[MERGED] Balancing Dervish Profession
Terra Xin
Nah, I've blood spiked against three guilds who have used dervish way... the problem they had was they couldn't defend against life stealing, and their slow attack speed and AoE damage, forced our guild to scatter, which had no real effect on us, but it totally made them useless. They were only able to pick us off one at a time... we were doing the same, but we could do it much more frequently than they did... one of the guilds were just unorganised, so there wasn't much of a problem beating them there.
In TA, I made it with an RA team... 2 W/E (with axes i think), a D/Me premade and myself playing rit lord. I have no idea how we made it to 16 battles, but by the time we were pitted up against 3 D/Mo and a boon prot. I tell you, I'm spamming union and shelter, and those spirits are down in seconds.
Granted... Dervishes really do need to be more balanced, but in my opinion, they will no doubt significantly change the way in which PvP battles are played. No more ritualists standing in one spot spamming the same spirits (even though you shouldn't be doing so anyway), perhaps a better focus on the assassin and their ability to isolate one target as opposed to cluttering the groups, force the players to kite better, and... some other ideas that I'm still thinking on.
I even tried IW using a scythe, it was awesome^^... died to quickly though
At least blackout still serves as a universal counter.... can't beat a good ol blackout^^.
In TA, I made it with an RA team... 2 W/E (with axes i think), a D/Me premade and myself playing rit lord. I have no idea how we made it to 16 battles, but by the time we were pitted up against 3 D/Mo and a boon prot. I tell you, I'm spamming union and shelter, and those spirits are down in seconds.
Granted... Dervishes really do need to be more balanced, but in my opinion, they will no doubt significantly change the way in which PvP battles are played. No more ritualists standing in one spot spamming the same spirits (even though you shouldn't be doing so anyway), perhaps a better focus on the assassin and their ability to isolate one target as opposed to cluttering the groups, force the players to kite better, and... some other ideas that I'm still thinking on.
I even tried IW using a scythe, it was awesome^^... died to quickly though
At least blackout still serves as a universal counter.... can't beat a good ol blackout^^.
leeky baby
Anet arnt stupid they will make it balanced thats y they do these weekends to see what people do with the skills and any complaints/suggestions to change the skills
love the apperance of the Dervish also good job Anet
Leeky
love the apperance of the Dervish also good job Anet
Leeky
TheLordOfBlah
People dont seem to know the definition of a BETA TEST.
Mister_Smiley
they don't call it beta testing for a reason. They will use all the deta that is gathered from this weekend and they will do what has to be done to balance the new classes and by the time the PVE event comes(thats if their is one) I would most likey see them both re-balanced and changed alot. So if you think anet isn't watching or listing, you would be very suprized.
lyra_song
I dont want Izzy's job. I think he's got a lot on his plate after they sit down and analyze all the battles this weekend.....
*sends him a giant pot of tea*
The Dervish definitely needs work.
*sends him a giant pot of tea*
The Dervish definitely needs work.
Hidden in the Mist
The Dervishes are perfect as they way they are. No need to "Blance" them as they are already "Blanced".
[/sarcasm]
[/sarcasm]
Terra Xin
Quote:
Originally Posted by lyra_song
I dont want Izzy's job. I think he's got a lot on his plate after they sit down and analyze all the battles this weekend.....
*sends him a giant pot of tea* The Dervish definitely needs work. |
(maybe this is the real indication that it really is going to be more PvE based)
In that case, I can't wait for the PvE event^^!!
mmm.... tea^^ In all honesty, there's nothing like a good cup of tea to calm your nervs.
Phades
Actually im more curious as to what the other eliete skills the paragon will have. It seemed like it was lacking somewhat in that department.
milias
Quote:
Originally Posted by allience
anet claims this game is about skill so what happened? first there's iway, then order of apostacy and now the mighty dervish... whoever came up with the dervish skills needs to be fired.
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Vahn Roi
^beat me to it...
Navaros
Threads like this are what in my view are going to cause Dervishes to be totally worthless classes by the time of Retail, because Anet is going to nerf the crap out of them because of complaint threads like this.
Jin Of Stealth
^
|___No crap, way to go guys, nerf the Dervish b4 the game gets released....
|___No crap, way to go guys, nerf the Dervish b4 the game gets released....
milias
Quote:
Originally Posted by Jin Of Stealth
^
|___No crap, way to go guys, nerf the Dervish b4 the game gets released.... |
prodigy ming
remember how much better assassin were before the shadow stepping, shadow refuge, temple strike..etc nerf. It is safe to say that by the time nightfalls comes out, dervish will be nothing like what we had over the beta weekend.
LifeInfusion
My big gripe with dervish is the recharges are all <20 and most are <10.
Other than that, the contemplation of purity thing with ending all enchantments and all the effects taking place at once.
Other than that, the contemplation of purity thing with ending all enchantments and all the effects taking place at once.
impuls3d
My suggestions are, Balths to be changed to an elite. Lower area dmg skills or change it to attacks 1-3 foes adajcent to you. The elite forms to have a weakness(Grenth weakness= holy dmg x2 ETC) LOWER THE DMG ON EACH SWING or increase the delay on each swing(the Dervish do more dmg on each hit then a hammer) Lower armour to 60AL.
Hella Good
What's the deal really? You all remember the Factions Preview Rits? Echo Anguished Was Linguah? Seriously, don't sweat it. They'll reduce the damage on the smite chants, maybe tweak here and there, and it will be fine. This is a beta test, it's what happens in beta tests. By the end of Factions beta I had seen/spammed more Pain spirits than I've come across since the release of Factions. Just have fun while it lasts, it's fun to watch warriors drop like flies to a chick with a scythe no? (granted the chick will probably be wearing some alter ego drag)
Ken Dei
*Starts building the coffin for the Dervish...a good class that will be buried alive if the crybabies have their way.*
I think it needs balencing, not nerf....mourn and remember the Assassin.
I think it needs balencing, not nerf....mourn and remember the Assassin.
Maldibion
The only real problem I see are those dervish pbaoe enchants.
Easy to nerf,
impliment aftercast like the eles have to deal with
increase recharge of all the pbaoes to ~15-20 seconds AND/OR cut dmg by half-ish AND/OR increase cost to 15 energy.
mystism seems ok as it is, maybe reduce the health gain by 1/3.
I was kind of hoping for a quick nerf like sand shards, but no such luck, tons of d/mo scrubs everywhere.
The good part of this all are the easy gvg's coming up when all the d/mo scrubs that abused their way to the top 100.
Easy to nerf,
impliment aftercast like the eles have to deal with
increase recharge of all the pbaoes to ~15-20 seconds AND/OR cut dmg by half-ish AND/OR increase cost to 15 energy.
mystism seems ok as it is, maybe reduce the health gain by 1/3.
I was kind of hoping for a quick nerf like sand shards, but no such luck, tons of d/mo scrubs everywhere.
The good part of this all are the easy gvg's coming up when all the d/mo scrubs that abused their way to the top 100.
Chris Blackstar
there is nothing wrong with the Devish, under certain conditions they are powerful, but my war has defeated just as many as devish has killed her. I think people should give them a chance, I don't care were you come from, players are extreamly smart, and that is what is going on here. Players who are slow at accomodating to new things think the build is too powerful, while others who understand the concepts see the benifits and flaws in the profession like it.
I say let it stand, and add more eletes skills. Challeges are good things, and to all those who think it should be nerfed or reworked, think hard, because once you truely understand it's mechanis, both good and bad. You are going to smack yourselves for trying to get Anet to get rid of it.
I say let it stand, and add more eletes skills. Challeges are good things, and to all those who think it should be nerfed or reworked, think hard, because once you truely understand it's mechanis, both good and bad. You are going to smack yourselves for trying to get Anet to get rid of it.
SonofGrenth
I hope Arenanet plans to "nerf" alot of the dervish skills, otherwise they will have atleast 1 player who will quit.
Khift
The most heinous skill in the entire batch is one that has proven time and time again to be a repeat offender, and that is Contemplation of Purity. If CoP is nerfed to hell, all the sudden Dervishes become manageable. It is hard to keep a Warrior clean of all the hexes and condtions necessary for him to function properly and it should take just as much to do the same to a Dervish.
CoP is troublesome on a Monk and utterly broken on a Dervish. Kill it.
-- A dedicated monk
CoP is troublesome on a Monk and utterly broken on a Dervish. Kill it.
-- A dedicated monk
prodigy ming
I think we all understand this is a beta... but if no one stands up and cry about it, Anet will just assume everything is fine. Then by the time game comes out, guess what, everyone can just be a dervish since there is no point being anything else.
Thom Bangalter
increase the recharge on the enchantments to like 20-30 seconds.
don't touch cop.
don't touch cop.
Kijik Oni Hanryuu
just because thedervish is powerful doesn't mean it should be nerfed.. If power leads to nerfage then mesmers should get thrown up the nerf tree adn get hit by every branch on the way down.. Anet please don't listen to big mouths like the OP...
Samuel Dravis
Quote:
Originally Posted by Kijik Oni Hanryuu
just because thedervish is powerful doesn't mean it should be nerfed.. If power leads to nerfage then mesmers should get thrown up the nerf tree adn get hit by every branch on the way down.. Anet please don't listen to big mouths like the OP...
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EDIT: I agree that something needs to be done with CoP...
Khift
Quote:
Originally Posted by Thom Bangalter
increase the recharge on the enchantments to like 20-30 seconds.
don't touch cop. |
CoP's gotta go. No bout adoubt it.
Edit: Four skills. Forgot about Ward Against Foes.
Kijik Oni Hanryuu
lol samuel I knwow that the dervish is ZOMG overpowered, but they can still be countered, by,guess what, mesmers -.- andmy elecan takdownmany a enemy using direct damage fire
Samuel Dravis
Ah, I see. So when I go to RA, if there's no dom mesmer then what? I'm just supposed to leave because there is quite literally no point? Or do I take the Diversion and blow my effectiveness on w/e char I'm using, not to mention limiting me to /me secondary?
And eles can't take down much of anything if the other guy has/is a competent healer. Especially not by themselves. Eles are not dangerous until you have a few of them. Yes, I have an ele (my first char, actually).
And eles can't take down much of anything if the other guy has/is a competent healer. Especially not by themselves. Eles are not dangerous until you have a few of them. Yes, I have an ele (my first char, actually).
zakaria
Quote:
Originally Posted by Samuel Dravis
Ah, I see. So when I go to RA, if there's no dom mesmer then what? I'm just supposed to leave...
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ANet got themselves in big trouble with this profession, mechanism of mysticism itself is flawed and can't work in meta game like this but any nerfing of it will make him useless.
P.S : for all who suggested that make dervish has 60 AL armor may want to rethink before posting or go uninstall the GW.
Daily Rituals
WTF People, if they nerf the new classes we get the same problem as the assassins have know, they suck. The Dervish and Paragon are good but not invincible.
It just requires new counter tactics, if they nerf the Dervish they definatly should nerf the Touch Ranger, the 55 Monk and everything else......
It just requires new counter tactics, if they nerf the Dervish they definatly should nerf the Touch Ranger, the 55 Monk and everything else......
Siren
Quote:
Originally Posted by Kijik Oni Hanryuu
just because thedervish is powerful doesn't mean it should be nerfed.. If power leads to nerfage then mesmers should get thrown up the nerf tree adn get hit by every branch on the way down.. Anet please don't listen to big mouths like the OP...
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Step 2: See below energy return.
Step 3: Revise original statement.
The solution to this Dervish problem is not anything to do with the Dervish itself.
It's to do with CoP. Suggestions have been made to alter CoP so that it's based entirely on Divine Favor and works on an enchant removal progression. 1-16 DF, lose 1-5 enchantments.
That is the solution, people. You're not changing anything with Dervishes themselves. You're just changing a skill that needs to be revised, given the new game environment.
Well99
Quote:
Originally Posted by Daily Rituals
WTF People, if they nerf the new classes we get the same problem as the assassins have know, they suck. The Dervish and Paragon are good but not invincible.
It just requires new counter tactics, if they nerf the Dervish they definatly should nerf the Touch Ranger, the 55 Monk and everything else...... |
I just wish folks werent so quick to have everything nerfed.I know another board there are people that found out how to counter them and kick their butt.Too bad thought it might be good class for PVE...oh well
Siva arwen
Quote:
Originally Posted by Maldibion
The only real problem I see are those dervish pbaoe enchants.
Easy to nerf, impliment aftercast like the eles have to deal with increase recharge of all the pbaoes to ~15-20 seconds AND/OR cut dmg by half-ish AND/OR increase cost to 15 energy. mystism seems ok as it is, maybe reduce the health gain by 1/3. I was kind of hoping for a quick nerf like sand shards, but no such luck, tons of d/mo scrubs everywhere. The good part of this all are the easy gvg's coming up when all the d/mo scrubs that abused their way to the top 100. |
Quote:
Originally Posted by Thom Bangalter
increase the recharge on the enchantments to like 20-30 seconds.
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What is the point to have Mysticism as Dervish's primary attribute?
Zeldawind
Well indeed dervishes are ok. But they use enchantment spells. So Well of the Profane and Shadow Shroud should work against first fic that. But pls dont touch CoP. Although i have to say allign the number on enchantmentremoval align to divine favor isnt such a bad idea. Cuz i use that skill as a boon 99% of the time and boon almost has max divine favor so that way its still usefull but dont touch the recharge again
Laura Whitefox
I agree with Daily Rituals... ..people just keep crying about this and that and in the end we will get an useless class with nerfed self healing, damage and 60 armour to go with and noone will pick a dervish up in pve like the sins. You know there is a funny thing that noone is really on about paragons however lots of the pvp guys during the event, who has been really into paragons said that the para class will change the gamestyle a lot coz they r very powerfull.. ..granted if used right!
Ok im not saying the dervish doesnt need some rebalance but for gods sake cant You guys come up with something else than a nerf? If ppl keep calling for nerfs we will end up like:
"OMFG he did 10 dmg on me in 1 hit!!! O_O NERF!!!"
/sarcasm
For example dont say nerf CoP, but make the dervish enchants not enchants but something else.. ..for example call them "saintly spell" so cop doesnt remove it and make the devish skills loose saintly spells not enchants... ..and here u go no CoP problem and CoP isnt nerfed either....
Ok im not saying the dervish doesnt need some rebalance but for gods sake cant You guys come up with something else than a nerf? If ppl keep calling for nerfs we will end up like:
"OMFG he did 10 dmg on me in 1 hit!!! O_O NERF!!!"
/sarcasm
For example dont say nerf CoP, but make the dervish enchants not enchants but something else.. ..for example call them "saintly spell" so cop doesnt remove it and make the devish skills loose saintly spells not enchants... ..and here u go no CoP problem and CoP isnt nerfed either....
Mighty Hero
Dervish 's skills need to be adjusted a few minors here and there but i don't see any major changes to the point it becomes like assassins "useless profession" in gw.
Quid Pro Quo
Quote:
Originally Posted by Ken Dei
*Starts building the coffin for the Dervish...a good class that will be buried alive if the crybabies have their way.*
I think it needs balencing, not nerf....mourn and remember the Assassin. |
People were pissed off by certain Dervish builds and now want their own kind of revenge. The Dervish shouldn't be nerfed just, as you said, rebalanced.
easyg
Sorry, but the Dervish should be nerfed, and nerfed, and nerfed some more for good measure. I love nerfs, and Anet never fails to satisfy as far as that's concerned.
Without nerfs, over time everyone ends up using one of a handful of supremely overpowered and/or easy-to-use builds. Nerfs are good. They force the player community to adapt, to evolve.
I remember when protective bond got nerfed, what was it, 8 or 9 months ago? Some people thought it was the end of the world and said so in this forum: "OMG, Anet ruined monks! Wah wah wah wah!" Their posts look pretty idiotic now.
Anyway, I digress. 60 AL armour....yeah, that makes a lot of sense to me.
Without nerfs, over time everyone ends up using one of a handful of supremely overpowered and/or easy-to-use builds. Nerfs are good. They force the player community to adapt, to evolve.
I remember when protective bond got nerfed, what was it, 8 or 9 months ago? Some people thought it was the end of the world and said so in this forum: "OMG, Anet ruined monks! Wah wah wah wah!" Their posts look pretty idiotic now.
Anyway, I digress. 60 AL armour....yeah, that makes a lot of sense to me.
zakaria
Quote:
Originally Posted by Laura Whitefox
For example dont say nerf CoP, but make the dervish enchants not enchants but something else.. ..for example call them "saintly spell" so cop doesnt remove it and make the devish skills loose saintly spells not enchants... ..and here u go no CoP problem and CoP isnt nerfed either....
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This will make him have special enchants that no profession can remove it except dervish himself when he needs HP or energy..i told you guys dervish profession is already broken and flawed and can't be represented in meta game.