Locked Gates In Nightfall

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by Hand of Ruin
I hope they still have them...

Having open portals everywhere only ecourages people to hirer a runner, hirer a powerleveler, and then use bots to farm high-end areas while completely bypassing the normal game...

Just look at the sitatuation at droks.

Locked Gates FTW... filters out lazy noobs/cheaters.
LOL

How are they "cheaters"?

Don't let your jealousy overide your common sense.

Malice Black

Site Legend

Join Date: Oct 2005

Options are a part of life, so why shouldn't ppl have the option to skip something if they choose to?

You're not the first to post that but no one can actually back up that statement with a reasonable argument.

Also when did people who uses runners become ppl who use bots? most bot users are proper companies that farm gold (Ebay sellers) explain that..because ive used runners so now im a botter as well?

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

I hope there are no locked gates. They are annoying. If you can fight your way somewhere, you should be able to get in, except maybe one or two key points. Like not letting the heavily armed and armoured warrior into the imperial palace, but the rest of the areas? Running around the scummy city and I can't get out? Or into a map zone? Feh.

You want to stop people being run? Put mesmers, water eles and KD's around like one of the previous posters said. Or have that you actually have to be there to talk to a guy to get let in. But what, you spend an hour fighting endless mobs who drop from the skies to get to a new area. There's a guard there and when you talk to him, he just says you can't come in? And you can't even kill the guard for satisfaction? Bah.

Hell, the main thing about this was the factions. But hey, you got to do all this junk first? I mean, sure. First time through. Do every mission and every quest (even that one from the guard on top of tahnakai, damn, getting to him was harder than some of the missions). But after that? What happens if I don't care about running around the city talking to official after official? What happens if I just want to get kurzick armour for my other characters? Sorry, you have to play through it all again just for that? No thanks. Or you want to just play the faction battles? Why do you think they changed it so any pvp character can get to FA and JQ without having to quest all the way to Cavalon or House Zu Heltzer? Cause it was a pain or boring to do.

Also, you do realise that most people who farm or run have most likely already finished the chapters right? You may like 'grinding' through the storyline for the sixth time, but frankly I can't be bothered. Oh, and if you say you like pve so much but then need to leech off AB for faction...
The faction quests are easy as, just long and tedious (anyone done the charting quests more than once or twice?). Stay out of the pvp areas if you're not going to contribute. That's like going a leeroy in pve.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I hope they don't add the locked gates. It ruined Factions PvE for me, because I had to grind to get through the game, which isn't at all fun. Worst bit was, I was often forced to play with horrible noobs, as the henchmen AI was terrible. Anet, please don't make locked gates again, I want to be able to run myself to different places if I want, rather than be forced to grind through the crappy story line.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Down with gates! By which I mean I hope there will be many closed gates in Nightfall

Malice Black

Site Legend

Join Date: Oct 2005

Again nobody backs up there claim why there should be gates..besides the normal "runners are for noobs" comments i haven't seen a decent argument.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by Hand of Ruin
I hope they still have them...

Having open portals everywhere only ecourages people to hirer a runner, hirer a powerleveler, and then use bots to farm high-end areas while completely bypassing the normal game...

Just look at the sitatuation at droks.

Locked Gates FTW... filters out lazy noobs/cheaters.
So when nightfall comes out I will have 9 character slots. After i beat the game with 8 of the 9 why shouldn't I be able to skip through half the game with my last character? I've already had to put up with all the annoyning primary quests that you can't do with henchies (you know there will be at least a few in nightfall )

If they do implement gates they should do it this way:
First time through the game: everything has lock gates just like factions
Second time through: everything is unlocked, no gates, congrats you've beat the game once why should you be forced to go through the entire thing again if you dont want to?
Third and so on: same as second time....

Though IMO there will be no gates. The only reason factions had gates was because of how the missions were located. If it wasn't for gates you could go from n00b island right into raisu palace and than Imperial Sanctum and congrats you beat the game with only having to do 4 missions! (2 if you're from tyria)

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

I liked the inclusion of locked gates in Factions and hope that it will be continued. In Prophecies I accidentally skipped a mission or two through exploration and I was like... wait, White Mantle are my enemy? (Although I wouldn't mind the above poster's idea either) ^

mrcake

mrcake

Krytan Explorer

Join Date: Mar 2006

W/N

no locked gates for me either, it's so much more enjoyable to go exploring just wander off in a random direction killing all that cross your path, then you come across a portal and get all excited..
And hopefully if towns are open to all it will mke finding a pug easier.. which is still a problem in factions now.. i just about managed to drag one character through the luxon side of the game.. but it took me another 2 months to find the will power to play another character through the kurzick side.
If you could of got run to HZH or Cavalon i would of played all my chars through at some point.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I hope there will be locked gates, I mean if you're not going to follow the storyline why play the game.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

I like to explore! I don't want gates in my way. :|

I liked the freedom Prophecies gave. My first time wandering out the wrong exit of Beacon's Perch was pretty interesting.

EtherealByte

EtherealByte

Wilds Pathfinder

Join Date: Feb 2006

| | R E A P E R S | |

R/Rt

Amok makes the smartest comment/suggestion in this thread. If you want to play linearly... just dont get a run. I dont want to repeat every mission 8 times for all my characters to get through. Prophecies made me really feel like an explorer. While factions; well, lets compare them this way. Factions = Doom 3. Linear maps, closed quarter combat. While prophecies is like Battlefield 2. Open areas free to explore. Linearity does not draw me into the game. It's the feeling to explore the game world as freely as i want that does.
If you dont want to explore/find good sniping spots in Battlefield 2, just run straight to the enemy base/points and ignore us.
Therefore,
/signed for NO GATES!

Estic

Estic

Lion's Arch Merchant

Join Date: Mar 2006

Mongoose United

Quote:
Originally Posted by bigwig
Don't think there should be many gates, maybe a few.
I second that. In theory the idea is good. The only locked gates where at missions. If you want to explore around it no problemo. Problem is that factions is so freaking small. Every time you go through a portal the next portal you meet is presumably a mission (and a closed door). This specifically goes for Kaineng. If the area was bigger with fewer mission, you can explore loads of stuff and still follow the lines of the story. Make 1 runnable area (Beacon's-Droks run is a good example) where you can get from starting point to the (semi-)end point. For the rest have more area's like Kryta and Ascalon where you can run around exploring loads of stuff without running into missions all the time.

trialist

Core Guru

Join Date: Feb 2005

Linearity without locked gates can actually be achieved quite easily. Simply adding a bracket after the name of the place and simply stating (Mission 1) or even simpler just a number stating (1), since you already know if it is a mission or not from the outpost symbol, and you get your linearity, hell you can even number the quests if you really want absolute linearity. Those that want linearity just follow the numbers, the rest that want to roam around, ignores the numbers. No where do you need a locked gate in this sense to even have linearity or the storyline followed. The only real acceptable reason to have locked gates is to stop runners, as such having a few at critical points would be good, but saying locked gates are to preserve the storyline certainly isn't an acceptable reason since that problem can be solved as easily as what i described above.

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by Dougal Kronik
LOL

How are they "cheaters"?

Don't let your jealousy overide your common sense.
Gee, what would you call a bot?

Talk about lack of common sense... and jealousy? Lol you must really be looking foward to being ran through/bot through nightfall to be using random slander against me...

Havre Fras

Havre Fras

Lion's Arch Merchant

Join Date: Jun 2006

N/Me

Storyline doesn't matter to me. I play a game because its fun. I don't play this game because of the crappy storyline and badly done cutscenes. I want to be free! I don't want to be kept behind like some arse being a right idiot at school.

To put it simply - i've wasted 40 quid on the CE if there are locked gates.

RoadKill97

RoadKill97

Lion's Arch Merchant

Join Date: Jun 2006

Legion of Zeal [Zeal]

W/

Quote:
Originally Posted by Mordakai
You don't want to join groups with anyone <20? Then don't.
I wish this was true, but there's a place called Vizunah Square.

Quote:
Originally Posted by The Admins Bane
I you want to make an area impossible to run just add mass amounts of mesmers groups with the odd water spiker group..ice imps ftw! runnings hard when you cant move and you're getting pounded on all sides
Anything can be run using certain skills, Shadow Form for example.

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

Got to say, you Pro Locked Gates people are very selfish. You're happy to deny us the choice of doing what we want to do, well guess I'll have to say I hope they don't put in locked gates, not for our freedom but just to piss you off >


EDIT: Bots excuse is getting boring now for us legit players..locked gates doesn't stop them anyway. All it is is a roadbump, a very annoying roadbump ><

"Gee, what would you call a bot?

Talk about lack of common sense... and jealousy? Lol you must really be looking foward to being ran through/bot through nightfall to be using random slander against me..."

Read his post again you wazzock. It is obvious he is refering to the one trade which is legit and requires skill, runners. *Cue whining about runners*

lauriepriest

Ascalonian Squire

Join Date: Apr 2006

Zealots of Shiverpeal

Mo/

To be honest the Lock Gates thing is rubbish, its not very RPG like. Exploring is one of the main elements of most RPGs, and allthough in Guild Wars the side effect of that may have been large game skips etc, atleast it gave us the option to go where we wanted.

"whats the point in skipping the game"
well ive played in 5 times through allready insentive to play the missions again with crud public teams?

You can complain about the powerleveling and early character advancement issues with prophecies, but i mean doesnt factions effectively do that for us takes a few hours to get to level 20, no fun.. we dont even have the choice to lengthen that out. If you wanted to you could spend a week doing all the quests up to the point when you become level 20.

I compleatly agree with the map overlapping issue Neo Saber pointed out, the game would be even shorter and the little that there is would be ignored by some.

lauriepriest

Ascalonian Squire

Join Date: Apr 2006

Zealots of Shiverpeal

Mo/

Not really mate, most games are linier... with the illusion of being non-linier, but in most RPGs you have some flexibility and do not feel like your being clamped into a certain area of the game.

Looks at elder scrolls, looks at elite/ X1/2/3 style games, looks at secret of mana, Zelda... all these games dont give you that trapped in feeling which Factions give you, in these games you dont know you cant physically go to the next area, there is no global game update which you can read on a website.
(with maybe the exception of the space rpgs which have debatable genres)

But when a Game like Guild Wars has an update and it says gates blocked, you know there is no point in even exploring to see where you can go because you allready know you can go anywhere without the game holding you by your manhood, this is what makes the whole gate thing a pile of crap.
There are not really many truely non-liner games, all games have a guide if they have a story line.

I do agree with you to an extent, but i think its a half truth.
In any case the point im making is, if they change the way we explore or dont explore the enviroment it changes the style of game compleatly, i think they should make a decission and keep it that way for good.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Well most RPG games I can think off has the same thing as locked gates just in those games it's because the game consists of multiple parts (like chapters).

And is there more than one locked gate in factions anyway, I don't see how that's a huge deal.

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

Quote:
Originally Posted by majoho
Well most RPG games I can think off has the same thing as locked gates just in those games it's because the game consists of multiple parts (like chapters).

And is there more than one locked gate in factions anyway, I don't see how that's a huge deal.
In that case, you shouldn't be bothered over the possibility there won't be locked gates. Not a big deal right?

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

"I you want to make an area impossible to run just add mass amounts of mesmers groups with the odd water spiker group..ice imps ftw! runnings hard when you cant move and you're getting pounded on all sides"

*Cough* SPELLBREAKER!

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by bilateralrope
In my experiance the locked gates in factions kept the really bad players back, so that after about naphui or tahnnaki you rarly run into the horribly bad players.
This sure as hell didn't work on European servers.

lauriepriest

Ascalonian Squire

Join Date: Apr 2006

Zealots of Shiverpeal

Mo/

really doesnt ruin the game its been done in many sucessfull rpgs before oblivion, its just a style of RPG and its a very common one. The issue with guild wars and why people are arguing about it is because they changes the way to extremes, Prophecies was compleatly open, Faction was closed off. People who prefer to play the game mission by mission are still happy, while the pepole who like to venture off the beaten track are left dissapointed. Understand?
This is not a right or wrong argument its a matter of opinion only, the argument is that they changed the way people would approach the campaign in factions.

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

Alright I think (omg she thinks, be afraid! lol) that locked gates can be a positive as well as a negative. What I would like to see is some locked gates. I think free exploration is nice, but lock the missions. Make it so you cannot get in and complete the missions until after u have completed the primary quest(s) that get you to that mission. Let all other towns be open, major and minor, but lock the mission towns. Make it so you have to actually follow the storyline to progress though the missions. After all, thats why you have a storyline in the first place.

Beyond that you can get run wherever and power lvled to your hearts content if you're lazy. Personally if you're just going to pay to have your ass run everywhere, have the missions ran for you, and have your lazy butt power lvled by someone else then I have to wonder why you bought the game in the first place? You're not really playing so why did you waste the money?

I know, some of you are going to get offended because I called you lazy, but think about it. If you're on your 2nd or 3rd character and ur wasting gold to be ran/power lvled then obviously you're bored so why are you bothering to replay it? If you chose a new character type shouldn't you be learning how to use it by actually playing the game? Ppl bitch that you lvl too slow in prophecies and then bitch more than you lvl too fast in Factions; you're just never happy.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Ebony Shadowheart

I know, some of you are going to get offended because I called you lazy, but think about it. If you're on your 2nd or 3rd character and ur wasting gold to be ran/power lvled then obviously you're bored so why are you bothering to replay it?
Quit bringing other arguments into this. I don't want to be "power-leveled", I'm already level 20!

Who the hell needs to be power-leveled in Factions anyway?!?

Anti-gaters just want freedom, that's all. We don't want anything "handed" to us, we just want to play the game in our style. What's so hard to understand about that?!?

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Don't lock the mission towns either. If you want to maintain the storyline - lock access to the mission, not the town.

Some of the mission towns are the only connection to the next area, like Boreas Seabed. Allow passage through the town but you can't Enter Mission until you've met the requirements.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by kazjun
Stay out of the pvp areas if you're not going to contribute. That's like going a leeroy in pve.
Lol, you could not get me there even if you paid me to.

Gates gone, but missions have to be completed in order, that way you can explore and fight as you like, gives everyone a choise but keeps the storyline linear.


Quote:
Originally Posted by Llint
one can be old but act childish aswell.
Thank god for that, the world would be way to serious otherwise.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Maybe they should have the main NPC in each town offer to sell you a gate pass to the next town for 1k if you want to skip the headless chicken quests.

So, if you need to be spoon fed the progression, or if on your first character - you do all the quests and gain access for free.

Else, you see the main NPC, pay your 1k, gain a pass to the next town.

EtherealByte

EtherealByte

Wilds Pathfinder

Join Date: Feb 2006

| | R E A P E R S | |

R/Rt

@Hand of Ruin Gee, Bot's can run us? now that has to be some really intelligent bots there. Oh, in addition MY BOTS TALK TO ME!!! HAX!!!

@bigwig Valid arguments there. Except i dont see how the missions will be empty. There are more people running through the mid end missions in prophecies right now then theyre are in Factions. As for factions higher end missions like raisu palace and unwaking, it's an absolute pain to find groups at any other time then peak times. In addition; there are 12 heroes being given to you for a reason. Use them if you're short a couple of humans.

ale_jrb

Ascalonian Squire

Join Date: Feb 2006

London, UK

E/Me

Personally, gates don't bother me at all - and as such, if people in general dislike them, I say get rid of them.

I play through all the missions and quests I can find - having a green exclamation mark left visible really annoys me, but I realise that many people would hate to do this. All I ask for is a clear primary quest NPC to get to the next mission. I dunno - perhaps make that one have a different coloured mark that means "Primary Quest".

I have had GW since a few months after it was released, and having never looked at an off-game map, I didn't even realise Bloodstone Fen existed until about 5 characters had finished it and I was exploring to get a title ^_^ - clearer pl0x?

Pepsi Jedi

Pepsi Jedi

Academy Page

Join Date: Sep 2006

Mobil Infantry Battalion (MIB)

W/R

Quote:
Originally Posted by Ebony Shadowheart
Alright I think (omg she thinks, be afraid! lol) that locked gates can be a positive as well as a negative. What I would like to see is some locked gates. I think free exploration is nice, but lock the missions. Make it so you cannot get in and complete the missions until after u have completed the primary quest(s) that get you to that mission. Let all other towns be open, major and minor, but lock the mission towns. Make it so you have to actually follow the storyline to progress though the missions. After all, thats why you have a storyline in the first place.

Beyond that you can get run wherever and power lvled to your hearts content if you're lazy. Personally if you're just going to pay to have your ass run everywhere, have the missions ran for you, and have your lazy butt power lvled by someone else then I have to wonder why you bought the game in the first place? You're not really playing so why did you waste the money?

I know, some of you are going to get offended because I called you lazy, but think about it. If you're on your 2nd or 3rd character and ur wasting gold to be ran/power lvled then obviously you're bored so why are you bothering to replay it? If you chose a new character type shouldn't you be learning how to use it by actually playing the game? Ppl bitch that you lvl too slow in prophecies and then bitch more than you lvl too fast in Factions; you're just never happy.


HERE HERE! Totally agree with what ya said. I'd have said the same thing but you did it well so... Just going to quote you and agree!

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

No gates, just make it like prophecies where you have a linear passage to go along, but there are a lot of side routes and tough short cuts. I mean honestly I loved going through the game and coming back to The Falls, Dragon's Gullet, and Dreadnought's Drift. They really added another level to the game that made the player actually feel like they were playing a game, not a game taking them from mission to mission.

And Ebony Shadowheart don't try to decide what others do. If you don't want to skip around, then don't, no one's hurting you because they skipped playing the game, the choice is for the individual player. Maybe we should 'nerf' Guild Wiki so that people can't get help and have to actually look for skill caps on their own?

Honestly, what do people have against running and shortcuts anyway? Sure they might be missing out on playing a game, or perhaps they played through it once already, but isn't that up to the player themself to decide? How would you like it if I came in and said that you can't drive a car to school every day, you can only run? Pretty stupid huh?

kimahri

kimahri

Lion's Arch Merchant

Join Date: Sep 2005

Defenders of the Blackblade [DotB]

E/

Since Nightfall seems to be bigger I think that gates are really not needed, and that about less noobs with locked gates... I was still a newb after finishing most missions and when I found out what running was I was less newb then before.
After the release of Factions I decided that I'm going to fight my way through Cantha to reach HzH and then start doing missions and stuff, guess if I was dissapointed. But with NeoSaber's post I realise more why the locked gates are there, but as peopel have said you shouldn't be forced to do those freaking missions with every char!

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by majoho
I hope there will be locked gates, I mean if you're not going to follow the storyline why play the game.[/QUOTE]
i am glad you asked that.

maybe because doing both exploring and missions is what i prefer.

or if a mission is too hard for me and my henchies it is nice to use an explorable area to bypass it for a bit and still have fun doing it later.

chapter 1 didnt have a bunch of locked gates and somehow possibly more people enjoyed chapter one than Factions.

i dont know that because Factions sales figures are impossible to find but Anet certainly is not giving figures bragging about them.

lets hope for wide open areas we all can get to

with DUNGEON SEIGE style sign posts along the entire path from mission 1 to the next so the linear mindset people CANT POSSIBLY get lost or miss a turn.

Malice Black

Site Legend

Join Date: Oct 2005

There is an easy answer to this..add an option on the log in screen thats ask if you would like to have locked gates or not then it s simply click on a yes or no box.

(stole this idea from championship manager..hide players attributes) <~~you americans wont know what that is but most english ppl will

Pepsi Jedi

Pepsi Jedi

Academy Page

Join Date: Sep 2006

Mobil Infantry Battalion (MIB)

W/R

There's an even more simple option.

If you don't want to play the game as designed..

Go play a game that IS designed the way you want.

*Chuckels* I mean.. Noone plays Super Mario Brothers and complains when you don't get a sniper rifle to blow somone's head off like in Metal Gear Solid.

If you want a game with total roaming freedom go find ya one. Guild Wars doesn't have to "Please everyone all the time"

It is what it is. If you don't like it. Don't play. Noone's got a shot gun to your head going "PLAY GUILD WARS OR DIE MAGGOT!"

lol it's a game. If you LIKE it... then play it. If you don't.. then don't.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Pepsi Jedi

lol it's a game. If you LIKE it... then play it. If you don't.. then don't.
true

that is why i am still playing in chapter 1 where you dont have those damned gates.

i only use Factions for a fast level 20 which goes back to chapter 1

i simply hope Nightfall is like chapter 1 and not like Factions with gates that say the game stops here

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by Pepsi Jedi
There's an even more simple option.

If you don't want to play the game as designed..

Go play a game that IS designed the way you want.

*Chuckels* I mean.. Noone plays Super Mario Brothers and complains when you don't get a sniper rifle to blow somone's head off like in Metal Gear Solid.

If you want a game with total roaming freedom go find ya one. Guild Wars doesn't have to "Please everyone all the time"

It is what it is. If you don't like it. Don't play. Noone's got a shot gun to your head going "PLAY GUILD WARS OR DIE MAGGOT!"

lol it's a game. If you LIKE it... then play it. If you don't.. then don't.
Guild Wars Prophecies had the ability to roam around. If you want to follow the storyline you can. However, with Factions you are forced to play a certain way. Judging from the responses in this thread the majority actually dislike the locked gates. Sadly I bought Factions and I honestly hate it. The only things I like are the fast lvling and Alliance Battles. Factions in my honest opinion was a massive failure. Nightfall may be enjoyable with some sort of gate system but when I have 16 characters (I think) to take through it I doubt it will be enjoyable.