/no signed...
CMON! 50% out of 450 - 500 life is not all that hard to calculate!!!
And for the enemies, just make their HP bar a litle bigger then the default and you will see that it is easy as hell to notice when he is under 50%.
Lets try to focus on annoying things that NEED a fix like the chat system and let other stuff that can be done perfectly nowadays alone, at least for now.
Latter.
50% Marker on HP bars
4 pages • Page 3
Easy, useful idea.
Benefits users of :
15>50 weapons (just about everyone that uses collectors/rares/some greens)
shadow strike
Word of healing
Shroud of distress
moebius strike
Life Barrier (kind of)
blood drinker
taste of pain
final thrust
"you will die!"
serpent's quickness
Mostly benefits you when you are using skills on ENEMIES (key word here) that must be >50% or <50% health for the skill to work.
needling shot
brutal strike
gaze of contempt
deathly chill
flesh of my flesh (sort of)
Infuse Health (maybe)
Benefits users of :
15>50 weapons (just about everyone that uses collectors/rares/some greens)
shadow strike
Word of healing
Shroud of distress
moebius strike
Life Barrier (kind of)
blood drinker
taste of pain
final thrust
"you will die!"
serpent's quickness
Mostly benefits you when you are using skills on ENEMIES (key word here) that must be >50% or <50% health for the skill to work.
needling shot
brutal strike
gaze of contempt
deathly chill
flesh of my flesh (sort of)
Infuse Health (maybe)
H
Quote:
| Totally signed, I'm fed up with using the Experience Bar as the marker... good idea eh? |
.I used a ruler to get it as accurate as I possibly could and so far it's doin the trick for me.
Edit: Before you all start with the wammo jokes lol it's for Vermin farmin
. I know what you lot are like...B
Ever think that you could just use INFUSE HEALTH?
Signed for halfway mark, because eyeballing too often robs you thanks to a lucky hit point, but definately not for hp display! That completely removes the edge that not knowing your opponent's health gives to the game.
Ever think you could use an English name? 
Quote:
|
Originally Posted by B§x¿44¶»1@$
Ever think that you could just use INFUSE HEALTH?
|

Quote:
|
Originally Posted by Lampshade
Take the number on the red bar.
divide it by two that's 50%hp. |
/signed
I cant count how many times I used Moebius strike thinking the enemy was below 50% only to find out (by the effect of the skill) that it wasnt.

Quote:
| Ever think that you could just use INFUSE HEALTH? |
Quote:
|
Take the number on the red bar. divide it by two that's 50%hp. |
c
Good idea, in whatever form. Displaying the enemies HP as a direct number would out of the question, as stated earlier, but expressing it as a percentage wouldn't give anyone an advantage I think. The ability to view percentages of anyone's hp (self, party, target) would be the simplest solution I think to the whole issue, but putting markers on the bar would work also. The advantage of a percentage is that it's there all the time and there isn't any issue of 'if there's a mark for 50%, why not 75%/25%, then why not 80% for EoE etc etc'.
f
