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Originally Posted by the_baron
/signed mapping is a pain
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/signed, but mapping is not a pain.
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Originally Posted by merdle
not signed
With it in the Temple of Balthazar, it would be pointless to also have it as a Guild Hall NPC. Mapping is not nearly troublesome enough to require such an update. And the H window idea is pretty ridiculous, That would be far too complicated for it's worth since there are soo many places to change profession already. This would just require them to disable the secondary changer while your in missions or battles. Pretty much any time you could hit H and go change secondary, you could go to the Temple of balthazar, or senji's. |
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Originally Posted by samifly
guild hall mapping allows you to return to the place you were. mapping to the battle isles does not.
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Originally Posted by Sir Mad
/signed for the guild hall changer, provided he refuses to talk to you if you have haven't reach one of the current changer for the PvE characters (ie: if you've never been to the desert or Senji's Corner) not to screw up the PvE part.
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Build Templates Let you design your own PvP templates to add to the stock list. Eventually add a trainer type npc who you can craft a tradeable build "tome" for your inventory. The build scroll is based on attributes (unmodified by gear) and skills your current character (PvP or PvE) is set up with, as well as a title and description you may type in describing the build. Double clicking a tome will add it to your templates library. Templates library may be accessed in the first PvP creation screen. Template library may also be accessed from a new tab in the (H)ero window. Only same primary attribute templates will be accessible here. Choosing a the template will change your skills and attribute points (unmodified by gear). If you don't have the skill unlocked (for that character or account depending on if it's PvE or PvP), the slot will be blank. If you don't have the secondary unlocked for a PvE character, your secondary will not change. |