Think necros will get any new summons?
Jimyd
I'm hopefully hoping for another elite golem skill.
Basically straight from diablo2: Fire Golem. Would cause a small burning on hit.
Some other useful ones that would be non elite- Clay Golem Iron golem.
ok end D2 thinking.
Maybe a small flying bat that did shadow/dark/ice dmg? (flying would just be animation liek pheonix pet in factions)
Basically straight from diablo2: Fire Golem. Would cause a small burning on hit.
Some other useful ones that would be non elite- Clay Golem Iron golem.
ok end D2 thinking.
Maybe a small flying bat that did shadow/dark/ice dmg? (flying would just be animation liek pheonix pet in factions)
unholy guardian
maybe something away from the golem idea, would just be a better copy of a skill really >_>
Shadow
I think they should have something along the lines of reanimating a fallen ally. Not just new creature coming from their corpse.
Jimyd
Naw thats what vengeance does already in a way.
I want to raise skeletons/skeleton amges from d2!
They were in propheceis pre-searing. The dead cadavers where you got the molative candles.
PLEASE ANET DO IT!!!
I want to raise skeletons/skeleton amges from d2!
They were in propheceis pre-searing. The dead cadavers where you got the molative candles.
PLEASE ANET DO IT!!!
tomcruisejr
Quote:
Originally Posted by Seven Deadly Sins
I think they should have something along the lines of reanimating a fallen ally. Not just new creature coming from their corpse.
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Wyldchild777
Greetings,
I see this as more of a possible elementalist summoning. The elementalist deals more with the raw elements (earth, air, fire, water). Though, that wouldn't be such a bad idea. Make them along the lines of the flesh golem - be an elite skill, one for each element, with special effects related to their particular element (fire - burning, water - snaring, air - faster attacking, earth - more health and armor).
The monks already have something along these lines - Unyielding Aura and Vengeance.
Now, in order to not be a complete naysayer , here is a suggestion for a new necro summons. A mummy. It's egyptian themed like Nightfall is, and could be made unique with some type of special ability, such as disease on hit or the equivalent of Tainted Flesh as a permament buff. Of course, such powers would make this skill have an elite status, but I don't really see the problem with that. Just make sure it's not overpowering of the Flesh Golem elite, and there shouldn't be a problem.
Merry meet, merry met, merry meet again,
Wyldchild777
Quote:
Originally Posted by Jimyd
<snip>
Basically straight from diablo2: Fire Golem. <snip> |
Quote:
Originally Posted by Seven Deadly Sins
I think they should have something along the lines of reanimating a fallen ally.
<snip> |
Now, in order to not be a complete naysayer , here is a suggestion for a new necro summons. A mummy. It's egyptian themed like Nightfall is, and could be made unique with some type of special ability, such as disease on hit or the equivalent of Tainted Flesh as a permament buff. Of course, such powers would make this skill have an elite status, but I don't really see the problem with that. Just make sure it's not overpowering of the Flesh Golem elite, and there shouldn't be a problem.
Merry meet, merry met, merry meet again,
Wyldchild777
xXa1
my wish is to return verata's to the way it was, i don't care if they make it an elite skill, that would be a far better elite than the flesh golem we have now.
Sli Ander
Quote:
Originally Posted by Wyldchild777
Greetings,
I see this as more of a possible elementalist summoning. The elementalist deals more with the raw elements (earth, air, fire, water). Though, that wouldn't be such a bad idea. Make them along the lines of the flesh golem - be an elite skill, one for each element, with special effects related to their particular element (fire - burning, water - snaring, air - faster attacking, earth - more health and armor). |
TadaceAce
Quote:
Originally Posted by xXa1
my wish is to return verata's to the way it was, i don't care if they make it an elite skill, that would be a far better elite than the flesh golem we have now.
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Shadow
Vengeance brings them back as any regular resurect does, but makes it easy to kill them with enchantment removal. What I'm talking about would make them undead, there for affected by MM spells, like Blood of the Master, and so on. Just something different.
Sli Ander
I think he's more referring to getting a skill like " Raise Zombie/Skeleton Warrior"etc. It would exploit the corpse just like a normal mm skill, and then the guy could be ressed.(correct me if I'm wrong)
/edit Plus think of the possibilities in chat " No! Don't eat my brains!..."
/edit Plus think of the possibilities in chat " No! Don't eat my brains!..."
Jedimagician
a new skill they could make is like an elite version of bone fiends except cost less energy, and everytime they hit, they steal health from the enemy and you get the hp
then emaris says
Maybe they'll make Bone Minions look like the scarabs as shown in the spell icon. =(
Markaedw
Quote:
Originally Posted by Jedimagician
a new skill they could make is like an elite version of bone fiends except cost less energy, and everytime they hit, they steal health from the enemy and you get the hp
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I would go with the skeletons.
Shadow
I'd just always thought of a necromancer as one who reanimates the dead, not.. uh, creates weird little creatures out of the corpses. The latter is just fine, but the former is yet to be done. So yeah..
Sli Ander
Quote:
Originally Posted by Seven Deadly Sins
I'd just always thought of a necromancer as one who reanimates the dead, not.. uh, creates weird little creatures out of the corpses. The latter is just fine, but the former is yet to be done. So yeah..
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(Sorta like Vengeance and Unyielding spirit or whatever its called, it's always seemed more Necro than Monkish)
Paperfly
Quote:
such as disease on hit or the equivalent of Tainted Flesh as a permament buff. |
...But speaking of five-energy skills that spam well on minions, how about a built in permanent Death Nova? Tone the damage down a bit and you've got single-spell minion bombs*, which offer a nice design tension vs the classic army-sustaining minion masters.
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Animate Putrid Corpse 15/3/8
Exploit the nearest corpse to animate a level 1...12 Putrid Corpse. When it dies, adjacent foes take 15...60 damage and are Poisoned for 8 seconds.
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Another option would be an inverted Animate Bone Minions: Intead of one corpse producing two minions, how about a spell that requires two corpses for a bigger effect?
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{Elite} Animate Bone Dragon 25/4/60
Exploit the nearest two corpses to animate a level 6...26 Bone Dragon. You can only have one Bone Dragon at a time.
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Due to the higher corpse consumption, these would be less common on "classic" minion masters - but would be cool as the equivalent of a pet for damage-and-disease based Death necros.
*I hate trying to manually target my minions for the Nova, I'll admit.
Markaedw
A giant 2 corpser /drool
death fuzzy
animate undead elementalist
animate undead necromancer
etc.
or just simply
animate undead
skill only work on dead party members and are given the skillbar of fallen party member.
only 1 animated undead can be summoned at a time.
degen of this undead is doubled.
animate undead necromancer
etc.
or just simply
animate undead
skill only work on dead party members and are given the skillbar of fallen party member.
only 1 animated undead can be summoned at a time.
degen of this undead is doubled.
Shadow
I like the sound of the first one. I could never stand trying to be a bomber necro. It would make it so much easier if they came with it. And the Bone Dragon might work, I think it would combine well with your idea of needing two corpses to create a "bigger effect".
Roupe
Well, im still kinda hoping the necros will get skeletons as "summons"
skeleton warriors, ghosts, phantoms etc Necros should be able to control those, perhaps he have to pound them into the ground and then raise them.
"ressurect undead"
death magic
energy 25 cast time 10 recharge 45
target undead corpse is ressurected, & the ressurected undead will now treat you as an ally. The undead will retain its old skills but gain a cumelative health degeneration. When the undead dies again its corpse cannot be exploited. Certain undeads corpses is unaffected by this spell (bosses, dragons, liches...)
somewhat offtopic I envision some skill that makes the Necro temporary undead, getting health & energy regen bonuses -at the cost of getting double damage from holy damage
skeleton warriors, ghosts, phantoms etc Necros should be able to control those, perhaps he have to pound them into the ground and then raise them.
"ressurect undead"
death magic
energy 25 cast time 10 recharge 45
target undead corpse is ressurected, & the ressurected undead will now treat you as an ally. The undead will retain its old skills but gain a cumelative health degeneration. When the undead dies again its corpse cannot be exploited. Certain undeads corpses is unaffected by this spell (bosses, dragons, liches...)
somewhat offtopic I envision some skill that makes the Necro temporary undead, getting health & energy regen bonuses -at the cost of getting double damage from holy damage
Sli Ander
*somewhat offtopic I envision some skill that makes the Necro temporary undead, getting health & energy regen bonuses -at the cost of getting double damage from holy damage*
That would be awesome. I've always seen monks as the flip side to necros anyway(each on the opposite ends of same profession).course if they're undead:
1. Immune to most conditions(no flesh?)
2. Maybe give bonuses to minions or per minions while this is in effect.
3. Armor Bonus/harder to aggro when going against undead?
That would be awesome. I've always seen monks as the flip side to necros anyway(each on the opposite ends of same profession).course if they're undead:
1. Immune to most conditions(no flesh?)
2. Maybe give bonuses to minions or per minions while this is in effect.
3. Armor Bonus/harder to aggro when going against undead?
Shadow
Quote:
Originally Posted by Roupe
Well, im still kinda hoping the necros will get skeletons as "summons"
skeleton warriors, ghosts, phantoms etc Necros should be able to control those, perhaps he have to pound them into the ground and then raise them. "ressurect undead" death magic energy 25 cast time 10 recharge 45 target undead corpse is ressurected, & the ressurected undead will now treat you as an ally. The undead will retain its old skills but gain a cumelative health degeneration. When the undead dies again its corpse cannot be exploited. Certain undeads corpses is unaffected by this spell (bosses, dragons, liches...) somewhat offtopic I envision some skill that makes the Necro temporary undead, getting health & energy regen bonuses -at the cost of getting double damage from holy damage |
Sli Ander
The only problem with that idea is that the player wouldn't be able to control their character, which could quickly become aggravating./shrug all depends on how they work it and if they decided it was a fair move to make.(they being the dev team)
Maria The Princess
how about MONSTER (like any of thos eu kill) that summons, as it was before u killed it? it would be a "bond" u have to hold
Convert Foe
-1 energy regenaration 15e, 45 rcharge, 5 sec casting time
summon a nearby foe with 50% health and energy to fight by your sid e. this creature dies when the enchantment is not maintained and cannot be summoned again. when creature dies all nearby animated undead take 15....80 dmg
*dont wanna make it overpowered
Convert Foe
-1 energy regenaration 15e, 45 rcharge, 5 sec casting time
summon a nearby foe with 50% health and energy to fight by your sid e. this creature dies when the enchantment is not maintained and cannot be summoned again. when creature dies all nearby animated undead take 15....80 dmg
*dont wanna make it overpowered
Shadow
Quote:
Originally Posted by Sli Ander
*somewhat offtopic I envision some skill that makes the Necro temporary undead, getting health & energy regen bonuses -at the cost of getting double damage from holy damage*
That would be awesome. I've always seen monks as the flip side to necros anyway(each on the opposite ends of same profession).course if they're undead: 1. Immune to most conditions(no flesh?) 2. Maybe give bonuses to minions or per minions while this is in effect. 3. Armor Bonus/harder to aggro when going against undead? |
Although that's not very temporary..
That would deffinately be interesting... But seems like too much of a face-lift for an old class, and somewhat reminds me of Dervish's avatar forms.
Shadow
Quote:
Originally Posted by Sli Ander
The only problem with that idea is that the player wouldn't be able to control their character, which could quickly become aggravating./shrug all depends on how they work it and if they decided it was a fair move to make.(they being the dev team)
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Sli Ander
Quote:
Originally Posted by Maria The Princess
how about MONSTER (like any of thos eu kill) that summons, as it was before u killed it? it would be a "bond" u have to hold
Convert Foe -1 energy regenaration 15e, 45 rcharge, 5 sec casting time summon a nearby foe with 50% health and energy to fight by your sid e. this creature dies when the enchantment is not maintained and cannot be summoned again. when creature dies all nearby animated undead take 15....80 dmg *dont wanna make it overpowered |
But I hope they do come out with something like this, it would be pretty neat.
Maybe if it was a larger monsters corpse you'd only require one to raise a bone dragon...
Maria The Princess
isnt necro IS the summoner?
Sli Ander
Quote:
Originally Posted by Maria The Princess
isnt necro IS the summoner?
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Shadow
Quote:
Originally Posted by Sli Ander
I was kinda thinking of "summoner" as more of summoning elementals and such...but I guess under these circumstances it would be more necro. The whole "bond" thing kinda makes me think of summoners..bonding/binding demons so they do you bidding kinda thing..
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Sli Ander
Quote:
Originally Posted by Seven Deadly Sins
That's kinda what ritualists do, though, isn't it?
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All the classes in this game are kinda mixed from their original real world lore anyway, most of them overlap so its kinda hard to tell them apart.
Shadow
The whole binding and demon thing made me think of them. I think there's a ritualist quest that deals with an unbound spirit/demon thing. So something that deals less with the spirtual and more with physical non-living things as far as summoning, like a puppeteer, or am I getting the wrong idea?
Sli Ander
Thats kinda what I meant, someone earlier in the thread(or maybe another one I read) mentioned a fire golem, so I guess thats kinda where I was going with it. Instead of imbuing life in a corpse, its more imbuing life in an inanimate object/element.
bam23
As long as it doesn't look the same as Bone horror.
Lordhelmos
Here's my ideas for minions:
Flesh Scarab:
Target foe becomes hexed with Flesh Scarab for 10 seconds and suffers -2 degen. If flesh scarab ends after it's 10 second duration, a lvl. X flesh scarab spawns violently from the targets live body, dealing X damage.
<Hex Spell, Cost: 15, Cast Time: 2, Recharge time: 15>
Spinal Terror: (Elite)
Target foe becomes hexed with spinal terror for X seconds. If the target is killed while hexed by this spell, a lvl. X Terror Lord spawns violently from their body and deals X damage to adjacent foes. The Terror Lord uses the same skills that the host body used before it's death.
<Hex Spell, Cost: 25, Cast Time: 2, Recharge time: 60>
Heh, no one though of spawning minions from live bodies.... that would be too cool. Just have a minion burst out of an enemies body
Flesh Scarab:
Target foe becomes hexed with Flesh Scarab for 10 seconds and suffers -2 degen. If flesh scarab ends after it's 10 second duration, a lvl. X flesh scarab spawns violently from the targets live body, dealing X damage.
<Hex Spell, Cost: 15, Cast Time: 2, Recharge time: 15>
Spinal Terror: (Elite)
Target foe becomes hexed with spinal terror for X seconds. If the target is killed while hexed by this spell, a lvl. X Terror Lord spawns violently from their body and deals X damage to adjacent foes. The Terror Lord uses the same skills that the host body used before it's death.
<Hex Spell, Cost: 25, Cast Time: 2, Recharge time: 60>
Heh, no one though of spawning minions from live bodies.... that would be too cool. Just have a minion burst out of an enemies body
blaise
"Ressurect undead"
Death Magic
energy 25
Cast Time 5
Recharge 45
-1 energy regenaration
summon a nearby foe with 100% health and when that summon attacks you gain 1...3 Energy Creature dies after 60 Seconds.
Death Magic
energy 25
Cast Time 5
Recharge 45
-1 energy regenaration
summon a nearby foe with 100% health and when that summon attacks you gain 1...3 Energy Creature dies after 60 Seconds.
Kit Engel
Maybe something like Trade Life? Lose all enchantments, party member comes back to life and you die, but you don't gain DP. Party member ressed by such gains some manner of buff or something. (Lose all enchantments is so you can't just pick up the necro with unyielding or vengeance quickly to ress two people fast. Or maybe that's fair. Whatever?)
Shadowfrost
Quote:
Originally Posted by Lordhelmos
Here's my ideas for minions:
Flesh Scarab: Target foe becomes hexed with Flesh Scarab for 10 seconds and suffers -2 degen. If flesh scarab ends after it's 10 second duration, a lvl. X flesh scarab spawns violently from the targets live body, dealing X damage. <Hex Spell, Cost: 15, Cast Time: 2, Recharge time: 15> Spinal Terror: (Elite) Target foe becomes hexed with spinal terror for X seconds. If the target is killed while hexed by this spell, a lvl. X Terror Lord spawns violently from their body and deals X damage to adjacent foes. The Terror Lord uses the same skills that the host body used before it's death. <Hex Spell, Cost: 25, Cast Time: 2, Recharge time: 60> Heh, no one though of spawning minions from live bodies.... that would be too cool. Just have a minion burst out of an enemies body |
Mercury Angel
Personal Frozen Soil :
Mummify {E} - 15en, 3 cast, 20 recharge
Elite Spell
Exploit target enemy corpse to create a level 1...20 Mummy. As long as that mummy lives, that enemy can not be resurrected.
Health, armor, and damage would have to be balanced accordingly, but it'd be an interesting twist on corpse exploitation, I think. Masterless if need be to give it both some survivability, while keeping the basic flavour of actually bringing back the foe such that they can't be resurrected, in the name of balance.
Replace Mummy with whatever applicable current chapter theme there is.
Mummify {E} - 15en, 3 cast, 20 recharge
Elite Spell
Exploit target enemy corpse to create a level 1...20 Mummy. As long as that mummy lives, that enemy can not be resurrected.
Health, armor, and damage would have to be balanced accordingly, but it'd be an interesting twist on corpse exploitation, I think. Masterless if need be to give it both some survivability, while keeping the basic flavour of actually bringing back the foe such that they can't be resurrected, in the name of balance.
Replace Mummy with whatever applicable current chapter theme there is.