Elite Mission Event: A Guide To PuGs

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Zinger314
Zinger314
Debbie Downer
#1
(Note to mods: I’d prefer if this wasn’t moved to the Factions PvE section, since many people are unaware of the Elite Missions, which now are popular and more renowned due to the Elite Mission Event this weekend, and the General forums are the primary place to obtain information. Plus, this topic kinda explores the shortsightedness of PuGs.)

Elite Mission Event: A Guide To PuGs
-by Syria Blackblood (Zinger314 on Guru)

If you have a skilled, intelligent Guild and/or Alliance, this guide isn’t for you.

The Elite Missions of Cantha are Urgoz’s Warren and The Deep. These missions have an expanded party limit of 12 people, and consist of many surprises and tricks, which include pop-up enemies, global debuffs and clever exploitation of skills. The missions are normally accessed by a ferry of the Alliance who controls a Faction capital, who can take you to the Elite Mission (House zu Heltzer/Kurzick for Urgoz’s Warren, Cavalon/Luxon for The Deep)

The loot, of course, consist of rare weapon skins. These skins consist of, not only the famed Zodiac Weapons, but also: Wayward Wands, Staw Effigies, Ironwing Longbow/Flatbows, Dragoncrest Axes, Gavels of the Nephilim, Exalted Aegises, and Oni Blades, and the elusive Vertebreaker. There are chest throughout the Elite Mission, which have a chance at dropping a guranteed gold. Any purple or gold items which drop within the mission is guaranteed to have any of these skins. However, you are not guaranteed maximum stats or a low requirement. Therein lies the dilemma.

In addition, after you defeat the final boss of each Elite Mission (Urgoz for Urgoz’s Warren, Kanaxai for The Deep), he’ll drop 3 greens. Urgoz will drop a Shortbow, Flatbow, and a Longbow (All with 20/20 Sundering, +30 Fortitude, and unique skins) and Kanaxai will drop an Axe, a Sword, and a Hammer (All with 20/20 Sundering, +30 Fortitude, and unique skins). All these items sell for at least 70k+.

Due to the event this weekend, many players will be flooding the Elite Missions of Urgoz’s Warren and The Deep. An NPC will be placed in Kaineng Center, who grants access to the Elite Missions. Since Kaineng Center is often the first place Canthan-born characters reach lv. 20 and the general new popularization of rare and unique loot in the Elite Missions, many players, most often unskilled, will want to take their chances at rare and sexy loot.

Therein lies another dilemma. These missions are called “Elite” for good reason. What build is the most effective so that even bad players can score loot?

The answer: none

Henceforth, group composition is extremely important. You have 12 spots, you might as well make use of them all.

Like the 5 man SF and B/P Tombs groups before it, the Elite Mission PuG structure has a rigid selection, but since you have so many slots, you can be flexible.

It’s extremely important that you know your damn role. Warriors tank. Rangers trap. Warriors shouldn’t take along Eviserate. Rangers shouldn’t take along Barrage. I’ve seen it happen. It gets ugly.

The biggest violator is, of course, the W/Mo. Ask him if he has Mending; if he does, you know what to do.

The most widely accepted class roles for PuGs are as follows:

(DISCLAIMER: While the roles mentioned below are the easiest to manage in a PuG, they are not the only way to complete the Elite Mission. I recommend you try different builds in a guild/alliance group, but these roles are generally expected for PuGs)

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Warriors: Tank/Body Blocker. Many areas in the Elite Missions are close and confined, which gives you a great opportunity to body block. If a Thorn Wolf or an Oni of the Deep attacks the casters, you are in trouble. Gladiator’s Stance, of course, is a good Elite. Riposte/Deadly Riposte works well. Just realize that you are not in an Elite Mission to deal damage. Also, bring a Longbow for pulling.

Rangers: Trapper. Spike Trap, Barbed Trap, Flame Trap, Dust Trap. Simple. Set up a bunch of traps, have the Warrior pull, then let the fireworks explode. However, a group with more than one trapper will move at a very slow pace (often taking 1-2 hours more), but will often survive more easily. You should always be using a trapping staff (+10e staff with +5e Mod). If you are using a bow, you are doing something wrong. Trappers should also carry Edge of Extinction if possible, as it helps tremendously, especially against Urgoz.

Elementalists: Fire Nuker. Arcane Echo, Meteor Shower, Echo, Meteor Shower, Meteor Shower. What’s not to like? (Yes, you MUST have Meteor Shower, i.e. Prophecies) 3+ Meteor showers by multiple Elementalists will keep enemy mobs perpetually knocked down. Remember not to use DoT AoEs (Fire Storm, Searing Heat, etc.), as that will break the Warrior’s aggro and cause hell to ensue.

Necromancer: Battery or SS Nuker. Necros get a choice between two roles. See? We’re awesome. Batteries spam the Elite Blood is Power on all applicable casters (and occasionally Trappers). That’s it, really. Using Blood Renewal and Well of Blood can keep your health intact. A 20% Enchanting Staff can help. Toss in some healing like Heal Area/Karei’s Healing Circle if you get bored. SS Nukers have much shorter cooldowns than Fire Nukers, so it’s advisable to take at least one along. They are also incredibly effective against the end bosses. Necromancers should also bring Necrotic Transversal/Consume corpse for an event in Urgoz’s Warren. (PS: Unlike everywhere else in Factions, Minion Masters do not work because Minions don't do nearly enough overall damage that Fire Nukers/SS Nukers provide. Plus, corpses aren't as abundant as they are in the overworld...)


Monk: Heal Party/Prot: Monks get more flexibility than the other professions. Monks should use an Elite Heal and a few non-Elite heals. Monks should also use a few Prot spells, namely Protective Spirit (in-case the Ritualist disconnects) and Holy Veil. Also, every Monk MUST have Heal Party. Not only does it make more sense since you are a 12 man party, but because there are -8 and -15 degeneration rooms in the Elite Missions. Those are not fun without massive healing.

Mesmers: None. Mesmers aren't useless: Backfire and Cry of Frustration can be damaging to enemies. However, the PuG Mentality is that Mesmers are useless. It's been that way since the beginning of the game, sorry. PuGs have always tried the cookie-cutter build. If it ain't broke, don't fix it. You'll never see a group looking specificaly for a Mesmer.

Ritualist: Ritual Lord. My personal build of choice. Shelter is borderline overpowered in Elite Missions, since nearly every enemy will do more than 60 or so damage on normal hits. Obviously, Shelter/Union/Displacement spam with Boon of Creation is the name of the game. See my guide here for more info.

Assassin: None. I gurantee you’ll see a million of these. Not only are most PuG Assassins unskilled, they don’t have much of a use in the Elite Missions. The main strength of an Assassin is that they kill low AL/HP targets very quickly, however, since everything in the Elite mission is lv. 24-28, that situation rarely happens. Fire Nuker sustained DPS will always be greater than any DPS an Assassin can put out. Plus, Assassins put themselves at the front lines in order to deal damage, and that risks attracting aggro from Warriors and ending up as a corpse.

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Tips:

*All classes possible should bring Rebirth, especially for an event in The Deep.

*Voice Chat programs (Ventrilo, etc.) help, but aren’t required, especially for a PuG.

*Quiz your PuG for builds. Again, knowing the role is very important.

*For The Deep, several people should bring Inspired/Revealed Enchantment for the Kanaxai encounter (Usually Elementalists/SS Nukers)

*Pi is exactly 3.

*Read guides on the Elite missions first, especially the restrictions on the boss fights. Guides of Urgoz’s Warren and The Deep.

*Bring atleast 5 keys. You can buy keys from a Merchant at the outpost for 1500g (Faction alignment is irrelevant) or trade in 5 Equipment Requisitions/Luxon Totems at a Quartermaster.

Just make sure you have fun. Because PuGGing FoW is a cakewalk compared to PuGGing these missions...
V
Venice Queen
Frost Gate Guardian
#2
Please rename this "Guide to Cookie-Cutter Groups"
Zinger314
Zinger314
Debbie Downer
#3
Quote:
Originally Posted by Venice Queen
Please rename this "Guide to Cookie-Cutter Groups"
Name a a non-cookie cutter group that a PuG could play.

(See? I told you it kinda explores the shortsightedness of PuGs!)
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#4
Quote:
Originally Posted by Zinger314
Assassin: None. I gurantee you’ll see a million of these. Not only are most PuG Assassins unskilled, they don’t have much of a use.
It was at this point your thread flat out disappointed me. So basically what your saying is ALL assassins are useless, I would go as far to say most PuG Warriors, Rangers and Elementalists are also unskilled, but hey you'll most likely disagree with me on that one.

Assassins in the right hands out do more DPS then any other class currently ingame.
Zinger314
Zinger314
Debbie Downer
#5
Quote:
Originally Posted by RTSFirebat
It was at this point your thread flat out disappointed me. So basically what your saying is ALL assassins are useless, I would go as far to say most PuG Warriors, Rangers and Elementalists are also unskilled, but hey you'll most likely disagree with me on that one.

Assassins in the right hands out do more DPS then any other class currently ingame.
Spike DPS, yes. Sustained, no. Assassins are good because they kill low AL/HP targets very quickly, however, since everything in the Elite mission is lv. 24-28, that situation rarely happens. Plus powerful AoE > Powerful single-target DPS anyday.

Plus, Assassins who go to the front lines are vulnerable to enemies. Which means, even with AoD or Recall, they stand a good chance at getting clobbered.

I've edited the OP so that it offends you a little less...
Doomlord_Slayermann
Doomlord_Slayermann
Jungle Guide
#6
Wow, just wow. The OP needs to realize that there is more than one role for every profession. Assassins useless? Try crit-barrage. Warriors can only tank? High single-target DPS and the ability to stay alive to do it is not something to ignore. You recommend Meteor Shower and then forbid DoT AoE. Broad Head Arrow is amazing for those big caster bosses. E/Mos with Heal Party are way more reliable than a monk trying to use it AND negate damage spikes. Mesmers (just like BHA Rangers) work wonders on tough caster bosses. The list goes on...
ElinoraNeSangre
ElinoraNeSangre
Wilds Pathfinder
#7
I haven't been to any of the elite missions yet, so I can't really speak to the cookie-cutter necessity, but this made me do a dance in my chair:

Quote:
Originally Posted by Zinger314
Battery or SS Nuker. Necros get a choice between two roles.
You mean... no blind adds that if I accept I am immediate spammed from 3 members of the team, "eli, you mm???" :: throttles random person who seems to think all necros are MM ::

That will make me the happiest necro ever! :: dances down the hallway and runs into the wall ::
S
Saiguku
Ascalonian Squire
#8
So fast, and already a very good guide to the Elite Event. Nice.
But about the Ritualists, as I am Ritualist myself. Wouldn't it be a good choice if you filled up the empty spaces you have left from only putting in Shelter/Union/Displacement/Boon of Creation and Ritual Lord with like Bloodsong/Dissonance/Shadowsong?
Quinn
Quinn
Frost Gate Guardian
#9
Right, just because you think mesmers suck in these missions, won't stop me from taking mine there and have a look. Then die, adapt my build to whatever I encountered, and go back in. I'm sure there are lots of ways and builds with which to do this, and it's about giving the not-so-elite people a good time as well.
Silent Kitty
Silent Kitty
Desert Nomad
#10
I don't like Factions, and no items-for-free event will make me change my mind. Factions still suck big time, because of the lag it produces and the incredibly overpowered bosses it has. They made an very difficult chapter with some very weak characters (Assassin and Ritualist) to emphazise it.
GW can give all Faction items free, but I stay in Kryta!
Exoudeous
Exoudeous
Wilds Pathfinder
#11
Lol, this guide is so sad.

My guess is that teh OP ahs only played as 1-2 of teh games classes and based the rest of the classes on what they have seen in pugs.

Case and point I have beaten this mission several times with my ele, I do not echo nuke but I still lay waste to groups from the skill combo I use.

and the fact the guide says mesmers are useless is so laughable
QuixotesGhost
QuixotesGhost
Krytan Explorer
#12
Christ, 12 slots and not an once of disruption.

That's weak.
Tainek
Tainek
Wilds Pathfinder
#13
Quote:
Originally Posted by Zinger314

Mesmers: None. Mesmers are good 1 vs. 1, there isn’t any 1 vs. 1 here. Sorry.

So your Writing a guide to help with PUG Ignorance, yet showing one of the most common examples of the same ignorance yourself? *Roll Eyes*


I'll pickup where you Screwed up:


Mesmer: a good Build for these areas is the

Fevered Dreams> Phantom Pain > Shatter Delusions Combo
So Now you have AoE Deep Wound (Worth its Weight in gold already)

Now you can go Either /N to use Enfeeble, Rotting Flesh, Or Go /R and use Pin Down and Apply Poison

(Allowing AoE Deep wound, Weakness and Disease , Or Deep wound Cripple and Poison)

And in your Spare Slot Bring a Utility Skill, Inspired Enchant is Very Useful in the Deep


This is just one Build, theres Plenty more Viable Builds for the Elite Missions



Which Reminds me , You forgot to tell them to bring an Enchant Ripper for the deep!, Kanaxi Becomes a MONSTER to take down without an enchant ripper (Inspired Enchant will instantly recharve VS him)
T
TheMadKingGeorge
Banned
#14
can ypu post the buidl for the deep urgoz is to long
T
TheMadKingGeorge
Banned
#15
does this mean i get 2 drops from chests rather than one and does kanaxai drop 6 items not 3
Gonzo
Gonzo
Jungle Guide
#16
/offtopic. Actually I remember you having lag problems in Prophesies too. But that doesn't take away that several (not a majority) of people have more lag problems in Factions (I experience a bit more lag but none to worrying) in it. However, this topic is about a guide to PUGs in the deep, not about how factions does or does not suck.

/ontopic: Warriors, riposte and deadly riposte? How about hammer knockdown warriors?

Mesmers: only good 1 vs 1? very sorry for your bad experiences with mesmers, but most mesmers I know are good al round and use the tab button the most out of anybody in the party.

It's still nice to see a guide how to deal with PUGs, even though I don't like most of the content in it . This might help some of the hopeless pugs out there, too bad most of those pugs don't come here to read this.

Quote:
If you have a skilled, intelligent Guild and/or Alliance, this guide isn’t for you.
qft
Amity and Truth
Amity and Truth
Jungle Guide
#17
Hands down, the worst "guide" i've seen in a long time. The only way to not totally bash and flame it is to accept it as ironic and sarcastic. Which i really hope it is meant as.
e
english storm
Frost Gate Guardian
#18
thank you for the guide, it gives me an outline on what to expect once i am there
samifly
samifly
Wilds Pathfinder
#19
I'm sorry...mesmers are only good for 1v1? (have you even played a mesmer? O.o) and assassins have no place here? sorta asking to get flamed.
Effendi Westland
Effendi Westland
Wilds Pathfinder
#20
Back to topic... a very bad one it seems.

The OP has probably never ever completed the deep, I fail to see mandetory enchant removal in the builds.

FYI a mesmer can nuke as good as an ele, an ele cant mesmerize like a mesmer.