Shiro'ken Farming
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geez the golden phoenix blades and gloden mauls drop often here...got 5 blades and about 4 mauls already! only 1 was worth keeping though req 10 15% enchanted and a req 8 mamoth axe 15% -10 al. the average time it takes me is 2 min per run killing most of the rangers and if i'm lucky all of em. in and out the door is right under 3 min for me =). great build!
Quote:
Originally Posted by pegasux
runs fine with me...might be your vid card can't render all the shriroken smoothly...try turning the graphics down a bit. btw just got 2 black dyes in 2 more runs =)
Ty, no more lagging
getting smooth runs now, not dying asmuch
CURSED!!! omfg, now they are interupting like F*CK! ps-interupted, Spir bond- interupted- and Sv interupted~ all in a row!\
Another GPB
im likeing this! 14^-5
+30hp
3 steel ingots 
Ty, no more lagging
getting smooth runs now, not dying asmuch

CURSED!!! omfg, now they are interupting like F*CK! ps-interupted, Spir bond- interupted- and Sv interupted~ all in a row!\
Another GPB
im likeing this! 14^-5
+30hp
3 steel ingots 
K
Quote:
Originally Posted by Gizmo Loco
Holy red gored engine....WTB Run from Kaineng Center to Harvest Temple ^_^;
Lol, too bad they nerfed running in Factions or this place would be mobbed.
I'm hearing a lot of complaints about the interrupts. I've found that you're far less likely to be interrupted if you cast your SV right after you hit Mantra of Resolve. Most of the times the Warriors and Assassins will try to interrupt MoR or Wild Blow you out of it. While their interrupts are recharging you can usually get off an SV. Then wait. When SV is half done cast AV. The e-drain/adrenaline drain will make it so they can't interrupt AV.
Also, I never aggro the last group of Shiro'ken. I get the first three balled up and kill most of them. Then with SV or AV up I go over to the last group and aggro it. I use it as an energy engine and bring it to the left-overs from the first aggro. In this way I usually kill everything or at most leave one Assassin or Ranger alive.
I'm hearing a lot of complaints about the interrupts. I've found that you're far less likely to be interrupted if you cast your SV right after you hit Mantra of Resolve. Most of the times the Warriors and Assassins will try to interrupt MoR or Wild Blow you out of it. While their interrupts are recharging you can usually get off an SV. Then wait. When SV is half done cast AV. The e-drain/adrenaline drain will make it so they can't interrupt AV.
Also, I never aggro the last group of Shiro'ken. I get the first three balled up and kill most of them. Then with SV or AV up I go over to the last group and aggro it. I use it as an energy engine and bring it to the left-overs from the first aggro. In this way I usually kill everything or at most leave one Assassin or Ranger alive.
Vs Debilitating shot
Just use the Terrain. Harvest temple is kind of a big spiral.
You can pull the rangers against the wall and walk around and they'll end up shooting the wall (a technique i use vs Avicara a lot in mineral springs...)
Then you can safely tank the warriors and sins to build up energy. Then cast SV/AV and run to the rangers
Just use the Terrain. Harvest temple is kind of a big spiral.
You can pull the rangers against the wall and walk around and they'll end up shooting the wall (a technique i use vs Avicara a lot in mineral springs...)
Then you can safely tank the warriors and sins to build up energy. Then cast SV/AV and run to the rangers

yeah, I found out I trigger the anti farming code here way faster than everywhere else. I can farm trolls/minos for hours without anti farming code kicking in, here i farmed half an hour and it kicked in for me. the first run after that drops were doable, but the last run I got only 3 items from all of em! Guess i need to do some missions...
But respect you find this farming out!
But respect you find this farming out!
