Originally Posted by bulletsmile
elementalist:
Cold Golem - spell ec: 15 ct: 2 R: 45 at: water magic Create a lv.3-16 walking Cold Golem, This Golem deals 5-30 cold dmg on it's attacks, it has 10-80 armor and it loose 10% max health each time it attacks, the Cold Golem does not suffer health degen. Flame Golem - spell ec: 15 ct: 1 R: 45 at: fire magic Create a lv.3-16 walking Flame Golem, This Golem deals 8-40 fire dmg on it's attacks, it has 5-60 armor, the Flame Golem does suffer-3 health degen. Lightning Golem - spell ec: 15 ct: 3 R: 45 at: air magic Create a lv.3-16 walking Lightning Golem, This Golem deals 10-50 lightning dmg on it's attacks, it has 5-40 armor, the Lightning Golem does suffer-2 health degen. Crystal Golem - spell ec: 15 ct: 4 R: 45 at: earth magic Create a lv.3-16 walking Crystal Golem, This Golem deals 5-20 earth dmg on it's attacks, it has 20-100 armor, the Crystal Golem does suffer-1 health degen. Golem Feast - spell ec: 15 ct: 2 r: 20 at: Energy Storage Heal all your golems for 40-180 health, this spell causes exhaustion. |
Create a Skill
TadaceAce
Quote:
Undivine
Phantom SteelEssentially a non-elite version of Illusionary Weapon. bpops, that tool is excellent! Nice job.
Mesmer - Illusion
Sword Attack
Energy 5
Reuse 5
This attack deals no damage, but the target takes 10...65 chaos damage.
MorpheusDV
All Dervish skills. God I love Dervish's
Avatar of Abaddon
Energy Cost: 25 Casting Time: 2 Recharge Time: 10
Elite Form. For 15...63 seconds, you attack 25% faster, your attacks deal shadow damage and have a 3% chance to knock down target foe. This Skill is disabled for 120 seconds (Attrib: Mysticism)
Pious Haste
Energy Cost: 10 Casting Time: 0 Recharge Time: 20
Elite Stance. For 5...17 seconds, you attack and move 33% faster. Pious Haste ends if you use an attack skill. (Attrib: Wind Prayers)
Zealot's Serenity
Energy Cost: 15 Casting Time: 1/4 Recharge Time: 30
Elite Enchantment. For 10...20 seconds, all attacks and spells used against you miss and fail. While under this enchantment, you take double damage from all sources of damage. (Attrib: Mysticism)
Aura of Influenece
Energy Cost: 10 Casting Time: 1 Recharge Time: 60
Elite Skill. For 10...30 seconds, your skills recharge 50% faster than normal. Aura of Influence ends if you suffering from 1...3 hexes. (Attrib: Wind Prayers)
Zealot's Sacrifice
Energy Cost: 15 Casting Time: 1 Recharge Time: 45
Elite Enchantment. For 10...20 seconds, Conditions and Hexes suffered from target other ally are tranferred to you instead. For every Condition or Hex that is transferred, you gain 10...45 health and 1...3 energy. (Attrib: Mysticism)
Avatar of Abaddon
Energy Cost: 25 Casting Time: 2 Recharge Time: 10
Elite Form. For 15...63 seconds, you attack 25% faster, your attacks deal shadow damage and have a 3% chance to knock down target foe. This Skill is disabled for 120 seconds (Attrib: Mysticism)
Pious Haste
Energy Cost: 10 Casting Time: 0 Recharge Time: 20
Elite Stance. For 5...17 seconds, you attack and move 33% faster. Pious Haste ends if you use an attack skill. (Attrib: Wind Prayers)
Zealot's Serenity
Energy Cost: 15 Casting Time: 1/4 Recharge Time: 30
Elite Enchantment. For 10...20 seconds, all attacks and spells used against you miss and fail. While under this enchantment, you take double damage from all sources of damage. (Attrib: Mysticism)
Aura of Influenece
Energy Cost: 10 Casting Time: 1 Recharge Time: 60
Elite Skill. For 10...30 seconds, your skills recharge 50% faster than normal. Aura of Influence ends if you suffering from 1...3 hexes. (Attrib: Wind Prayers)
Zealot's Sacrifice
Energy Cost: 15 Casting Time: 1 Recharge Time: 45
Elite Enchantment. For 10...20 seconds, Conditions and Hexes suffered from target other ally are tranferred to you instead. For every Condition or Hex that is transferred, you gain 10...45 health and 1...3 energy. (Attrib: Mysticism)
blaise
Sunburn
Energy Cost 10 Casting Time 1 Recharge Time 20
Target foe is set of fire for 4"9 Seconds en Causes blindness
Energy Cost 10 Casting Time 1 Recharge Time 20
Target foe is set of fire for 4"9 Seconds en Causes blindness
4ssassin
Quote:
Originally Posted by Super_Nerd0
must....resist.....temptation.....to........kill
anyways, heres mine Illusion of Death Mesmer Illusion Elite Hex Spell Energy:25 Cast Time:7 seconds Recharge:1 minute Target enemy is dead for 10-40 seconds. They come back with half health. |
Musty
Monk - Domain of Light {E}(Divine Favour)
Maintained Enchantment
While you maintain this enchantment, if you cast a monk spell on an ally who's health is below 50%, all allies in the area gain a mirror effect of this spell. However, this spells effectiveness is reduced to 20...40% of normal.
Assassin - Backstab (Critical Strikes)
Lead Attack
If you are behind the target, this attack deals +10...50 damage and inflicts a Deep Wound for 7...20 seconds. If you were not behind the target, this attack misses and you are knocked down for 3 seconds. If this attack hits, there is a 50% chance of loosing all your current energy.
Ritualist - The Spirit Within {E} (Communing)
Enchantment, 15E, No Recharge
For 30.... 180 seconds, target ally spirit empowers them, increasing all damage and healing done by 25%. However, if target ally is killed while under the efffects of this enchantment, the remainder of the enchantment is transferred to all foes in the area.
Maintained Enchantment
While you maintain this enchantment, if you cast a monk spell on an ally who's health is below 50%, all allies in the area gain a mirror effect of this spell. However, this spells effectiveness is reduced to 20...40% of normal.
Assassin - Backstab (Critical Strikes)
Lead Attack
If you are behind the target, this attack deals +10...50 damage and inflicts a Deep Wound for 7...20 seconds. If you were not behind the target, this attack misses and you are knocked down for 3 seconds. If this attack hits, there is a 50% chance of loosing all your current energy.
Ritualist - The Spirit Within {E} (Communing)
Enchantment, 15E, No Recharge
For 30.... 180 seconds, target ally spirit empowers them, increasing all damage and healing done by 25%. However, if target ally is killed while under the efffects of this enchantment, the remainder of the enchantment is transferred to all foes in the area.
Deleet
Remember when creating skills that % chances are not to fun play with or against.
Don't make skills that enforce luck > skill.
Eg. in
"Avatar of Abaddon
Energy Cost: 25 Casting Time: 2 Recharge Time: 10
Elite Form. For 15...63 seconds, you attack 25% faster, your attacks deal shadow damage and have a 3% chance to knock down target foe. This Skill is disabled for 120 seconds (Attrib: Mysticism)"
Don't make skills that enforce luck > skill.
Eg. in
"Avatar of Abaddon
Energy Cost: 25 Casting Time: 2 Recharge Time: 10
Elite Form. For 15...63 seconds, you attack 25% faster, your attacks deal shadow damage and have a 3% chance to knock down target foe. This Skill is disabled for 120 seconds (Attrib: Mysticism)"
mqstout
Parched Ground
(Nature or Binding Ritual)
Create a level X Parching spirit. Whenver a person in the spirit's area does not move X feet in 3...1 seconds, that person is set on fire for 1...3 seconds. This spirit dies after X...X seconds. [Wilderness Survival or Channelling]
It's rough, but I think it could work. I'd like it so that at high levels, snares that slow a lot would trigger it (but not a lower levels). Many knockdowns and long-cast-times would trigger it. Distances could be measured in usual 'adjacent/nearby/shout rage...' styles.
(Nature or Binding Ritual)
Create a level X Parching spirit. Whenver a person in the spirit's area does not move X feet in 3...1 seconds, that person is set on fire for 1...3 seconds. This spirit dies after X...X seconds. [Wilderness Survival or Channelling]
It's rough, but I think it could work. I'd like it so that at high levels, snares that slow a lot would trigger it (but not a lower levels). Many knockdowns and long-cast-times would trigger it. Distances could be measured in usual 'adjacent/nearby/shout rage...' styles.
Deleet
mqstout,
That's actually a really good idea, it will definitely learn people to kite :P
That's actually a really good idea, it will definitely learn people to kite :P
Franco Power
[skill]"I Will Avenge You!"[/skill]
testing
testing
Cataclysm
Dwayna's Light[E]
E: 25
C: 3
R: 10
For 5...15 seconds target ally cannot recieve damage and gains +5...10 Health regeneration. For every 2 points of Health degenration that overrides the regen you gain 1 pip of Energy regeneration.
This skill is disabled for 60 seconds.
Att: Divine Favor
Grenth's Call [E]
E: 25
C:5
R: 20
Resurrect target ally with full health and full energy. The foe who killed target ally takes 50...150 Shadow Damage
Att: Soul Reaping
The Most Ridiculously Overpowered Skill in the Game [E]
E: 25 + all
C: 10
R: Must recharge like Rez Signet
Kill target foe. When target foe is resurrected you die. Target foe recieves no DP and you recieve double DP.
Att: All
E: 25
C: 3
R: 10
For 5...15 seconds target ally cannot recieve damage and gains +5...10 Health regeneration. For every 2 points of Health degenration that overrides the regen you gain 1 pip of Energy regeneration.
This skill is disabled for 60 seconds.
Att: Divine Favor
Grenth's Call [E]
E: 25
C:5
R: 20
Resurrect target ally with full health and full energy. The foe who killed target ally takes 50...150 Shadow Damage
Att: Soul Reaping
The Most Ridiculously Overpowered Skill in the Game [E]
E: 25 + all
C: 10
R: Must recharge like Rez Signet
Kill target foe. When target foe is resurrected you die. Target foe recieves no DP and you recieve double DP.
Att: All
ZORTENATOR
Ranger spirit:
Spirit of infection Cost 5 cast time 2 Recharge 20
For 50-160 seconds all creatures in this spirits radius that are bleeding are now poisoned and have -10 health degeneration. When this spirit dies all creatures in radius take 100 damage.
Pet attack:
Eye feast
Cost:10
cast time: 1
recharge: 10
If this attack hits target creature is blind for 120 seconds and bleeding for 120 seconds. After useing this skill your pet is poisoned.
Lightspeed arrow elite:
Cast time: 1/4 Energy: 15 Recharge: 20
If this attack hits your foe is bleeding, poisoned, dazed, blind and crippled for 120 seconds. If this attack misses ypu take 120 damage
Spirit of infection Cost 5 cast time 2 Recharge 20
For 50-160 seconds all creatures in this spirits radius that are bleeding are now poisoned and have -10 health degeneration. When this spirit dies all creatures in radius take 100 damage.
Pet attack:
Eye feast
Cost:10
cast time: 1
recharge: 10
If this attack hits target creature is blind for 120 seconds and bleeding for 120 seconds. After useing this skill your pet is poisoned.
Lightspeed arrow elite:
Cast time: 1/4 Energy: 15 Recharge: 20
If this attack hits your foe is bleeding, poisoned, dazed, blind and crippled for 120 seconds. If this attack misses ypu take 120 damage
thatdudeman
ok i've got a skill for ya'll. elementalist skills. Dragon Form: spell. for 20...60 seconds you transform into a dragon like human shape which doubles your range for fire magics(and physical attacks) and adds +5...20 damage for your fire damage physical attacks
Pheonix Form: spell. for 20...60 seconds you transform into a pheonix like human figure which doubles your range for air magics(and physical attacks) and adds +5...20 damage for your air damage physical attacks
Kirin Form: spell. for 20...60 seconds you transform into a kirin like human figure which doubles your range for earth magics(and physical attacks) and adds +5...20 damage for your earth damage physical attacks
Turtle Form: spell. for 20...60 seconds you transform into a turtle like human figure which doubles your range for water magics(and physical attacks) and adds +5...20 damage for your water damage physical attacks.
all would cost 50 energy, trust me though it would be worth it becuase your basic attacks from a wand or a staff can do the same amount of damage as a fully powered imolate spell. and no i don't think its to much becuase you could put some weird thing on it like could be used the same way a rez sig is used, only once until you kill an enemy boss. so ya what do ya think.
Pheonix Form: spell. for 20...60 seconds you transform into a pheonix like human figure which doubles your range for air magics(and physical attacks) and adds +5...20 damage for your air damage physical attacks
Kirin Form: spell. for 20...60 seconds you transform into a kirin like human figure which doubles your range for earth magics(and physical attacks) and adds +5...20 damage for your earth damage physical attacks
Turtle Form: spell. for 20...60 seconds you transform into a turtle like human figure which doubles your range for water magics(and physical attacks) and adds +5...20 damage for your water damage physical attacks.
all would cost 50 energy, trust me though it would be worth it becuase your basic attacks from a wand or a staff can do the same amount of damage as a fully powered imolate spell. and no i don't think its to much becuase you could put some weird thing on it like could be used the same way a rez sig is used, only once until you kill an enemy boss. so ya what do ya think.
thatdudeman
actaully it would be an enchantment really.
mqstout
Quote:
Originally Posted by thatdudeman
all would cost 50 energy
|
Sli Ander
Quote:
Originally Posted by thatdudeman
ok i've got a skill for ya'll. elementalist skills. Dragon Form: spell. for 20...60 seconds you transform into a dragon like human shape which doubles your range for fire magics(and physical attacks) and adds +5...20 damage for your fire damage physical attacks
Pheonix Form: spell. for 20...60 seconds you transform into a pheonix like human figure which doubles your range for air magics(and physical attacks) and adds +5...20 damage for your air damage physical attacks Kirin Form: spell. for 20...60 seconds you transform into a kirin like human figure which doubles your range for earth magics(and physical attacks) and adds +5...20 damage for your earth damage physical attacks Turtle Form: spell. for 20...60 seconds you transform into a turtle like human figure which doubles your range for water magics(and physical attacks) and adds +5...20 damage for your water damage physical attacks. all would cost 50 energy, trust me though it would be worth it becuase your basic attacks from a wand or a staff can do the same amount of damage as a fully powered imolate spell. and no i don't think its to much becuase you could put some weird thing on it like could be used the same way a rez sig is used, only once until you kill an enemy boss. so ya what do ya think. |
Also doubling range of spells would allow you to destroy groups with your upgraded spells(add glyph of elemental power before using one of these skills and you've got even more strength) before they could reach you. If they did reach you, you'd still be able to wand them to death.
Also don't forget the effects of echo if you decide to stick recharge times in this. As these are simply ele versions of avatars they would hefty recharge times to avoid being chained.
But that's just my two cents(and I'm not an ele)
Xeones The Great
Signet of Intoxication
all classes
energy cost-0
charge time-5
recharge time-150
target foe becomes intoxicated for 20 seconds(condition)
foe's screen turns green and wavy
if foe is communicating by typing, words get slurred
i.e. "attack the monk!!!" becomes "ctatka het kmon!!!"
if foe is using TS or vent, the system becomes filled with noises of vomiting
when this skill ends, you take 50 damage and are knocked down for 2 seconds
all classes
energy cost-0
charge time-5
recharge time-150
target foe becomes intoxicated for 20 seconds(condition)
foe's screen turns green and wavy
if foe is communicating by typing, words get slurred
i.e. "attack the monk!!!" becomes "ctatka het kmon!!!"
if foe is using TS or vent, the system becomes filled with noises of vomiting
when this skill ends, you take 50 damage and are knocked down for 2 seconds
Xeones The Great
Neuter
warrior skill - strength
energy cost-15
charge time-2
recharge time-300
thrust ur weapon at target male foe between his upper legs and deal +30-94 damage
foe starts cursing uncontrollably and holding his privates and is knocked down for 5-15 seconds
when foe gets up, you take 50 damage and foe rushes at you and deals critical hits for his next 10 attacks out of pure rage
warrior skill - strength
energy cost-15
charge time-2
recharge time-300
thrust ur weapon at target male foe between his upper legs and deal +30-94 damage
foe starts cursing uncontrollably and holding his privates and is knocked down for 5-15 seconds
when foe gets up, you take 50 damage and foe rushes at you and deals critical hits for his next 10 attacks out of pure rage
Xeones The Great
Slash
warrior-swordsmanship
energy cost-1 adrenaline
charge time-n/a
recharge time-n/a
deal +1-10 damage
warning- extreme spamming skill!!!
warrior-swordsmanship
energy cost-1 adrenaline
charge time-n/a
recharge time-n/a
deal +1-10 damage
warning- extreme spamming skill!!!
Xeones The Great
Extreme Impervious Unstoppable Running Skill That Will Replace All Other Running Skills Combined If This Skill Will Ever Be Made
ELITE STANCE
ranger-expertise
energy cost-25
charge time-1/4
recharge time-30
for 12-30 seconds, you run (armor number, usually 350 for rangers)% faster and have a 0-80% chance to block all attacks and skills
you cannot be knocked down
all degen turns into regen
impervious to conditions
have the ability to hop ledges and cliffs
can only take damage up to 5% of your max health
any foe who targets you has a 10-40% chance to become crippled
when this skill ends, you gain 500-1200 health
all of the above applies to everyone within earshot also
there is one way to defeat this: wild blow!!! but i dont think eny1 will ever make it to the user of this skill!!! it had to have a weakness lol
ELITE STANCE
ranger-expertise
energy cost-25
charge time-1/4
recharge time-30
for 12-30 seconds, you run (armor number, usually 350 for rangers)% faster and have a 0-80% chance to block all attacks and skills
you cannot be knocked down
all degen turns into regen
impervious to conditions
have the ability to hop ledges and cliffs
can only take damage up to 5% of your max health
any foe who targets you has a 10-40% chance to become crippled
when this skill ends, you gain 500-1200 health
all of the above applies to everyone within earshot also
there is one way to defeat this: wild blow!!! but i dont think eny1 will ever make it to the user of this skill!!! it had to have a weakness lol
Priest Of Sin
Inner Fears (aka, uncle johnny touched me)
Mesmer, Illusion, [E], 15 energy, 3 second cast time, 25 second recharge.
For 10...30 seconds, this hex does nothing. When Inner Fears ends, target foe and all adjacent foes suffer from 10...50 damage for each spell they casted while under the effects of Inner Fears. If Inner Fears is removed prematurely, target foe and all adjacent foes suffer from blind for 10...50 seconds.
Psychic Flare
Mesmer, Domination, 5 energy, 1/4 cast time, 2 second recharge.
Spell. Send out Psychic Flare at target foe. If target foe is struck, target foe loses 5...15 energy. Psychic Flare causes Exhaustion.
Shut up!
Mesmer, Fast Casting, 10 energy, 2 sec cast time, 5 second recharge.
Shout. All adjacent foes loes all shouts, and all their shouts are disabled for 10...60 seconds.
Mind Blade
Mesmer, illusion, 5 energy, 2 second recharge
Melee Attack. This attack deals no damage, but target foe suffers from bleeding for 5...30 seconds.
Mind Bash
Mesmer, Illusion, 10 energy, 2 second recharge
Melee Attack. This attack deals no damage, but target foe is knocked down for 1...3 seconds.
Stroke
[E]
Mesmer, Fast Casting, 15 energy, 15 second recharge, 1/4 cast time.
Target foe takes 30...90 chaos damage and suffers from Blind, Bleeding, and Cripple for 10...60 seconds.
I been playing on ma mezzy all day
Mesmer, Illusion, [E], 15 energy, 3 second cast time, 25 second recharge.
For 10...30 seconds, this hex does nothing. When Inner Fears ends, target foe and all adjacent foes suffer from 10...50 damage for each spell they casted while under the effects of Inner Fears. If Inner Fears is removed prematurely, target foe and all adjacent foes suffer from blind for 10...50 seconds.
Psychic Flare
Mesmer, Domination, 5 energy, 1/4 cast time, 2 second recharge.
Spell. Send out Psychic Flare at target foe. If target foe is struck, target foe loses 5...15 energy. Psychic Flare causes Exhaustion.
Shut up!
Mesmer, Fast Casting, 10 energy, 2 sec cast time, 5 second recharge.
Shout. All adjacent foes loes all shouts, and all their shouts are disabled for 10...60 seconds.
Mind Blade
Mesmer, illusion, 5 energy, 2 second recharge
Melee Attack. This attack deals no damage, but target foe suffers from bleeding for 5...30 seconds.
Mind Bash
Mesmer, Illusion, 10 energy, 2 second recharge
Melee Attack. This attack deals no damage, but target foe is knocked down for 1...3 seconds.
Stroke
[E]
Mesmer, Fast Casting, 15 energy, 15 second recharge, 1/4 cast time.
Target foe takes 30...90 chaos damage and suffers from Blind, Bleeding, and Cripple for 10...60 seconds.
I been playing on ma mezzy all day
Cataclysm
And now for a serious one:
Defiance of Nature [E]
E:25
C:5
R:60
Create a level 1...11 Spirit. For all non-spirit allies in range, Earth and fire damage are converted into blunt damage, and Lightning and Cold damage are converted into Piercing Damage. This spirit dies after 10...30 seconds.
Att: Winderness Survival
Defiance of Nature [E]
E:25
C:5
R:60
Create a level 1...11 Spirit. For all non-spirit allies in range, Earth and fire damage are converted into blunt damage, and Lightning and Cold damage are converted into Piercing Damage. This spirit dies after 10...30 seconds.
Att: Winderness Survival
thedork01
ITouch [E]
E: 5
C: 1/4
R:
Target touched target dies and all foes in the area begin burning and bleeding for 5...15 seconds and are blinded and dazed for 5...15 seconds
Make touchers even more annoying!!!
E: 5
C: 1/4
R:
Target touched target dies and all foes in the area begin burning and bleeding for 5...15 seconds and are blinded and dazed for 5...15 seconds
Make touchers even more annoying!!!
Rakeman
Here are some awesome shout ideas for the Paragon. Pop culture FTW:
"GET TO THE CHOPPER!" Shout. All party members within earshot run 50% faster for (2... 8) seconds and you suffer (8... 4) health degen for this time. Leadership.
E: 10
C:
R: 20
"BOOM HEADSHOT!" Elite Shout. If target foe was hit by a projectile in the last (.5... 2) seconds, target foe takes (20... 60) additional damage and is dazed for (2... 10) seconds. Leadership.
E: 10
C:
R: 15
"I believe you have my stapler." Shout. Target foe is set on fire for (1... 8) seconds. Command.
E: 10
C:
R: 25
"I am Iron Man!" Elite Shout. For (2... 10) seconds, you gain (10... 40) armor. Motivation.
E: 15
C:
R: 30
"He who hath understanding reckons the number of the beast". Shout. All allied minions deal +(1... 4) damage for 30 seconds and all enemy minions deal (1... 4) less damage to party members affected by this shout. Motivation.
E: 20
C:
R: 30
"I can dance all day!" Shout. For 15 seconds, all party members in earshot gain a (1... 5) second speed increase of (5... 20)% next time their speed is decreased. Motivation.
E: 10
C:
R: 30
"lol nerfbat". Elite Shout. Target foe has (1... 3) non-elite skills randomly disabled for (5... 15) seconds. Leadership.
E: 20
C:
R: 30
"It's over 9,000!" Elite Shout. This skill is disabled for 120 seconds. All allies within earshot are immune to damage for (6... 15) seconds. This shout is removed if total damage prevented by this shout reaches (90... 900). If this shout is removed prematurely, you take 900 damage immediately and all other allies lose half health. Leadership.
E: 25
C:
R: 60
"You're the Man Now Dog!" Shout. All allies in earshot are healed for (1... 6) health every time they successfully make an attack for (5... 15) seconds. Motivation.
E: 15
C:
R: 45
"Oh my God! They killed Kenny!" Shout. For every dead ally within earshot, all enemies within earshot gain 1 health degeneration (Max: 3... 5) for (4... 15) seconds. Leadership.
E: 20
C:
R: 45
"Do a Barrel Roll!" Elite Shout. For (10... 20) seconds, the next (1... 4) attack skills used against allies within earshot fail. Command.
E: 15
C:
R: 60
"GET TO THE CHOPPER!" Shout. All party members within earshot run 50% faster for (2... 8) seconds and you suffer (8... 4) health degen for this time. Leadership.
E: 10
C:
R: 20
"BOOM HEADSHOT!" Elite Shout. If target foe was hit by a projectile in the last (.5... 2) seconds, target foe takes (20... 60) additional damage and is dazed for (2... 10) seconds. Leadership.
E: 10
C:
R: 15
"I believe you have my stapler." Shout. Target foe is set on fire for (1... 8) seconds. Command.
E: 10
C:
R: 25
"I am Iron Man!" Elite Shout. For (2... 10) seconds, you gain (10... 40) armor. Motivation.
E: 15
C:
R: 30
"He who hath understanding reckons the number of the beast". Shout. All allied minions deal +(1... 4) damage for 30 seconds and all enemy minions deal (1... 4) less damage to party members affected by this shout. Motivation.
E: 20
C:
R: 30
"I can dance all day!" Shout. For 15 seconds, all party members in earshot gain a (1... 5) second speed increase of (5... 20)% next time their speed is decreased. Motivation.
E: 10
C:
R: 30
"lol nerfbat". Elite Shout. Target foe has (1... 3) non-elite skills randomly disabled for (5... 15) seconds. Leadership.
E: 20
C:
R: 30
"It's over 9,000!" Elite Shout. This skill is disabled for 120 seconds. All allies within earshot are immune to damage for (6... 15) seconds. This shout is removed if total damage prevented by this shout reaches (90... 900). If this shout is removed prematurely, you take 900 damage immediately and all other allies lose half health. Leadership.
E: 25
C:
R: 60
"You're the Man Now Dog!" Shout. All allies in earshot are healed for (1... 6) health every time they successfully make an attack for (5... 15) seconds. Motivation.
E: 15
C:
R: 45
"Oh my God! They killed Kenny!" Shout. For every dead ally within earshot, all enemies within earshot gain 1 health degeneration (Max: 3... 5) for (4... 15) seconds. Leadership.
E: 20
C:
R: 45
"Do a Barrel Roll!" Elite Shout. For (10... 20) seconds, the next (1... 4) attack skills used against allies within earshot fail. Command.
E: 15
C:
R: 60
Sli Ander
I just realized that we have Scourge Sacrifice, Scourge Healing, Scourge Enchantment, Reversal of Damage, and Reversal of Fortune. So why not another Reversal?
Reversal of Sacrifice
5 1/4 2
Next time target ally would sacrifice health, that is healed for for that amount instead maximum 15-67.
It would work as such: initial sacrifice is reduced by said amount(keeps you from over sacrificing). If the sacrifice is completely negated by this enchantment, then the extra healing is applied normally. I figured this should be under healing, since the other reversals are under prot and smite. If not, stick it under divine.
But that's just my two cents
Reversal of Sacrifice
5 1/4 2
Next time target ally would sacrifice health, that is healed for for that amount instead maximum 15-67.
It would work as such: initial sacrifice is reduced by said amount(keeps you from over sacrificing). If the sacrifice is completely negated by this enchantment, then the extra healing is applied normally. I figured this should be under healing, since the other reversals are under prot and smite. If not, stick it under divine.
But that's just my two cents
Celestial_Kitsune
Transmute Life
Profession: Monk
Attribute: Divine Prayers
Type: Elite Spell
Energy Cost: 15
Cast Time: 6
Recharge Time: 45
Sacrifice your life. Allies in the area are returned to life with 42...80% health and 20...56% energy.
This spell in action can be found here.
The Wolf Within
Elite dagger attack: Vengance Strike (Sin skill)
Lead attack. You atempt a Vegance Strike, has a 85% chance to miss, and if it hits you deal +(5-90) damage, and if it misses your next attack deals +(2-35) damage.
Attribute: Dagger Mastery
Engery cost: 10 Recharge time: 25 Insast use
Lead attack. You atempt a Vegance Strike, has a 85% chance to miss, and if it hits you deal +(5-90) damage, and if it misses your next attack deals +(2-35) damage.
Attribute: Dagger Mastery
Engery cost: 10 Recharge time: 25 Insast use
Moa Bird Cultist
Singing Blade: Cost: 6a
If it hits, Singing Blade strikes target foe for 5...21 damage. If you are under the effects of a shout or chant, this attack also causes dazed for 1...10 seconds. (Att Swordsmanship)
Enchanter's Gamble: Cost 10e, Cast 1s, Recharge: 30s
Hex Spell: Target foe is hexed with Enchanter's Gamble for 5...20 seconds. During that time, target foe has a 50% chance of failing to cast enchantment spells. If foe fails casting because of this hex, they gain 5 energy, but if they succeed, they take 200% of the cost of that enchantment as damage (Att Domination Magic)
Hand of Balthazar: Cost 5e, Cast 1/4s, Recharge: 5s
Elite Skill: Target Touched foe takes 15-60 Holy Damage plus 3...15 damage for every recharging Smiting Prayers Skill (Max 60) This is an elite skill. (Att Smiting Prayers)
If it hits, Singing Blade strikes target foe for 5...21 damage. If you are under the effects of a shout or chant, this attack also causes dazed for 1...10 seconds. (Att Swordsmanship)
Enchanter's Gamble: Cost 10e, Cast 1s, Recharge: 30s
Hex Spell: Target foe is hexed with Enchanter's Gamble for 5...20 seconds. During that time, target foe has a 50% chance of failing to cast enchantment spells. If foe fails casting because of this hex, they gain 5 energy, but if they succeed, they take 200% of the cost of that enchantment as damage (Att Domination Magic)
Hand of Balthazar: Cost 5e, Cast 1/4s, Recharge: 5s
Elite Skill: Target Touched foe takes 15-60 Holy Damage plus 3...15 damage for every recharging Smiting Prayers Skill (Max 60) This is an elite skill. (Att Smiting Prayers)
MithranArkanere
Burrow!
E:15 C:5 R:30
Trap. Your animal companion burrows in your location. When Burrow is triggered, the pet digs up and hit all nearby foes with additional 25...75 damage. Burrow expires after 90 seconds, the pet will den dig up and run to you. This skill works only if you have a living animal companion. You are easily interrupted while activating this skill.
E:15 C:5 R:30
Trap. Your animal companion burrows in your location. When Burrow is triggered, the pet digs up and hit all nearby foes with additional 25...75 damage. Burrow expires after 90 seconds, the pet will den dig up and run to you. This skill works only if you have a living animal companion. You are easily interrupted while activating this skill.
Not A Fifty Five
"I'll Be Back!" 10 energy 30 recharge
For 10 seconds, the next time you die, you are instantly ressed with 25% health and your destroyer is knocked down.
For 10 seconds, the next time you die, you are instantly ressed with 25% health and your destroyer is knocked down.
Adramlech Soulreap
Elementalist
Summoning of Rodgort Elite Spell
Casting Time:5 seconds Energy Cost:25Recharge:120 seconds
For 2-10 seconds foes in The Summoning of Rodgort are struck for 99 damage every 2 seconds and are set on fire for 1-3seconds and foes adjacent to The Summoning of Rodgort are struck for 99 dmg every 2seconds.This is spell causes double the exhaustion
Summoning of Rodgort Elite Spell
Casting Time:5 seconds Energy Cost:25Recharge:120 seconds
For 2-10 seconds foes in The Summoning of Rodgort are struck for 99 damage every 2 seconds and are set on fire for 1-3seconds and foes adjacent to The Summoning of Rodgort are struck for 99 dmg every 2seconds.This is spell causes double the exhaustion
Pebbles
Monk: Liquid Life (healing Prayers)
5Energy 4Recharge 1Cast
Target Ally is healed for 20-60 Health And any Adjacent allies are healed for 10-30 health
Signet of Restore (No attribute)
Recharge5 Cast2
Target Ally loses 1 condition
Words of Soothing (Healing Prayers)
5E Cast1 Recharge3
Heal target Other ally for 10-30 if they are suffering a condition another 10-30 If under a Hex 10-30 and if under an enchantment 10-30
Vigorus immunity (protection line enchantment)
10e Cast1 Recharge(? not sure)
For 1-12 seconds Target Other ally cannot lose health to Poision and Desises condtions And gain 20 Armor when under there effect.
YES YES!! Swordmanship needs Excatly a skill like that!
5Energy 4Recharge 1Cast
Target Ally is healed for 20-60 Health And any Adjacent allies are healed for 10-30 health
Signet of Restore (No attribute)
Recharge5 Cast2
Target Ally loses 1 condition
Words of Soothing (Healing Prayers)
5E Cast1 Recharge3
Heal target Other ally for 10-30 if they are suffering a condition another 10-30 If under a Hex 10-30 and if under an enchantment 10-30
Vigorus immunity (protection line enchantment)
10e Cast1 Recharge(? not sure)
For 1-12 seconds Target Other ally cannot lose health to Poision and Desises condtions And gain 20 Armor when under there effect.
Quote:
Singing Blade: Cost: 6a If it hits, Singing Blade strikes target foe for 5...21 damage. If you are under the effects of a shout or chant, this attack also causes dazed for 1...10 seconds. (Att Swordsmanship) |
Sli Ander
Quote:
Originally Posted by Moa Bird Cultist
Singing Blade: Cost: 6a
If it hits, Singing Blade strikes target foe for 5...21 damage. If you are under the effects of a shout or chant, this attack also causes dazed for 1...10 seconds. (Att Swordsmanship) Hand of Balthazar: Cost 5e, Cast 1/4s, Recharge: 5s Elite Skill: Target Touched foe takes 15-60 Holy Damage plus 3...15 damage for every recharging Smiting Prayers Skill (Max 60) This is an elite skill. (Att Smiting Prayers) |
Hand of Balthazar is the same type of think for smiting prayers; Why haven't we had a skill which takes advantage of the long recharge of smiting prayers already? Very well thought out on these.
But that's just my two cents
Not A Fifty Five
"Get over here!" 5 energy 30 second Elite Shout
Target foe shadowsteps to you.
Target foe shadowsteps to you.
mqstout
Quote:
Originally Posted by Not A Fifty Five
"Get over here!" 5 energy 30 second Elite Shout
Target foe shadowsteps to you. |
onerabbit
Dervish
Zealous Sweep-Energy 5 Recharge 10 seconds.
Hit upto 5 Foes in the Area, you gain 1-5 energy for each foe hit.
Elementist
Flood
Energy 15 Cast time 3 recharge 45
Create a Flood at your location, all foes in the Area take 30-160 Ice Damage
and there speed is reduced by 40%.
Storm
Energy 25 Cast Time 5 Recharge 60
Create a Storm at your location,that foe and all foes adjent to that foe
take 50-200 Lightning dmg
Warrior
Adren 10
Lions Roar
Shout. all allies in the area gain 5-25 health everytime they attack
and move 25% faster.
Zealous Sweep-Energy 5 Recharge 10 seconds.
Hit upto 5 Foes in the Area, you gain 1-5 energy for each foe hit.
Elementist
Flood
Energy 15 Cast time 3 recharge 45
Create a Flood at your location, all foes in the Area take 30-160 Ice Damage
and there speed is reduced by 40%.
Storm
Energy 25 Cast Time 5 Recharge 60
Create a Storm at your location,that foe and all foes adjent to that foe
take 50-200 Lightning dmg
Warrior
Adren 10
Lions Roar
Shout. all allies in the area gain 5-25 health everytime they attack
and move 25% faster.
Gucio
Monster skill
Unplugged
Skill. All enemies unwillingly disconnect without the option of reconnecting.
Unplugged
Skill. All enemies unwillingly disconnect without the option of reconnecting.
onerabbit
Stampede(lol how u spell it)
Warrior elite Stance
5 enrergy -Recharge 25 secs
for 7-30 seconds you and all allies in the area move 25% faster and do
25% more damage.
Warrior elite Stance
5 enrergy -Recharge 25 secs
for 7-30 seconds you and all allies in the area move 25% faster and do
25% more damage.
Not A Fifty Five
Quote:
Originally Posted by mqstout
|
Redfeather1975
Arggggh. I don't write stuff down, so I only remember posting this recently for fun.
Mark of the Tetra [Elite] Non-Attribute spell
25e, 1s cast, 30 second recharge
Target is hexed with the Mark of the Tetra for 30 seconds. If target is struck with elemental damage, that damage has an added +20% armour penetration. Mark of Tetra ends prematurely if target is hit with the same element twice within four elemental hits.
Here's another one!
Casting Streak Non-Attribute spell
10e, 1s cast, 30 second recharge
For 10 seconds you are enchanted with Casting Streak. Each spell cast while under the effects of Casting Streak lowers your casting time by a cumulative 10%. When Casting Streak ends you suffer exhaustion.
Mark of the Tetra [Elite] Non-Attribute spell
25e, 1s cast, 30 second recharge
Target is hexed with the Mark of the Tetra for 30 seconds. If target is struck with elemental damage, that damage has an added +20% armour penetration. Mark of Tetra ends prematurely if target is hit with the same element twice within four elemental hits.
Here's another one!
Casting Streak Non-Attribute spell
10e, 1s cast, 30 second recharge
For 10 seconds you are enchanted with Casting Streak. Each spell cast while under the effects of Casting Streak lowers your casting time by a cumulative 10%. When Casting Streak ends you suffer exhaustion.