For those of you that are calling for specifics on how to tweak the Elementalist, instead of just having the areas pointed out that need to be address. I have come up with a very long list of changes that would increase the effectiveness without imbalancing the class (or at least I tried not to get too carried away) so please be patient when reading this. Remeber that these are just my ideas, feel free to add yours.
And FYI, in the interview with Izzy on WoC, he did say that there are many skills that need to be improved, just that they want to do a little at a time to not completely change the feel for the game. I suggest that when each new expansion comes out, that these skills can be changed in mass amounts since the metagame is going to change drastically with the new professions and skills that will be introduced at that time.
Air Magic
Air Attunement - have energy storage effect duration instead of air magic
Arc Lightning - change if foe is suffering from a water hex to any hex
Lightning Hammer - change cost to 20e and lower recharge to 5 (this brings it more in line with orb since that is 15 cast and 5 recharge making this a viable choice between the two)
Gust - change to 1 sec cast and 5 sec recharge and foe suffering from any hex
Glimmering Mark - change condition foes suffer from to Dazed
Lightning Javelin - change cast time to ¼ sec,
Lightning Surge - increase damage to 129
Lightning Touch - change recharge to 5 secs and increase damage to 77 lightning damage and additional 50 damage if foe is suffering from any hex instead of water hex
Mind Shock - remove exhaustion
Ride the lightning - increase damage to 106 at 16 air and lower recharge to 10
Shock Arrow - change damage to 53 at 16 air and increase recharge time to 3 secs
Teinai’s Wind - change recharge to 5 secs and casting time to ¼ sec
Whirlwind - change recharge to 5 secs and casting time to ¼ sec
Earth Magic
Ash Blast – increase damage to 54 at 16 earth and casting time to ¾ sec
Churning Earth - lengthen duration to 10 secs, recharge to 20 secs, area effective in the area, lower damage to 32 at 16 earth, and make it a hex spell with the effects staying with the target foe until time ends or removed
Crystal Wave - change area to nearby, recharge to 10 secs, casting time ¼ sec and remove aftercast
Dragon’s Stomp - change area foes are affected to earshot, knockdown last for 3 secs
Earthquake - change area foes are affected to earshot, knockdown last for 3 secs
Eruption - lengthen duration to 10 secs, recharge to 20 secs, area effective in the area, lower damage to 32 at 16 earth, and make it a hex spell with the effects staying with the target foe until time ends or removed
Earth Attunement - have energy storage effect duration instead of earth magic
Grasping Earth - change recharge to 10 secs
Iron Mist - change recharge to 15 secs
Magnetic aura - change to skill, recharge 15 secs
Shockwave - increase damage to 65 at 16 earth, recharge to 15 secs
Sliver Armor - change recharge to 20 secs
Teinai’s Crystals - change area to nearby, recharge to 10 secs, casting time ¼ sec and remove aftercast
Unsteady Ground - change area of effect to earshot range, knockdown for 3 secs, lengthen duration to 10 sec
Fire Magic
Burning Speed - cost to 15e, recharge 5 secs, for 5…10 sec you are no longer on fire and you move 30%...46% faster. When burning speed ends, you and all adjacent foes are set on fire for 3…9 secs.
Fire Attunement - have energy storage effect duration instead of fire magic
Incendiary Bonds - change adjacent to nearby, increase damage to 92 at 16 fire
Smoldering Embers - change damage to 57 at 16 fire, casting time 1 sec
Bed of Coals - area of effect to earshout range, damage to 51 at 16 fire, recharge to 25 secs
Breath of Fire - make it hex a spell, recharge 20 sec, for 5 secs target and nearby foes are struck for 51 fire damage each sec.
Double Dragon - remove exhaustion, casting time to ¼ sec, recharge to 20 secs, remove aftercast
Fire Storm - change area of effect to nearby, 57 damage at 16 fire, recharge to 20 sec
Fireball - change cast time to 1 sec, recharge to 10 sec, lower damage to 91 and change area of effect to nearby
Flame Burst - increase energy cost to 20e, change cast time to ¼ sec, remove aftercast, change area of effect to in the area
Inferno - change area of effect to nearby, casting time to ¼ sec, recharge to 15 secs, remove aftercast
Lava Arrows - damage to 46 at 16 fire, recharge to 5 secs
Lava Font - change damage to 57 at 16 fire, recharge to 10 secs, area of effect to in the area, remove aftercast
Meteor - recharge at 20 secs, knockdown for 3 secs
Meteor Shower - change damage to 154 at 16 fire, recharge to 40 secs, area of effect to earshout range, have it kd/damge, 3 sec wait, kd/damge, 3 sec wait, kd/damage, 3 sec wait, and kd/damage.
Mind Burn - remove exhaustion, casting cost to 10e
Phoenix - change casting cost to 30e, damage to 142 at 16 fire at your location, area of effect to nearby, damage at target location 91 at 16 fire, add area of effect to target location of in the area
Rodgort’s Invocation - change damage to 154 at 16 fire, casting time to 2 secs
Searing Heat - change to hex spell, damage to 51 at 16 fire, area of effect to in the area, recharge to 20 secs
Star Burst - Change to skill, damage to 175 at 16 fire, casting cost to 15e
Teinai’s Heat - change to hex spell, damage to 51 at 16 fire, area of effect to in the area, recharge to 20 secs
Water Magic
Mirror of Ice – recharge to 5 sec, casting cost to 10 sec
Swirling Aura – recharge to 30 sec
Water Attunement - have energy storage effect duration instead of fire magic
Blurred Vision – recharge to 15 secs
Deep Freeze – casting time to 2 sec, cost to 20e, area of effect to in the are
Frozen Burst – casting time to ¼ sec, recharge to 20 sec, remove aftercast
Ice Prison – remove effect ends if target takes fire damage
Ice Spikes – area of effect to nearby, casting time to 1 sec
Mind Freeze – remove exhaustion
Rust – change to cannot activate Signets
Shard Storm – change damage to 84 at 16 water
Satterstone – change damage to 70 when first struck, 75 when hex ends, recharge to 15 secs
Teinai’s Prison - remove effect ends if target takes fire damage
Icy Prism – change cast time to ¼ sec, target foes action is interrupted, if that was a signet then all that foe’s signets are disabled for 3…9 secs
Maelstrom – change to hex spell, change area of effect to in the area.
Vapor Blade – change damage to 155 at 16 water
Water Trident – change casting cost to 10e, increase damage to 86 at 16 water, increase recharge to 5 secs
Elemetalist Other
Second Wind – remove this spell causes exhaustion. Make it a skill, recharge to 10 secs
Glyph of Lesser Energy – recharge to 15 secs
Glyph of Essence – For 15 secs, your next spell does not cause exhaustion, recharge 20 secs
Glyph of Energy – recharge 10 secs
Glyph of Elemental Power – recharge 2 secs
Glyph of Renewal – recharge 10 secs
Energy Storage
Elemental Attunement – make it a skill
Ether Renewal – duration to 10 secs, energy per enchantment on you to 1…4
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