01 Sep 2006 at 15:03 - 362
I don't care about UAS being in the store. In fact, I think more choices is better.
However, the one thing that puts me off about this is back when UAS was a check box during preview events, if I recall correctly, it was made out to be pretty clearly, and very strongly, that we'd NEVER see UAS again.
2 chapter previews later, and we never saw UAS. Which, well, wasn't nearly as bad as having to play PvE over just a weekend each month to grab your skills just to be able to PvP, or use very crappy premade templates, due to the implementation of the faction unlock system.
But, having been around for the UAS/UAX threads that always turned into disasters and flamewars, eventually becoming a forbidden topic on many forums, I can't help but think back to the absolutely adamant sentiment expressed that we'd never see it.
And if it's going to be that way, it'd be my strong preference that we bring back UAS for preview events. For those unfamiliar with how it worked, on the PvP character creation screen, you had a check box that said, "Unlock all skills for [date] BWE" or something to that effect.
After checking it, all skills became usable as long as you had that check box ticked, but they were NOT permanent unlocks. Without the check box, you lost access to all the skills you didn't have actually unlocked.
The first 2 and a half days, in my experience, people devote almost their entire time to playing what they're good at to farm faction so that they can afford to unlock the skills, runes, and weapon mods to [get a more whole sense of] the new professions. The end result is that testing of the new professions' skills is far more limited than it should otherwise be.
Though, it could just be that testing the skills is only a secondary effect of the preview, and it's more of a teaser.
Even so, if the stiff refusal for UAS is gone, I don't see how it'd be much of a problem on any level, since the system has been available before the release of Guild Wars.
Back on topic, I'd like to reiterate that the actual sale of the skills is a positive, in my opinion, and I say kudos if they manage to sell it to anyone.
*Edit: Wording change. I definitely didn't mean competitive, which is obtainable by simply farming 10k balth's before the event, and playing a few hours to finish wrapping up the rune and weapon mod unlocks. What I'd meant to convey was really getting a feeling for what the new professions are about, how they play, and what they do, which takes a more complete sampling of the skills than you can get without some heavy faction farming. I personally unlocked slightly over half the skills, and had the entire third day to play around with, but I also had a lot more time to play over the weekend, and a lot of experience faction farming. Well, that, and the medallions really helped.