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Originally Posted by Gli
You and your fellow PvE detractors have it all backwards.
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I'm not a pve detractor, I like it a lot. The point of guildwars is team coordination, not gimme missions that uncoordinated groups can steamroll or areas that players can solo grind (though you can solo or duo grind if you're smart). In that sense I think the PvE in factions is awesome, the environments are varied and there are plenty of things to bash or light on fire. I honestly think most players have no idea how to play this game and that's why people hate the pve play so much.
Pve in guildwars isn't designed for you to spend months of your life playing one type of character all the time (this isn't really a character evolution game) - you play to cap your skills then you go figure out what you can do with those skills and the skills your friends have. The real fun of the game is combining the strengths of different classes into an effective group, there are endless combinations. Once you're done playing with one type of character roll another, when you run out of slots delete the character you play the least and keep going.
If you get bored of the challenge afforded by the npcs you might want to try your skills against other players, they're doing the same thing you are so the challenge always changes. I can see not liking to be challenged in this way, or not liking the trash talking that goes along with playing other people, or not liking losing, so pvp isn't for everyone.
That said there is a reason for not making guildwars more like WoW - in WoW you grind for ever better equipment so that you can more effectively splat people and npcs. If you're going to be competitive in WoW pvp you need to either spend a boatload of time grinding for gear or you need to spend IRL cash on ebay to aquire it the easy way. In any event there's a pretty hefty barrier to entry in terms of either time or money, and if you don't spend one or the other you're going to spend most of your playtime getting ganked and corpse camped.
In guildwars the barrier to competitive play is considerably lower, as soon as you've got one solid skill bar and a few runes unlocked you can easily pvp your way into further unlocks, or you can play the pve game and unlock things the long way. GW is designed to be accessible to casual players who are turned off by the time or money commitment that WoW requires. You can login for an hour and play through two missions, or you can win a few matches in the team arena, you can go on a fissure/underworld run, you can do a couple of GvG battles or you can run with a tombs group for a bit. There are a lot of things available that you can complete in an hour or two.
Here's the problem with making GW more WoW like - say you make ever better equipment available, everyone grinds to aquire it so that they have an advantage. Then everyone else has to grind to obtain the same advantage, otherwise the grinders dominate. So you've just stopped 95% of the playerbase from ever having a competitive chance and you've effectively killed off any hope of having fair fights that are won based on player skill and not on time played.