Quote:
Originally Posted by Mordakai
Seriously, there is no justifiable reason to have gates. None.
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Unfortunately, there is one reason. Compressed, overlapping terrain layout. I worry Nightfall will suffer this same problem since it was 6 months into development by the time Factions came out and people started to voice their... displeasure... at the locked gate system.
Think of what would happen if most gates in Factions were removed. A player could arrive at Kaineng Center, wander outside, find the skyway, and end up at Senji's Corner or further without ever noticing Vizunah Square or Nahpui Quarter. This problem doesn't exist in Prophecies because the terrain layout is such that large, often hard (for the intended level) explorable areas separate missions. If you want to skip the Great Northern Wall, it's a long walk to Fort Ranik. If you want to skip the jungle, its a long walk from Lion's Arch to ToA to Sanctum Cay. The terrain size and layout acted as the inhibiting force to steer new players around.
In Factions, the compressed, overlapped terrain caused a situation where people could wander around and end up 3 missions ahead of where they should be, with less effort than it would take to get to the mission they should be at. The locked gates, in my opinion at least, are a sympton of this design error. In a way they also disguise another problem I have with Cantha's layout. There is nothing to explore. There is no Mineral Springs, or Anvil Rock. There are no outposts like Fisherman's Haven or Marhan's Grotto. There's no where off the beaten path to explore, with the small exception of two challenge missions near the end of the game. It wouldn't matter if ArenaNet opened the locked gates in Factions, because there's no where to go anyway.
I hope Nightfall will be designed with Tyria's layout as a template instead of the one used in Cantha. Tyria's layout gave freedom and exploration, while for the most part (they goofed a little with quests at Druid's Overlook) preserving a linear mission layout that helps new players move through the game. Also, Tyria's layout included extra areas that can be fun to explore, without being required. I'm worried though that Elona's terrain design may have been set in stone before Factions released and it might suffer the same faulty premise.