[CotN] Instant Travel: Cross-Campaign Travel - Improvements and Discussion

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

/signed

Saves time
Saves losing teams due to small party sizes (lions arch, kamadan)

Good deal!

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

How about a cartographer(like the mapmaker in Maatu Keep) npc for the guild hall? He has a map table or something when you buy him, and to travel out of the guild hall to a specific location you speak with him.
I have cable, so I don't have a problem mapping between the 2 continents I have access to. But I have no problem with the idea if somebody desires direct access to a specific city, instead of using waypoint cities.

At the very least give access to a couple more port cities, such as port sledge , amnoon oasis, maybe The Marketplace(its sorta on the water).

But that's just my two cents

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

/signed

This drives me nuts. Three load screens to go from Gate of Torment to Cavalon...

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

Even better, let us view the map for a continent without being there. e.g. if wanting to go from Fort Aspenwood to Droknar's Forge, you could just open the Tyria map and pick Droks. Instead of having to go Map travel --> Lion's Arch --> Map travel again --> Droks.

EDIT: Didn't see Torikae's post, otherwise I wouldn't have bothered writing what is essentially a duplicate :P

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

I second Mr Cynical's idea.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by Haggard
I second Mr Cynical's idea.
... which sounds very much like Torikae's, and I think what would definitely appeal to everyone.

dead man ivan

Academy Page

Join Date: Dec 2006

/signed

Though I dont see this going anywhere. I am no expert or even knowledgeable but I think Anet cant do this even if they want to because of the way they have build the three different games. Again I could be wrong but it would be great to map anywhere!! and while on the topic of maps please reintroduce runnable maps its just painful to through some really boring parts of the game again and again with new characters.

jank

Pre-Searing Cadet

Join Date: Jan 2007

Mo/

/signed

The drop down menu at the travel window for selection of district to pick your town/outpost would be good enough for me. Then again, seeing the map when you hit the travel icon would help visually to know where you want to go, as the mind remembers more based upon visual stimulation than verbal response.

Quote:
Originally Posted by dead man ivan
and while on the topic of maps please reintroduce runnable maps its just painful to through some really boring parts of the game again and again with new characters.
This won't happen as they have already released a statement in the Game Updates section way back when they started making the run from Yak's to Drok's hard before Factions even was in global beta.

The other thing being that it takes away from the game for those who are new to the game to easily skip the majority of the game and not follow the story line, like ArenaNet wants players to do.

As it would be nice to be able to have the ability to skip the majority of the running quests; you can just think of the running quests as you getting your run and then it will be even.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

/signed....^^

ericdanie

Frost Gate Guardian

Join Date: Jan 2006

Rio de Janeiro - Brazil

Tribo dos Reis [TdR]

R/

/signed

I see this as a good inherent benefit for the Cartographer title, when you reach Grandmaster Cartographer for a certain continent, allow us to directly view the map without having to actually be within it. This would finnaly solve all this trouble and continue with the "inherent benefits" for titles idea.

If you give inherent benefits for a few titles, why not all of them? It makes it look like some of them are better than others.

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

http://www.guildwarsguru.com/forum/s...ht=wo rld+map


as KoalaMeatPie said to me, I shall say the same to you......."use the search button"




i think its a great idea, i guess the people in my thread dident think so because the person who asked about it was, Tide to Go

so.....go you

Acca

Ascalonian Squire

Join Date: Mar 2006

Australia

Pirates of the Searing [YoHo]

R/

I'm all for the ship loading up the different maps as opposed to loading into a city. I've had the idea since the Factions release and Kaineng Citywas packed; it annoyed me having to go via Kaineng City to get to other Canthan areas from Tyria. I can't say I would be terribly happy about it being linked to the Cartographer titles, because I don't want to run around on all the continents on all of my characters. But I do suppose I could understand the reasoning behind linking this to that title if it were to happen.

/Signed.

ateddybear

ateddybear

Frost Gate Guardian

Join Date: May 2006

Canada

Mo/Me

/signed. this one gripes me most other than hero req/leveling

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

/signed

But only because it benifits those with slower connection speeds, where that can take from 4 - 5 minutes getting from Point A in Cantha to Point B is Elona.
I myself can do it in a minute or a tad more. Anyone with a good connection is just asking for this because they see an oppurtunity to get lazy.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

We deffinately need something to improve travel, even from my guild hall.

I was helping a few guildies with Hell's Precipice but we did not have anyone in the party that could directly map to it so we had to split up and map to lions arch then on to the mission.

Why waste our time?

Add multiple cities to the list on the boat or some other means of continental travel that doesnt require 3 stops to get to your destination.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

/signed

"more letters" says the the post button

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

/signed

I'm not worried too much about time (although it would streamline a lot) But anything that makes it more imersive (less load screens, multiple map travels) i'm totally for it.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed

maybe use tabs on the map like the new storage. Just click on the map you wish to travel to then to the town. In game you char just spent monthes at see and traveling across the land. for us it would be a few seconds.

~the Rat~

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

/signed

A lot easier if anything.

targetdrone

Ascalonian Squire

Join Date: Oct 2006

/signed

Waste of time, bandwidth and resources to have to keep going via kamadan, kaineng etc.

If they keep adding editions the current system will get more and more annoying.

teenchi

teenchi

Lion's Arch Merchant

Join Date: May 2005

PST

Heros of Titans Realm [HotR]

W/Mo

/signed

I really hate dropping half my party.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Mr_Cynical
Even better, let us view the map for a continent without being there. e.g. if wanting to go from Fort Aspenwood to Droknar's Forge, you could just open the Tyria map and pick Droks. Instead of having to go Map travel --> Lion's Arch --> Map travel again --> Droks.

EDIT: Didn't see Torikae's post, otherwise I wouldn't have bothered writing what is essentially a duplicate :P
Thats exactly what i meant in the first post... i guess it wasnt clear enough :S

Quote:
I shall say the same to you......."use the search button
And i'll say the same thing back to you i usually say. The search function on Guild Wars Guru Forums is SHIT!

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Yes, for FSM's sake give us better map traveling between continents.

/signed

Blackstream

Ascalonian Squire

Join Date: Dec 2006

R/

Quote:
Originally Posted by Deleet
Yes, for FSM's sake give us better map traveling between continents.

/signed
/signed completly

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

You need something to improve travel?
Actually you can be glad there exists something like that.
You can consider yourself lucky that you don't have to travel everywhere by foot.
Don't you think that if this was even remotely possible that it would've been introduced by now?
The main reason why there's a boat is becoz it's 3 different games.
This suggestion has been made over and over again.

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

/signed

Wanted this for a while now...

RodyPA

Academy Page

Join Date: Jun 2006

Life With The Thrill Kill Kult [Kult]

R/

/signed

I'd be happy with either a towns drop-down to let you zone directly, or to let you cycle the various continent maps and choose the town that way (and in the list of maps to cycle include the Torment and Battle Isles).

Stemnin

Stemnin

Krytan Explorer

Join Date: Nov 2005

Mo/Me

Google Tyria!





.. those of you that typed in Tyria in a google search did not understand.

Definitely need a better system.

Marco1983

Ascalonian Squire

Join Date: May 2006

Netherlands, Geleen

W/E

I sure would like to see a different approach to the whole map traveling system. But on the other side i think that maybe we ask a little too much, because in other MMO's you need to travel the whole thing on foot, (air)ships, mounts, etc. We are already having the best available traveling function of all similair games at our disposal!

If they would change it however, i would like to see a map system that displays all continents on one screen. When Factions came out, i certainly was quite surprised that i could only see one content on screen at once...

/signed

sdrawkcab11

Frost Gate Guardian

Join Date: May 2006

W/

/signed, pointless mapping is slower and makes my computer go slower.

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

In another thread that I started "Silly Warrior" came up with the idea of linking the maps together instead of having them seperate. I know this could cause confusion among players with only one chapter, but if it is set up so that only those maps that you have chapters for are linked then the maps could be linked too. This could allow us to warp to anyplace that we have been too already without having to go through the port cities.

Mega Mouse

Comrade87

Comrade87

Ascalonian Squire

Join Date: Sep 2006

Rt/

This would also eliminate the need for many players to travel to Lions Arch, Kaineng Center & Kamadan and thus reduce the traffic through the main trading hubs of the game, making it much more difficult to sell items IG.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by MegaMouse
In another thread that I started "Silly Warrior" came up with the idea of linking the maps together instead of having them seperate. I know this could cause confusion among players with only one chapter, but if it is set up so that only those maps that you have chapters for are linked then the maps could be linked too. This could allow us to warp to anyplace that we have been too already without having to go through the port cities.

Mega Mouse
Well it wasn't my idea, but I'd definatly like to hear from some devs about this issue. Right now, the world of guild wars is fragmented, meaning its broken up and really doesn't seem like a real world at all. To me, it feels like a bunch of maps and nothing else. I don't get that feeling like I did when I came out of presearing in April 05 and saw the world as we knew it. Tyria in all of its glory.

So without futher adue....lets make some proposals eh?

THE WORLD OF GUILD WARS.....

Reason: The world of Guild Wars is fragmented, and doesn't seem like a real place at all. I'm sure most of you would agree on this issue. It doesn't seem the same way it did before Factions or the PvP Battle Islands came out. It seems, very fragmented, and not real at all. And isn't Anet trying to create a fake world?

Of course some would disagree on linking maps, but if a real world is what Anet is trying to create, the first step is making a real map.

The idea is quite simple actually. We all press (M) to go into our maps, and there we see the world, or continent we are on. The first thing anyone who doesn't play the game, notices and asks "Why do you have to change maps if your able to transfer instantly anyways?"
I of course answer, " I don't know, thats the way the company set it up"
Their reply " thats stupid dude."

And I agreed.

Ways to Implement: This is easy and wouldn't take the devs more than a couple weeks tops to figure out, if they can make a Party Search, they can do this.

Heres how it would work: Depending on what Campaign you own, it would show that continent only on the map, and the battle islands to the side of the world. If you owned more campaigns, it would show the location of those continents as well, increasing in size. So on and so forth. Now on to the more detailed stuff.

One might argue the following:

What would PvP Characters do?: Since PvP characters only reside on the PvP islands, nothing.

What about the blank areas in-between campaigns?: Its supposed to be water, and water is what it would show, of course to not make the map as big it would be reduced. Even if a new chapter might come into that patch of water, it would still be there, to make the game seem REAL. Thats the whole goal if this anyways.

Wait, What if I don't want to see the entire world?: Simple, toggle on/off to show the entire world/continent your currently on. That way, nobodies angry they have to see the whole world, and those who do can live in peace. Everyone gets exactly what they want, and nobodies angry about one way or another.

Wouldn't this make boat travel useless?: In my opinion, it was useless the second it was put into use almost a year ago. All it did was devide the game up, and make it seem less real. So while there would be optional boat travel if you decided to keep the game the way it is, its still pretty useless.

What about Port Cities?: They would still technically be "port cities", you could just have the option of not using them. After all, your automatically going from place to place instantly, so whats the point of them in the first place? To seem real? No....if it was real we would have to ride in a real ship, and not auto-transfer to new places. This new map would make things seem a bit more real, becuase you could travel whereever on the turn of a dime.

Why would we want a full sized real map?: Simple, it makes the game seem more like what its intended, a fake world. In our world we have maps that are fullsize and show everything, or everything we know currently. With these new maps, it could show the whole wonder of the world of Guild Wars. After all, we don't even know the name of the world our players are on, because its never mentioned. Think of this map change as reuniting world, feel the same way you did back when only Tyria existed.

Conclusion:

This Map change would change the way we all think about the game, and would be a great addition, would make sense, and not take long for the devs to create. It would add the sense of actually being in a real world, which to me is lost.

So, if you agree to these things above, and you believe most of what has been written, sign this thread. Every /signed brings us all another step closer to having a more connected map, in a world we all hold dear.

Thanks for your time

-Silly Warrior

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

You put it more elequently than I could ever have thanks Silly Warrior. Also I always give the credit to whomever it belongs too.

Mega Mouse

Pan Head

Pan Head

Lion's Arch Merchant

Join Date: Dec 2006

W/R

Sounds good.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by MegaMouse
You put it more elequently than I could ever have thanks Silly Warrior. Also I always give the credit to whomever it belongs too.

Mega Mouse

Thanks . Also, the idea is owned by no man, it is more of a common idea, I simply made a detailed thread about it.



And by the way

/signed

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

The only reason why the maps aren't linked is becoz it's 3 DIFFERENT GAMES.
When are you going to understand this once and for all?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Emik
The only reason why the maps aren't linked is becoz it's 3 DIFFERENT GAMES.
When are you going to understand this once and for all?

NO, they are chapters of THE SAME GAME. Why can't you understand that?
There is something I have already seen in some games, and that could be done here:

Along with the partial maps, once you add a second campaign to your game, the 'global map' would appear in the world map view. Then, you can choose what map to view, the global map or each area ones.

Clicking the compass rose would show a dialog similar to the 'travel' dialog show when clicking the boat icon, that will allow you to chose the view: each separate map(region map) or the global map(world map).

Each separate map would be like the current ones we have.
The global map would have less resolution and you 'grayed' (either with clouds or water) the non-explored areas, the known areas would appear as non-explored areas of the current maps, but with outpost and city icons.

Only the region maps will show explored areas.

That could be easily done.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

So basically you telling me that those other games had three stand-alone games which connected into one big playable environment just as GW does?

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Dopn't know if this got brought up, I scanned, but am currently sick, so eh...


Reason number 1 for not having 1 big map, expansion.

The way it's done now, there is room to place any new expansion pretty much anywhere they like.(as far as Factions and Prophecies goes, they're completely seperate, I don't have NF, but I hear it borders the crystal desert kind of).

If it were all laid out on one big map, and they left alot of space between expansions, players would not cease howling untill all large gaps were filled with more expansions, and lets face it, the GW world is already starting to get formulaic and stale(that's for another topic though).

My 2 cents worth on why and why not.
Now for my addendum(or whatever the hell that word is)

When you click on the boat Icon, You're able to click Tyria or Elona, and it pulls up that map instantly. No loading LA, Kaening, or Kamadan(is that the NF one?)


LA was a hub for sales before either expansion came out, didn't become one because it was a waystation to get to either expansion.

If you really rely on the impulse buyer that's passing through, maybe you should lower your prices, or sell worthwhile things and vendor the rest. People spend entirely too much time selling utter crap when they could be farming for good stuff.

Anyway, yeah, that pretty much replies to all the points I wanted to touch on, and needle a little.