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Originally Posted by pork soldier
I'm not a pve detractor, I like it a lot. The point of guildwars is team coordination, not gimme missions that uncoordinated groups can steamroll or areas that players can solo grind
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That's exactly what we got though. I started a new character, henched my way through Factions, got the 100% exploration, did all except a rare few missions this way too and got the Protector title. I also capped all elites and didn't die until I hit 858k exp. This took me a month or so. Then, there was nothing left to do, except the godawful leecher-ridden Fort Aspenwood and the never-starting Jade Quarry. So I got back to Tyria where I capped all other elites and maxed the Tyrian PvE titles. My Factions-born character spent a lot more time in Tyria. Factions PvE content is easy, repetitive and scarce. Replayability isn't created by scope, like in Prophecies, but by silly against-the-clock master rewards for missions.
Quote:
Originally Posted by pork soldier
I honestly think most players have no idea how to play this game and that's why people hate the pve play so much.
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Or maybe, people learned the ropes in Prophecies and breezed through what little there is of Factions?
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Originally Posted by pork soldier
Pve in guildwars isn't designed for you to spend months of your life playing one type of character all the time (this isn't really a character evolution game) - you play to cap your skills then you go figure out what you can do with those skills and the skills your friends have. The real fun of the game is combining the strengths of different classes into an effective group, there are endless combinations. Once you're done playing with one type of character roll another, when you run out of slots delete the character you play the least and keep going.
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That's exactly the problem, isn't it? ANet struck a kind of 'just enough content' balance with Prophecies. With more copious amounts of content, more variety and more challenges, I wouldn't have been complaining about Factions. But as it stands, the early PvE game is so boring I can't bring myself to put another character through (Kaining city slums put me to sleep) and after a rare few missions in Kurzick/Luxon land, the game is over. Where's Faction's Sorrow's Furnace equivalent? Where's the Underworld, where's the Fissure of Woe? Where's the Tomb of Primeval Kings? What we did get is 2 elite missions that the vast majority of people can't even earn their way into. The whole 'taxi' thing is preposterous.
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Originally Posted by pork soldier
If you get bored of the challenge afforded by the npcs you might want to try your skills against other players, they're doing the same thing you are so the challenge always changes. I can see not liking to be challenged in this way, or not liking the trash talking that goes along with playing other people, or not liking losing, so pvp isn't for everyone.
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I do play PvP, but that has nothing to do with the lack of good PvE in Factions.
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Originally Posted by pork soldier
That said there is a reason for not making guildwars more like WoW - in WoW you grind for ever better equipment so that you can more effectively splat people and npcs. If you're going to be competitive in WoW pvp you need to either spend a boatload of time grinding for gear or you need to spend IRL cash on ebay to aquire it the easy way. In any event there's a pretty hefty barrier to entry in terms of either time or money, and if you don't spend one or the other you're going to spend most of your playtime getting ganked and corpse camped.
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Well... no one asked for WoW-amounts of content. Not I, not the OP. He conceded in his very first post that he thought Prophecies was good for him. Unfortunately, Factions is no Prophecies when it comes to content.
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Originally Posted by pork soldier
In guildwars the barrier to competitive play is considerably lower, as soon as you've got one solid skill bar and a few runes unlocked you can easily pvp your way into further unlocks, or you can play the pve game and unlock things the long way. GW is designed to be accessible to casual players who are turned off by the time or money commitment that WoW requires. You can login for an hour and play through two missions, or you can win a few matches in the team arena, you can go on a fissure/underworld run, you can do a couple of GvG battles or you can run with a tombs group for a bit. There are a lot of things available that you can complete in an hour or two.
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Again, PvP is fun, but it doesn't excuse Factions for being short on content. Look at the mission count alone. 25 in Prophecies vs. 13 in Factions. Both have 1 that's hardly a mission: the doppleganger battle and the Shiro fight. That leaves us with 24 vs. 12, where the 24 have secondary objectives while the 12 have a mastery level that leads to repetitive play and frustration for the less talented players. There's no contest, Prophecies is hands down a more fulfilling game.
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Originally Posted by pork soldier
Here's the problem with making GW more WoW like - say you make ever better equipment available, everyone grinds to aquire it so that they have an advantage. Then everyone else has to grind to obtain the same advantage, otherwise the grinders dominate. So you've just stopped 95% of the playerbase from ever having a competitive chance and you've effectively killed off any hope of having fair fights that are won based on player skill and not on time played.
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Who's talking about better equipment and grinding? How about the exact same game with twice the surface to explore, more missions, more
interesting missions, more variety? I would definitely play another character through Factions if I wouldn't have to spend days on end looking at the same drab slums to get anywhere, only to find that there isn't anywhere to get to except a rather quick conclusion to the storyline, which even requires going BACK to that dreadful city. After that, nothing. Nothing at all.
The only reason my single Factions character capped all elites for all classes is so that I wouldn't have to play another character through the game to unlock them. Sad, isn't it?