Originally Posted by milias
Mazes and puzzles, those would rock!
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Puzzles, in online games? People will just tell each other the answers in guild chats or forums, just like they do now with builds.
Will not work.
Silent Kitty
Originally Posted by milias
Mazes and puzzles, those would rock!
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Carth`
Metanoia
Originally Posted by Avarre
Because of cookiecutter and mission knowledge, the only way to make a truly 'hard' mission would be to introduce the one thing that makes pvp a challenge, unpredictability.
Zone that changes for every group (Bnet D2 style), with changing spawns (class, position, patrol route, etc) so that groups would have to be balanced to be ready for everything. |
BunnyMaster
Originally Posted by Silent Kitty
Amen to that. Not all of us sit behind the computer for hours without a break.
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Numa Pompilius
Originally Posted by Silent Kitty
Mazes, in online game? ---
Will not work. |
XvArchonvX
Silent Kitty
MSecorsky
Originally Posted by Silent Kitty
No, I would like to see true hardcore characters, who have their own storages (So they have to find their own items) and are auto-dissabled when they die. Forcing you to start all over again, on Noob world. And when you manage to beat the game, it gets the title "Uber Leet Hardcore", and untill than you get titles along the way.
These hardcore characters should not be able to team up with "softcore" characters, who think dying is a strategy |
Jetdoc
Originally Posted by MSecorsky
How many "hardcore" characters would drop in a sticky fight, leaving the rest to drop or die?
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Numa Pompilius
Originally Posted by Silent Kitty
No, I would like to see true hardcore characters, who have their own storages (So they have to find their own items) and are auto-dissabled when they die.
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Alleji
Originally Posted by xiaotsu
You were implying that UW was hard, when you can 2-man something it isn't hard Alleji...
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Originally Posted by Alleji
Screenshot of "The Four Horsemen" completed with party window open and displaying 2 people, kthx.
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Avarre
Alleji
Originally Posted by Avarre
You can three-man all of UW and FoW, which technically means they aren't hard
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jackie
Originally Posted by milias
Mazes and puzzles, those would rock!
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Avarre
JiggyFly
jackie
Angelica
Originally Posted by Jetdoc
[ahem]Survivor Title[/ahem]
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Shadow-Hunter
Originally Posted by Avarre
Behemoths are easy for 2-man (cleared them as a me/mo tank), I won't post strategy to clear them here (can pm me ingame or on forum if you do want to know and don't want to look through old threads).
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Omega X
Originally Posted by milias
Mazes and puzzles, those would rock!
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Numa Pompilius
Originally Posted by Omega X
I've been waiting for that forever.
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samifly
pcredsox99
Originally Posted by milias
Mazes and puzzles, those would rock!
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Silent Kitty
Originally Posted by Numa Pompilius
I love that idea. Post it in Sardelac now!
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cloudbunny
Enchanted Warrior
Mustache Mayhem
Reikai
Count to Potato
Reikai
Originally Posted by Avarre
Because of cookiecutter and mission knowledge, the only way to make a truly 'hard' mission would be to introduce the one thing that makes pvp a challenge, unpredictability.
Zone that changes for every group (Bnet D2 style), with changing spawns (class, position, patrol route, etc) so that groups would have to be balanced to be ready for everything. |
lightblade
Avarre
Originally Posted by Reikai
This way, One team will win, while the other will loose. Unpredictability, and tension to the max! |
samifly
Silent Kitty
Omega X
Originally Posted by Numa Pompilius
Mazes and puzzles?!
Are you guys seriously telling me you find mazes FUN? What part of "oops, this one is a dead-end too, I have to backtrack again" is fun? 'Cause I really don't get it. Hey, here's a thought: how about a three-dimensional maze? With curving corridors? Which will randomly change when out of view? AND your compass and map doesn't work in it? Doesn't that sound like fun? Because it sounds like mindless tedium to me. I had all the mazes I'd ever want to see in gold box games and Dungeonmaster, and mazes SUCK. Puzzles. Again, be careful what you wish for, you might get it. Raise your hand here everyone who feel The Deep would have been a better mission if you on a couple of occasions had two minutes to solve a Towers of Hanoi puzzle, or push 4x4 boxes around in a square with only one space free, to form a word, or the quest would fail. Thank you. Now everyone who'd solve these puzzles by reading guildwiki or similar sites please raise your hand. Thank you. |
bam23
jackie
majoho
jackie
Originally Posted by majoho
I don't see th point in puzzles in an online game as this, I mean even activating the stupid portals in prophecies was more a pain in the but than anything else.
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Pandora's box