[MERGED] Balancing Dervish Profession
6 pages • Page 5
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Originally Posted by WhiteZombie
1: lose the healing property of mysticism.
2: increase the recharge of AoE enchants to 15-20/increase the energy cost of AoE enchants to 15. 3: simmer until golden brown. |
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Originally Posted by zakaria
i told you guys dervish profession is already broken and flawed and can't be represented in meta game.
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Originally Posted by Sarevok Thordin
The only thing that needs a whack is CoP.
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Contemplation of Purity
"Lose all enchantments. For each one lost, you gain 6-65 health, lose one hex, and lose one condition. You cannot use the skill if Divine Favor attribute is less than or equal to 2."
Done. no "NERF DERVISHES OMG> I WANT THEM TO BE LIKE WARRIORS WITH CYCLONE AXE, MY WASD IS BROKEN> AND I DONT WANNA TAKE NOOB SKILLS LIKE SHELTER SPIRIT BOND AND PROT SPIRIT IN HA OR GVG!!!@@!!"
R
All I can say is as a primary warrior player I want to still have a semblence of use in PvP and PvE.
ATM the dervish seems to be able to match dammage output, but packs massive self heals + hex/condition removal to boot and ignores all the antiwarrior counters (except slowdown wards) because they don't actually swing a weapon to unleash massive dammage.
ATM the dervish seems to be able to match dammage output, but packs massive self heals + hex/condition removal to boot and ignores all the antiwarrior counters (except slowdown wards) because they don't actually swing a weapon to unleash massive dammage.
S
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Originally Posted by Quid Pro Quo
Indeed. A lot of these threads and posts are from emotions.
People were pissed off by certain Dervish builds and now want their own kind of revenge. The Dervish shouldn't be nerfed just, as you said, rebalanced. |
The whole class has insane intraclass synergies. You do damage by casting enchantments with very low recharges. You then use signet of piety to lose those same enchantments at no cost(it's a signet) receiving massive healing from signet + primary attribute and receiving energy. You also deal offensive conditions at the same time. While anything is recharging you can use scythe which has better DPS than at least daggers if not swords and it is also aoe attack. How is THAT not overpowered??
So try to sell your "It's fine" speech to people with an IQ of room temperature, cos I'm not buying it.
Here are 3 things that should happen at the very least:
Mysticism needs nerf. Right now 10 mysticism means free RoFs and things like that. It should be brought down to level of paragon's leadership(that is 1 en per 3 ranks). Hell, dervish has 4 pips of regen unlike 2 of paragon and they get their full energy return whenever enchantment ends, paragon gets full return only if shout affects that many people(many affect a single person).
So I think 1 en per 3 ranks would be way more fair. They still get healing anyhow.
And second thing, I think they need to raise recharges on all those 5 and 8 sec recharge Pbaoe enchants. Most of them last at least double their recharge at 12 att, while classes like assassin need 15 in att for duration to match recharge on most of theirs(locust fury, way of the empty palm, etc).
Many could use 12 sec and 15 sec recharges.
And third thing, do somethign to signet of piety.
This is the very least that should happen. It would actually make dervishes use their scythes instead of slotting bunch of pbaoe enchants then throwing them up and down. Maybe then they would stick with one of these enchants and actually use it to change weapon damage(you know, that thing that happens, when enchantment is on you, that nobody cares about right now).
Looking aorun on the forums i see nothing but Derv's are WAY to Over powered and need to be nerfed so there more useless in PvE then Sins.
Some of the things that i have seen is: Make armor 60 Al, Make them attack slower, Make Enchanments spells take 2-3 seconds to cast (Now WTF), Get rid of them... And some others.
So instead of nerfing them to hell howabout we BALANCE them a little better. here are some of my thoughts.
I didn't think of this one but it's good: Name Derv Enchantments Something else so CoP doesn't affect them.
These are mine: Make the Damage Enchants (Like Balths Rage) Have to wait longer untill you get that after affect, something like 45 seconds.
Make The enchantments cost like an extra 5 Energy. A slightly higher recharge time like a extra 5 seconds...
I got to go now, i will post more once i'm back later. Post some of your own, that don't make them crap. Thank you, and PLEASE PLEASE Don't turn this into a flamefest..
Some of the things that i have seen is: Make armor 60 Al, Make them attack slower, Make Enchanments spells take 2-3 seconds to cast (Now WTF), Get rid of them... And some others.
So instead of nerfing them to hell howabout we BALANCE them a little better. here are some of my thoughts.
I didn't think of this one but it's good: Name Derv Enchantments Something else so CoP doesn't affect them.
These are mine: Make the Damage Enchants (Like Balths Rage) Have to wait longer untill you get that after affect, something like 45 seconds.
Make The enchantments cost like an extra 5 Energy. A slightly higher recharge time like a extra 5 seconds...
I got to go now, i will post more once i'm back later. Post some of your own, that don't make them crap. Thank you, and PLEASE PLEASE Don't turn this into a flamefest..
N
z
imho, the armor/attack of dervishes are fine. The only thing that's abusable are the fast-recharge enchants + cop. Increase ~8 sec recharge enchants up to 10-15 sec recharge.
As for CoP, others mentioned this before when war/mo was abusing it in GvG. Add the description "50% chance to fail with 4 Divine Favor or less", then make it work accordingly. Voila, CoP abuse is gone.
There's no need to change the derv enchants to a special category of its own, since that'll likely break a lot of other stuff (ie: mesmer spell interrupts don't affect Rit binding rituals).
As for CoP, others mentioned this before when war/mo was abusing it in GvG. Add the description "50% chance to fail with 4 Divine Favor or less", then make it work accordingly. Voila, CoP abuse is gone.
There's no need to change the derv enchants to a special category of its own, since that'll likely break a lot of other stuff (ie: mesmer spell interrupts don't affect Rit binding rituals).
S
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Originally Posted by Saix The Spartan
I didn't think of this one but it's good: Name Derv Enchantments Something else so CoP doesn't affect them.
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Other thing i would say is that the enchant dmg aoe could be lowered a bit.. ..maybe to adjacent? But atm it did seem big
.But pls DONT touch the armour AL!
I dont think CoP was all that abusive. There is other ways to achieve the same thing that CoP does in the Dervish skillset that often times work better than CoP. CoP is balanced enough as is.
I think the holy damage on a few skills might have to be reduced (Balth Rage, Heart of Holy Flame). Possibly a few seconds added here and there on the recharge of certain chants. It is a bit concerning that RoF/Guardian spam is a bit too effective on a Dervish but that might not really need to be addressed. In the past we've seen minor changes make people's opinion shift from "totally imbalanced" to "now it's useless." I think minor tweaking of the holy damage chants in terms of damage and/or recharge should be just fine. Tempering with stuff like armor or how Mysticism works seems over the top.
I think the holy damage on a few skills might have to be reduced (Balth Rage, Heart of Holy Flame). Possibly a few seconds added here and there on the recharge of certain chants. It is a bit concerning that RoF/Guardian spam is a bit too effective on a Dervish but that might not really need to be addressed. In the past we've seen minor changes make people's opinion shift from "totally imbalanced" to "now it's useless." I think minor tweaking of the holy damage chants in terms of damage and/or recharge should be just fine. Tempering with stuff like armor or how Mysticism works seems over the top.
J3mo
Lion's Arch Merchant
Please contact the Administrator if your date of birth has changed.
Mo/
Joined Feb 2006
S
yea, I find it only fair that the target of the attack takes full damage and the other ones hit in the AoE take half, or one third, damage. And the avatars, they could add some penalty (ie. exhaustion, or double skill recharge time) so that they wouldn't be so much better than the other elites in the game.

