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Originally Posted by Silent Kitty
Mazes, in online game? ---
Will not work.
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As Dungeons and Dragons: Online has admirably proven. People loved it first two weeks, then, when all dungeons were mapped, people started getting run through all the content. Now they're complaining about there not being any content.
Besides who in their right mind finds mazes FUN anyway? They weren't fun in 'Zork' 30 years ago, they're no more fun now.
Same for "puzzles". Seriously. Puzzles aren't quite as horribly bad an idea as mazes, but I've dropped one too many turtles on one too many gratings to cause one too many goblins to get a toothache and open one too many gates to ever want to see a game with "puzzles" ever again.
About the most puzzly puzzles I can stomach are "find the key or pull the lever to open the door" type puzzles, and even then only if there's only one key and one lever.
Unpredictability, on the other hand, now there's the ticket. It could be done - a bit depending on how much of the mission could vary (from just monster type and placement via geography to everything including mission goals) - and would make PvE much, much, harder.
Actually I bet if the devs could pull this off, meaning cookie-cutters and walkthroughs became worthless, we'd instead have infinite numbers of threads complaining about the insane & unfair DIFFICULTY of the missions.
Personally I think it's very easy: if you spoil your own game for you, you suffer the consequences. It's not the devs job to keep you from reading spoilers or getting carried by guildies, it's your own farking responsibility.
ubermancer: you seem to confuse "physically possible" with "too easy". They're not the same thing.
Or are you seriously claiming that Four Horsemen was a boringly easy quest to do when you three-manned it?