If you have ever been or had a war on your team read this
Xaero Gouki Kriegor
or great justice + tiger's fury + dragon slash at 16 swordmanship, and hit dragon slash until great justice runs out, then use standing, silverwing, and final thrust, and you will see an unbelievable amount of non condition damage,
dragon slash gives you 5 then the +50 percent from great justice then extra adrenaline between dragon slash from great justice and it keeps going, can spike with it more often then the Whirling Axe if you throw in some great justice,
when you start messing with stuff like that, you think to your self, wow assassins hold nothing to warrior since war has some obliterating damage + al,
but what i personaly love is
11 smite
16 axe
strength of honor, frenzy, evis, and exe, you get some sick damage
or 16 hammer
dev, crushing, feirce
dragon slash gives you 5 then the +50 percent from great justice then extra adrenaline between dragon slash from great justice and it keeps going, can spike with it more often then the Whirling Axe if you throw in some great justice,
when you start messing with stuff like that, you think to your self, wow assassins hold nothing to warrior since war has some obliterating damage + al,
but what i personaly love is
11 smite
16 axe
strength of honor, frenzy, evis, and exe, you get some sick damage
or 16 hammer
dev, crushing, feirce
Commander Ryker
Quote:
Originally Posted by Ismoke
a mesmer telling warriors how to be a warrior! Thats ITs eureka !
News flash.....you can make more then one character and it can be a different class!
Doomlord_Slayermann
Quote:
Originally Posted by Commander Ryker
News flash.....you can make more then one character and it can be a different class!
Well yeah.
As an extension of that comment, you can make more than one character, it can be a different class, and there is more than one good way to play each class.
Thinking outside the box FTW.
As an extension of that comment, you can make more than one character, it can be a different class, and there is more than one good way to play each class.
Thinking outside the box FTW.
Xaero Gouki Kriegor
Quote:
Originally Posted by Commander Ryker
News flash.....you can make more then one character and it can be a different class!
well, from reading the first post, and then reading ismoke's, it would seem his comment would be partly true, if you just came across this thread, read the first post in the whole thread, and see if there is something wrong or out of place
Commander Ryker
Quote:
Originally Posted by Doomlord_Slayermann
As an extension of that comment, you can make more than one character, it can be a different class, and there is more than one good way to play each class.
Thinking outside the box FTW.
I am with you on thinking outside the box. I like to come up with my own ideas of playing my character and if doesn't work, I try something else.
Quote:
Originally Posted by Xaero Gouki Kriegor
well, from reading the first post, and then reading ismoke's, it would seem his comment would be partly true, if you just came across this thread, read the first post in the whole thread, and see if there is something wrong or out of place
Ok, I think I see what you're saying.......that his thoughts on running a warrior were so bad that it sounded like he had never played one?
![]() kotumaru
Quote:
Originally Posted by MercenaryKnight
In pve, tanking is basically all a lie. No group I have ever been in lets the warrior go in and get aggro before getting into aggro range. All the warrior does basically is stand in melee range and attack.
That is why warriors are mainly using 2-3 defensive skills and all attack skills. QFT. I only was able to tank in Ice Caves because my group wasn't dumb and let me run in and get aggro. The best Warriors can do is do moderate dps and use Watch Yourself. It's sad really, GW could have been such an incredible game if the aggro system wasn't so arcade style. Yanman.be
OP is wrong.
Cowmonaut
One, Mending really does suck. A lot better stuff to use. My Warrior started out as a W/E and when I was still a noobie I switched to W/Mo in the desert (yes, you can make it a good way through the game and still be a total idiot so dont let people that have beaten the missions think they're superior) and gave it a shot. 3 days later I stopped using mending. Plenty of better enchantments. Gotta love the ones that reduce damage taken to 0 then heal you.
Anyways now to the real stuff. Warriors can do DPS. Shocking I know to some people. Even more shocking is the fact SWORD wielding warriors can deal good DPS! Probably gonna get flamed, but I don't uses Axes. I don't like hammers. I've been running the same build now for a while. Both in PvP and in PvE. Since before I even heard Factions was coming out actually. It works great. Deals damage, keeps me warm and fuzzy. Could be my gear which is pretty nice, but I tend to take anywhere from 0 to 9 damage in both PvP and PvE from non-armor ignoring attacks most of the time. I have 2 defensive skills (unless you count Healing Signet) and that is Shield Stance and Gladiator's Stance (amazing it even works in PvP anymore but it does). Rest are attack skills. People need to stop classifying professions into one role. The main reason I enjoy playing this game still is that there is a ridculous ammount of things you get to do. An amazing ammount of combinations for being able to use only 8 skills. Anyways I'ma end my rant while its long >.> Ulivious The Reaper
Last time i checked a tank has a 120 mm cannon attatched to it, end of story :P
Livingston
Quote:
Originally Posted by Ulivious The Reaper
Last time i checked a tank has a 120 mm cannon attatched to it, end of story :P
ROFLMAO!
Gigashadow
The OP has no idea what he is talking about and almost certainly has never played a warrior. He should either learn to play one, or at least read the famous "Why nuking sucks" thread.
Doing PvE as a warrior is ez-mode, I put out crazy damage and have excellent survivability (without bringing defensive skills, other than Watch Yourself!). I hench pretty well all missions (hench'd the final Shiro mission too), and it's much faster and easier henching missions as a warrior than almost any other class (minion master was about as easy, but needed corpses). Gigashadow
Quote:
Originally Posted by Cowmonaut
One, Mending really does suck. A lot better stuff to use. My Warrior started out as a W/E and when I was still a noobie I switched to W/Mo in the desert (yes, you can make it a good way through the game and still be a total idiot so dont let people that have beaten the missions think they're superior) and gave it a shot. 3 days later I stopped using mending. Plenty of better enchantments. Gotta love the ones that reduce damage taken to 0 then heal you.
Anyways now to the real stuff. Warriors can do DPS. Shocking I know to some people. Even more shocking is the fact SWORD wielding warriors can deal good DPS! Probably gonna get flamed, but I don't uses Axes. I don't like hammers. I've been running the same build now for a while. Both in PvP and in PvE. Since before I even heard Factions was coming out actually. It works great. Deals damage, keeps me warm and fuzzy. Could be my gear which is pretty nice, but I tend to take anywhere from 0 to 9 damage in both PvP and PvE from non-armor ignoring attacks most of the time. I have 2 defensive skills (unless you count Healing Signet) and that is Shield Stance and Gladiator's Stance (amazing it even works in PvP anymore but it does). Rest are attack skills. Swords got a nice boost in Factions, and may be better than axes in PvE now (I've done the game mainly as an axe warrior, so I'm not a sword expert yet). Dragon slash is very very nice. Axes are good for spiking (in particular, Eviscerate/Executioner's). I don't bring defensive stances to either PvE or PvP, but do bring Watch Yourself! in PvE, because it's just so useful (especially with dumb henchmen), and it's cheap to use. Skuld
If you read the manual it says that GW isn't like traditional RPGswith the mages dealing the damage, they've given that to the warriors.
jummeth
Quote:
Originally Posted by Ulivious The Reaper
Last time i checked a tank has a 120 mm cannon attatched to it, end of story :P
Hehe, this thread is indeed funny.
Although the last time I checked, they said a meteor caused the last Ice Age =/ I think if you read the OP in exact opposite, I think you get the warriors role.... I always wondered why there was so much warrior hate in the game ;P Equites
Alright, i actually just made this account because of how outrageous this thread is...First off, warriors are arguably the best damage dealers in the game, they have a CONTINUAL source of HIGH, albeit, single target damage that comes out at a ridiculous rate. Trust me, i have chars of every profession except for the factions ones. Don't get me wrong, i luv the other classes and know how strong they all are, but allocating warriors to damage sponges is a blind man's errand. It sounds to me that u have not played the other classes. This is what makes GW so great in my opinion, every prof has their highlights and weaknesses. You sound like you have not played an ele or a monk, or atleast a good one, as you highly overestimate the effectiveness of an ele and shortchange a monk for all they're worth. A warr needs 0 tanking skills to draw agro, unless u consider a speed buff as a tank skill, which still is not neccessary, only a competent monk. But guess what!? a monk can extend this protective shell to the whole team, while a specialized warrior tank can protect wut? a dolyak warr is rooted in place, and when surrounded by a firestorm is not even a target for the ai...so as was mentioned, deadweight (but watch yourself is a great skill, i bring it even when going for dps). On the otherhand, as was also mentioned, all the weapon types have incredible damage output. Axe and hammer give some of the greatest spikes in the game, with a sword warrior not far behind. But if you're talking pve i would say sword all the way with the edition of dragon slash, look at it this way>> when dragon slash charges up, at 10 adrn, you can almost keep a continual attack skill stream up with 4 adrenaline skills, add in another and a furious mod and almost every swing does 70+... thats constant by the way. No exhaustion, no energy managment. Just put ur points into ur weapon and u will realize why ur getting flamed. Just want to point out, most of this is just restated from various ppl, though i was too lazy to quote eveyone. oh, and LUVED the 120mm tank gun quote
![]() whobitz
Quote:
Originally Posted by Arkantos
Str 10
Sword/Axe/Hammer 16 Tactics 11 Dolyak Signet Watch Yourself Healing Signet Attack Attack Attack Attack Rez It really is that simple.... Just in case you wanted a comparison, mending of course is 6 hp per second. Live Vicariously (assuming the 8 healing prayers needed for mending) equals roughly 7.5 hp per second with axe/sword. 'Course then you add in you IAS, making more like 10 hp per second, as well as helping to deal more damage. Considering you really almost never use energy Vigorous Spirit would work fine as well, providing almost 10 hp per sec. at normal speed. Although if you ask me the only good reason to be a wammo is for a hard res...not that you should ever need one anyway. Healing prayers pretty much suck for warriors. Yukito Kunisaki
I believe the opening poster is just jealous that we can do more damage than his caster-arse can...
Eviscerate + exe. strike. Nobody yet can come up with a skill combo [no buffs mind you or extra bs... Raw skills alone] that can do THIS much damage in this span of time. [2 seconds approx.] A nuclear snipe to your face? Yes I believe so... ![]() Mark of pain with 10 in curses and a 16 axe mastery Triple Chop? The +42 damage ignores armor and the MoP dmg ignores armor as well... Lasts 30s. Oh wait, no ele skill can do that using only 15 ENERGY... ![]() Again, jealous cause wars do more dmg... I think wars could be unbalanced in that regard. I used to think [until GW came out, God Bless it] that most 'warrior' types in online rpgs are 'supposed' to just hit things and get hit, not kill things outright faster than any pansy ass mage wearing sheepskin could... But GW helped me see the light... Ragnarok Online was my retired game. Even the Lord Knight class [which isn't worth the time invested, believe me] can't do what this game allows you to do... Kill faster than any caster... YAY FOR THE GUILD WARS WARRIOR!!! Warrior girls would make good bedmates I'm sure... Just don't get your face/hips crushed... ![]() LOL... Gigashadow
Quote:
Originally Posted by whobitz
Although if you ask me the only good reason to be a wammo is for a hard res...not that you should ever need one anyway. Healing prayers pretty much suck for warriors.
Empathic Removal on a sword warrior is a decent possibility.
Tingi
I agree with that as well lol. always run zealous axe + tigers fury in PvE. so much dmg
![]() My Sweet Revenga
Quote:
Originally Posted by Legendary Shiz
Warriors aren't supposed to do damage? It's all the nukers job? And all the monk does is heal?
EXACTLY!!!! But let's expand the list shall we?
Mesmers are supposed to stand there, spin, and look pretty. Rits are supposed to contort and poop out spirits non stop. Rangers are supposed to barrage, NO EXCEPTIONS!!!!!! Necros should be batteries, SS, or make flesh golems. And finally Assassins.... well they're just supposed to just run out there and die to make our monks work harder. Did I get them all? On another note, it's kind of ironic that necros seem to truly have the most diverse pve roles these days. Remeber what it was like before sorrows furnace came along? It was either battery or...... well that was it. Necros were only good as batteries, no exceptions =b Pick Me
Quote:
Originally Posted by My Sweet Revenga
EXACTLY!!!! But let's expand the list shall we?
Mesmers are supposed to stand there, spin, and look pretty. Rits are supposed to contort and poop out spirits non stop. Rangers are supposed to barrage, NO EXCEPTIONS!!!!!! Necros should be batteries, SS, or make flesh golems. And finally Assassins.... well they're just supposed to just run out there and die to make our monks work harder. Did I get them all? On another note, it's kind of ironic that necros seem to truly have the most diverse pve roles these days. Remeber what it was like before sorrows furnace came along? It was either battery or...... well that was it. Necros were only good as batteries, no exceptions =b Lol, that's funny. ![]() Necros the most diverse? Maybe. Rangers - Trapers, interupts/barragers. Necros - SS, Battery, MM. Monks - Healers, Bonders, Protectors. Seems like a tie. Granted, I don't see anyone asking for a bonder or boon prot in Canthas PvE. Assassins make beautiful corpses, a good 1 shot combo dealer, and a good distraction for about 2 seconds (long enough for 1 combo). Thank goodness I don't play my Assassin like that (hopefully others will change this stereo type). Xaero Gouki Kriegor
Quote:
Originally Posted by Yukito Kunisaki
Eviscerate + exe. strike. Nobody yet can come up with a skill combo [no buffs mind you or extra bs... Raw skills alone] that can do THIS much damage in this span of time. [2 seconds approx.]
i dunno . . . i think hammer might be able to go a lil faster then that :P
warriorsmiley
The only defensive skills i take as my warrior to pve is watch yourself and healing signet(cant really trust pug monks) the rest are attacks a ias and a rez sig. Weapons usually depend on what i feel like playing sometimes i might to wield my shiny blue chaos axe, or other days i might want to slash with my crenallated sword or heck i might to just knock things down with my kanaxi's mallet. I dont discrimante any off the warriors weapons they all have there own purpose axe for the chance of high dps, sword for a constant dps, and hammer for high damage + kd's.
mathijn
I think all tanks should use frenzy and healing signet, while under heavy fire.
other warriors should do the things they normally do(run in and chase a evil beastie) Haggard
I often receive complaints from friends/guildies when I play something other than a warrior at the killing being slow. In my view, one of the few uses left for eles (don't get me wrong, they excel at this role) is supporting the party with HP spamming and blinds, with occasional support for warrior damage.
Skuld
Quote:
Originally Posted by Tan Blademaster
I agree with that as well lol. always run zealous axe + tigers fury in PvE. so much dmg
![]() ![]() Yukito Kunisaki
Quote:
Originally Posted by Xaero Gouki Kriegor
i dunno . . . i think hammer might be able to go a lil faster then that :P
Tell me pray tell...
Both axe attacks deal +42 dmg [more bonus damage than any other weapon, that ignores armor I might add] and the Deep Wound is activiated on the second swing... DW suppose to work after it's applied on the first solid hit... Or so its been tested... For a Hammer to come nearly this close, it will need a knockdown, followed by Crushing Blow, THEN a 3rd hit to activate the Deep Wound By that point, I've already dealt 200+ dmg and you're going for 3 swings... I'm faster... You're swinging with two hands under frenzy, I'm using a 1-handed axe under frenzy, I swing faster again... I'm faster... If you're using an enchant/extra buff, that's defeating the purpose of the -raw skill- factor... No two skills in the game I see are as damaging [or more importantly, as efficient] as those two... bah* ![]() Doomlord_Slayermann
Quote:
Originally Posted by Yukito Kunisaki
Tell me pray tell...
Both axe attacks deal +42 dmg [more bonus damage than any other weapon, that ignores armor I might add] and the Deep Wound is activiated on the second swing... DW suppose to work after it's applied on the first solid hit... Or so its been tested... For a Hammer to come nearly this close, it will need a knockdown, followed by Crushing Blow, THEN a 3rd hit to activate the Deep Wound By that point, I've already dealt 200+ dmg and you're going for 3 swings... I'm faster... You're swinging with two hands under frenzy, I'm using a 1-handed axe under frenzy, I swing faster again... I'm faster... If you're using an enchant/extra buff, that's defeating the purpose of the -raw skill- factor... No two skills in the game I see are as damaging [or more importantly, as efficient] as those two... bah* ![]() LightningHell
I hear my Presearing warrior screaming at you.
Evilsod
I'd take my Forceful/Fierce/Heavy/Crushing (or Forceul/Heavy/Crushing/Fierce) over Eviscerate/Exec in ABs any day. Some people bring good protection... this combo can spike down even full health targets without breaking a sweat. Considering that at lvl16 Hammer Mastery this gives (i think) +42, +42, +32 and +21 (don't quote me on this i can't remember). Not to mention the Ice Breaker used to bypass warrrior AL to physical... this combo can hurt.
Mesmer in Need
ice breaker? tell me more...
Akuma
It's a hammer, with an icy mod. Warriors don't soak up as much elemental as physical damage.
Judging by your posts, I'm surprised someone yammering on about tanking doesn't know about weaknesses and the such. Silver_Fang
Warrior can have 121 AL vs all damage from equipment only.
mathijn
add dolyaks(40 AL) physical res(40 AL) Watch yourself(20 AL) and devy pain(24? AL) and you have the uberdefensetankofn00bisn3ss
Silver_Fang
Quote:
Originally Posted by mathijn
add dolyaks(40 AL) physical res(40 AL) Watch yourself(20 AL) and devy pain(24? AL) and you have the uberdefensetankofn00bisn3ss
only 2 of the above skill is enough, more than that is a waste. i would bring more offensive skill to do damage instead.
Gigashadow
Quote:
Originally Posted by Silver_Fang
only 2 of the above skill is enough, more than that is a waste. i would bring more offensive skill to do damage instead.
He was being sarcastic, that's why he called it the "uberdefensetankofn00bisn3ss"
Watch Yourself! is all you need. Franco
LOOOL Warriors dont have to do damage, lmao.
So the SS necro or the Nuker is supose to do all the dmg ? Nuker gets exausted, ok now we wait bout 10 minuts for the nukers energy to recharge because the warrior is too busy tanking 4 enemies !!! Which with dolyak sig, watch yourself, and a monk healing them is too hard !!!! he needs everything defensive. By the way, Dont forget to take frenzy and healing signet aswel :P. lol Evilsod
I think the OP is just trying to give mesmers a bad name ^^
Racthoh
Quote:
Both axe attacks deal +42 dmg [more bonus damage than any other weapon, that ignores armor I might add]
|
Quote: The combo you need to look at is Devastating, Crushing, Fierce. I don't think the numbers or the comparison quite make sense here. Two axe attacks vs. three hammer attacks, of course the hammer is going to hit for more; you're getting more swings away. The fair comparison would be Sever + Gash + Final vs. Devastating + Crushing + Fierce since the third swing on the axe combo varies from warrior to warrior (Ex. Protector's Strike, Axe Rake, Penetrating Blow). If you want to compare to just Eviscerate + Executioner's, you have to compare just Devestating + Crushing Blow which simply does not compare in terms of damage especially since you still need something else to hit the target for the pseudo 100 damage deep wound to take effect. At least Gash + Final is 64 (possible 107) and gets that 100 damage boost from deep wound.
Quote:
It's about half a second longer for about 100 extra damage, just as a rough estimate.
The only way a hammer is going to make a half second attack is with an IAS and Protector's Strike since they have that 1.66 swing rate.
ubermancer
Oh, well if we are going into 3 skills... what about Glyph of Essence, Eviscerate, Phoenix?
Thats Deep Wound, +42, basic Axe attack, and +166 from Phoenix. |