Why must ANET always change the rules of the game?

OxoZoso

Academy Page

Join Date: Nov 2005

W/Mo

We invest all kinds of time and game-gold in creating our characters within the rules and parameters of the game... then Anet changes the rules.

I'm speaking of course on all the nerfing that goes on, after elements of the game and the economy have revolved around these elements for months.

Anet: If you put it in the game, leave it there. We need to have some confidence in how the GW world works.

Just my 1.5 cents.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

honestly, i dont know.

primal98

Frost Gate Guardian

Join Date: Apr 2005

some things need to be changed, removed, nerf to avoid total abuse... others are done in the sake of "not making someone too powerful/rich" which I question at times....

~prime

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

amending the rules is ok but changing existing rules confuses and sometimes pisses people.

its like all you see today is red and the next day, all you see blue. and it will feel weird, right?

its better if say today, all you see is red and tomorrow you see red AND blue.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by OxoZoso

Anet: If you put it in the game, leave it there. We need to have some confidence in how the GW world works.

Just my 1.5 cents.
we need those double handled axes
we need armor which covers us the same as a rune for one piece
right

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

To try and keep 'balance' amongst all classes.

And you're so cheap you can't even put your two cents in? BOO!

Chuba

Chuba

Lion's Arch Merchant

Join Date: Aug 2005

Finland

New Dragons [NDR]

All these skill- and other changes keep the game fresh and forces people to keep changing the way they play the game, which in turn keeps the game from becoming boring. And at least it gives people something to talk about amidst all that trade spam

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Well...

Skill balance exists for a reason. It keeps the game fresh; prevents Guild Wars from degenerating into 1 build for this, 1 build for that, and one build for you or get your butt smacked. While this can have unfortunate consequences for players who've just finished creating that perfect build, it also means that your FoTM build stays FotM, instead of the ONLY thing you ever see in game.

Other things like farming nerfs, etc, keep uncommon items...uncommon. Rare and desirable go hand in hand in GW; if a handful of people could just uber farm some super greens then what would be the point?

It also keeps botters on their toes, reducing Ebay abuse (a little) and that protects poor hard working schlubs like me who like to get rich slow, farm greens MY WAY, and in general play this game and have fun doing it.

We may not like some of the things they change (and lucky us, they read Guru threads so we can tell them) but you can't honestly think they did it out of spite. They do this in the spirit of fun and fairness.

GG Anet.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Ensign
A.Net constantly rebalances the game because they hate you. Yes, you, personally. These balance changes and bug fixes are put into the game just because they'd piss you off. There's no bigger picture here whatsoever.
Anet hates the fans. :0

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by Ensign
A.Net constantly rebalances the game because they hate you. Yes, you, personally. These balance changes and bug fixes are put into the game just because they'd piss you off. There's no bigger picture here whatsoever.
Lol, i knew it! I just knew it! They should never have hired froggie... KILL THE FROG!

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Young Hero
The bigger picture should be keeping loyal players happy,this is NOT the case.
How do you know they're not keeping loyal players happy? For me, at least, if anything is annoying about the balance updates it's that they never do enough.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Ensign
A.Net constantly rebalances the game because they hate you. Yes, you, personally. These balance changes and bug fixes are put into the game just because they'd piss you off. There's no bigger picture here whatsoever.
violation of non disclosure agreement. lols.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

The real question is: why do they always take away things players like, rather than add things players ask for??? (auction house, basic storage room for the core game, removing PvP alike play in PvE maps...). Its all so horribly pigheaded focussed on the ideas they have themselves, ignoring what many others like. When lots of players ask to reverse changes (nerfs) we hear nothing, but when 3 players ask to nerf something Anet does not like, its 'sure we listen to the community'...

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Quote:
Originally Posted by Pandora's box
The real question is: why do they always take away things players like, rather than add things players ask for???
because, if u do that, ppl ll be happy, means they ll all enjoy the game and buy all the new products w/o any hesitation

not very challenging, so let's mess things up instead

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Just about any competitive game that catches on you'll find the rules change.
You should imbrace it, it means the game is seeking balance.
Personally, I dont think the changes come enough.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Name one MMO that isnt constantly changing. And then ask yourself if you really want a game that never changes.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Mysterial
How do you know they're not keeping loyal players happy? For me, at least, if anything is annoying about the balance updates it's that they never do enough.
I'll second this.
Played since BWE's, and I've been dissatisfied with a handful of updates because it effective neutered a number of my builds.

However... I also appreciated the balance concerns Anet had, and understood what was wrong with the build I was using from that perspective.

What disappoints me more is how few things are changed in the updates, when there are still so many meh skills. But conversely, I've come to realize much more of the reasoning behind that.

I started playing Guild Wars because it seemed fun, and because it was touted as a Competitive Online RPG, coming from a game with grossly broken skills and character classes. It was a godsend when I was sick of playing a game where high-end PvP is defined by getting enough uber-loot to be able to kill other players in a single hit.

As a 'loyal player', while I may dislike some specifics, overall, I am pleased with the direction Anet is moving in.

And with that in mind, there's the problem:
We all have different ideals in mind for what Guild Wars should be. ANet can't please us all.

The best they can do is pursue the vision of Guild Wars they think it should be.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Because if they didn't continuously shake up the metagame, we'd all be running wammos with mending.

Not kidding - they were the first FOTM.

Well, that, and that ANet hates OxoZoso personally, of course.

heaven

Lion's Arch Merchant

Join Date: Jan 2006

W/Mo

Changes keep the game interesting. If nothing ever change, it will become boring really quick. The same old same old over and over again is not gonna to keep long time gamers going. New things make us think and adapt with new ideas and builds. There were many nerfs in the past but game life moves on.

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

I really enjoy the changes they make regularly, it helps keep the game interesting for me.

I enjoy trying new things and new counters, in the end I find the game more enjoyable now than last April so (for me) they have done well.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Quote:
Originally Posted by heaven
Changes keep the game interesting. If nothing ever change, it will become boring really quick. The same old same old over and over again is not gonna to keep long time gamers going. New things make us think and adapt with new ideas and builds. There were many nerfs in the past but game life moves on.
yeah, nerfing armors bring lotsa awesome content

-sorting mules
-buying runes
-infusing armors
-...

Pompeyfan

Wilds Pathfinder

Join Date: Sep 2005

Isle of Wight

DVDF

R/

If things need fixing then they should be done as a priority not month;'s down the line like the rockmolder or over a year later like knight's armour - that's what pisses people off. By them not being 'fixed' sooner it's reasonable to assume that they're part of the game to stay and consequently people invest time/game gold in aquiring these things - to then have those items nerfed means time and gold is wasted needlessly and there's already enough frigging grind added with factions, to make the thought of having to do more not very appealling.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Witchblade
yeah, nerfing armors bring lotsa awesome content

-sorting mules
-buying runes
-infusing armors
-...
No one said it was content. Just change. Nice try.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Numa Pompilius
Because if they didn't continuously shake up the metagame, we'd all be running wammos with mending.

Not kidding - they were the first FOTM.
Haha, yeah. I remember in around the end of October 2004 preview event when people complained that War/Monk was cheap.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Numa Pompilius
Because if they didn't continuously shake up the metagame, we'd all be running wammos with mending.

Not kidding - they were the first FOTM.

Well, that, and that ANet hates OxoZoso personally, of course.
My first War. was a W/N not a W/Mo but I do enjoy them both but I mostly play W/Mo now.I made that W/N back in beta.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Previously I'd let it go as it is after all their game to do with as they please and we only pay for the "permission" to play it. Yes I know, that's not a very nice way of doing things, but it's the software market in general - games are no exception, and that's a debate for another day.

However, it irks me hugely that they could do something like - let you spend a lot of your personal time and effort (hours, probably days) to get hold of something and then after some time decide to change it so it is no longer what you originally went to pains to get.

If they want to do that then the least they should have made these things freely and easily available for everyone so you don't feel like all that effort has gone to waste when they do go changing it afterwards. If it was something cheap/free and didn't take much effort to obtain, then fine.. it won't take much more effort to get a replacement and/or won't feel so cheated.

Now before someone decides to come along and post about "whining" I'd love for that person to have spent hours/days to get something and then find out some time later it gets changed so it is no longer what was originally advertised. Then come back and explain how praiseworthy that feels.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Can't have overpowering or unbalance game play roaming around, A.net needs to tender us so we all can kill in harmony balancement.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Pompeyfan
If things need fixing then they should be done as a priority not month;'s down the line like the rockmolder or over a year later like knight's armour - that's what pisses people off. By them not being 'fixed' sooner it's reasonable to assume that they're part of the game to stay and consequently people invest time/game gold in aquiring these things - to then have those items nerfed means time and gold is wasted needlessly and there's already enough frigging grind added with factions, to make the thought of having to do more not very appealling.
EXACTLY.

They even patched the Rockmolder shortly after the original oops ... why did they wait almost a year to "fix" the remaining ones. Knights boots have been a strat for 14 months ... NOW they fix the "armor glitch". GG Anet Why wait 14 months to "balance" something?

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by leprekan
EXACTLY.

They even patched the Rockmolder shortly after the original oops ... why did they wait almost a year to "fix" the remaining ones. Knights boots have been a strat for 14 months ... NOW they fix the "armor glitch". GG Anet Why wait 14 months to "balance" something?
Most likely because it required significant programming support. Definitely this is the case for the Rockmolder - only recently has the engine gained support for properly updating items players have in their inventory. We know this from the long delay in updating armor to match the new stats that were given at the release of Factions.

OxoZoso

Academy Page

Join Date: Nov 2005

W/Mo

was just posing the question... not paranoid that anet is out to get me... just seems when ppl spend their hard earned plat on things that may change in the future is not quite right.

i agree the game needs to be balanced, but why do we have to be the r&d department? anet should consider the ramifications of introducing items/skills/bonuses, instead of putting us guinea pigs in the cage wheel.

but i love the game... and will now have to farm for replacements... that will inevitably be nerfed some more.

thanks for the feedback, see yalls in LA.

-oxo-

p.s. anyone else stocking up on sup abs runes?

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Quote:
Originally Posted by Eet GnomeSmasher
Name one MMO that isnt constantly changing. And then ask yourself if you really want a game that never changes.
runescape?

meerkats

Lion's Arch Merchant

Join Date: Oct 2005

Quote:
Originally Posted by Mysterial
Most likely because it required significant programming support. Definitely this is the case for the Rockmolder - only recently has the engine gained support for properly updating items players have in their inventory. We know this from the long delay in updating armor to match the new stats that were given at the release of Factions.
what a load of crap, do you not remem the SoA Axe........

Relnor

Relnor

Lion's Arch Merchant

Join Date: Feb 2006

W/

"Why must ANET always change the rules of the game?"

Because its their game and they can do whatever the hell they want with it.

Quote:
(c) NC Interactive has the right at any time for any reason or no reason to change and/or eliminate any aspect(s) of the Service as it sees fit in its sole discretion.
http://guildwars.com/support/legal/users-agreement.php

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

reasons why rpg players will never get along pvp balaning. this one is major

Hockster

Hockster

Banned

Join Date: Jul 2005

Contrary to popular belief, 95% of all skill changes are made for PvP balance, not to nerf someone's oh so special farming build. The devs don't normally care what someone is doing in PvE, barring some of the more serious issues that was affecting the game. Many of the PvE related changes are designed to combat the bot problem. Anet isn't worried if you farm, they do care if you farm and sell that gold on ebay.

But after typing that out, I'm pretty sure Ensign got it right.

Jessyi

Jessyi

Krytan Explorer

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by Pompeyfan
If things need fixing then they should be done as a priority not month;'s down the line like the rockmolder or over a year later like knight's armour - that's what pisses people off. By them not being 'fixed' sooner it's reasonable to assume that they're part of the game to stay and consequently people invest time/game gold in aquiring these things - to then have those items nerfed means time and gold is wasted needlessly and there's already enough frigging grind added with factions, to make the thought of having to do more not very appealling.
That's a pretty succinct version of an arguement that I fleshed out in it's own thread...that is before it was lumped somewhere into the middle of the update thread in the Update and Dev Tracker where it will never be seen by another human soul ever again. What was I talking about again...?

Oh yeah, I agree with what you've got to say. Whether or not you thought/think the old 1 Knights/3 Glads warrior armor setup was a fair gameplay dynamic or an exploit, it's absurd that it was unaddressed for over a year. ANet created this problem and all subsequent outrage through thier inaction.

That said, I've never complained about or applauded a skill or item update. It's all really status quo for things to change and it keeps the game from stagnating. But to change the armor at this point (the armor could almost have been thought of as a sacred element of the game) seems an awful lot like betrayal, especially considering the issue has been known for over a year. Still, I consider myself a reasonable person. These new rules are rules that everyone will have to play by and as long as the implementation is consistent (unlike that ghastly 20/20 rockmolder crap they pulled among a host of other piss-poorly implemented item updates) then I'm ok with it. It's never been the updates that have bothered me, but thier painful untimeliness is infuriating. It's true that armor updates can cost people money, but it's really not that big a cost. I don't see many PvPers wearing 15K/FoW armor and you can pretty much get away with using whatever you want in PvE, so this is an update that only affects you as much as you let it, ultimately. Still, it kind of leaves you pissed off on principle doesn't it?

Quote:
(c) NC Interactive has the right at any time for any reason or no reason to change and/or eliminate any aspect(s) of the Service as it sees fit in its sole discretion.
Well obviously they have to include this in the EULA. Duh. But wouldn't you want to typically AVOID doing something that angers a community enough that you actually have to use this as a defense? Wait...that's not fair. Most of the community seems rabidly afraid of change no matter how benign. I guess ANet gets the benefit of the doubt on this one. On the other hand, isn't it true that "because they can" isn't exactly a convincing or satisfying arguement?

-Jessyi

Chris Blackstar

Banned

Join Date: Apr 2005

United States

Here is the problem I see with the changes, they only seem to effect those who either have a poor standing with Anet, or are small time operaters. The fact is most of the problems come from smart creative players from Europe or asia who like to take advantage of anything, simply because they feel they can. They exploit other peoples hard work, what bothers me is how anet supports this behavior by condoning it.

If you notice most of your guilds that are in the championship are from asia or europe, either these players are rich and have all the time in the world to play, or are conditioned by their governments to have specific skills that allow for them to adapt to the playing conditions that allow for their expertis at the games, unfair advantage.

This being said, then they would also have the knowledge to totally screw with the anet servers, to prevent this, Anet walks a thin line to challenge them, while at the same time giving in to their needs with out upsetting them in the proccess. (blackmail of the internet kind)

Oh yes some of these players are also in the USA, I would bet if it was a rule to state your name and profession for the championships, you would find that most of the players are computer experts of some kind, that is why they are so good at what they do.

Tark Alkerk

Tark Alkerk

Krytan Explorer

Join Date: Dec 2005

In a Black Hole

less

E/

Quote:
Originally Posted by Young Hero
The bigger picture should be keeping loyal players happy,this is NOT the case.
Too much time goes into building a character only to have it stripped away over PvP match ups.
And as a mod, yes you, keep your cool.You represent Guru.
i am sorry when it come down to it Guild Wars in a PvP game,
(the clue is in the title)
(and else where like the lvl cap is only 20)
therefore its balenced on pvp and i am quite happy with the game changes.
they shake up the meta game and make it more interresting.
so as a devoted fan,
there keeping me happy.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by Ensign
A.Net constantly rebalances the game because they hate you. Yes, you, personally. These balance changes and bug fixes are put into the game just because they'd piss you off. There's no bigger picture here whatsoever.
Actually it's probably easier to find proof to support that statement than the opposite in reality. Why else would they leave the rockmolder like it was for so long? They aren't raking in a monthly tax like other games, so the more players they have the more they want to get rid of. I'm sure they're starting to head into the debt end of the pool from the server costs to keep them up 24/7. Maybe they're not there yet, but it's not hard to project to the future.

Why else would they give us only 2 for adding accounts together and then charging to add more?

Why is Cantha so much smaller with no extra space?

Why are they releasing more updates now every 6 months instead of working on Sorrow's Furnace like updates?

Why do 3 out of 5 gods not have their own realm?

Why doesn't Gwen and Rotscale have a finished story?

Why does Tyria have 25 missions while Cantha has 13, and the Canthan mission bonuses aren't different than the mission itself, so it's more like 50 Tyrian missions....?

Why are there less faces and most of them are closely identical for Canthan characters?

I am pretty sure it's because Guild Wars staff is no longer concerned with the players but with thier income. The bottom line is the bottom line. Too many bad experiences with MMORPGs (Maybe this isn't technically MMORPG, but frankly my dear, I don't give a shit.), and I think I've finally out grown games. You'd think with all the potential out there with online games someone would come out with something good. Maybe I should make it... way off topic but oh well. :/

zakaria

zakaria

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by Chuba
All these skill- and other changes keep the game fresh and forces people to keep changing the way they play the game, which in turn keeps the game from becoming boring. And at least it gives people something to talk about amidst all that trade spam
like they did to 2nd nerf for blackout with no reason !!!