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Originally Posted by Silver_Fang
Locked gate have appeared in a lot of RPG, its not uncommon to have a locked gate to stop people from storyline progression.
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Originally Posted by Silver_Fang
Locked gate have appeared in a lot of RPG, its not uncommon to have a locked gate to stop people from storyline progression.
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Originally Posted by Tainek
QFT
my Guildie had 15K Glads at level One on his warrior, he's also one of the most talented players i have ever had the grace to play with |
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Originally Posted by Silver_Fang
Locked gate have appeared in a lot of RPG, its not uncommon to have a locked gate to stop people from storyline progression.
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Originally Posted by The truth itself
it was very frustrating to watch certain cinematics and do some certain unspokken missions with dumb people.
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Originally Posted by Thallandor
As for runners, if others want to pay for running services to "ruin" their gameplay experience, thats their bussiness. Dont impose your own high and mighty morals over other choices or styles.
Your game experience is your own and what you make of it, dont tell others how they should play the game. |
| But then again..a big part of me feels that if someone wants to cheat themselves out of experienceing the full game by paying another to run them to Droks |
| well we all know who they are cause one look at the armor and their level and you know what they did |

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Originally Posted by Amy Awien
GW's locked gates have nothing to do with story progression.
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| Why? What was so great about them? |
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You are not making any sense, in one sentence you say the locked gates were the greatest feature of factions, in this one you say you never encountered them? But how can you say they were such a great feature if you've never encountered them? And if you've never encountered them, you're not much of a gamer. You only follow your questlog and the green star on your map without ever wondering what is in the rest of the area, or ging there? Locked gates are a major annoyance. I liked exploring the game world - and the designers made some nice trails and sights now and then. The locked gates completely destroy that experience. |
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Originally Posted by http://guildwars.gameamp.com/guildwars/gwInterview
Wanna know a secret? We put in the ability to make such runs as an intended design element. Sure we could prevent it, but it's not our objective to do so. If people want to power-level a friend, or even turn offering a running service into a cash-raising profession, it's really ok with us.
There are two ways in which it would not be ok: " If someone scams players by taking money and not making the run, they become a nuisance factor rather than a clever entrepreneur, and we would take action on that account. " If we find that players are using runners to develop a character that is then abusive in PvP play by virtue of their higher-level acquisitions (particularly armor) we will need to take steps to prevent this. In other words, to the extent that a practice like "running" or taking a shortcut might negatively affect other players, we'll be taking a look at it very carefully. If there's a lot of abuse of lower-level characters (those who are playing through the missions) by those who are taking the shortcut, we'll address it. I note that we did not choose to address the matter with last night's major game update, and I believe that is because the possible problems are not evident to such a degree that we need to make an amendment. But I just spoke with Lead Designer James Phinney, and he assured me that we will continue to assess the situation and we will come up with solutions if the scales tip towards the negative. |
| I feel that if I was to buy my way through the game, I would have cheated myself |
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Originally Posted by Rera
If you're talking about 'skills' as in equipped skills, this isn't really a valid complaint. First, there are no skill quests in Factions, so whether you're run somewhere or not doesn't impact whether you have access to certain skills.
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Originally Posted by Rera
Second, even in Prophecies the primary quests beyond Pre-Searing didn't grant skills either. If anything, a player that has been run will be a better addition to the party, because they have access to *later game* skills and equipment. A lvl5 with elite skills and droks armor is a bit more powerful than a normal lvl5 with paper-thin armor and a handful of starting skills.
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Originally Posted by Rera
If you're talking about 'skills' as in player skill, I don't believe this is a valid argument either. Sure, in theory, being forced to play the game should make you a better player, but looking around in mission towns this clearly isn't the case. Factions could not be 'run' through, but Factions players are still generally terrible - to the point where you are much more likely to complete most missions and quests with henchmen than with the typical PUG. Bad players are bad players because they don't think, and they don't learn. It doesn't matter if they play through every area of the game, or if they get run through every area of the game, they're still going to suck horribly and screw up your group. At least if they've been run through the game they'll be bad players with max armor and elite skills.
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