How about an option to become evil? From the beginning you follow quests to kill master togo, and you are lead by Shiro
Whole armies of palace guards to slaughter and citizens to assassinate.
I want harder missions then the deep.
Silent Kitty
majoho
I want more cake with the pie I requested earlier.
Mithie
Include two WoH monks, an E/Mo ether prod heal party/blind bot, a rit lord spirit spammer, and 8 touch rangers with every party of enemies. Give every enemy a res sig. Have the enemy coordinate spikes and slam down frozen soil when one of you goes down.
Numa Pompilius
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Originally Posted by Omega X
You have absolutely no imagination whatsoever
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It won't hurt you if they threw a puzzle in your path every so often RATHER than fighting glitchy lvl 28 mobs all day everyday. It would actually make some ppl use BRAIN power for once in their Guild Wars lifetime. |
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Lvl28 invincimobs can only entertain for so long. |
If I had my way, at least the intelligent mobs would be playing by the same rules as the human players - dual-professions, 8 reasonable skills (with a random component), standard armor levels and bonuses, level 20 cap except for "epic" characters like Glint, who could be somewhat higher.
To balance difficulty so that players neither steamrolled the inferior AI nor got (on average) totally pwnt, you could vary the number of monsters per mob, but I'm guessing on average, in an area where the team size is 8, there should be 8-12 monsters per mob. They should also use reasonable tactics given skills and composition.
Closest to this ideal are the Avicara, although they don't meet it, and it's no coincidence they're such annoying biyatches to fight.
Not all monsters need be like this, but there should be some. Also, mobs need to move around and have a random component to their skills. There's, what, 150? necro skills, I shouldn't instantly know what skills that Avicara Guile has.
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AND if not Puzzles, then what? |
StaleChips
Anyone who thinks you can't 2 man the chaos plains, should try the Dual SB/Holy Smiter combo. It works like a charm.
Enchanted Warrior
You do realise that the devs will just nerf your build, not redo the sections right? lol
seut
puzzle: explain a pug how to beat the Djinns at the end of Final Assault
challenge: do Defend North Kryta or Titan Source without running from the next outpost that allows larger groups (hell, i've heard of a group starting a Last Day Dawns group in ToA)
challenge: do Defend North Kryta or Titan Source without running from the next outpost that allows larger groups (hell, i've heard of a group starting a Last Day Dawns group in ToA)
MSecorsky
Quote:
Originally Posted by seut
puzzle: explain a pug how to beat the Djinns at the end of Final Assault
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