Originally Posted by Mordakai
I would guess quite a lot. After you've gotten the skills and armor you want, why not go for completing every quest with your awesome character?
Plus, some missions are the only places to get elites. But we digress, the issue is not "Why would people do missions." The issue is: "Why keep people out of certain areas"? We're all level 20 in Cantha. Does getting Flesh Golem before I do the Square mission really matter? Why do I have to do a Kurzick mission before I can get to the Luxons? I always enjoyed exploring in Prophecy. When I made it to Yak's Bend without doing the missions, it was such a cool feeling. It felt actually better to do it that way (at low level, with henchies, mind you), than by doing the Missions. So, when I got to the Skyway gate in Cantha and couldn't enter, it was like a slap in the face. There is no reason for it to be closed off, except as an artificial way to extend the playing time. And that's the worst part about it, it was a pointless limit placed just to frustrate players. |
And I'm not saying I 100% agree with how the gates are. I think they should only be at mission towns and the towns the missions lead to to prevent people from doing the last mission without having to do missions #3, #4,#5,#6,#9, and #10 or something like that like they do in prophecies. I really hate trying to do prophecies missions that everyone skips by getting run just because those misisons are so hard to get a group for.
I, like you, don't like the fact that gates prevent you from going to the luxon area, for example, without doing certain missions first. I liked how you could go from ascalon, to droks without doing the missions or primary quest. (but not how you could get the droks armor, or do the missions nearby droks) I like being able to just explore like if I feel like doing so, and I think you should be we to. It's just the fact that people skip missions and don't come back to do them later that I don't like.
In short, I just think gates shouldn't be anywhere, exept at the entrance to mission towns, and the exit of the towns the missions bring you to(and the quest to get to the next town should be in the town the mission brings you to).
Originally Posted by SnipiousMax
Honestly I'd like the missions to be NON-LINEAR. I think this would take HUGE leaps and bounds in the right direction. If we start at a central point in the world, and are allowed to choose and pick our path through the missions which wary in scope and difficulty it will nearly eliminate both sides of this arguement. I like this idea, as Elites would be more accesible than they are now, and we'd have more opportunity to use the best elites in more of the game.
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Originally Posted by gene terrodon
This is an excellent point in which I agree. Anet did it once, albeit on a small scale, with the Crystal Desert missions in Tyria. Didn't matter in which order, you just had to finish them all before you got to fight your doppelganger.
Doing it on a larger scale shouldn't be very difficult and after you complete all of the missions, the last mission on the map will be accessible. |
What I mean is, there is once again, a noob island or something. Once you beat it you end up in the main city, which is in the middle-ish of the map. You get a lot of primary quests, and each one will lead you to a different mission, and they are all about equally hard, but you don't have to do them in certain order. However, to get to the end of the game, you have to beat all the missions that those quests bring you to. Once you do you return to the main city and get another primary quest. This one has you talk to a npc that leads you to the end of the game area or something.