[Petition] Profession Changer ~ Guild Hall & Hero window [H]

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T Lo
T Lo
Ascalonian Squire
#61
Quote:
Originally Posted by the_baron
/signed mapping is a pain
LOL!!

/signed, but mapping is not a pain.
Tuoba Hturt Eht
Tuoba Hturt Eht
Jungle Guide
#62
Finally, I have the time to update the signatures signed by the community and added all of the /signed names to the original post.

Let's keep 'em feedback rolling into this thread shall we?

Peace.
=HT=Ingram
=HT=Ingram
Forge Runner
#63
/Signed for Profession Changer service in Guild Hall...

With it now in Great Temple of Balthazar it seems that there is no reason to not have it in GH as well...
Sylphon
Sylphon
Ascalonian Squire
#64
I /sign for the guild hall one like an extra addition like the merchants, but not H hero window. I don't think that that would work at all...
Jedimagician
Jedimagician
Wilds Pathfinder
#65
/signed for guild hall...
Li Tian
Li Tian
Frost Gate Guardian
#66
/signed
m
merdle
Ascalonian Squire
#67
not signed

With it in the Temple of Balthazar, it would be pointless to also have it as a Guild Hall NPC. Mapping is not nearly troublesome enough to require such an update.

And the H window idea is pretty ridiculous, That would be far too complicated for it's worth since there are soo many places to change profession already. This would just require them to disable the secondary changer while your in missions or battles. Pretty much any time you could hit H and go change secondary, you could go to the Temple of balthazar, or senji's.
samifly
samifly
Wilds Pathfinder
#68
guild hall mapping allows you to return to the place you were. mapping to the battle isles does not.
Kai Nui
Kai Nui
Desert Nomad
#69
Of course I'm signing something that referrences me in the first line of the first page.

Quote:
Originally Posted by merdle
not signed

With it in the Temple of Balthazar, it would be pointless to also have it as a Guild Hall NPC. Mapping is not nearly troublesome enough to require such an update.

And the H window idea is pretty ridiculous, That would be far too complicated for it's worth since there are soo many places to change profession already. This would just require them to disable the secondary changer while your in missions or battles. Pretty much any time you could hit H and go change secondary, you could go to the Temple of balthazar, or senji's.
You are on crack. Why the hell do we need a Dye Trader in our Guild hall ffs? H window is a great idea, not complicated at all. It's like removing attribute refund points and not allowing people to take points away from attributes while in explorable areas. For instance I don't see why, even though I've capped every elite, that I still have to talk to some two cent piece of shit just to swap an only merely secondary set of skills. Why the hell would talking to some NPC make more sense than becoming a person of reasonability. I mean people make omlettes for breakfast all the time but they don't have to ask permission to make toast and vice versa.
Sir Mad
Sir Mad
Desert Nomad
#70
/signed for the guild hall changer, provided he refuses to talk to you if you have haven't reach one of the current changer for the PvE characters (ie: if you've never been to the desert or Senji's Corner) not to screw up the PvE part.
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#71
Quote:
Originally Posted by samifly
guild hall mapping allows you to return to the place you were. mapping to the battle isles does not.
Correct, this is why having one in the battle islands is a waste of time, but having on in the Guildhall wouldn't be.

Quote:
Originally Posted by Sir Mad
/signed for the guild hall changer, provided he refuses to talk to you if you have haven't reach one of the current changer for the PvE characters (ie: if you've never been to the desert or Senji's Corner) not to screw up the PvE part.
Yes a Guildhall changing at least, not too sure about the [H] idea, but a Guildhall changer would be a great addition.
C
Cowboy
Ascalonian Squire
#72
/signed

hero screen would be best but guild hall would already be a major improvement since its easy to switch to (and return to the map you were) and its the fastest loading map.

On that note the prof changer in temple of balth is already a big improvement over senji/desert outposts.
bamm bamm bamm
bamm bamm bamm
Krytan Explorer
#73
/signed for [H] window. If people really want to be able to save skillsets like I hear so often, this would need to be implemented first. That way, when they are in an outpost and click on skillset 2, they would receive a message saying 'this skillset requires you to change your secondary profession to mesmer. Continue?' If they click yes, it would automatically do it, or if needed they could go into the [H] window and do it themselves, and then click skillset 2.
S
Shadowfrost
Frost Gate Guardian
#74
/signed, but only if you have unlocked the profession you are changing to. And you can't unlock them from this guy, unlike Senji's etc. That would mean anyone who can get to the PVP isles and is in a guild can change profs. Or possible require ascension.
Lord Aro
Lord Aro
Frost Gate Guardian
#75
/signed

Prefer in Hero window, hall is fine. Mapping would be less of a chore if they gave options of what continent to go to then just showed the map and let us pick a place like normal.
M
MooseyFate
Ascalonian Squire
#76
/signed

They have been talking about implimenting build templates for your PvP characters, but that it's taking a while because they want to do it right. So I wouldn't be surprised if both happened together. I think the addition of the guy in Temple of Balthazar was nice enough for the time being until we can get the whole shibang

However it's done would be an improvement, but this would be my prefered method (but the addition of just changing your secondary without changing your build would be good):
Quote:
Build Templates
Let you design your own PvP templates to add to the stock list. Eventually add a trainer type npc who you can craft a tradeable build "tome" for your inventory. The build scroll is based on attributes (unmodified by gear) and skills your current character (PvP or PvE) is set up with, as well as a title and description you may type in describing the build. Double clicking a tome will add it to your templates library. Templates library may be accessed in the first PvP creation screen. Template library may also be accessed from a new tab in the (H)ero window. Only same primary attribute templates will be accessible here. Choosing a the template will change your skills and attribute points (unmodified by gear). If you don't have the skill unlocked (for that character or account depending on if it's PvE or PvP), the slot will be blank. If you don't have the secondary unlocked for a PvE character, your secondary will not change.
Clord
Clord
Wilds Pathfinder
#77
/Signed
z
zelira
Elite Guru
#78
/signed if it's only available to characters that have finished the paths in Tyria or gotten to Senji's Corner and paid the 500g.
DeathShadowX
DeathShadowX
Frost Gate Guardian
#79
/un-signed

Im against the idea that not only destroys a useful npc, but makes the hero menu so much more crowded <_<.. Not to mention the fact that the reason pvp characters are instantly level 20 is so you won't feel any regret deleting and remaking them in the event you need to change. Plus there is a NPC that changes pvp 2ndaries already, if you don't want to do a simple warp then don't complain for being lazy. I mean it doesn't take more then a damn click or two, jeez...
arkadiusz
arkadiusz
Ascalonian Squire
#80
/signed for guild hall npc.

/not signed for more clutter in [H] window.