Originally Posted by Demesis
A multiplayer game where everyone is focused on r9+ HoH, farming, calling everyone noobs, showing off ub3r l33t items, rejecting mesmers and assassins, playing cookie cutter builds and more farming.
Good luck finding a group. |
What about the individual?
Overnite
Quote:
Absolute Destiny
Quote:
Originally Posted by silv3rr
Ok aside from the "I can hench the entire game" bragging, I would like to address the Level 20 cap.
(1)The level 20 cap is there because Guild Wars is what you call "competitive" PvP. The developers decided that with level 20 attributes, the game would be easier to work with. Can someone please elaborate on this? You're just making it sound like you're mad because you suck. Sorry if I'm too straighforward but your mentality of "if I can't beat it, it's because I need to be higher level" is completely incompatible for Guild Wars. You're better off playing something like WoW (I don't have anything against WoW). (2)Maybe you should've done some reasearch on the game to get a feel for it before you made the purchase. They clearly stated that GW is a competitive PvP/GvG based MMO. If you did read up on the game before you bought it, then you knew what you were getting yourself into. (3)You can't expect GuildWars (a MMORPG) to offer the same in-depth, well written solo player linear RPGs (FF, Breat of Fire, Xenogear/saga etc.), it is a MMO afterall (I guess FFXI would be an exception but that's because Squaresoft rocks, yes I refuse to acknowledge them as SquareEnix). |
1) I'm mad because there isn't any way for me to beat, say, the monsters on the way to Drok's, by myself because the game doesn't provide a mechanic that allows my character to be stronger than the enemies.
If the level cap is there because of PvP mode, why is it that there are RPG-only characters and PvP-only characters?
2) I didn't read up on the game beforehand, aside from reading the box. The box implied that the focus on RPG and PvP was EQUALLY BALANCED. I bought it because I'd never played an online game before, and GW doesn't charge a monthly fee. I never intended to have to mess with other people, because the box, and the game manual, implied that anything in the game could be done alone.
3) Why the hell not? If the game can't live up to the current standards for RPG's, IT SHOULDN'T HAVE AN RPG MODE. It should be strictly PvP.
Kakumei
Quote:
Originally Posted by Absolute Destiny
why is it that there are RPG-only characters
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And the game does provide a mechanic to allow you to be stronger than the enemies: you have intelligence. They don't.
Absolute Destiny
Quote:
Originally Posted by Kakumei
There aren't.
And the game does provide a mechanic to allow you to be stronger than the enemies: you have intelligence. They don't. |
Intelligence doesn't mean shit if there's about 30 of them, and they're ALL about ten levels higher than you.
My Sweet Revenga
Quote:
Originally Posted by Absolute Destiny
I'm saying that after Droknar's Forge, it's impossible to get anywhere if it's just you and the henchies.
|
Quote:
Originally Posted by Absolute Destiny
That didn't answer my question.
Intelligence doesn't mean shit if there's about 30 of them, and they're ALL about ten levels higher than you. |
Absolute Destiny
Quote:
Originally Posted by My Sweet Revenga
You could steamroll over enemies say back in Kryta where you were probably at least 4 levels above your enemies. Once you're in the southern shiverpeaks, this is no longer the case.
|
Avarre
After which, the point of playing would be...?
As far as most areas are concerned, solo players can steamroll them... smites, fow spiders, grenths footprint, rof/perdition, mineral springs... intelligence is not just in-zone play, but in preparation.
As far as most areas are concerned, solo players can steamroll them... smites, fow spiders, grenths footprint, rof/perdition, mineral springs... intelligence is not just in-zone play, but in preparation.
Reserved Egotist
Quote:
Originally Posted by Absolute Destiny
I'm saying you should be able to get strong enough to steamroll ANY enemies in the game.
|
Ever heard of 55 monking? It's a solo build that can absolutely steamroll creatures higher level than he is, AS LONG as the things he fights are things with no enchantment stripping.
But this same 55 monk will die over a simple Vampiric Gaze, or any sort of enchantment removal. Big weakness right?
My point is that there are no, and there never will be, builds that can steamroller anything. Every build imaginable is counterable. If not, Anet will do something to balance the game.
Now you're having trouble fighting monsters in Droks...those critters are higher level than you, yes? So what are you to do? In nature, a legion of COOPERATIVE ants will swarm their larger adversary, and eventually overcome it. But a swarm of ants vs. a swarm of say...locusts...there isn't much of a chance is there? Likewise, your party cannot over-aggro enemies, but if you single out the correct targets like enemy monks, they will drop, and the rest of the small group, because they lost their monk, will soon drop.
Guild wars is NOT WoW, and it is NOT Diablo II.
samcobra
The OP's comment brings to mind one simple and essential question:
What is the point of playing a game?
Most would agree that it is the enjoyment of facing challenges and overcoming them. This enjoyment, therefore, stems solely from the fact that there ARE challenges. If you were able to steamroll anything, it would completely take the enjoyment out of the game; something that occurs quite frequently in some linear single player games after you have beaten the game.
Guild Wars, on the other hand, is not a game where you are meant to just spend time grinding for "uber1337" items and then pwn everything. Instead, you must learn to use that squishy gray stuff in your head (if you dont know what i'm talking about, then you're already screwed). It forces you to do this by imposing a level cap, meaning, you are facing odds against you. The rewarding nature of the game is that you can overcome those odds. If you dont want to play against higher level things than you... go pvp. If you dont want to interact with people, there are always solitary confinement wards and ascetism. However, if you wish to play a game where the content is completely easy and can be beaten with minimal effort, I suggest you stick away from any successful games and go scour amongst the forgotten games that never made it due to their lack of being fun.
What is the point of playing a game?
Most would agree that it is the enjoyment of facing challenges and overcoming them. This enjoyment, therefore, stems solely from the fact that there ARE challenges. If you were able to steamroll anything, it would completely take the enjoyment out of the game; something that occurs quite frequently in some linear single player games after you have beaten the game.
Guild Wars, on the other hand, is not a game where you are meant to just spend time grinding for "uber1337" items and then pwn everything. Instead, you must learn to use that squishy gray stuff in your head (if you dont know what i'm talking about, then you're already screwed). It forces you to do this by imposing a level cap, meaning, you are facing odds against you. The rewarding nature of the game is that you can overcome those odds. If you dont want to play against higher level things than you... go pvp. If you dont want to interact with people, there are always solitary confinement wards and ascetism. However, if you wish to play a game where the content is completely easy and can be beaten with minimal effort, I suggest you stick away from any successful games and go scour amongst the forgotten games that never made it due to their lack of being fun.
Jetdoc
Quote:
Originally Posted by Absolute Destiny
I'm saying you should be able to get SKILLED enough to steamroll ANY enemies in the game.
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Guild Wars, from day one, has advertised that it is a game of skill, and not grind. You are able to accomplish feats through individual ability, not through numbers of hours played.
It sounds like you are frustrated because, after playing X number of hours, you believe that your character should have an advantage over the enemies in PvE. Honestly, if you're truly learning how to play your character, YOU (and not your character) should have the ability to steamroll those enemies.
This is done by (1) knowing their weaknesses; (2) knowing the AI's limitations and (3) finding ways to change your character/strategy to exploit #1 and #2.
You use the example of the monsters around Droknar's Forge. Let me give you an example of how skill can compensate for their greater numbers/strength:
Ice Imps - deal nothing but cold damage and interrupt you. Bring skills/armor that counteract elemental damage. Bring skills that are maintained (i.e. don't need to be recast in mid-battle) or have very quick cast times to avoid the interrupts.
Ice Golems - knock you down with Water Trident and slow you. Bring a skill that eliminates knockdowns (i.e. Dolyak Signet). Bring skills that remove the hexes they hit you with that slow you.
Azure Shadows/Tundra Giants - knock you down. Again, bring a skill that eliminates knockdowns.
Tengu...same thought process.
By counteracting their strengths, you can simply prepare your character to be stronger than them. But that comes with skill, experience and preparation - not from number of hours played.
Hopefully that helps and gives you a different perspective on what Guild Wars is all about!
Loki Seiguro
Quote:
Originally Posted by Absolute Destiny
I'm saying that after Droknar's Forge, it's impossible to get anywhere if it's just you and the henchies.
Any player should be able to finish the entire game with relative ease alone, regardless of profession. No one should have to rely on anyone else. My disgust with the level limit ties in here, because in any other RPG, if enemies are giving you a hard time, you can just keep gaining experience until you're at a higher or equal level, then go back and pwn them. But when the character can only get to level 20, and there are LEVEL THIRTY-FIVE enemies, wtf? |
yes the lvl 20 cap is annoying but you can make a build to fight against any odds there are. and they are lvl 35 becuase YOU HAVE 8 LVL 20s FOR GOD SAKE. its only fair. well thats all i have to say right now.
My Sweet Revenga
Quote:
Originally Posted by Absolute Destiny
I'm saying you should be able to get strong enough to steamroll ANY enemies in the game.
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If you aren't enjoying taking on these higher level monsters, I doubt if Factions is for you then. After playing factions since it came out, I travelled back to Prophecies to complete the "protector of tyria" and grandmaster cartographer titles and I'll tell you, it's like the tyrian monsters seem like they're moving in slo-mo compared to factions.
Phaern Majes
Quote:
Originally Posted by Absolute Destiny
I'm saying that after Droknar's Forge, it's impossible to get anywhere if it's just you and the henchies.
Any player should be able to finish the entire game with relative ease alone, regardless of profession. No one should have to rely on anyone else. My disgust with the level limit ties in here, because in any other RPG, if enemies are giving you a hard time, you can just keep gaining experience until you're at a higher or equal level, then go back and pwn them. But when the character can only get to level 20, and there are LEVEL THIRTY-FIVE enemies, wtf? |
eternal pho
I do everything with henchmen. Just make changes to your builds if you can't defeat such high lvl creatures?
2ndName
I don't know what build you are running, but you probably need to change it a bit. I was able to beat Prophecies with my War/Mo and henchies. Also, if it makes you feel better, my N/W Meleemancer was able to defeat Prophecies with Henchies also. He was using the Tormentor armor + Bloodstained boots (Lower armor than your warrior)
And in regards to the level cap. 20 is fine IMO. If they raise the cap, they will also raise the baddies' level cap. So it is basically the same thing but with us, the players, having to grind more to get to the higher levels. And with that, comes more armors at different levels. We already have whinners regarding how armors are soo expensive yada, yada, yada.
Some might say, raise OUR level cap but not the baddies. Okay, how fun would it to walk up to a boss like Urgoz or Shiro, stab him once and game over? You will say "That is fun, my guy is uber leet and can kill anything solo and get more greens". Well those greens will have a lower drop rate, like .00000000001 and they will be overly farmed which will bring the prices down to the Totem Axe.
With that being said, let us keep it at 20. Let us get end game armors at DF or Kaineng. Let us form a team of 8 or more to kill a hard boss. Basically, don't change anything and just adapt.
And in regards to the level cap. 20 is fine IMO. If they raise the cap, they will also raise the baddies' level cap. So it is basically the same thing but with us, the players, having to grind more to get to the higher levels. And with that, comes more armors at different levels. We already have whinners regarding how armors are soo expensive yada, yada, yada.
Some might say, raise OUR level cap but not the baddies. Okay, how fun would it to walk up to a boss like Urgoz or Shiro, stab him once and game over? You will say "That is fun, my guy is uber leet and can kill anything solo and get more greens". Well those greens will have a lower drop rate, like .00000000001 and they will be overly farmed which will bring the prices down to the Totem Axe.
With that being said, let us keep it at 20. Let us get end game armors at DF or Kaineng. Let us form a team of 8 or more to kill a hard boss. Basically, don't change anything and just adapt.
Kook~NBK~
Quote:
Originally Posted by Absolute Destiny
Okay, allow me to specifically address what you mentioned.
1) I'm mad because there isn't any way for me to beat, say, the monsters on the way to Drok's, by myself because the game doesn't provide a mechanic that allows my character to be stronger than the enemies. If the level cap is there because of PvP mode, why is it that there are RPG-only characters and PvP-only characters? |
Quote:
2) I didn't read up on the game beforehand, aside from reading the box. The box implied that the focus on RPG and PvP was EQUALLY BALANCED. I bought it because I'd never played an online game before, and GW doesn't charge a monthly fee. I never intended to have to mess with other people, because the box, and the game manual, implied that anything in the game could be done alone. |
Quote:
3) Why the hell not? If the game can't live up to the current standards for RPG's, IT SHOULDN'T HAVE AN RPG MODE. It should be strictly PvP. |
QuixotesGhost
To everyone else in the thread:
If you notice, the OP mentioned that his previous RPG experience consited of Morrowind and Oblivion. In those games, once you hit a high enough level, you can quite literally one-hit kill Gods and jump 100 feet in the air. He's expecting the Guild Wars end-game to be exactly the same.
To the OP:
No other RPG that I've played allows you to get such insane levels of power like Morrowind. It's not something you should be expecting when walking into a new game.
If you notice, the OP mentioned that his previous RPG experience consited of Morrowind and Oblivion. In those games, once you hit a high enough level, you can quite literally one-hit kill Gods and jump 100 feet in the air. He's expecting the Guild Wars end-game to be exactly the same.
To the OP:
No other RPG that I've played allows you to get such insane levels of power like Morrowind. It's not something you should be expecting when walking into a new game.
Numa Pompilius
Quote:
Originally Posted by Absolute Destiny
1) I'm mad because there isn't any way for me to beat, say, the monsters on the way to Drok's, by myself because the game doesn't provide a mechanic that allows my character to be stronger than the enemies.
|
If you are, you're going the wrong way, and it's no wonder you're having your ass handed to you: that route is strictly level-20 content.
Unless you've already finished the game and am level 20 you're supposed to take the other exit out of Beacons. You'll find the opposition a lot more manageable there.
Beacons perch is about 1/5th into the campaign, basically you're still in the starting areas; this game is much, much, bigger than any single-player rpg you've ever played, trust me. If you play the game the way it's intended you'll get to Droknars Forge about halfway through the game. You're not supposed to be able to get through Lornars Pass on your first visit to Beacons.
My Sweet Revenga
Quote:
Originally Posted by Numa Pompilius
this game is much, much, bigger than any single-player rpg you've ever played, trust me.
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Oblivion is smaller than Morrowind, but personally I think it's still bigger than Guild Wars, but not by much until more community made content becomes available.
Brother Andicus
Quote:
1) I'm mad because there isn't any way for me to beat, say, the monsters on the way to Drok's, by myself because the game doesn't provide a mechanic that allows my character to be stronger than the enemies. |
There isnt anywhere excepting special areas(FoW/UW etc) that you cant go with a henchman team, and there are very few places you cant go completely alone given the right build.
Just a rough guess, but you still have power-attack on your skillbar right?
Andisa Kalorn
Quote:
Originally Posted by Demesis
Don't give the OP that crap. He's already bought this game for $50, it's not as simple as telling him to stop playing it.
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1. It owes you to become something you like, or
2. You have to continue using that product, even if you don't like it.
People make mistakes. If I go to see a movie I think might be good, and half way through I realize it sucks, I don't complain to someone that the movie should be made in a way I like. And it would be unreasonable to sit there and watch the rest of it if I really don't like it. So I'd just leave and write it off as a mistake, and maybe pay a little more attention to what people are saying about the next movie I'm interested in. It's happened before and it'll happen again. And sometimes these mistakes involve larger amounts of money, even more than $50. But the above two points remain.
It sounds to me like the OP wants to be playing an entirely different type of game. GW isn't going to change its mechanics just for him. So if he's really not liking it, why should he continue playing? Then he would have wasted not only his money, but also his time.
Eviance
I think the man just needs a break personally. They are right about the henchie part. Once you have the know how there isn't anywhere you cannot get without henchies except for FoW and UW content.
The game DOES cater to the pvp aspect more than the pve, but it also allows you to easily advance without the need for a human party. Take a breather - step back - and then give it another go...
And as stated before if you are trying to hench your way from beacons to droks.... that will never happen >_<
Took a lvl 20 team with alesia as the 6th and she made a great well!
The game DOES cater to the pvp aspect more than the pve, but it also allows you to easily advance without the need for a human party. Take a breather - step back - and then give it another go...
And as stated before if you are trying to hench your way from beacons to droks.... that will never happen >_<
Took a lvl 20 team with alesia as the 6th and she made a great well!
Brother Andicus
Quote:
The game DOES cater to the pvp aspect more than the pve |
Addone_Abaddon
Quote:
Originally Posted by Racthoh
You can't bring henchmen into UW and FoW no matter how hard you try. If you could, I (and probably many others) would be bringing the henchmen from Cantha down there everyday and racking in the experience.
And to the OP, as others have said you can finish the game with just henchmen. You may not be able to get masters on all of the missions in Canthan (prove me wrong), but you can even get the bonus in all of the Tyrian missions with henchmen assistance. |
Also to OP: You say it's amazing gw gets Level 35 monsters, the highest level creatures are Glint and Shiro, they're level 31, and they're huge storyline-involved creatures that give a huge reward apon killing them.
And on WoW, after an update, you can reach level 70, along with the update is monsters going past level 80, so WoW lvl 60 is about as strong as GW lvl 20, just more expanded.
Eviance
Quote:
Originally Posted by Brother Andicus
I can think of a lot of PvP players that would disagree about that one. But even assuming it were true, with a name like Guild Wars, it'd hardly be misbranded.
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Carl Butanananowski
Quote:
Originally Posted by Red Locust
GW's approach, on the other hand: See a new area full of lvl 35 enemies...get destroyed, go back and put together a better build, and outplay the AI. The more difficult the area becomes, the more important it is for you to play and select your skills well, as opposed to just having to grind more mob respawns to get to the next level.
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I play Oblivion as well, havent gotten very far (my video card is screwed up, trying to fix), but whats fun about Oblivion is the limitless potential and the tense situations because you are on your own. If you want to play solo, go play Oblivion. You'll have just as much fun, if not more.
silv3rr
There are many free-games out there that fit your style of play like Maple Story (not the greatest game in the world but has that simple gameplay you can handle) or maybe you can play Diablo 2 (if their servers are still up).
People are giving you reasons as to why the game isn't like the way you expect it to be, yet you're refusing to acknowledge anyone's statements and continue with your whining about how the game is too hard for you. If other people (many people) are able of getting through those "impossible" spots alone with henchies, then why can't you? You seem to want the simple solution for difficult tasks. Levelling and buffing your character is by no means an answer for your problems. What good is a "buffed" higher level character if you still lack the essential skills and tactics to play the character properly? You'll just end up getting owned by some "higher" level monster and end up whining about it here on Guru again.
If you're playing Guild Wars simply because there are no monthly fees, then you're playing Guild Wars for all, the wrong reasons. What you seem to be looking for are level grind and "leet" items. Both of which are not present in Guild Wars.
So please, take the others' advice and take a break then try again, otherwise, I strongly recommend you try another game.
Oh, by the way, you can take this as flame if you want.
People are giving you reasons as to why the game isn't like the way you expect it to be, yet you're refusing to acknowledge anyone's statements and continue with your whining about how the game is too hard for you. If other people (many people) are able of getting through those "impossible" spots alone with henchies, then why can't you? You seem to want the simple solution for difficult tasks. Levelling and buffing your character is by no means an answer for your problems. What good is a "buffed" higher level character if you still lack the essential skills and tactics to play the character properly? You'll just end up getting owned by some "higher" level monster and end up whining about it here on Guru again.
If you're playing Guild Wars simply because there are no monthly fees, then you're playing Guild Wars for all, the wrong reasons. What you seem to be looking for are level grind and "leet" items. Both of which are not present in Guild Wars.
So please, take the others' advice and take a break then try again, otherwise, I strongly recommend you try another game.
Oh, by the way, you can take this as flame if you want.
Hand of Ruin
Quote:
Originally Posted by Absolute Destiny
Okay, allow me to specifically address what you mentioned.
1) I'm mad because there isn't any way for me to beat, say, the monsters on the way to Drok's, by myself because the game doesn't provide a mechanic that allows my character to be stronger than the enemies. If the level cap is there because of PvP mode, why is it that there are RPG-only characters and PvP-only characters? 2) I didn't read up on the game beforehand, aside from reading the box. The box implied that the focus on RPG and PvP was EQUALLY BALANCED. I bought it because I'd never played an online game before, and GW doesn't charge a monthly fee. I never intended to have to mess with other people, because the box, and the game manual, implied that anything in the game could be done alone. 3) Why the hell not? If the game can't live up to the current standards for RPG's, IT SHOULDN'T HAVE AN RPG MODE. It should be strictly PvP. |
So, you are indeed ranting because you suck. The mechanic that allows you to be stronger than your enemies is your human intellegence and skill with the game. If you can't beat an enemy alone, you lack one of those two.
Almost any map in the game CAN in fact be solo'd. Perhaps not entirely, and certainly not EVERY SINGLE MONSTER TYPE, but you definately can solo ANY one type of monster.
FoW and UW are considered some of the hardest places in Guild Wars, yet thousands of people solo them every day. And your notion that monsters around droks are "impossible" to kill solo is just laughable because most can be very easily soloed with very basic builds.
So it comes down to you. If you can't break away from the "0mg3rz I r teh l33t3st 3v3r I pwn n00bs cause I spent 1000000 hours grinding away!!!" then yes, you will fail miserably at guild wars.
Guardian of the Light
Quote:
Originally Posted by elLOCOmutha
UW and FoW are part of this game last time I looked...right? His statement is incorrect.
|
Hephaestus Ram
Given that you're posting relative to a multiplayer game you're actually pretty nervy.
I bought the game with the intent to play it solo too, but realized pretty fast
that it wasn't going to be that way. When I tried to play it solo I thought
"What the hell is up with this crap" too. Then reason kicked in and I accepted
that I had no business expecting to be able to play a game designed to be
played with a group solo.
Since then I have managed to complete every mission in the game with
henches, but to my surprise, I actually enjoy it much more when I play
with other real people. So maybe you should extract you head from where
it's stuck and have some fun with the other people playing the game.
I bought the game with the intent to play it solo too, but realized pretty fast
that it wasn't going to be that way. When I tried to play it solo I thought
"What the hell is up with this crap" too. Then reason kicked in and I accepted
that I had no business expecting to be able to play a game designed to be
played with a group solo.
Since then I have managed to complete every mission in the game with
henches, but to my surprise, I actually enjoy it much more when I play
with other real people. So maybe you should extract you head from where
it's stuck and have some fun with the other people playing the game.
MisterB
Quote:
Originally Posted by Guardian of the Light
You can bring Cantha henchies into UW/Fow in the Cantha Fow/UW place thingy.
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And that place thingy in Cantha would be Zin Ku Corridor.
Griff Mon
Quote:
Originally Posted by silv3rr
You're just making it sound like you're mad because you suck.
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Really, don't go away mad, just go away. There are other games you can play by yourself.
You can hench every mission in Prophecies, some players can solo most of them.
And the OP's whole original back and forth thread about semantics of "everything" is something my eight-year old would pull.
Absolute Destiny
Quote:
Originally Posted by Brother Andicus
Just a rough guess, but you still have power-attack on your skillbar right?
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Still? Just barely equipped it yesterday.
This my W/N's current skillbar:
1. Irresistible Blow
2. Healing Signet
3. Sprint
4. Deathly Swarm
5. Resurrection Signet
6. Executioner's Strike
7. Power Attack
8. Vampiric Gaze
Avarre
Two weapon attribute attacks
Seven, not eight, skills
Two secondary class spells that are not only particularly weak ones, but on a warrior
Power attack... dear god!
Like has been said, you need a strong build to get anywhere, and yours needs some work. It's not about having everything, its about tuning what you can carry to the maximum effect.
3-4 attacks of the attribute of your choice, Flurry to boost speed if you wish.
2 defensive skills - dolyak, watch yourself, secondary class armor spells
Healing Signet
Res Signet
That would work alot better.
Seven, not eight, skills
Two secondary class spells that are not only particularly weak ones, but on a warrior
Power attack... dear god!
Like has been said, you need a strong build to get anywhere, and yours needs some work. It's not about having everything, its about tuning what you can carry to the maximum effect.
3-4 attacks of the attribute of your choice, Flurry to boost speed if you wish.
2 defensive skills - dolyak, watch yourself, secondary class armor spells
Healing Signet
Res Signet
That would work alot better.
Absolute Destiny
Quote:
Originally Posted by Griff Mon
Couldn't have said it better myself.
And the OP's whole original back and forth thread about semantics of "everything" is something my eight-year old would pull. |
Okay, contrary to what ya'll might think, I actually READ the responses, even the ones that were kinda flamy.
"You're just not using the right build."
I took some time today to play around with some different skill combinations, using the monsters in Reed Bog as guinea pigs, since they're powerful enough to be a challenge to a LV18 character, but not to the point of being overwhelming.
Henchmen:
Warrior
Warrior
Monk
Necro
Elementalist
Result: Kept running out of energy, and died several times waiting for my adrenaline to reach a useful level.
Forgot to include Sprint in my skillbar list.
Absolute Destiny
Quote:
Originally Posted by Avarre
Like has been said, you need a strong build to get anywhere, and yours needs some work. It's not about having everything, its about tuning what you can carry to the maximum effect.
|
What about versatility?
madman420
I don't understand why you would start playing an online game and complain that it's not like a single player game. Every online game is intended to be played with other people, and everyone who begins playing should be aware of that.
Poison Ivy
Quote:
Originally Posted by madman420
I don't understand why you would start playing an online game and complain that it's not like a single player game. Every online game is intended to be played with other people, and everyone who begins playing should be aware of that.
|
QFT.
madman420
Quote:
Originally Posted by Absolute Destiny
One question.
What about versatility? |
If you are playing with henchies only, you need to be aware of the mechanics of fighting with henchies and how to keep your henchies from charging into a huge mob.
It actually takes a little while to get the hang of effectively playing with henchies, but once you do learn you will be able to play through almost any area.
Dr Strangelove
Quote:
Originally Posted by Absolute Destiny
(just thought I'd randomly address this)
Still? Just barely equipped it yesterday. This my W/N's current skillbar: 1. Irresistible Blow 2. Healing Signet 3. Deathly Swarm 4. Resurrection Signet 5. Executioner's Strike 6. Power Attack 7. Vampiric Gaze |
Yowza... well there's yer problem buddy
1. There is no reason to have 10 energy spammable skills on your bar as a warrior. You don't have the energy to keep constantly casting them. Most warriors choose to use their secondary as support rather than primary attack. Plague touch and plague signet are the two highlights in /N for most people.
2. Stick to one weapon, using a hammer and an axe just isn't going to work.
3. Power attack sucks, it uses a lot of energy for not that much damage.
Try throwing a few more adrenaline skills on your bar to help manage your energy a bit better. As a warrior, you just don't have enough to work with. You have almost no defense on your bar. Healing sig isn't going to cut it for healing under heavy fire. Look at some of the defensive stances or dolyak sig to keep you raging in someone's face that much longer. Above all, experiment with new stuff. There isn't going to be one thing that will carry you through the game. Get used to constantly juggling skills on your bar. With a little time, you'll be flattening the AI morrowind style.
As another note, GW isn't meant to be as immersive as Morrowind. I think of GW as a more combat-focused game as opposed to most RPGs, like Fallout tactics to the Fallout series. The RPG elements are there, but the real focus is on mucking about with skills to beat the snot out of your opponents in the most innovative way possible, rather than smacking the poop out of countless cliff racers and nix hounds with your Daedric claymore of everythingslaying.