the reason theres more failure rate in the elite missions weekend.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Avarre
Because mesmers only have two skills on their bar.

It's obvious you haven't played a mesmer there, or at least not played one effectively. In any case, taking the assumption that a mesmer only does bring two skills on their bar, you'd still be effective against Dredge, Drinkers, Thorn Wolves, and Wardens. Never mind those other 6 skills.
Avarre since you were being so willfully blind to the obvious, I went ahead and did some number crunching. refer my above post and do your best to obfuscate the numbers.

EDIT: nevermind, I moved the information down here.

Let's compare the damage output of a fire ele compared to a mesmer:
GLOBAL ASSUMPTION: I will write out damage output for AOE DAMAGE ONLY. Writing figures for only one target is retarded. If anyone here is a fool to argue that monsters in urgoz/deep should be killed one at a time should have their head checked.

Shorthand: AI = Armor Ignore

Standard Fire Elementalist: AOE SPELLS ONLY

Reasonable assumptions: 16 fire magic
Incendiary Bonds: 84 fire damage + 3 seconds of burning = 84 + 42 (AI)
Meteor Shower: 119 fire damage x 3 = 357 + ECHO/RENEWAL = 714
+ 2 seconds of knockdown per meteor (3 meteors total) x echo/renewal = 12 seconds of knockdown
Meteor: 119
+ 2 seconds of knockdown
Rodgort's Invocation: 127 fire damage + 3 seconds of burning = 127 + 42 (AI)
Fireball: 119

5 skills total

Total damage: 1159 + 84 (AI) + 14 seconds of Knock Down


My made up mesmer with maximum damage output + not realistic skill set up
Reasonable Assumptions: 16 Domination
Shatter Hex: 126 (AI) + ECHO/ARCANE ECHO = 378 (AI)
Energy Surge: 80 (AI)
Fevered Dreams + Virulence + Phantom Pain + Shatter Delusion -> Deep wound + 13 seconds of poison weakness
Deep Wound damage is capped at 100 (AI)
12 death magic = 13 seconds of degen (poison/disease/weakness) 13 x (3+4) x 2 = 182 (AI)
Cry of Frustration: 46 (AI)

9 Skill total

Total damage: 786 (AI) + 13 seconds of weakness

Wow, I just gave the mesmer 4 elites (Echo, Surge, Fevered, Virulence) and they still can't even come up to Ele damage output. Not only that, the bulk of their damage (378 damage from Shatter Hex echo'd and arcnae echo'd) is COMPLETELY SITUATIONAL..wow. Go mesmers.

G G.

/endthread

If you dont have any numbers to back up your random claims about how mesmers are somehow the equal to an elemental in terms of damage output, please refrain from making comments.

I still stand by my comment that the mesmers are best suited for individual targets a la the big trees in urgoz and perhaps the wurms that heal Urgoz himself. (Except now with EoE mesmers have no place there). Mesmers are also good with Kanaxai, except Spinal Shivers WTFPWNZ their face in terms of reliability.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

What will save mesmers from being inferior to elementalists in these missions? Sheer will of power and blind belief of the class! YES!

EDIT here's some more realistic numbers:

Elementalists : 1159 + 84 (AI)
NOTE: if anyone has a problem with the skill list I listed above please let me know, because I was unaware there was anything wrong or improbable with the skill list.

Mesmers:
Shatter Hex: 126 (AI) + echo/arcane echo = 378 (AI)
Cry of Frustration: 46 (AI)

Total damage: 424 (AI)

That's pitifully low compared to elementalists. How sad. Let's help out mesmers one more time:

Let's assume ALL MONSTERS have 100 armor! Not 60, not 80, not 70..but 100! All the monsters have ranger-armor versus elementalists!

Elementalist damage vs 100 armor = 1159/2 + 84 (AI) = 599 + 84 (AI)
Mesmer damage vs 100 armor = 424 (AI)

hell, let's assume burning doesnt really count! let's say all the burning overlapped with each other and then cancelled itself out completely!

Ele damage: 599
Mes damage: 424

Wow, mesmers STILL LOSE.

PS: If ANYONE has a problem with my numbers, please let me know and I'll adjust or argue accordingly.

Siddious

Academy Page

Join Date: Apr 2006

Knights Of The Rising Sun

Quote:
I think I would much rather bring an Ele that can deal 100+ damage per second to large groups of enemies
100+ damage? More like 30 damage. Elementalists don't ignore armour you know.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

I realize I'm the only one posting, but I think I need another post to explain myself.

I PvP. I've played every single role imaginable, every single class imaginable. I have ALL SKILLS IN THE GAME UNLOCKED, and I am not unfamiliar with ANY class in the game.

My two favorite roles in PvP are the mesmer and warrior, - perhaps the interrupt ranger.

However, my personal enthusiasm for mesmers is limited by logic and reasoning. There is no way a mesmers would ever serve the role of a raw damage dealer, and in many cases the slot a mesmer would take up would be better served by another class. Unfortunately this is the nature of the beast we know as PvE.

PvE really only responds to a lot of raw damage output. Although there are rare instances in which the type of combat the mesmer excels at (shutdown, interruption) makes the fight 200x easier, these instances are not common throughout Cantha or Tyria, which is why the mesmer finds itself so maligned. Mesmers have very interesting roles as damage mitigators in regular PvE, but so do many other classes (warriors and rangers w/ interrupts) - when you see an entire bunch of spellcasters all being interrupted or diversioned, most players cannot appreciate the job the mesmer is doing, but I can, and I understand what is going on.

Unfortunately, for areas like Urgoz and The Deep, the mesmers role is severely limited. In some cases, (like The Deep) the mesmer is a clear second choice to EVERY OTHER CLASS (w/ exception of assassin). Urgoz's Warren allows the mesmer to redeem itself by providing crucial single targets that need to be taken down quickly/efficiently. Better yet, these monsters are prot-monks with enchantments that get shattered and spells that get power spiked.

This is the limit for mesmers though. You can argue the mesmer could play a BiP necromancer (but..a necro can play one better.....) or a fast cast nuker (with a small energy pool, and more susceptible to really feel exhaustion..and less damage...).

No matter how I look at it, the mesmer is just not the obvious choice for a group. Only in Urgoz's warren do they serve to a limited (but crucial) extent - but even then, they are not necessary, they just make ONE PARTICULAR JOB easier.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Heh. You gave meteor shower x3 damage, which takes a total of 9 seconds. To make it fair, in the time those two echoed showers expend their shots you can get 4 echoed shatters off, for over 500 armor ignoring damage. Fire is most certainly not ignoring. You also have far longer cast times making you more open to interrupts (Mind Wardens).

So to actually balance your equation with only two skills used:

Shatter Hex x 4 = 126 x 4 = 504 damage + 4 removed hexes.
Meteor Shower x 2 (6 hits) = 714 (as you stated) / 2 (AL100) = 357 and knockdowns.

Both have their useful points. Mesmers, however, aren't there primarily for damage (it helps, though). It also bears noting if aggro breaks, meteor shower is almost completely useless because of huge cast time and the fact mobs move.

Second, once again there are more purposes for skills than damage. Echo'ed Cry on large packs wipes the current skill on a dozen enemies, and that takes pressure off monks. Less pressure on monks means less monks needed, which can translate to more elementalists for straight damage.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
So PvE is what ... challanging? Difficult? Not a chance. If you find PvP easy then you're playing in the wrong area.
No I said I found it easy and boring. Challenging and Difficult does not mean hard and exciting. I find the team selection boring for PvP as it can take an hour or more to set up an efficient lasting non cookie-cutter group. Plus there is not much debate on what I cm taking into HoH so skill selection is rather boring as well. Easy in the sense the most PvP'rs have Ego's that are easy to crush. Monsters don't have Ego's and don't rage quit a difficult opponent. BUT THAT IS MY OPINION.

Here is the team build that I have used to beat the warrens using a Mesmer and an assassin. The Mesmer was very useful in his role and the Assassin puller was also very useful in his role.

3 Warriors (mostly blockers and monster control)
3 Fire Ele's (Damage Dealers)
1 Mesmer for loose ends and when we need to kill one monster at a time.
OR an Assassin with Shadow Form for pulling aggro. (My build and role most of the time)
2 Monks for Healing
1 Monk for Protecting and Smite (Scourge Healing Zealots Fire BA for crowd control)
1 Ritualist for spirit protections
1 Blood Necro for energy and other useful Blood magic.

In this Party build the Mesmer or an Assassin has a role to play. PvE missions are about Team play and fun. When the PvP attitudes get into PvE missions then you have reduced the role of the team to an IWAY cookie cutter build.

Thats kinda low.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Avarre
Heh. You gave meteor shower x3 damage, which takes a total of 9 seconds. To make it fair, in the time those two echoed showers expend their shots you can get 4 echoed shatters off, for over 500 armor ignoring damage. Fire is most certainly not ignoring. You also have far longer cast times making you more open to interrupts (Mind Wardens).

So to actually balance your equation with only two skills used:

Shatter Hex x 4 = 126 x 4 = 504 damage + 4 removed hexes.
Meteor Shower x 2 (6 hits) = 714 (as you stated) / 2 (AL100) = 357 and knockdowns.

Both have their useful points. Mesmers, however, aren't there primarily for damage (it helps, though). It also bears noting if aggro breaks, meteor shower is almost completely useless because of huge cast time and the fact mobs move.

Second, once again there are more purposes for skills than damage. Echo'ed Cry on large packs wipes the current skill on a dozen enemies, and that takes pressure off monks. Less pressure on monks means less monks needed, which can translate to more elementalists for straight damage.
What? Where the hell is one mesmer going to cast 4 shatter hexes?

What about all the other skills elementalists have at their disposal to deal damage? Why are you conveniently ignoring those?

Are you saying only the warriors are going to get hexed each and every time?


No personal offense, but you are less than bright if you think this witty repartee of yours holds any water at all. I'll let the other posters draw their own conclusions, but I realize I am wasting my time with you.. talk about willful ignorance.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Quote:
Originally Posted by Darth Malak
Actually, a deep group should always have fast cast physic distraction mesmer.



want proof, here look at the guild tag





<-----

Your obviously just another name on the Black blades roster. What are you there for, free runs to the deep? and if you are, that doesnt make you exp.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by YunSooJin
What? Where the hell is one mesmer going to cast 4 shatter hexes?
The vast majority of the groups have a large amount of hexes. I've been through Urgoz, and it's not that uncommon a thing to shatter off heavily.



Quote:
What about all the other skills elementalists have at their disposal to deal damage? Why are you conveniently ignoring those?
Because I wanted to give a fair comparison of shatter hex and meteor shower. No-one is contesting the fact that elementalists do more damage, because that's their job (and practically only purpose). But I myself would rather have a mesmer to remove hexes and interrupt large groups of enemies than another ele, especially if there are already several in the group. This is not to say I would run a mesmer over an ele if it was either or, but a group functions better with multiple eles and a mesmer (several mesmers tend to overlap somewhat).

For example, the last group I was in had 2 fire ele, 1 earth, and 1 mesmer (me). Adding another fire would not really have increased the firepower, and as the eles meteor showers do not begin damaging for around 9s (1 glyph, 5 cast, 3 for meteors to hit), several hundred damage dealt quickly by me meant that once the salvoes of meteors hit, the mobs were critically damaged before the eles needed to begin other long casts, in most cases. In additions, being able to interrupt large spawns on drinkers or wardens meant the total healing needed was fairly low.

Guitary Boy

Guitary Boy

Frost Gate Guardian

Join Date: Feb 2006

England

FhS

W/

Yunsoojin, you seem to be assuming that mobs will happily stand there and get hit on the head by your meteors. In the situation of Urgoz's Warren, they will stand there for a maximum of two hits, this is if you manage to get a cast through as you will undoubtedly get interrupted multiple times by dredge, and if you are spamming skills that often you will be killing youself via savage shot. I am guessing that you are going to say " well if you actually have a good team you wont get interrupted" If you have managed to get past the first room of the warren you will know otherwise, the pve equivilent of the last pride would still have all thier ele's getting interrupted mid cast. I have copleted Urgoz's warren a total of 5 times out of 9, we had 1 nuker and 1 warder/heal partyspam, the nuker was extinquish+aegis also. We found that it was pointless to carry ele's because they just break aggro.
Granted that ele's will be dishing out more damage but they arent all that useful in some situations. But you will find that some areas e.g Urgoz's warren mesmers are very useful. We were using 1 shared burden mesmer wich is a lifesaver when you see a dead warder and a couple of nasty looking thorn wolves heading in your direction, and to just generally slow down enemies actually supporting our nuker as they move out of aoe much slower, this is not situational, this is a great support for anymob you would encounter on the whole.
I guess what im trying to say is that mesmers arent really there for huge damage dealing like ele's. More to support your team and pester the enemy. Mesmers have their times in pve, so do ele's, there is no need to render mesmers as totaly useless in pve.

Matix411

Matix411

Krytan Explorer

Join Date: Feb 2006

Ontario

Quote:
Originally Posted by XvArchonvX
Take a mesmer that runs Images of Remorse, Conjure Phantasm, Clumsiness, Energy Tap, and Energy Drain. This build can easily take down enemies faster than most tanks and have the energy regen to do it over and over again. Not only that, but there is no other class that excels as much in taking down large casters/caster bosses. While I don't think I would use a mesmer in a group to an elite mission, there is no doubt in my mind that they are a fair force in PvE (even if PvP is where they can shine the most).


From my experience doing a deep run yesterday, I saw: a lvl 13 necro constantly trying to get in my group and begging in front of me repeatedly, a water ele joining and saying that he was a nuker, a battery necro that ran Life Transfer as elite, and a full ritualist group forming a party. Admittedly I am curious as to how the ritualist group went. I'm skeptical, but I do give it the benefit of the doubt.


What I have seen the most of however on both the forums and in games is a large clash of the casual gamer vs. the experienced gamer. Many casual gamers have started seeing the experienced gamers as "1337" stuck up pricks who won't listen to anyone unless they have done the mission 10 times and use the exact same build they do. The experienced gamer has started seeing anyone who is not entirely experienced with elite missions as "noobs" who have never listened and never will.

The truth is that they are both right and they are both wrong.

There are casual gamers who don't care to learn how to do the mission, but just want to pop in a group with whatever build they feel like and go. There are also mature casual gamers who haven't tried the missions before, but have either read about them to get a general idea of how to prepare, or are at least willing to listen to others who have completed it successfully in order to be able to support the team as well as possible. There is also everything in between.

There are experienced gamers who will start flaming anyone who doesn't run a build or have the same attributes that they see as "ideal" and will tell them to screw off before even trying to ask if that person could try it a different way so that their build could work with the team better. There are people who have done the mission many times that are willing to accept people who have never tried the mission before and are patient enough to help them prepare as well as open minded enough to listen to new suggestions or allow substitutions in non-critical skills. There is also everything in between.

I personally would like to see more people relax and stop prejudging others based on how experienced they are, start helping eachother, relax and enjoy the missions.


I couldn't agree more.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Avarre
The vast majority of the groups have a large amount of hexes. I've been through Urgoz, and it's not that uncommon a thing to shatter off heavily.





Because I wanted to give a fair comparison of shatter hex and meteor shower. No-one is contesting the fact that elementalists do more damage, because that's their job (and practically only purpose). But I myself would rather have a mesmer to remove hexes and interrupt large groups of enemies than another ele, especially if there are already several in the group. This is not to say I would run a mesmer over an ele if it was either or, but a group functions better with multiple eles and a mesmer (several mesmers tend to overlap somewhat).

For example, the last group I was in had 2 fire ele, 1 earth, and 1 mesmer (me). Adding another fire would not really have increased the firepower, and as the eles meteor showers do not begin damaging for around 9s (1 glyph, 5 cast, 3 for meteors to hit), several hundred damage dealt quickly by me meant that once the salvoes of meteors hit, the mobs were critically damaged before the eles needed to begin other long casts, in most cases. In additions, being able to interrupt large spawns on drinkers or wardens meant the total healing needed was fairly low.
Avarre, you missed the thrust of my question.

Mesmers dont have access to 4 shatter hexes - period. If you used arcane echo/echo+ shatter hex, that is a total of THREE shatter hexes.

In addition to that, for any of your hexes to do damage, you must shatter the hexes on the warriors - not anyone in your backline.

Also, I have commented multiple times that a mesmer in urgoz was indeed useful. You have explicitly conceeded the fact that elementalists do indeed do far more damage than mesmers, which coincidentally was the ONLY THING I WAS SAYING.

Thanks for agreeing with me.

I had access to Urgoz's Warren the 2nd week of factions. I've been through that mission many times - my best times are a little less than 2 hours. I played with Shanaeri Rynale (I know he posts on these forums - and he's a huge mesmer fan) and I appreciated his role as a mesmer in Urgoz. I KNOW THEY ARE USEFUL IN URGOZ'S WARREN. On the other hand, they less than optimal for The Deep. Sure, you can use any class you'd like in any of the missions, but some classes will be suboptimal for some roles, no matter how you'd like to spin it.

I wish you'd go back and read my posts Avarre - I've submitted multiple disclaimers and concessions stating that mesmers have their uses, but in order to depict them as some sort of damage dealers (which you admittedly were doing) is nothing short of ridiculous.

Thanks for reading,
and sorry for being harsh,

YunSooJin

EDIT: BTW, your CoF is nice for timed interrupts, but the KD exerted by Meteor Shower is a far greater disabler than CoF could ever be.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

Quote:
Originally Posted by Avarre
I like how you picked Phantom Pain, Conjure Phantasm and Psychic Instability as your representation of the entire mesmer class.

Hey, you know those blood drinkers that spam hexes? You know Shatter hex glyphed/echoed does more damage than an ele can?
Oh yeah!

Mes dude: Hey trappah can you run up front?
trappah: why?
Mes dude: i wanna use shatter hex on you but no one is around
trappah: k
*Mes dude shatters the hex - trappah falls to the ground after getting blood spiked*

Oh yeah, while that was happening one of the ele's dropped 2 meteor showers and a rodgorts equalling over 6x that much damage.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

All theoretical bull. A good mesmer is even more sporadic than a good assassin. Everybody here who accepts every random pug, because he thinks that it might work, is destined to fail in the first chamber.
I have joined many pugs who spend hours and hours to invite good players and finetune skills, just to fail within 2 minutes after entering the mission.
Do not accept a mesmer in your party based on the elite crap people are saying in this thread!

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Another reason for the failure rate appears to be before teams even get into the mission itself.

The extreme ammounts of preperation including re-ordering causes alot of people to exit. Fact is, you shouldn't NEED to re-order, the warrior should be successfully holding agro so the monk won't need to re-target. If agro is broken during the nuking the ele should gale to allow the warrior to re-gain agro.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

Quote:
Originally Posted by YunSooJin
Let's assume ALL MONSTERS have 100 armor! Not 60, not 80, not 70..but 100! All the monsters have ranger-armor versus elementalists!

Elementalist damage vs 100 armor = 1159/2 + 84 (AI) = 599 + 84 (AI)
Mesmer damage vs 100 armor = 424 (AI)
Spellcasters (AL 60):
Irukandjis
Mantas
Leviathan Minds
Nightmares (IN ABUNDANCE)
Outcast Deathhands
Outcast Ritualists
Outcast Spellstorms

Assassins (AL 70):
Kanaxais (all of them - every single one - is an assassin)
Ripper Carps
Outcast Assassins
Onis (IN ABUNDANCE)
Nightmares (IN ABUNDANCE)

Warrior/Ranger (AL 100):
Outcast Reaver
Outcast Raider
Leviathan Arm
Leviathan Head

EDIT: By the way, I haven't failed a single run I went on this weekend. Not even the two 9 man runs.

jaibas17

Banned

Join Date: Jul 2005

Tampico, Mexico

Blood Eagle [BE]

W/Mo

avarre, you are rigt, I underrated mesmer utiity in pve

it wont deal the 10 sec kd to the monsters, but hell they can pump alot of damage and release alot of strain into monk

bringing a mesmer into urgoz indeed is a very good idea, accomplishing its own very specific role

Guitary Boy

Guitary Boy

Frost Gate Guardian

Join Date: Feb 2006

England

FhS

W/

"Mesmers are less optimal for the deep" Avarre and some others on this forum got through most of the deep with a all mesmer team....search around a bit, im sure you will find it. So much for mesmers less optimal for the deep "role eyes"

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Guitary Boy
"Mesmers are less optimal for the deep" Avarre and some others on this forum got through most of the deep with a all mesmer team....search around a bit, im sure you will find it. So much for mesmers less optimal for the deep "role eyes"
Wow, listen to yourself blather on. You even quote me and manage to make an idiot out of yourself.

I said they were LESS THAN OPTIMAL. Not farking useless. Just..wow..

Go find me an all mesmer group that does the deep in an hour flat and I'll recant everything I said.

Yeah - that's what I meant by "less than optimal".

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

"the reason theres more failure rate in the elite missions weekend"


I wouldn't say the reason for more failure is because of a certain class...or classes. I'd say the failure rate is more because of:

-blind invites
-under-organization
-OVER-organization (Re-ordering, etc)
-lack of communication
-LEAVERS
-greed
-lack of understanding the missions (new player enters mission, gets killed quickly, rage-quits)
-over confidence
-inability to give directions
-inability to FOLLOW directions
-rushing

In my eyes, it isn't the classes...it's the players. Warriors entering The Deep with Victo's Blade and Mending, Eles bringing Firestorm (One Ele's reply when asked about it was "I never leave home without my Firestorm"), Assassins tanking, ELES tanking then blaming the Monks for not being able to heal...it goes on and on. Granted, people should know a little better than to...say...bring a 55 into one of these areas, but most of the people in there are new, and basically have no clue what they're doing.

I've seen Mesmers and Assassins that can hold their own very well in there...I've also seen Eles bring Firestorm and try to tank, and Warriors aggro entire mobs, then run back to the rest of the group.

So I don't really think it's fair to blame the failure rate on a certain class, or classes...it all comes down to the players.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

I've only failed on this mission when the group has multiple people err-7 and disconnects, and are short key pieces.

The mission isn't that difficult as long as everyone has either done it before, or are good at following directions.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

I was in The Deep/Urgoz's Warren for four hours last night, offering to answer ANY question that players ask. (You may have seen me as Syria Blackblood. Oddly, only people from GWOnline recognized me, even though my character name is to the left. )

The most common questions were "What is b/p?" and "what is icy kd?"

The true reason for failure is that people don't know the builds!

As I said, group composition > player skill.

I'll be on later tonight answering questions.

(PS: I only saw 1 Mesmer and 1 Assassin LFG in those 4 hours. I believe we call that "social Darwinism." That's my stance on this whole Mesmer argument...)

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Siddious
100+ damage? More like 30 damage. Elementalists don't ignore armour you know.
On a good day, yeah.
I'm taking an ele through the game now, and just used Meteor Shower (at fire magic 15) on a Siege Worm. Guess how much damage it did? 3x9. That's right, 27 goshdarn points damage total. Wheeeee! :PWNAGE:!

A mesmer would have had to settle for something cheesy like a Conjure Nightmare (16 damage per second for 10 seconds, armor ignoring), or Energy Burn (80 points damage, armor ignoring, & 8 energy lost), or cowardly interrupting the siege attacks with Powersurge (doing 100 points armor-ignoring damage) instead of taking them like a man, like my ele had to.

It all comes down to the armor, though. Against lightly armed targets (jade scarabs, say) the ele really does do decent damage, but against hardened targets like a Siege Wurm or Dwarf or pretty much any Ranger anywhere, mesmers and necros outdamage eles so badly it's not funny.

Seriously, especially YunSooJin needs to take a necro or mesmer out for a spin against high-level enemies, and smell the coffee.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Numa Pompilius
On a good day, yeah.
I'm taking an ele through the game now, and just used Meteor Shower (at fire magic 15) on a Siege Worm. Guess how much damage it did? 3x9. That's right, 27 goshdarn points damage total. Wheeeee! :PWNAGE:!

A mesmer would have had to settle for something cheesy like a Conjure Nightmare (16 damage per second for 10 seconds, armor ignoring), or Energy Burn (80 points damage, armor ignoring, & 8 energy lost), or cowardly interrupting the siege attacks with Powersurge (doing 100 points armor-ignoring damage) instead of taking them like a man, like my ele had to.

It all comes down to the armor, though. Against lightly armed targets (jade scarabs, say) the ele really does do decent damage, but against hardened targets like a Siege Wurm or Dwarf or pretty much any Ranger anywhere, mesmers and necros outdamage eles so badly it's not funny.

Seriously, especially YunSooJin needs to take a necro or mesmer out for a spin against high-level enemies, and smell the coffee.
So what was the point again of ignoring all of my exhaustive arguments before and sticking out your red herring argument?

Yeah, that's what I thought.

It's even funnier how you assume I've never played a necro or mesmer *extensively*. Too bad you're wrong on all counts thus far.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by CHUIU
I'll say it! Mesmers don't belong in anything but PvP.

And this thread is pretty useless, any good group will screen out the noobs by checking their builds.

I don't think you really understands Mesmer. As in...if you ever go check the Mesmer PvE section of this forum, you'll know. Check out these threads.

http://www.guildwarsguru.com/forum/s....php?t=3044072
A party of all 12 Mesmers in The Deep

http://www.guildwarsguru.com/forum/s....php?t=3067543
All mesmer Urgo group


BTW, IW have the highest consistant DPS in the game

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by CHUIU
Oh yeah!

Mes dude: Hey trappah can you run up front?
trappah: why?
Mes dude: i wanna use shatter hex on you but no one is around
trappah: k
*Mes dude shatters the hex - trappah falls to the ground after getting blood spiked*

Oh yeah, while that was happening one of the ele's dropped 2 meteor showers and a rodgorts equalling over 6x that much damage.
First of as a trapper you spend a lot of time right under the foes so shatter hex works real good, and you don't get blood spiked if you set DUST TRAP first, then the rest of the trapps alittle behind the dust. Mesmers are very usefull in an Urgoz trapp group IF They know there job.

Cador

Lion's Arch Merchant

Join Date: Dec 2005

Relax Its Just A [GAME]

R/E

I really do have to say that Mesmers with epidemic are excelent crowd control, combined with a poison arrow ranger or a trapper. noone can compete with the amount of conditions you can spread. Follow up with Esurge which is mass damage, 80 dmg a target in a very short amount of time. I will continue and edit when i finish waking up.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

Quote:
Originally Posted by lightblade
I don't think you really understands Mesmer. As in...if you ever go check the Mesmer PvE section of this forum, you'll know. Check out these threads.

http://www.guildwarsguru.com/forum/s....php?t=3044072
A party of all 12 Mesmers in The Deep

http://www.guildwarsguru.com/forum/s....php?t=3067543
All mesmer Urgo group


BTW, IW have the highest consistant DPS in the game
I don't see screenshots of greens dropping, do you?

And for the record, you're using the most critical skills from each profession normally brought down there. In other words - you're bringing weaker versions of every profession and failing miserably at it.

You're actually doing a good job of proving me right though. I was showed that all mesmer teams, even ones that force mesmers into the role of healer/nuker/tank/etc, wont work. Congratulations on the failure, hope you had fun not getting a green.

Quote:
Originally Posted by lightblade
BTW, IW have the highest consistant DPS in the game
If I was a monk, I wouldn't want to sacrifice my energy healing your ass for your consistant DPS on one target over a warrior who can wall while 3 ele's throw flaming rocks on all of the targets.

Once again someone uses armor ignoring damage over 1 target to fight my argument of warrior wall + flaming rocks over groups of enemies?

Not even a fast cast nuker would be useful because the damage would be significantly less and would require getting bips from the necro or more downtime due to exhaustion.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Cador
I really do have to say that Mesmers with epidemic are excelent crowd control, combined with a poison arrow ranger or a trapper. noone can compete with the amount of conditions you can spread. Follow up with Esurge which is mass damage, 80 dmg a target in a very short amount of time. I will continue and edit when i finish waking up.
Desecrate/Defile Enchantments can deal near equal damage to Energy Surge. And they aren't Elite.

Feast of Corruption can do a LOT more damage. Of course, there's the absurd situation of actually bringing a FoC Necro...

Mr Fizzle

Mr Fizzle

Lion's Arch Merchant

Join Date: Aug 2005

W/E

Imo I think if a mesmer and nukers are working together the trip would go by faster mesmer takes pressure off monks does a little light AoE here and there Cry of frustrates that churning earth that would have been on the eles.Yah lets all just be friends people <3

Hollerith

Lion's Arch Merchant

Join Date: Sep 2005

Quote:
Originally Posted by CHUIU
hope you had fun not getting a green.
I think having fun was the entire point there. Hell, I'd join up in that group in a second knowing for sure we wouldn't make it. Not everyone min/maxes; I could roll a B/P and farm tombs all day, but it's fun to you know... do something different sometimes. If I liked doing the same thing all the time I'd play wow or something.

I've never been too thrilled with 3 Ele's casting MS. Damage is lackluster against anything except a caster, and it's too hard to get the KD's to not overlap. Ideally, the melee mobs would be SS'd by the N and blinded by the Mes or Ele.
...and mesmers do just fine in pve, I rarely play my Ele anymore because they only thing he's effective against is cloth casters.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

The thread was started just to be flamed right?


well....yes, lots of missions will fail this weekend....there are more going on and so the probablity of more of them failing increased. There are more people playing these missions this weekend that would have never played them if they werent 'free'......there are more people there just wanted to experience these missions and not really caring about 'finishing' them.....the journey is worth it even if it ends quickly. Many people just want the gold items too. I dont see this as a problem. This weekend was made for those of us who never did these missions before (and probably wont again)...we just want to experience them, is that a problem?????

I played for the first time this weekend....and my ss necro and a team made it all the way thru the deep......up to kanaxi, and the last 3 rooms we didnt HAVE a warrior at all!!!! My mes/ranger went to Ug's as a trapper....we had a blast! no we didnt complete the mission, but when we decided to quit (after,yes all the tanks had left and the eles were at 60dp) we had played for a few hours.....it was a joy to play for sooo long a single mission/quest. (and it was 3am my time anyways).
Yes strategy is a good tool to have, and getting people to listen is a must....but not everyone is playing as seriously this weekend.....RELAX!!! have just a bit of fun.....


the flame about the mesmers will have to be discussed at a later date....mesmers have every right to be in every single mission and quest in the game....if you know how to play them, they will ALAYS be of use.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

1) For the record, I played anti-warrior mesmer in a number of pugs over the weekend in the deep.

2) Most common cause of failure in the pugs I was with (both the Deep and the Warren) was running for chests without a thought to popups, failing to let the lurer lure properly, and not following the signing on the map.

3) Most unexpected completion on the weekend was the barrage team I was with yesterday. We had:

MONKS
1. Mo/E who thought she was a tank. She would walk out in front of our designated puller and aggro stacks of stuff picking up other people's drops when they became unassigned. Eventually the rest of the team learned to leave her dead and run.
2. Mo/N who didn't seem to understand that HP was a really good idea, and that our MM was our worst enemy if she died.
3. Mo/Me who stayed just a little too far back (erring on the side of caution) making last minute saves somewhat difficult.

RITUALISTS
1. Rt/W spirit spammer with a somewhat unusual combination of skills. AFK about 30% of the time, and took candy canes from our friendly supplier but REFUSED TO USE THEM!

NECROS
1. N/Mo minion master, poor girl kept getting bodyblocked by her minions, and dying. Nonetheless she did a good job. She was our friendly candy cane supplier.
2. N/W BiP, why warrior, I have no idea. Seemed to do a decent job. Saccered himself a little too much though.

RANGERS
1. R/Mo as our primary puller (ww1). Ended up dead more times than not thanks to monk #1.
2. ME (R/Mo) secondary puller (fw1). The only one to run when monk #1`aggroed too much. Did the pulling for the last 3 chambers and only died once when monk #1 leeory'ed (again).
3. R/Mo (ww2). In all honesty she did a good job, knew what she had to do, but kept forgetting to put spirit down.
4. R/Mo (fw2). AFK 50% of the time. Forgot to put spirit down constantly.
5. R/W (EoE1). "Do we have to bring our pet?" - 'nuff said.
6. R/Me (EoE2). Came with traps, "Oh is this a barrage team?" He was our final member and we had specifically advertised, "Barrage group LF barrage ranger w/ 16 BM and EoE!"

So what happened when we FINALLY got to Urgoz?
Well we (being ranger 1 & 2) explained that rangers 5 & 6 had to keep EoE up, and the rest of us just had to run around in circles, the monks had to spam HP, and the BiP had to BiP. So there we are, running around Urgoz, and EoE1 asks, "What am I suppose to do? I keep killing these plant things..."
Urgoz did go down eventually, the MM got the longbow (monk #1 didn't get anything, thank goodness) one bow went to ranger #3, and the other went to "what am I suppose to do?"

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by YunSooJin
Mesmers dont have access to 4 shatter hexes - period. If you used arcane echo/echo+ shatter hex, that is a total of THREE shatter hexes.
Shatter hex has a recharge of 10 seconds, and echo lasts for 20.

Quote:
In addition to that, for any of your hexes to do damage, you must shatter the hexes on the warriors - not anyone in your backline.
Yes..?

Quote:
Also, I have commented multiple times that a mesmer in urgoz was indeed useful. You have explicitly conceeded the fact that elementalists do indeed do far more damage than mesmers, which coincidentally was the ONLY THING I WAS SAYING.

Thanks for agreeing with me.
Exactly, so what's your point? As I said, a group with a mesmer and eles would do better than a group purely made of eles in those slots. I'm not saying eles don't do damage, only that people should bring a mesmer. The point of my first post was to rebut the comment (not yours) that mesmers had no place in the elite missions, and then you replied to me, bringing in damage numbers.

Quote:
I wish you'd go back and read my posts Avarre - I've submitted multiple disclaimers and concessions stating that mesmers have their uses, but in order to depict them as some sort of damage dealers (which you admittedly were doing) is nothing short of ridiculous.
The standard argument placed against mesmers is that they suck because they cannot do damage. I've shown they can. That is not the primary purpose, but the basic matter is besides other uses they can also deal some levels of effective damage, which is the standard pug wish. Furthermore, my posts aren't fully directed to you but to be read as a whole with the thread.

Quote:
Thanks for reading,
and sorry for being harsh,
You're not, at least you can structure an opinion with evidence.

Quote:
EDIT: BTW, your CoF is nice for timed interrupts, but the KD exerted by Meteor Shower is a far greater disabler than CoF could ever be.
Yes, but remember that it takes quite awhile before the first meteor kd hits, in that time the mobs can get a large amount of spells off. The echo/glyphed cry's are to help cover in that period until the rocks fall, and everyone dies.

Angel Develin

Angel Develin

Wilds Pathfinder

Join Date: Sep 2005

Lions Arch

Minions of Kronos

N/Me

"the reason theres more failure rate in the elite missions weekend?"

Only 1 reason:

NOT HELPING NEW PLAYERS,

not every one reads the forums and get a cookie cutter build you know? allmost every group what i saw was looking the same, no1 makes a new build, maybe one that works better.

what I saw was in allmost every group:

have you done this before?
answer: no I have not
new player kicked out of group

same player 2nd time another group
have you done this before?
"hmm let me think no means I get kicked, yes means I get to see this blody misison"
answer: yes I have

1337 person: so what skill are you taking with?
new in elite mission person: bla bla bla bla
1337 person: OMG you NOOB
new player in elite mission is kicked.

or he could just say: hey dude bring this skills ............. this are better/work better.

It was another sad weekend for GW imo.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

To add to the OP.

you forgot the MM that pulled or held the aggro. WAS about to PULL MY HAIR out.

Yeah the flame spammer! after i started to yell (type in caps) he/she stopped and we lived for a bit longer

The tank that had to tank.

Key work is lure and pull each mob. *sigh*

It''s called an environmental enchantments/effects *sigh* you can't take them off *sigh*

and last but not least the only chest that spawns and spawn 40+ guys. noob runs in and pops it up... kill the group.


I give props and hats off to trappers as they seem to be the only class to know what to do. Every class besides them wanted to a damn HERO.

over all it was fun to have 12 people in a team. 4 monks (and still fail). fight level 28 things. WTF are those fire flowers? give me break, there so damn cheap, might as well have a room/area that gives your -45 dp as soon as you enter it. but it was enjoyably over all.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Angel, for the record, not one player was kicked from any of the groups I was in because they were "noob".

One player was kicked because he refused to participate in the discussion or disclose his build.

One player was kicked because he thought he knew better than the team leader.

One player was kicked because he was abusive after we repeatedly asked him not to bring mending.

One player was kicked because he refused, yes refused, to bring the skills common in a barrage team.

One player was kicked because we needed a lvl12 EoE, and (even though we advertised for it - and he said he had it) he later revealed that he didn't.

Most groups that I played with (pugs that is) had a maximum of 2 players who had done the mission before. The groups that failed failed because they aggroed too much, ran for chests, and didn't following the indicators on the map even after constant warnings. These mistakes are caused not by inexperienced players, but inexperienced, ignorant, and idiotic players.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

I don't understand how you get your ele's to do 100+ AoE dmg /sec down there, I been there with my ele and noticed only 50 dmg from my meteor shower. Sometimes it would do full or near full dmg, but usually not.

And when calculating avarage dmg per sec I also take into account the 4 second precast (GoR and casting time), which brings down my avarage.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

There are some interesting points being raised here. I'm of the view that so long as everyone is having fun, it does'nt really matter if it's optimal or not.

For me, it's not completing the objective in record time, with the least effort and with the fewest number of people possible. While the above is fine and i've no problems with people wanting to play that way, for me personally it's about the journey, not the be all and end all result


We could have killed urgoz in the all mes team, except for the loss of three key players. tbh any team without a trapper and aoe damage will struggle no matter the composition. We will kill Urgoz on the next run, that much is sure. We have the build and the players to do so.

On a side note, all mesmer teams have cleared fow(with no me/w, or standard tank build), completed all bar 2 of the reaper quests in uw(ice king and 4 horsemen), finished Pve Tombs, SF and the list goes on and on. Sure we make use of secondary professions, but far less than one would think and besides what else do we have them for? The team build's are not just replicas of other primary's one but an eclectic and out of the box solutions for the mesmers main weaknesses of low armor and restricted self heal.

It really doe'snt matter what professions are in your team, if you rush you'll die, if you don't control aggro, you'll die, if you don't coordinate, you'll if you don't have sufficient heal or damage you'll die.

The main reason why people fail elite missions.
Err 7
Popping up/Pulling too much
Bad Aggro
Not knowing when to press and when to retreat
Not knowing the maps

It's true that a mesmer is less needed in the deep, but being part of the all mes deep team and myself, bella and another alliance mesmer clearing most of room 1 with just the 3 of us was huge fun and after all that's the whole point.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

I think the OP was just saying that the weekend was chalk full of inexperienced people doing elite missions and not enough experienced people to counter the influx.
If you have done the Deep before you know what to take and how to build the team, but try leading a PUG group of inexperienced players who wont listen or think its a cake walk and thusly is dead 90% of time usually taking out 4-5 others with their monstrous agro and suddenly you have disaster!
I can tell you from experience that at least 25% of the party will die in the first part so rage quitting is just stupid and proves that you obviously don't know the mission that well.
My husband was with 8 guildies and the rest were PUGS, most of the guildies knew what they were doing, but several times there were err 7s across the board and quite a few people who thought the Deep was a 15min mission and thusly left the group cause they didn't allow themselves the proper time needed.

It is very common that most PUGs think they know best as far as their skill bar goes even with no prior experience to the mission/quest. This thread "proves" it. Mesmers are awesome, but I too see it as unnessecary to take one to the Deep. They are better for one on one and not massive destruction... I am not hailing ele power here and as a matter of fact I am usually the SS necro down there if I go (even though I've been wanting to take my ranger).
I sometimes get pretty annoyed with the ele nuking because it causes the mob to spread out unless you have two showers going off at once.

I doubt the OP intended to sound elitest, but even mostly experienced groups were having great troubles down there this weekend. I did see some elitest BS posts in here but even aside from that: knowing how to play your part as part of the team is the winning key.
Be compliant to those who "know" what they are talking about and are willing to help you set up... Could be worse you could be kicked from every group for having one silly skill without so much as a "Can you change that to suchnsuch?" >_< That would suck far worse than changing a few skills for the good of the group eh?
As always if you think your skills are better, challenge the issue with maturity and talk about the pros and cons of each skill. If yours is indeed better then I am sure that there will be agreement as a whole that you can take it/them. But if you are just whining cause you don't want to conform and have no proof to back up your bar then maybe you shouldn't be in such a high level area. If you want to be part of the team then act like it and try to understand that just because it works most the time doesn't mean it will work all the time.

Unfortunately these "elite" missions do call for a general know-how (cause I hate to say they call for a general elitest approach) and a smart group that can work together and listen will win 90% of the time. (I say 90% because of wierd/bad spawns and err7s.)