Originally Posted by lyra_song
You can cast Balthazar's Rage and Grenth's Fingers doing 176 damage for a mere 20 energy and less than 10 second recharge.
:P Now thats what i call imbalanced! |
And you mention enchantment loss as a negative effect - how so when they heal, get energy, and have an 'on the way out' effect to boot? That's the thing, they went crazy.
So a typical CoP chain with intervention already on tap was
these 3 AoEs all nearby and chain casted very quickly
CoP
BIG health return, BIG energy return, all conds off, all hexes off, enemies burning, crippled, your ready to resume shortly.
I think it's a bigger gaff than the D/A miss attacks myself, but good they fixed that one quickly. They *really* have to address this though.
Quite frankly as these new primaries get sweeter and sweeter it'd be nice if they look at a couple of the ones that simply aren't like strength and energy storage. Interesting how many of the cores have to work pretty hard on energy management while tools seem to be getting easier and simpler (and even health to boot for the Dervish, a first!).
There's a reason you saw sword or axe + energy, offhand focus D/Mos running around anywhere - current classes could only dream of the damage, energy return, and health return these guys were getting.