrees with you. thats why i left TGH long ago........most of the members |
Markaedw
When this nerf came out I was one that said "get over it or get out" then I realized how damaging that can be. I leave most of my family and friends that I brought into GW willl leave with me. No big deal, A-Net all ready has our money, well we wouldn't buy chapter 3, there's revenue loss right there, all my friends who I am trying to bring in GW won't, more revenue loss.
Now I'm just one person with a core group of gamer friends, but I'm not the only one. These major skill/build/armor nerf might be a little easier if we knew why. It may already be happening, my rit had a really hard time getting enough people together to do waking waters, there just wasn't anyone there.
Now I'm just one person with a core group of gamer friends, but I'm not the only one. These major skill/build/armor nerf might be a little easier if we knew why. It may already be happening, my rit had a really hard time getting enough people together to do waking waters, there just wasn't anyone there.
Sair
While the change to Knight's is certainly logical, I wonder why it took them so long to do it. It's not like this is something that suddenly cropped up.
However, it doesn't bother me as much as the absorbtion change. That one stings a bit.
However, it doesn't bother me as much as the absorbtion change. That one stings a bit.
myword
Quote:
Originally Posted by Loviatar
since your home site is TGH and you cant stand us why do you come here with your negativity just to troll?
go back where everybody agrees with you. |
Eet GnomeSmasher
Quote:
Originally Posted by Loviatar
since your home site is TGH and you cant stand us why do you come here with your negativity just to troll?
go back where everybody agrees with you. thats why i left TGH long ago........most of the members |
Matix411
The only problem I see in this is the fact that many people, such as myself, spend ages saving up money to buy that suit of armor they wanted so very much since they started playing the game.
Not everybody farms.
Not everybody has a Guild that gives away money like candy.
Not everybody is cool enough to purchase digital money on E-Bay.
Aside from the fact that my 60k+ may or may not have been wasted on a suit of armor that is now dubbed 'useless,' by the moral majority, I really don't care.
I always got owned in PvP and GvG as a Warrior anyway.
I'm still learning.
So the fact of the matter is, because I'm learning, I HAVE room to adapt to this change. I can still continue to learn, I just happened to run into an abrupt fork in the road and one direction got owned by a meteor.
So I follow the other route. Big deal.
I can see how many people would be angered by this update, but it's not the end of the world.
Pray ANet doesn't read all of the complaints people are posting and decide through irritation, "Hey, we have the power to shut them up. Lets put a monthly payment on the game!"
People expect so much freedom in this game because it IS free, when in actual fact, the idea of the game being 'free to play' is purely a privilege.
If you want a higher level cap; if you want armor that can practically render you a God; if you want weapons that drain 100+ hp in a single hit; if you want to ride your mini pet like a donkey; go play World of Warcraft, and have fun paying monthly for those minute possibilities.
The only thing I want to see in Guild Wars, are more races rather than everyone being human. We have all these monsters and imps and dwarves running around yet we can't pick a character anything like it.
That is neither here nor there.
I'm with the people who simply say 'adapt and play'. If you can't handle a simple nerf, quit. There have been worse changes made to the game, and there WILL be worse changes made to the game. People need to learn to adapt NOW or else when that big 'change' does arrive, people won't have any idea what the hell to do, and they'll quit, and Guild Wars will fall apart.
Not everybody farms.
Not everybody has a Guild that gives away money like candy.
Not everybody is cool enough to purchase digital money on E-Bay.
Aside from the fact that my 60k+ may or may not have been wasted on a suit of armor that is now dubbed 'useless,' by the moral majority, I really don't care.
I always got owned in PvP and GvG as a Warrior anyway.
I'm still learning.
So the fact of the matter is, because I'm learning, I HAVE room to adapt to this change. I can still continue to learn, I just happened to run into an abrupt fork in the road and one direction got owned by a meteor.
So I follow the other route. Big deal.
I can see how many people would be angered by this update, but it's not the end of the world.
Pray ANet doesn't read all of the complaints people are posting and decide through irritation, "Hey, we have the power to shut them up. Lets put a monthly payment on the game!"
People expect so much freedom in this game because it IS free, when in actual fact, the idea of the game being 'free to play' is purely a privilege.
If you want a higher level cap; if you want armor that can practically render you a God; if you want weapons that drain 100+ hp in a single hit; if you want to ride your mini pet like a donkey; go play World of Warcraft, and have fun paying monthly for those minute possibilities.
The only thing I want to see in Guild Wars, are more races rather than everyone being human. We have all these monsters and imps and dwarves running around yet we can't pick a character anything like it.
That is neither here nor there.
I'm with the people who simply say 'adapt and play'. If you can't handle a simple nerf, quit. There have been worse changes made to the game, and there WILL be worse changes made to the game. People need to learn to adapt NOW or else when that big 'change' does arrive, people won't have any idea what the hell to do, and they'll quit, and Guild Wars will fall apart.
Orbberius
Quote:
Originally Posted by Eet GnomeSmasher
Actually no one at TGH cares one bit about the warrior change, which is why Ken Dei is posting here instead. Just wanted to clarify...
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Eet GnomeSmasher
Quote:
Originally Posted by Orbberius
I don't think anybody who PvPs at a decent level gives a damn about this change. At most they have to change one small piece of armor, because having a full set of Knights was completely useless anyway. And the effectiveness of warriors in PvP has gone down basically zero.
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Hell Marauder
Sure, there will be people leaving the game claiming this is the reason of their leaving; but most likely they already got pissed elsewhere and find this update a nice excuse. I wonder how many of these complainers were there at the very beginning when there were no rune trader, no rare-material trader and superior absorption rune gave you -75 hp penalty. Surely some warrior-type players will leave, but more elementalist lovers will move in, so a year from now, few people in GW world will remember what it was like before the update. Personally I don't find this update too big a deal: it's common sense that electricity/heat is better transmitted through metal than leather/clothes anyway, so a shield/armor made of steel shouldn't have bonus in elemental resistance in the first place.
Age
Yep the means reinventing the wheel.
Ken Dei
LOL. I hate TGH. I left it long ago for here because I thought this board WAS for differing views. I deleted it from my favorites list because it's so toxic down there.
As for you lecturing me about accepting differing veiw point, it's a good laugh. You're all so hypocritical it's embarassing, so is the notion of me being a troll. That's probably even more hilarious.
You look at the majority of ill mannered people here and you'll find a lot of yourselves looking in the mirror. The abuse the people arguing against the move by A.Net was unfairly harsh and unnessesary.
I intentionally wrote that last nasty post because it's the only way to get you people to pay attention to your own actions. Don't dish it out if you can't take it, I'm not kidding. And such a quick response with condesending "holier than thou" attitudes proves you can't take some of your own nasty medicine.
That said, I hope my little planned tyraid put things a little more in perspective and those people telling everyonelse to "shut up and take it" will take their own advice about things they don't like, namely, other people's complaints.
Furthermore, I appologize for any discomfort I caused to any genuine debators who took serious offense from my post because you were unintentional victims of the crossfire caused by the need to clear the air and put all cards on the table.
Finally, I forgive the nasty comments made in response to my post, regardless of if the poster was a troll or a debator looking to put someone they thought to be a troll in their place. Completely understandable when nerves are frayed and emotions are involved.
I hope that clarifies everything. And frankly, I don't care if you believe me or not, because the people who won't don't know me very well anyway.
As for you lecturing me about accepting differing veiw point, it's a good laugh. You're all so hypocritical it's embarassing, so is the notion of me being a troll. That's probably even more hilarious.
You look at the majority of ill mannered people here and you'll find a lot of yourselves looking in the mirror. The abuse the people arguing against the move by A.Net was unfairly harsh and unnessesary.
I intentionally wrote that last nasty post because it's the only way to get you people to pay attention to your own actions. Don't dish it out if you can't take it, I'm not kidding. And such a quick response with condesending "holier than thou" attitudes proves you can't take some of your own nasty medicine.
That said, I hope my little planned tyraid put things a little more in perspective and those people telling everyonelse to "shut up and take it" will take their own advice about things they don't like, namely, other people's complaints.
Furthermore, I appologize for any discomfort I caused to any genuine debators who took serious offense from my post because you were unintentional victims of the crossfire caused by the need to clear the air and put all cards on the table.
Finally, I forgive the nasty comments made in response to my post, regardless of if the poster was a troll or a debator looking to put someone they thought to be a troll in their place. Completely understandable when nerves are frayed and emotions are involved.
I hope that clarifies everything. And frankly, I don't care if you believe me or not, because the people who won't don't know me very well anyway.
Sanji
Ken Dei throws temper tantrums on the internet to show people the error of their ways.
Ken Dei
Quote:
Originally Posted by Sanji
Ken Dei throws temper tantrums on the internet to show people the error of their ways.
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Not the greatest approch to get on people's good sides, but it works more often then not.
Gorebrex
Quote:
Originally Posted by Stockholm
The tecnology was not there to do it before.
Do you remember the RUNE rollback? With todays tecnology they could just have removed the runes from ppl's storage, same with Rockmoolder, they waited until they could do it without armor dissepering |
Quote:
Originally Posted by Stockholm
Ok,you mention
like the game was intended and running in the same paragraph. Running ppl from Beacons to Droks was intended? Usefull yes intended NO Everything you have mentiond is an form of exploit. The Bot's will still be there. |
Quote:
Originally Posted by Hell Marauder
Sure, there will be people leaving the game claiming this is the reason of their leaving; but most likely they already got pissed elsewhere and find this update a nice excuse. I wonder how many of these complainers were there at the very beginning when there were no rune trader, no rare-material trader and superior absorption rune gave you -75 hp penalty. Surely some warrior-type players will leave, but more elementalist lovers will move in, so a year from now, few people in GW world will remember what it was like before the update. Personally I don't find this update too big a deal: it's common sense that electricity/heat is better transmitted through metal than leather/clothes anyway, so a shield/armor made of steel shouldn't have bonus in elemental resistance in the first place.
|
Eet GnomeSmasher
Quote:
Originally Posted by Ken Dei
Not sure if you're being sarcastic, but bluntly put, that is correct. I intentionally go ballistic once in a while when a situation requires people to see themselves in someone else.
Not the greatest approch to get on people's good sides, but it works more often then not. |
markus_thom
Quote:
Originally Posted by Kalki
Rangers should be the primary tanks vs. elemental damage not warriors. The game has been made better. Anyone with an imagination can see that, and I for one will stay and adapt.
Let's look at ranger armor... Drakescale - 70 base Armor, Armor vs Elemental +30, Armor vs Fire +15 Frostbound - 70 base Armor, Armor vs Elemental +30, Armor vs Cold +15 Druid - 70 base Armor, Armor vs Elemental +30, + energy etc... How can anyone think that warriors should take less elemental damage by design then rangers with armor like that?! With the latest update nerfing warriors tanking abilities the game has undoubtably changed, but I think far too many people don't see the potential good in all this. For me the game just got more interesting. Pulling and aggroing won't be as simple as it was before with the warrior just running in, and taking tons of hits for -0 and -1 damage. In my opinion, rangers should be doing all the pulling now to get initial aggro, and to get enemy casters casting spells on them. The warriors should be setting up a bodyblock in front of the ranger. End of story. Problem solved. I hope that rangers get some nice tanking buffs in the next chapter vs. elemental damage (and maybe have aggro a little easier to control like in WoW, but that's getting off topic). Imagine if rangers got runes of elemental absorption for the next chapter and more tanking capabilities. How cool would that be? And for the record regarding previous nerfs to the elementalist AoE and necro MM those 2 classes are still in high demand as much as they ever were. |
Certain classes/profesions are going to be made to do better against other proffesions and builds and the warriors armour with the added extra rune asorbtion made a mockery of rangers special stat which made them resistant to elemental damage. Of course certain profesions should have armour bonuses that make them unique. It makes the game more fun, when other builds/proffesions stand out and say play me, it might encourage people to actually look into other profesions. Warrior have or seem to of had alot more work put into them and seem to be the class that over populates guild wars.
As for the idea of adding runes to do with elemental resistance for ranger Im all for supporting this.
Why?
Well warrior get to have 3 different type of wepons, sheilds, and a extra rune(asorbtion) to play with. I dont see why putting a little bit more work into other proffesions in the way of selection of wepons and a extra rune to chose from would hurt.
Warrior have a seperate type of wepon for each artribute, why dont we see this for rangers artributes.
They have no wepons that enhance or work around trapping.
As for the elemental wepons they are utterly useless for anything but enhancing the power or speed of skills, They now can do a little more damage to warrior big deals. Im happy they are now more usefull.
It would be nice to make or see builds that are reliant around doing damage with staffs. And to see wepons that work more effectively against other proffesions.