50% Marker on HP bars

Series

Banned

Join Date: Aug 2006

/signed!

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

/signed
Currently, I've placed one of the small option buttons such that its right edge is exactly at 50%. Works, but not too good looking...

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

/signed

It's a subtle ui tweak that makes it much easier to keep and judge parties health.

ArcaneApostle

Ascalonian Squire

Join Date: Nov 2006

/signed

ForgeWhelp

ForgeWhelp

Krytan Explorer

Join Date: Jul 2006

TGW

N/Mo

/signed

MasterThrawn

MasterThrawn

Lion's Arch Merchant

Join Date: Feb 2006

Gryffindor

/signed

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

signed as long as its a small tweak in the UI - like just putting a line half way through your bar, and the bars on the party window.

But knowing how Anet goes crazy with UI changes they'll do something like color changing when you are low on HP if they ever implemented this, and people would complain and it would interfer with all the color-changing that already happens to the bar :\

Which reminds me, I always wondered why they stack color changing conditions and such over each other (like if they are bleeding AND poisoned, one overirdes the other) when it just seems better to me to have small icons under or to the side of Health bars that show common conditions. Maybe Bleeding or something would still color change, but other stuff like Poison would put a little "poison icon" somewhere near their health bar (Small enough to not crowd the UI but big enough to tell the difference in the icons)

Trader of Secrets

Jungle Guide

Join Date: Jun 2006

Not a bad idea. Many things are about a percent of hp. Why not have some kind of line or tick every 10%

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

/signed for 50% Marker

/notsigned for opponents' stuff and health and stuff

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

/notsigned. With all the micromanaging monks should be doing, seeing if a hp bar is <50% shouldn't be a big deal. It would add unnecessary clutter for a very meager gain. Is it really that hard to cut something in half without a marker to do it for you?

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

?? Well it rly is. Like I said earlier, if someone is taking fire and they're at 45-55% I rly need to know whether to use reversal or benedict. And many necromacer spells also rely on this for opponents. True, realistically you would never be able to detect if their "health" is exactly half gone, but neither would spells like benedict "realistically" at work at exactly 50% or below like they do.

Edit: and a thin black line on the hp bar is clutter? not as much as hex arrows. shal lwe remove those?

Shaggeh

Shaggeh

Ascalonian Squire

Join Date: Oct 2006

The Misanthropes

W/N

/signed.

I'm the type of person that likes to know exactly when a given effect takes place or ends at a quick glance. A small 50% marker on an HP bar would go a long way towards keeping my attention in the fight, and letting me know when my abilities start having additional effects.

ennea

Ascalonian Squire

Join Date: Nov 2006

Allies for Luxon Execution

R/Mo

/signed very good idea. currently when i use skills like WoH and Reaper's Sweep i'm never sure if they will fulfill my purpose for using them.

KESKI

KESKI

Frost Gate Guardian

Join Date: Dec 2005

N/

How about those action game idea??
When health is below 50% the bar change coloer, and start blinking=P

ok, maybe not the blinking part, that will drive monks crazy=P

but yes /sign

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

<<< monk lol

*8 health bars start blinking*

"oh f*&^"

Elemental Cotton

Elemental Cotton

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

/signed
I have a monk myself, and it's really frustrating trying to guess how much percentage of an ally's health is left. A simple 50% mark would help me out a lot in the long run. It'd help me manage my healing spells and to avoid overhealing.

Saryn

Saryn

Ascalonian Squire

Join Date: Feb 2007

Tucson, AZ

Grievers Apocalyptic Remnants [GAR]

E/Mo

/Signed
I have yet to need this, but I'm sure it will be usefull for other professions that I have yet to try

"Play the game, not the players."

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

/signed

simple but useful improvement, imo.

just an interface option that lets you specify where you'd like to put your "ticks" would be super. not everyone needs 50%. give us a tick or two to play with, and those who hate the idea can choose to be hardcore and not use it

Seitheach

Academy Page

Join Date: Jul 2006

SfF

E/Me

Sounds like a good idea. Maybe if the bar would become a darker shade of the color, to show if it's above or below 50%.

stokey

Academy Page

Join Date: Aug 2005

The Sith Caboose [Scab]

Mo/A

Perhaps this would be good in PvE. I see no problem implementing it there besides the confusion of hybrid players.

It's really not needed in PvP and I think a lot of the veteran players would feel "cheated" if it were added. After all, they had to adjust to the 50%, 75%, 80%, and 90% marks using their estimation skills. Then again, I doubt this would change much in the PvP world. The scrubs would still be scrubs and the pros would still be pros. Sure, the mark would make it easier for new players to get the most out of skills but positioning and communication are far more important than efficiency in skill usage.

-neutral

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

/signed

after all, it one can know any percent by looking at helth bar already and markers would remove guesswork that does not really protome skill-based play and remove advatage of those who use xp bar as marker :-) (great idea btw, i will do it asap too)

TheSlyOne

TheSlyOne

Ascalonian Squire

Join Date: Nov 2006

On the other side.

New Order Dexworld

N/Mo

I would love this. As a user of [skill]Reaper's Sweep[/skill] I would love to know when 50% hits. Although it shouldn't be a color change, just like you all said. I would think they were hexed or something. Also [skill]Ravenous Gaze[/skill] and the like would also benefit from this. And the obvious one, 15^50 would be wonderful with this addition.

/signed

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by gwfreak
There was 25%, 50%, 75% markers on enemy health bar during E4E 2004 preview.
Screenshot?

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

/signed. Mabey have the hp bar blink when below 50% hp? not very fast, mind you, but a slow blinking/faded a little in color would serve as a nice little indicator.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Quote:
Originally Posted by Undivine
How's this?

It is just simple improvement, but it will be awesome.
/signed

Malibu Illusion

Ascalonian Squire

Join Date: Nov 2006

Mo/

Brilliant idea. I'd have three marks though. Small mark at 25%, larger mark on the 50% area and another small one at 75%. Skills such as Light of Deliverance activate at < 80% health, so it'd be useful to have a marker somewhere around that point too.

Erys Vasburg

[Domination Henchman]

Join Date: Feb 2007

Echovald Forest

House Vasburg

Me/

Quote:
Originally Posted by Mars Dragonblade
And thirdly, Infuse Health? Come on use your head. As a warrior fighting on the front lines of battles the last thing I want is to lose half my health to heal someone else, that's the Monk's job, and also since I'm on the front lines I'll be taking a lot of damage and so my health is going down, Infuse health says "Lose half your current health", that won't help at all either.
He was talking about using it to get your HP to 50% for the marking process, rather than having to use a ruler... I don't enjoy being rude, but "Come on use your head".

Anyway, /not signed on the idea. I'd love to see it in the game, but it'd make too many things far too easy, and this game doesn't need to get easier (in PvE or PvP).

Guldur

Academy Page

Join Date: Mar 2006

Mo/

/signed

Wertic

Academy Page

Join Date: Jan 2007

Hall Of Heroes Is Our [Home]

N/Me

/signed

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

/notsigned, on the principle that this makes the game easier in a way that shouldn't be necessary. One of the reasons 50% triggers on skills are so conditional is because many players *cannot* judge the 50% mark precisely, so there is an inherent risk in 'wasting' the skill. With a hard marker guaranteeing the trigger condition, this risk vanishes.

Being able to eyeball 50% health is a skill that players develop over time to make their use of 50% skills more accurate. I don't see why the game should hand you this ability for free. And to those of you who use some other part of the interface as a marker: I don't think you should be able to do that either, but I'm not sure how the UI could be modified to make that impossible.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

/signed

Not a bad idea.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by TheSlyOne
And the obvious one, 15^50 would be wonderful with this addition.
15^50 is wonderful now.
It would just make the game easier, not more fun. Arenanet has already done enough to dumb the game down imo.
/notsigned.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Great Idea - I <3 playing ZB/Infuse, this would make my life much more exciting.

...That is kinda pathetic isn't it?

/signed!

Edit:

I agree that it may make the game easier, but I'm still signing it for my own personal gain. ^^

Warmaster Patton

Frost Gate Guardian

Join Date: Aug 2006

Insanity

Vis Decus Vertus [vDv]

R/

/signed

Useful little thing, not hard to add.

sasukeUchiha

sasukeUchiha

Ascalonian Squire

Join Date: Feb 2007

New Zealand

Da Nine Missing Nin of Akatsuki [llll]

W/E

you all know as the health bar is red...when it falls below 50% it should change to a more darker colour instead of having a little tick where it is. Downside is hexes and conditions will overtake the below 50% color change.
EDIT: If this has been said, then by all means..forgive me.

Fallen Hunter

Fallen Hunter

I Saw That

Join Date: Mar 2006

The bushes

D/R

/signed

A great, easy to implement idea that would have NO detrimental effects whatsoever.

Grais

Frost Gate Guardian

Join Date: Mar 2006

The Tools

awesome idea.
/signed

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

No detrimental effects? I know a lot of you are signing this for your own personal benefit, because most of you are probably in that group of players that couldn't eyeball the 50% mark to save your life (no pun intended), but at least try to refrain from blatant lying.

This suggestion is along the lines of those other UI "enhancement" requests, where people want to know exactly which enchantments are on every ally/enemy, exactly which hexes, how much energy everyone has, how much DP everyone has, etc. I read these threads and just wonder, do you want the UI to just make all of the decisions for you?

Maybe they should just implement a little light next to each person's name that lights up when they're being targetted and gets brighter the more people are targetting them, so prot monks wouldn't have to guess which target to prot and infusers would never miss a spike.

ChrisCo

ChrisCo

Krytan Explorer

Join Date: Feb 2006

[ToR]

W/

/signed

was playing ZB this morning and was wishing it was there. would save some lives in gvg when trying to pay attention to the fight not if its 50% ot 60%.

Drelias Melaku

Drelias Melaku

Wilds Pathfinder

Join Date: Dec 2006

Avatar by unsolvedenigma.deviantart

Denizens of the Underdark [Nite]

N/Me

/signed

Most useful for my necro, and WoH monks.