50% Marker on HP bars
Series
/signed!
GranDeWun
/signed
Currently, I've placed one of the small option buttons such that its right edge is exactly at 50%. Works, but not too good looking...
Currently, I've placed one of the small option buttons such that its right edge is exactly at 50%. Works, but not too good looking...
EternalTempest
/signed
It's a subtle ui tweak that makes it much easier to keep and judge parties health.
It's a subtle ui tweak that makes it much easier to keep and judge parties health.
ArcaneApostle
/signed
ForgeWhelp
/signed
MasterThrawn
/signed
Former Ruling
signed as long as its a small tweak in the UI - like just putting a line half way through your bar, and the bars on the party window.
But knowing how Anet goes crazy with UI changes they'll do something like color changing when you are low on HP if they ever implemented this, and people would complain and it would interfer with all the color-changing that already happens to the bar :\
Which reminds me, I always wondered why they stack color changing conditions and such over each other (like if they are bleeding AND poisoned, one overirdes the other) when it just seems better to me to have small icons under or to the side of Health bars that show common conditions. Maybe Bleeding or something would still color change, but other stuff like Poison would put a little "poison icon" somewhere near their health bar (Small enough to not crowd the UI but big enough to tell the difference in the icons)
But knowing how Anet goes crazy with UI changes they'll do something like color changing when you are low on HP if they ever implemented this, and people would complain and it would interfer with all the color-changing that already happens to the bar :\
Which reminds me, I always wondered why they stack color changing conditions and such over each other (like if they are bleeding AND poisoned, one overirdes the other) when it just seems better to me to have small icons under or to the side of Health bars that show common conditions. Maybe Bleeding or something would still color change, but other stuff like Poison would put a little "poison icon" somewhere near their health bar (Small enough to not crowd the UI but big enough to tell the difference in the icons)
Trader of Secrets
Not a bad idea. Many things are about a percent of hp. Why not have some kind of line or tick every 10%
Phoenix Arrows
/signed for 50% Marker
/notsigned for opponents' stuff and health and stuff
/notsigned for opponents' stuff and health and stuff
sno
/notsigned. With all the micromanaging monks should be doing, seeing if a hp bar is <50% shouldn't be a big deal. It would add unnecessary clutter for a very meager gain. Is it really that hard to cut something in half without a marker to do it for you?
Not A Fifty Five
?? Well it rly is. Like I said earlier, if someone is taking fire and they're at 45-55% I rly need to know whether to use reversal or benedict. And many necromacer spells also rely on this for opponents. True, realistically you would never be able to detect if their "health" is exactly half gone, but neither would spells like benedict "realistically" at work at exactly 50% or below like they do.
Edit: and a thin black line on the hp bar is clutter? not as much as hex arrows. shal lwe remove those?
Edit: and a thin black line on the hp bar is clutter? not as much as hex arrows. shal lwe remove those?
Shaggeh
/signed.
I'm the type of person that likes to know exactly when a given effect takes place or ends at a quick glance. A small 50% marker on an HP bar would go a long way towards keeping my attention in the fight, and letting me know when my abilities start having additional effects.
I'm the type of person that likes to know exactly when a given effect takes place or ends at a quick glance. A small 50% marker on an HP bar would go a long way towards keeping my attention in the fight, and letting me know when my abilities start having additional effects.
ennea
/signed very good idea. currently when i use skills like WoH and Reaper's Sweep i'm never sure if they will fulfill my purpose for using them.
KESKI
How about those action game idea??
When health is below 50% the bar change coloer, and start blinking=P
ok, maybe not the blinking part, that will drive monks crazy=P
but yes /sign
When health is below 50% the bar change coloer, and start blinking=P
ok, maybe not the blinking part, that will drive monks crazy=P
but yes /sign
Not A Fifty Five
<<< monk lol
*8 health bars start blinking*
"oh f*&^"
*8 health bars start blinking*
"oh f*&^"
Elemental Cotton
/signed
I have a monk myself, and it's really frustrating trying to guess how much percentage of an ally's health is left. A simple 50% mark would help me out a lot in the long run. It'd help me manage my healing spells and to avoid overhealing.
I have a monk myself, and it's really frustrating trying to guess how much percentage of an ally's health is left. A simple 50% mark would help me out a lot in the long run. It'd help me manage my healing spells and to avoid overhealing.
Saryn
/Signed
I have yet to need this, but I'm sure it will be usefull for other professions that I have yet to try
"Play the game, not the players."
I have yet to need this, but I'm sure it will be usefull for other professions that I have yet to try
"Play the game, not the players."
rohara
/signed
simple but useful improvement, imo.
just an interface option that lets you specify where you'd like to put your "ticks" would be super. not everyone needs 50%. give us a tick or two to play with, and those who hate the idea can choose to be hardcore and not use it
simple but useful improvement, imo.
just an interface option that lets you specify where you'd like to put your "ticks" would be super. not everyone needs 50%. give us a tick or two to play with, and those who hate the idea can choose to be hardcore and not use it
Seitheach
Sounds like a good idea. Maybe if the bar would become a darker shade of the color, to show if it's above or below 50%.
stokey
Perhaps this would be good in PvE. I see no problem implementing it there besides the confusion of hybrid players.
It's really not needed in PvP and I think a lot of the veteran players would feel "cheated" if it were added. After all, they had to adjust to the 50%, 75%, 80%, and 90% marks using their estimation skills. Then again, I doubt this would change much in the PvP world. The scrubs would still be scrubs and the pros would still be pros. Sure, the mark would make it easier for new players to get the most out of skills but positioning and communication are far more important than efficiency in skill usage.
-neutral
It's really not needed in PvP and I think a lot of the veteran players would feel "cheated" if it were added. After all, they had to adjust to the 50%, 75%, 80%, and 90% marks using their estimation skills. Then again, I doubt this would change much in the PvP world. The scrubs would still be scrubs and the pros would still be pros. Sure, the mark would make it easier for new players to get the most out of skills but positioning and communication are far more important than efficiency in skill usage.
-neutral
zwei2stein
/signed
after all, it one can know any percent by looking at helth bar already and markers would remove guesswork that does not really protome skill-based play and remove advatage of those who use xp bar as marker :-) (great idea btw, i will do it asap too)
after all, it one can know any percent by looking at helth bar already and markers would remove guesswork that does not really protome skill-based play and remove advatage of those who use xp bar as marker :-) (great idea btw, i will do it asap too)
TheSlyOne
I would love this. As a user of [skill]Reaper's Sweep[/skill] I would love to know when 50% hits. Although it shouldn't be a color change, just like you all said. I would think they were hexed or something. Also [skill]Ravenous Gaze[/skill] and the like would also benefit from this. And the obvious one, 15^50 would be wonderful with this addition.
/signed
/signed
NeHoMaR
Quote:
Originally Posted by gwfreak
There was 25%, 50%, 75% markers on enemy health bar during E4E 2004 preview.
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Teger
/signed. Mabey have the hp bar blink when below 50% hp? not very fast, mind you, but a slow blinking/faded a little in color would serve as a nice little indicator.
linh
Quote:
Originally Posted by Undivine
How's this?
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/signed
Malibu Illusion
Brilliant idea. I'd have three marks though. Small mark at 25%, larger mark on the 50% area and another small one at 75%. Skills such as Light of Deliverance activate at < 80% health, so it'd be useful to have a marker somewhere around that point too.
Erys Vasburg
Quote:
Originally Posted by Mars Dragonblade
And thirdly, Infuse Health? Come on use your head. As a warrior fighting on the front lines of battles the last thing I want is to lose half my health to heal someone else, that's the Monk's job, and also since I'm on the front lines I'll be taking a lot of damage and so my health is going down, Infuse health says "Lose half your current health", that won't help at all either.
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Anyway, /not signed on the idea. I'd love to see it in the game, but it'd make too many things far too easy, and this game doesn't need to get easier (in PvE or PvP).
Guldur
/signed
Wertic
/signed
Burst Cancel
/notsigned, on the principle that this makes the game easier in a way that shouldn't be necessary. One of the reasons 50% triggers on skills are so conditional is because many players *cannot* judge the 50% mark precisely, so there is an inherent risk in 'wasting' the skill. With a hard marker guaranteeing the trigger condition, this risk vanishes.
Being able to eyeball 50% health is a skill that players develop over time to make their use of 50% skills more accurate. I don't see why the game should hand you this ability for free. And to those of you who use some other part of the interface as a marker: I don't think you should be able to do that either, but I'm not sure how the UI could be modified to make that impossible.
Being able to eyeball 50% health is a skill that players develop over time to make their use of 50% skills more accurate. I don't see why the game should hand you this ability for free. And to those of you who use some other part of the interface as a marker: I don't think you should be able to do that either, but I'm not sure how the UI could be modified to make that impossible.
Sol_Vie
/signed
Not a bad idea.
Not a bad idea.
Thomas.knbk
Quote:
Originally Posted by TheSlyOne
And the obvious one, 15^50 would be wonderful with this addition.
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It would just make the game easier, not more fun. Arenanet has already done enough to dumb the game down imo.
/notsigned.
Bastian
Great Idea - I <3 playing ZB/Infuse, this would make my life much more exciting.
...That is kinda pathetic isn't it?
/signed!
Edit:
I agree that it may make the game easier, but I'm still signing it for my own personal gain. ^^
...That is kinda pathetic isn't it?
/signed!
Edit:
I agree that it may make the game easier, but I'm still signing it for my own personal gain. ^^
Warmaster Patton
/signed
Useful little thing, not hard to add.
Useful little thing, not hard to add.
sasukeUchiha
you all know as the health bar is red...when it falls below 50% it should change to a more darker colour instead of having a little tick where it is. Downside is hexes and conditions will overtake the below 50% color change.
EDIT: If this has been said, then by all means..forgive me.
EDIT: If this has been said, then by all means..forgive me.
Fallen Hunter
/signed
A great, easy to implement idea that would have NO detrimental effects whatsoever.
A great, easy to implement idea that would have NO detrimental effects whatsoever.
Grais
awesome idea.
/signed
/signed
Burst Cancel
No detrimental effects? I know a lot of you are signing this for your own personal benefit, because most of you are probably in that group of players that couldn't eyeball the 50% mark to save your life (no pun intended), but at least try to refrain from blatant lying.
This suggestion is along the lines of those other UI "enhancement" requests, where people want to know exactly which enchantments are on every ally/enemy, exactly which hexes, how much energy everyone has, how much DP everyone has, etc. I read these threads and just wonder, do you want the UI to just make all of the decisions for you?
Maybe they should just implement a little light next to each person's name that lights up when they're being targetted and gets brighter the more people are targetting them, so prot monks wouldn't have to guess which target to prot and infusers would never miss a spike.
This suggestion is along the lines of those other UI "enhancement" requests, where people want to know exactly which enchantments are on every ally/enemy, exactly which hexes, how much energy everyone has, how much DP everyone has, etc. I read these threads and just wonder, do you want the UI to just make all of the decisions for you?
Maybe they should just implement a little light next to each person's name that lights up when they're being targetted and gets brighter the more people are targetting them, so prot monks wouldn't have to guess which target to prot and infusers would never miss a spike.
ChrisCo
/signed
was playing ZB this morning and was wishing it was there. would save some lives in gvg when trying to pay attention to the fight not if its 50% ot 60%.
was playing ZB this morning and was wishing it was there. would save some lives in gvg when trying to pay attention to the fight not if its 50% ot 60%.
Drelias Melaku
/signed
Most useful for my necro, and WoH monks.
Most useful for my necro, and WoH monks.