Change and Adapt, to do or not...

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

I dont think the nerfs are all too bad. ANet just tries to keep the gaim fair to everyone in pvp and thats what the game is really all about, pvp. Who doesnt want to take it and believe this game is focused on pve then hes wrong and hes playing the wrong game.

Of course anet could make it so that you can have 100 minions and that warriors can have 250 armor. They can make heals heal for 600 points and rangers make 1 shot kills. But will the game be fair then? Its at that point that all the pvp players will complain.

ANet just tries to find a compromise so that things are fun in pve and fair in pvp.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

I was using full Sentinel's before the update anyway, so the change hasn't affected me that much, but what I am getting increasingly pissed off about are the little things that ANet do which insult the intelligence of their users.

1: The 4+4=6 debacle. There's no excuses for this. No amount of marketing-speak will cover up the fact that this was just part of a cynical money-making scheme resulting in charging players for more character slots.

2: New Storage! Except... it won't be available to Prophecies-only players, even though a long time ago ANet promised that enhancements like this would be freely available to the community as a whole. Of course, this again is a way of forcing players to spend money they shouldn't really have to.
But it doesn't end there! No, that would be too easy!
Only a couple of weeks ago, it was promised that people wouldn't have to pay in-game for the honour of using this storage, but come release you have to pay 50g for access.
And the final kick in the teeth? It's for crafting materials only, and only stacks of 250 to boot. GG ANet :E

3: No more "Sorrow's Forge" style updates. This was a fantastic way of getting the community to side with you, providing a massive new area free of charge. There are still masses of fogged areas in Tyria, but given ANet's new focus, I don't think we'll ever see these utilised.
And if we do, what's the betting they'll be charging players for access to them?
Prove me wrong if you dare ANet.

4: PvE characters are better equipped for PvP than PvP characters. There is no debate here, PvP characters are just nowhere near as flexible.
And, correct me if I'm wrong, but would I be right in saying that PvP characters can't access Aspenwood?
Nice move there ANet :|

5: ANet see nothing wrong with reaching into your backpack and swapping your gear for inferior imitations. They offer you no recompense whatsoever and do not ask for your permission before doing it.
In the real world, this would be called "Theft".

Before release, ANet were saying to the community that "nerfing" would never happen in GW, that they would only "rebalance". Nice to see that lasted a long time.

If they keep insulting the userbase like this, they'll drive me away for sure, and I'm certain other people will follow suit, or have already. What's more, personally, I'll be taking a break from GW when ET:QW comes out.
Whether or not this turns into a permanent hiatus is up to ANet.
Either choose to further insult my intelligence, or begin to treat your players with some respect.
Can you guess which the correct answer could be?

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

6 char slots... oh well, thats how they announced it, you made the choice to buy and combine. Boycott if you don't like it.

Storage takes a lot of server space, of course it's always nice to have more storage, again in the end, thats the way it has always been. You can always use your PvP chars as mules. The 250 material stacks means there is 1 less stack than in your actual item storage, I don't see why you're whining about that.

Sorrows Furnace update was AFAIK due to factions being delayed or something like that, of course speaking from a economic point of view, why provide something for free when you can make a ton of cash off it? Did you think NC-soft were a bunch of people set out to serve you? You do realise that they are there to milk every drop of cash from you they can don't you?

Give it a rest, PvE chars cannot be re-rolled, cannot access to balth unlocked stuff, etc etc, PvE chars have a minor advantage, but to what cost.

Nerfing, fixing, w/e, its to keep the game playable, there are always area or skill combinations that the beta testers may have missed, if a certain play style or indeed armour combination was unfair, then indeed to stop from making the game unplayable, these ommissions should be fixed.

On a side not, the EULA states that all ingame items remain the property of ArenaNet therefore you don't actually own the items in your back-pack ingame.


I wish people would whine less.

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

I really wish people would ask themselves the following question before they post their thoughts on a new game update.

"Is the post-update gameplay mechanics better than the mechanics before the update? (in my opinion)"

I believe this is the ONLY relevant question that exists.

In the AOE spell case, yes, the game was better because the monsters were too stupid otherwise.

In the MM case, minions were too extreme. The new limits are reasonable, given that most builds in GW lie in a fairly narrow power range.

In this case with the armour, the Knight's thing was a bug and it was good that it got fixed. Better sooner than later, but better later than never.

The damage reduction thing was a step in the right direction. Elemental damage skills are the only skills in the game that dont have some sort of armour-ignoring component. Also, there wasn't really a meaningful choice between using elemental damage vs. physical damage (eg, on a weapon mod). Now the differences between the two types of damage are a little bit more defined, giving you decisions and tradeoffs to make (still not enough yet imo) when choosing what kind of damage you wish to perform.


All we are hearing from people complaining about the change is "I spent a lot of money on my armour and now all my effort has gone to waste! I'm gonna quit and not buy Ch3, and take all my friends and family with me!" This has nothing to do with whether the mechanics of the game have been improved.

Possibly, at most, you could make the argument that a game with constantly changing mechanics is a bad game, but I think even the complainers will agree that they would rather have updates than not having them at all.

Due to the "you cant please everyone" rule, every update might have negative impacts on different groups of people. So it's not possible to only have updates that are "good", particularly when it comes to gameplay mechanic, balance etc.

Whilst ANet might want to be diplomatic and manage the feelings of their customers a little better, the MOST important thing they should be doing is making sure their gameplay becomes better.

Sure, feel free to post your anger at your personal loss or whatever, but dont expect to get any serious discussion on the merits of your point of view. Because you are posting a whine, exactly like "Oh, I wanted to buy a blue tshirt but the shop only had red ones in stock" or, "Oh, my girlfriend left me."
People may sympathise if they're so inclined, but they will do so based on their personal assessment of the degree of loss you've suffered. And people usually reactly harshly to whines when they're over insignificant things.

As for me, I would suggest that, in an insecure environment, dont invest too much emotion into things that might not last. If the time and money you spent on that FOW armour is so precious to you that you will be hurt if it becomes wasted, then stick to cheap armour. Only buy things when you can easily afford them, otherwise go without. Especially in a game like GW, the advantages you get from items are so subtle, you should seriously consider whether things are worth it before you spend effort and gold on it.

So in summary, yeah, deal with it.

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

Um beforehand the elemental mods had constant 20% armour Pen vs Warriors (Sundering blows). Now they have perm 20% armour pen vs warriors and ignore dammage reduction.


PvE characters take a bit longer to work up but are more powerful in the long run, rerolling is only needed to counter the inflexibilty in PvP characters which doesn't exist in PvE ones

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Rieselle
I really wish people would ask themselves the following question before they post their thoughts on a new game update.

"Is the post-update gameplay mechanics better than the mechanics before the update? (in my opinion)?" I believe this is the ONLY relevant question that exists.


In the AOE spell case, yes, the game was better because the monsters were too stupid otherwise.

In the MM case, minions were too extreme. The new limits are reasonable, given that most builds in GW lie in a fairly narrow power range.

In this case with the armour, the Knight's thing was a bug and it was good that it got fixed. Better sooner than later, but better later than never.

The damage reduction thing was a step in the right direction. Elemental damage skills are the only skills in the game that dont have some sort of armour-ignoring component. Also, there wasn't really a meaningful choice between using elemental damage vs. physical damage (eg, on a weapon mod). Now the differences between the two types of damage are a little bit more defined, giving you decisions and tradeoffs to make (still not enough yet imo) when choosing what kind of damage you wish to perform.

All we are hearing from people complaining about the change is "I spent a lot of money on my armour and now all my effort has gone to waste! I'm gonna quit and not buy Ch3, and take all my friends and family with me!" This has nothing to do with whether the mechanics of the game have been improved.

Possibly, at most, you could make the argument that a game with constantly changing mechanics is a bad game, but I think even the complainers will agree that they would rather have updates than not having them at all.

Due to the "you cant please everyone" rule, every update might have negative impacts on different groups of people. So it's not possible to only have updates that are "good", particularly when it comes to gameplay mechanic, balance etc.

Whilst ANet might want to be diplomatic and manage the feelings of their customers a little better, the MOST important thing they should be doing is making sure their gameplay becomes better.

Sure, feel free to post your anger at your personal loss or whatever, but dont expect to get any serious discussion on the merits of your point of view. Because you are posting a whine, exactly like "Oh, I wanted to buy a blue tshirt but the shop only had red ones in stock" or, "Oh, my girlfriend left me."
People may sympathise if they're so inclined, but they will do so based on their personal assessment of the degree of loss you've suffered. And people usually reactly harshly to whines when they're over insignificant things.

As for me, I would suggest that, in an insecure environment, dont invest too much emotion into things that might not last. If the time and money you spent on that FOW armour is so precious to you that you will be hurt if it becomes wasted, then stick to cheap armour. Only buy things when you can easily afford them, otherwise go without. Especially in a game like GW, the advantages you get from items are so subtle, you should seriously consider whether things are worth it before you spend effort and gold on it.

So in summary, yeah, deal with it.
Id agree thats an excellent question

No, it isnt, because the others are, do others feel the same? Does this seem to be balanced/unbalanced in the eyes of the players?

Id have to disagree with that

You may be partially deaf, as thats NOT all thats been said, there have been alot of people who have stated their dissapointment, but theyre not quitting. IIf all of a sudden, ANet decides to wipe all characters from Prophecies and Factions(for whatever reason), you would be surprised that people would get upset, and tell them to "quit whining"?

No, cant please everyone, but you CAN try to give benefits to the most people, instead of just changing thins willy nilly. I like streaming updates, very convenient, but sometimes the content of those updates isnt expected or desirable to many.

So, dont care about your games? Dont feel a sense of pride in your accomlishments? Dont feel a sense of relief if you manage to beat one of the end bosses, after a long and difficult battle?

Now you KNOW thats no solution, unless youre talking about Drok's, instead of 15k. Personally, Id never spemd that much without getting any extra protection, but many do, and youre not taking into account that if they only have one set of armor(to save storage space), then theyll need to sell at price lower than what they paid(huge supply, little demand = very low price).

In summary, no matter how bad it is, just lay there, playing doormat, and take whatever is given like its a steak, and youre starving. Because you dont own/control the company/dont make decisions, ect...

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by jummeth
I wish people would whine less.
And I wish people like you would pull their collective heads out of the sand and take a stand for once.
I've been playing since beta, and this is the very first time I've actively complained about the game.
I love the game, but these little changes they insist on making are driving me further away on a daily basis.
I've recently stopped playing Aspenwood completely due to ANet totally ignoring the problems caused by leechers there. All they need to do is implement a vote-kick system in these random games, but nooooo, they're scared such a system could be exploited.

So there's one example of an area of the game that I've stopped playing completely. How long before they've abused my trust to such an extent that I'm not playing at all?
How long before the majority feel this way, not just the vocal minority?

You can sit there all you want and preach that ANet are a business and are in it for the money and can do what the hell they like with the game, but if they continue to alienate their customers, people will just end up going elsewhere. In droves.
Economics 101: Keep your customers happy so that they keep coming back for more.

Scourgey

Frost Gate Guardian

Join Date: Sep 2005

Can I remind all you warriors you got a buff on armour on the 26th of April 2006? I didn't see many people complaining back then!

http://www.guildwars.com/support/gam...ve-2006-04.php

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

Quote:
Originally Posted by Gorebrex
Id agree thats an excellent question

No, it isnt, because the others are, do others feel the same? Does this seem to be balanced/unbalanced in the eyes of the players?
Just because people whinge about it, doesnt mean its unbalanced. Maybe in a single player or purely coop game, it's all about giving shiny toys to keep everyone happy, but in a competitive game, balance and depth are more important.

If they have successfully improved the game overall, new players, players who weren't personally affected, and even the whiners (after they cool down and get on with their lives) will appreciate it more in the end.

"If you bend over naked, dont complain if items are inserted."

Anyway, the people who are benefiting from an imbalance are the people who cry the loudest when its removed. That's hardly a good way to judge balance.

And besides, noone has said ANYTHING about the "new state of the game" being unbalanced. Everyone has mostly been focusing on personal losses, and the transition itself, why its not fair, etc.

I've yet to see anyone make a good case for why the new armour stats are game-breaking in any way.

Quote:
Originally Posted by Gorebrex
So, dont care about your games? Dont feel a sense of pride in your accomlishments? Dont feel a sense of relief if you manage to beat one of the end bosses, after a long and difficult battle?
All of those things can never be taken away from you. That's my point. I said to not get too involved over things that might be changed later, like items, how much gold you have, titles, etc.

As for "cheap armour" I mean Droks armour, or Kaineng. And stick to just having one set of armour. PvP with PvP chars. Life will become much simpler.

"If you bend over naked, dont complain if items are inserted."

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by Eet GnomeSmasher
Yeah, next time I want to teach my kid that stealing is bad, I'll go rob a bank. That'll show her.
Well, technically after you get caught, go to jail, and she spends a good deal of time without a mother, she'll probably come to that decision herself.

But since I know you were just trying to jab a non-exsistant flaw in my tactics, I'll elaborate the appropriate application.

Obviously, it's not advisable to try this method for anything other then abstract behavior, i.e. poor manners and the such as the consequences would be harsh.

Second, you must illustrate the purpose of the tactics after using them, this is usually the point at which the target individual will re-examine their behavior. ^_^

Finally, you mustn't be to hard on the individual for things they said/did in the process of falling into the trap. For example, the responses I got to my post.

If you attack the person for simple bits of human nature the lesson will be lost.

I hope that clarifies, not every tactic works everywhere. Oh and please don't go rob a bank. ^_^

P.S. I'm not going to explain further, I rather people focus on the point I was making instead of it being lost in an arguement about whether what I did was nessessary or not. If you insist on pestering me about this do it in private, I rather not hijack the thread.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Quote:
Originally Posted by Scourgey
Can I remind all you warriors you got a buff on armour on the 26th of April 2006? I didn't see many people complaining back then!

http://www.guildwars.com/support/gam...ve-2006-04.php
Exactly! none of the eles were complaining about that