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Originally Posted by Horseman Of War
Somehow I doubt that. Maybe YOU wont play elemental again-
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your post clearly indicates that YOU don't play it NOW.
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Like what? This is nothing but whining without examples.
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you haven't made any examples either. All you've said is "eles are fine, stfu and get over it". No they are not. To deny that you must be a fool or just like to argue about obvious things.
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Like what? And I disagree anyways- they are powerful spells and SHOULD take a good 3 seconds to cast.
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Same question to you: Like what?
What are the "powerful" spells eles have? Effect how many of those worth even half of their recharge time and energy cost?
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Maybe you should have played last year, at the beginning, when elementalists were the ones that were too powerful.
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They were overrated by the myth of uber damage. Most people got over it, but you didn't.
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Didnt they already do this?
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No.
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I could agree on a few cases- especially the Water Group- because its the least used...
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Funny thing is that Water spell do about the same direct damage as say Fire. The reason why they suck because of the lack of useful secondary effect like burning and KD. The Freeze
could have beed useful if it affected attack speed (or maybe skill activation time) or had reasonable cast time to make sure melee attacker isn't already smashing your face by the time you finished hexing him.
Which brings us back to Fire, which is supposely "fine". So if Fire doesn't do more damage than Water, that means Fire is used for it's secondary effects as support rather than primary source of damage. Which brings us back to point #1: Eles suck as damage dealers.
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They were thinking that those spells are more powerful, and i think it adds a dash of realism to the game...
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Realism, my dear friend, is when lightning strike causes instant death on impact regardless of thikness of armor you wearing. Don't bring realism here, ok?
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Elementalists are still one of the most popular classes to play, along with rangers and warriors. Somehow I think that there are many people who dont really agree/care with your opinions... with all due respect of course.
My theory is that they need to buff water magic... because the rest is just fine the way it is. So, as far as Water Magic- yes I will agree with your post....
But as far as Nukers (fire&air) I think everything is fine the way it is.
As far as earth goes- exhaustion and after-cast is very important considering the magnitude of the damage on these spells... although I wouldnt mind some casting costs dropped... seems like every good earth skill is 25e+exh... and necessarily so.
Im not trying to be a jerk, seriously... but I really disagree with you that people are going to stop playing Ele's--- they are still the best nuke class hands down and they always will be.
I would say for SOME skills i agree- but like I said- only for the water magic- air and fire are powerful enough as it is.
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Again you've said nothing to prove yourself. Your whole argument is based on the fact that elementalists are still used. But that is the issue with misleading game manual or character creation process that makes people think that elementalists are slow and fragile, but powerful damage dealers, which is only true in slow and fragile part.
I still play my ele alot, but that is because I've put lots of time and effort into her and not because I enjoy the fact that having her weilding a bow and two interrupts makes me way more dangerous to opposing team than full load of ele damage spells.