3 man urgoz...the guide...go figure

Kariston The Swift

Lion's Arch Merchant

Join Date: Sep 2005

Sand Scorpions[SS]

R/Me

Quote:
Originally Posted by FrogDevourer
Usually I would just ignore this thread like I do for the others. Yet considering the fact it's at least the fourth thread about this topic, and considering the quality of what has been posted in the other three, I just want to get some solid proof (either way). Honestly, I really don't care about you being able to kill Urgoz with 3, 2 or even one player. Farming this place is one of the least interesting, exciting and rewarding thing I can imagine in this game.

I just want to highlight that when someone claims such a performance to be true, then he'd better give some solid proof, and provide a consistent demonstration. After all, if you're posting here instead of keeping your build secret like all decent farmers would, then at least don't make a fool of yourself like this guy did here.

So far I've seen a handful screenshots (very very few considering the original claims), all of which I could alter to remove one more character, not to mention the fact that one of them has been posted three times, from two different players, and with obvious differences and a very suspicious black box and red halo on the original image. Of course the artefacts disappeared only after I highlighted them on the original images.

It started with a claim that you could farm Urgoz on a regular basis with three players, and now you're stating that it's so hard you'll unlikely be able to go farther than the first few rooms. No offense, but I'm becoming more and more skeptical each time I look in this thread.

Come on, if you're killing Urgoz so easily, share your achievement with us and post a flood of uncompressed screenshots in the last chambers, and a video of you three killing Urgoz. Make farmer wannabes drools looking at your superb strategy. Meanwhile I'll be happy to watch your team's communication skill improve. It started with a post unworthy of an AOL chat room, it developped with a very poor screenshot, and it will hopefully end with a complete demonstration.

No thanks, I'm not interested in the first chambers. I want to see Urgoz dead and killed by three people, either in a high quality video or confirmed by someone that can be trusted (a staff member or somebody who's been around and active long enough to deserve some credit). If this build is so good, I trust somebody else will be able to do it for you.
You seemed to be visiting and posting in this thread alot for not caring. I could understand if this build was totally retarded but its not and sounds very possible considering I made it to the 4th room with it. So like.....yea.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

You people sure have alot of time on your hands. I mean who gives a flying *beep* if they can or cannot 3man Urgoz. To the OP and his 3man crew I applaud you if you did complete Urgoz 3man but... if you didn't? Well I still wouldn't care. Got better things to worry about. It doesn't matter the least bit whether the photos were doctored or not. The build is now posted for everyone to try. Once a group reproduces the run even IF the photos were doctored it's all irrelevant. Of course if after a week or so no one can reprdoce the 3man run then I guess the OP is just full of *beep*. In time our answer shall come.

IMO this build looks solid and for the right reasons.
Peace.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Did you take all these screen shots on the same run?

Tbh, i'm with Frog. Screenshots can be altered. Nice videos of you actually killing Urgoz are proof. So what if about 3 people who've posted in here can clear the first area, theres ALOT more in there than just the first area. (btw the link in your post is broken).

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Yes, Lucifer Anarion and I just tried your build. I have no doubt that it can work, and even less that it is not optimized.

Yes, Disenchantment was a problem but I was able to dodge it... when I wasnt Crippled! Dodging it also caused some of the Dredge to miss me which is bad.

Life Attunement is not needed, as far as I can see. I had no real need for it. Symbiosis could also be dropped. Both Blessed Signets could be dropped if...

Taking a fourth man would speed the run up substantially with this build. I would suggest a Necro... simply cuz Necros are pimp. Hey could help spike down difficult targets (Seers, etc), use curses to weaken/deal damage, use Putrid to deal heavy AOE... etc. If you take down a single target, then Putrid, with EOE, you greatly increase the speed with which you kill large groups.

A bit of Signet smite on the Monk couldnt hurt as itd be contributing to DD... but again isnt necessary. My real worry is the exhaustion room... we will see how that plays out.

Your build has a couple too many weaknesses for me, I still want to come up with my own build.

Achrr The Archer

Achrr The Archer

Krytan Explorer

Join Date: Nov 2005

Minnesota

[Bye]

Mo/

So all the confusion still lies on whether they can kill Urgoz or not, but how long does it take to EVEN get to him in the first place?

pasha monkey

Ascalonian Squire

Join Date: Jul 2006

Murderous Monkey Mafia[TRON]

W/Mo

Quote:
Originally Posted by Achrr The Archer
So all the confusion still lies on whether they can kill Urgoz or not, but how long does it take to EVEN get to him in the first place? we never had a smooth path all the way through, but if you don't have any real trouble and a good feel for what to do, you can beat out a trapper build pretty well in time.

Lucifer PVP

Lucifer PVP

Krytan Explorer

Join Date: Oct 2005

Refuge From Exile [RFE] Refuge-From-Exile.com

W/Mo

Quote:
Originally Posted by Achrr The Archer
So all the confusion still lies on whether they can kill Urgoz or not, but how long does it take to EVEN get to him in the first place? Once you get to urgoz you can kill him with with just one of the monks and the ranger. Eoe bomb.

pasha monkey

Ascalonian Squire

Join Date: Jul 2006

Murderous Monkey Mafia[TRON]

W/Mo

I'm sorry if its improper to announce something like this, but after going back through it, i decided to specify more things in the guide to help people out. Added at the end. I will keep editing as things come to mind or become apparent.

I must say, I like the direction it looks like this build is going based on the thread. It makes it seem like more of a challenge than a farming build. As such, i don't think it will really kill the value of the bows. I must say, thats not what we were trying to obtain by making and posting this build

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

i can vouch for this build as well, i was able to get to room 5, the exhaustion room.

Keeping SB up was the only thing killing me. if you let SB drop, shroud of silence will kill you.

the thorn wolfs will continue chasing the rest of your party till they run on the bridge and get shot up by the fire flowers.

any one wants to try can whisper me. i can go any of the three professions.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Maybe this will mean that Urgoz's Longbow will start to drop in price. If this continues I might actually buy one, LoL!

Congrats on figuring out a 3-man build btw, very nice!

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

This build looks like it actually works. But for the record those screenshots have to either be from 2 different runs or they have to be altered. If anyone pays attention to just the party screen the players switch spots a couple times.

The first shot shows Mo/R/Mo, the 2nd and 3rd I can't see due to bandwidth, the 4th shows Mo/Mo/R, the 5th shows Mo/R/Mo. Already you can see this is impossible. Players can't switch positions in the party screen outside of towns.

pasha monkey

Ascalonian Squire

Join Date: Jul 2006

Murderous Monkey Mafia[TRON]

W/Mo

Quote:
Originally Posted by CHUIU
This build looks like it actually works. But for the record those screenshots have to either be from 2 different runs or they have to be altered. If anyone pays attention to just the party screen the players switch spots a couple times.

The first shot shows Mo/R/Mo, the 2nd and 3rd I can't see due to bandwidth, the 4th shows Mo/Mo/R, the 5th shows Mo/R/Mo. Already you can see this is impossible. Players can't switch positions in the party screen outside of towns. yeah, diff runs.

Ietwat

Ietwat

Academy Page

Join Date: Mar 2006

Holland

[JAMM] Justified Ancients of Moo Moo

Mo/

I did it yesterday with may bro and Crazyteck Faith, we were able to get as far as the bridge room where we found a glitchy dead: the thorn wolves spawned after we carefully moved over the bridge :S.

With EoE this build is able to Kill urgoz easily cuz of the knockdown SoJ makes.

My bro is away for 11 days so, hell try me to explain Gamecam :P, then ill make a vid for you, or u could pm me ingame as: Ietwat The Pinguin and we will do a run. I'm smiter so you will have to be tank or Ranger spiritmaster.

exiled mat

exiled mat

Krytan Explorer

Join Date: Dec 2005

The netherlands > friesland > balk

[JAMM] Justified Ancients of Moo Moo

E/Me

Quote:
Originally Posted by Ietwat
I did it yesterday with may bro and Crazyteck Faith, we were able to get as far as the bridge room where we found a glitchy dead: the thorn wolves spawned after we carefully moved over the bridge :S.

With EoE this build is able to Kill urgoz easily cuz of the knockdown SoJ makes.

My bro is away for 11 days so, hell try me to explain Gamecam :P, then ill make a vid for you, or u could pm me ingame as: Ietwat The Pinguin and we will do a run. I'm smiter so you will have to be tank or Ranger spiritmaster. That grammar must be twin style
But Ietwat, next time you are online you could ask me how gamecam works That's where we have a guildchannel for, isn't it?


And OP grats on making this build (i know it works because exile was spamming the guildchannel with his: I'm on a 3 man urgoz run news :P)

Kariston The Swift

Lion's Arch Merchant

Join Date: Sep 2005

Sand Scorpions[SS]

R/Me

Pasha if you need a ranger on another test run just whisper me. I can play the tank too but I kept getting owned by disenchant or making other stupid mistakes so yea I'd rather play the ranger. Lol

Bass T

Ascalonian Squire

Join Date: Jun 2006

Germany / Hamburg

R/Mo

i don't understand why you give the tanker so much hp, ps does work well with such a high hp, does it?
i would suggest to take frenzy to make sure that all attacks will be above 60 dam

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Bass T
i don't understand why you give the tanker so much hp, ps does work well with such a high hp, does it?
i would suggest to take frenzy to make sure that all attacks will be above 60 dam Pretty much everything but the Twisted Bark does 60+ vs 0 AL (I wear legs and shoes 15AL, rest 0 AL) and he does <30 so Frenzy is not needed. Life Attunement however can be dropped for a skill of your choice... unless you actually want to tank with ~1,400 hp... Symbiosis is just to make degen easier.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

hum if you have 1400+hp, you'll do a lot dmg, but wouldn't be healed enough to counter degen.
and frenzy doesn't work, it triggers after SB

Bass T

Ascalonian Squire

Join Date: Jun 2006

Germany / Hamburg

R/Mo

ok thx, i will try it today

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

its not too good to get too high of an hp because retirbution and holy wrath have caps on them so you wont be dishing out 140 damage back at them. I think this build should be pretty fast considering your dishing out a ton of damage and dropping alot of enemies instead of going in a trapper group doing one wave after the next

pasha monkey

Ascalonian Squire

Join Date: Jul 2006

Murderous Monkey Mafia[TRON]

W/Mo

high hp seems to be the topic of disscussion, well, if you want to lower hp, sup runes are alway good for that purpose. Other than that, symb was never intended for use in regular mob fights. Even so, I like to keep my hp well into the 600s. Even a smooth run will take several hours, high hp gives a margin for error. Symbiosis is intended to help the ranger take out the barks in the degen room.

Gangstarpt

Academy Page

Join Date: Jun 2006

Global friends

where os urgoz? :S

Witte Was

Witte Was

Jungle Guide

Join Date: Apr 2006

Left GW

Proud Member of : Glob of Ectospasm [GoE]

W/

Urgoz is in the elite mission Urgoz Warren. You can enter it by having enough factions or take a taxi

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Frenzy does work, tested and confirmed.

pasha monkey

Ascalonian Squire

Join Date: Jul 2006

Murderous Monkey Mafia[TRON]

W/Mo

frenzy isn't really needed, most things do enough dmg, might help in the bridge. Frenzy is also a pain to maintain

Sily Wabbit

Ascalonian Squire

Join Date: Dec 2005

Peckers of Wood

Quote:
Originally Posted by ubermancer
Frenzy does work, tested and confirmed. Frenzy does not work. whatever was hitting you with Frenzy was already doing enough dmg beforehand.

do a UW run with a SS/SV Nec or a Famine Ranger, with Shing Jea armor you won't be able to tank the Graspings with Frenzy. Ele Resistance, or anything that lowers AL works.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Sily Wabbit
Frenzy does not work. whatever was hitting you with Frenzy was already doing enough dmg beforehand.

do a UW run with a SS/SV Nec or a Famine Ranger, with Shing Jea armor you won't be able to tank the Graspings with Frenzy. Ele Resistance, or anything that lowers AL works. exactly, frenzy wont work at all. even wiki says it, and i tested myself. :P

http://gw.gamewikis.org/wiki/Mo/any_Spirit_Bonder

christianc750

christianc750

Banned

Join Date: Dec 2005

Gangstas In The Hood [HooD]

Mo/Me

Did the run with guildies, got to room 5, none of them really seem to want to do it. If anyone here wants to start making pugs to go do this I would be glad to join, I am a very experienced monk and I can provide a ventrilo server for us to use. I can play either monk, I did the tank in the run I did with guildies. If anyone would like to do this with me or would like to take me along with them pm me my IGN is Path Of Radiance. Ty

d r e a d375

Academy Page

Join Date: May 2006

the Netherlands

Farmers Union [CASH]

N/Me

how long does this run take? :O
it takes 3 hours+ with a trapper party :s

RebelHero

RebelHero

Krytan Explorer

Join Date: Apr 2006

Shaolin Monastery [Heal]

Mo/

Considering Health I've done a few calculations.

Spirit Bond Heals for 88 hp at 12 Protection Prayers
Life Attunement adds 43% to healing.

These add up 125 health each hit. So not taking degen and hits below 60 dmg in consideration. You can have a health of up to 1250 hp without losing health each hit.

Then smiting, Smiter will have 16 ranks in smiting.
Max damage to deal with Holy Wrath is 53 dmg, which is 66% of the total dmg.
So total damage dealt to get the best damage:smiting ratio you should be hit for 80.3 dmg. Totalling a Health of 800.

Max dmg dealt with retribution is 21 dmg, which is 33% of total damage.
So total damage dealt to get the best damage:smiting ratio you should be hit for 63.6 dmg. Totalling a Health of 630.

So according to this optimal health should be 800. Without Life attunement you would be healing 88hp for each 80 dmg hit. So it should be maintainable. Including degen, it just aint gonna cut it. so the 125 hp heals are very welcome.

Just some numbers :]

TheMadKingGeorge

Banned

Join Date: Dec 2005

None

Mo/W

im looking for a 3 man build msg me in game name

The Mad King George

i play the soj smiter

stool_cannon

Academy Page

Join Date: Nov 2005

Pride Fighterz

W/

Where is FrogDevourer at now that he has been owned by about 10 other people affirming that this build can do the trick?

I love seeing flamers eat crow. Especially flamers that still flame (especially with no basis or reason) even after someone has gone to the trouble of typing out a very long very detailed build.

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by stool_cannon
Where is FrogDevourer at now that he has been owned by about 10 other people affirming that this build can do the trick?

I love seeing flamers eat crow. Especially flamers that still flame (especially with no basis or reason) even after someone has gone to the trouble of typing out a very long very detailed build. I'm gonna have to agree!

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by stool_cannon
Where is FrogDevourer at now that he has been owned by about 10 other people affirming that this build can do the trick?

I love seeing flamers eat crow. Especially flamers that still flame (especially with no basis or reason) even after someone has gone to the trouble of typing out a very long very detailed build. Devourer invalidated the claim of the screenshots, which was correct. I do not recall them saying specifically the build could not succeed under any circumstance.

It stays within their rights to refrain from posting anything further which does not contribute to the thread or guide, now that the requests have been met - actual proof, which was the original challenge of the 'flamers'.

There is nothing more to be said from them, or me in the case.

pasha monkey

Ascalonian Squire

Join Date: Jul 2006

Murderous Monkey Mafia[TRON]

W/Mo

Quote:
Originally Posted by Avarre
Devourer invalidated the claim of the screenshots, which was correct. I do not recall them saying specifically the build could not succeed under any circumstance.

It stays within their rights to refrain from posting anything further which does not contribute to the thread or guide, now that the requests have been met - actual proof, which was the original challenge of the 'flamers'.

There is nothing more to be said from them, or me in the case. But the pictures were real, they didn't look too marvelous, but they were real. I never minded people being doubtful, but the tone undertaken by the mistaken assumption that the screenies were fake, took people's comments to less than civilized behavior.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by stool_cannon
Where is FrogDevourer at now that he has been owned by about 10 other people affirming that this build can do the trick?

I love seeing flamers eat crow. Especially flamers that still flame (especially with no basis or reason) even after someone has gone to the trouble of typing out a very long very detailed build. He ran out of free time to flame. LOL

The Primeval King

The Primeval King

Lion's Arch Merchant

Join Date: Aug 2005

Theres A Frog On My [Cape]

W/

I think FrogDevourer is jealous that someone found this build before he did hehe

insightful moth

Ascalonian Squire

Join Date: Apr 2006

By Balthazars Beard[TasH]

Tried this out today, we used the three builds listed and an additional battery and warrior to cover our mistakes.

We got as far as the energy degen room without too much trouble, but at that point we took a wrong turn and found another area with health degen not mentioned in the guide. It turns out the reason is it can be avoided completely, which we only realised after clearing most of the popups and reached a point where the energy degen from the next room overlapped with the health degen. If anyone else ends up in this health degen area, just head back and find the path around, because we really struggled despite having a blood ritual and heal party on the extra necro.

The furthest we got was the area after the exhaustion + weakness where our EoE didn't kill all the wardens, leaving our SB tank stuck in an uncomfortable place with an expired second spellbreaker

One trick that might help is hat-switching to a superior beast mastery when laying edge, sometimes a bad lure will leave you with too few enemies for a full EoE bomb so any extra damage helps. There were several occasions where the initial EoE wasn't enough, spellbreaker ran out and we all needed to run like crazy.

The three man build seemed to hold it's own, we only really used the extra two for clearing up/running away when things went wrong. Even so, it took us two practice runs and 6-7 hours to get where we did, with two extra people and ventrilo. I'm sure with experience this can be done in a fraction of the time with far fewer deaths, many thanks to the guys who worked it all out, must have taken you quite some time to perfect it

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Im not a proffessional, or even in possession of a particularly good eye, but I did go through the disputed areas of the pic pixel by pixel at 16x (and with a utility that let me see hex codes, so it was objective) and found nothing supporting a forgery.

Like Ive said before, the upper left section of the picture, which noone questioned (and noone had a reason to fake) looked more like a fake then the party window.

Conclusion: People who doubted the build are full of shit.

[to reiterate, I think the build is inefficient and could benefit from a fourth]

xxinsainxx

Frost Gate Guardian

Join Date: Jun 2005

Be Jealous[hehタ]

Mo/Me

the reason its a 3 man and not 4 is for simple reason 3 drops from urgoz or at least seemed the most logical reason to me