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Originally Posted by milias
Mazes and puzzles, those would rock!
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Puzzles, in online games? People will just tell each other the answers in guild chats or forums, just like they do now with builds.
Will not work.
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Silent Kitty
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Originally Posted by milias
Mazes and puzzles, those would rock!
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Carth`
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Metanoia
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Originally Posted by Avarre
Because of cookiecutter and mission knowledge, the only way to make a truly 'hard' mission would be to introduce the one thing that makes pvp a challenge, unpredictability.
Zone that changes for every group (Bnet D2 style), with changing spawns (class, position, patrol route, etc) so that groups would have to be balanced to be ready for everything. |
(TM)BunnyMaster
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Originally Posted by Silent Kitty
Amen to that. Not all of us sit behind the computer for hours without a break.
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And no, I don't have friends that run me, I wouldn't like that much.![]()
Numa Pompilius
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Originally Posted by Silent Kitty
Mazes, in online game? ---
Will not work. |
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XvArchonvX
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Silent Kitty
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MSecorsky
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Originally Posted by Silent Kitty
No, I would like to see true hardcore characters, who have their own storages (So they have to find their own items) and are auto-dissabled when they die. Forcing you to start all over again, on Noob world. And when you manage to beat the game, it gets the title "Uber Leet Hardcore", and untill than you get titles along the way.
These hardcore characters should not be able to team up with "softcore" characters, who think dying is a strategy ![]() |
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Jetdoc
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Originally Posted by MSecorsky
How many "hardcore" characters would drop in a sticky fight, leaving the rest to drop or die?
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Numa Pompilius
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Originally Posted by Silent Kitty
No, I would like to see true hardcore characters, who have their own storages (So they have to find their own items) and are auto-dissabled when they die.
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Alleji
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Originally Posted by xiaotsu
You were implying that UW was hard, when you can 2-man something it isn't hard Alleji...
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Originally Posted by Alleji
Screenshot of "The Four Horsemen" completed with party window open and displaying 2 people, kthx.
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Avarre
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Alleji
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Originally Posted by Avarre
You can three-man all of UW and FoW, which technically means they aren't hard
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jackie
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Originally Posted by milias
Mazes and puzzles, those would rock!
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Avarre
Elite missions are harder than Planar missions simply because of larger groups - aggro slipups are much, much more painful in elite missions.
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JiggyFly
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jackie
..
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Angelica
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Originally Posted by Jetdoc
[ahem]Survivor Title[/ahem]
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Shadow-Hunter
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Originally Posted by Avarre
Behemoths are easy for 2-man (cleared them as a me/mo tank), I won't post strategy to clear them here (can pm me ingame or on forum if you do want to know and don't want to look through old threads).
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Omega X
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Originally Posted by milias
Mazes and puzzles, those would rock!
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Numa Pompilius
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Originally Posted by Omega X
I've been waiting for that forever.
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samifly
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pcredsox99
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Originally Posted by milias
Mazes and puzzles, those would rock!
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Silent Kitty
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Originally Posted by Numa Pompilius
I love that idea. Post it in Sardelac now!
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cloudbunny
Enchanted Warrior
Mustache Mayhem
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Reikai
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Count to Potato
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Reikai
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Originally Posted by Avarre
Because of cookiecutter and mission knowledge, the only way to make a truly 'hard' mission would be to introduce the one thing that makes pvp a challenge, unpredictability.
Zone that changes for every group (Bnet D2 style), with changing spawns (class, position, patrol route, etc) so that groups would have to be balanced to be ready for everything. |
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lightblade
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Avarre
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Originally Posted by Reikai
This way, One team will win, while the other will loose. Unpredictability, and tension to the max! |
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samifly
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Silent Kitty
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Omega X
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Originally Posted by Numa Pompilius
Mazes and puzzles?!
Are you guys seriously telling me you find mazes FUN? What part of "oops, this one is a dead-end too, I have to backtrack again" is fun? 'Cause I really don't get it. Hey, here's a thought: how about a three-dimensional maze? With curving corridors? Which will randomly change when out of view? AND your compass and map doesn't work in it? Doesn't that sound like fun? Because it sounds like mindless tedium to me. I had all the mazes I'd ever want to see in gold box games and Dungeonmaster, and mazes SUCK. Puzzles. Again, be careful what you wish for, you might get it. Raise your hand here everyone who feel The Deep would have been a better mission if you on a couple of occasions had two minutes to solve a Towers of Hanoi puzzle, or push 4x4 boxes around in a square with only one space free, to form a word, or the quest would fail. Thank you. Now everyone who'd solve these puzzles by reading guildwiki or similar sites please raise your hand. Thank you. |
bam23
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jackie
, or am I being too naive about that.![]()
majoho
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jackie
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Originally Posted by majoho
I don't see th point in puzzles in an online game as this, I mean even activating the stupid portals in prophecies was more a pain in the but than anything else.
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Pandora's box