Nightfall: Contents & Features Detailed

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

That Paragon dance is Michael Jackson's "Beat It" - watch here

Grave

Grave

Lion's Arch Merchant

Join Date: Jul 2006

Toronto, Ontario.

W/Mo

Quote:
Originally Posted by Knightsaber Sith
The Factions CE is still available. I know in Europe they Prophecies CE is still available-got a bunch on amazon.eu; but in America you can find the Prophecies CE online for $250.
Weird... I just saw a Proph CE over the summer in an EB for $79.99 CND.

RoadKill97

RoadKill97

Lion's Arch Merchant

Join Date: Jun 2006

Legion of Zeal [Zeal]

W/

Quote:
Originally Posted by Zinger314
This isn't proof that Assassin/Ritualist armors will be available in Nightfall. ArenaNet only added unique armor in order to allow Assassin/Ritualist heroes to be playable in Hero vs. Hero PvP.
Did you play during the PvP-event when it was possible to see some of the new armor sets? Some of those sets are same.

Dunno about Assassin/Ritualist heroes if there will be any at all since there are Canthan specialized profession. It would be weird to have them when thinking PvE and story, but they'd be good PvP-wise.

Quote:
I'll be surprised if they add multiple armor sets in Nightfall. (They'll probably just add that one armor.)
Since the amount of new skills in Nightfall was increased by 50 makes me assume that there will be 25 skills for A and Rt each, which is as much as the core classes are receiving, I'd think ArenaNet would give same amount of the content in armors too as the core classes are receiving.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

I thought it was a flash back to the early 80's... LOL... I love it!

Good ol Michel Jackson Dance for the Paragon!

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Quote:
Originally Posted by Knightsaber Sith
That is different. Maybe they are out now too; last time I looked was a few weeks ago.
Thanks for letting me know. I didn't want to waste my money if it was different. I'd love to get a Prophecies CE, but my husband would kick my butt if I paid $120 for it.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Now, here's one doubt I have... will the improved control available to heroes be extended to henchmen? I was thinking it would, but now it sounds like it won't... I don't see why they would not do it (Heroes would still retain the advantage of being customizable), and I really wish they would (I mostly use henchmen myself, whenever guildies are not available... playing with PUGs is a gambit of precious lifetime I don't often like to take)

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me



She looks oddly like a popular female rapper/actor that I know of...

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Something that also came up to my mind while reading the description of heroes in gw.com was the fact that this could bring to GW a potential of PC-NPC interaction akin to that in Baldur's Gate or similar games. Which would be a vast improvement and make the single-player aspect of GW that much more interesting...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Xenrath
That Paragon dance is Michael Jackson's "Beat It" - watch here
Man, that video still rocks.

Sigh. I miss my MTV...

Guild Terror

Frost Gate Guardian

Join Date: Nov 2005

THEY PUT "Can't Touch This!" AS A SKILL!!! LOL

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

That new assassin armor is ugly as hell...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Knightsaber Sith
Bestbuy is doing the same deal as always; but they're not getting them in til the very end of September. Compusa is doing the same deal as Bestbuy always does except they're only charging $5 istead of 10.
Gamestop swore to me that they would not charge extra. You put $5 down to reserve, but then you get the pre-order for "free" ($5 counts towards retail purchase). They'd better be doing that anyway, since they don't actually order the pre-release until the get X number of reservations...

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Nevin
That new assassin armor is ugly as hell...
Nah, it's awesome. The monk however is questionable...

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Nothing is more ugly than WoW game's top armors. Seriously yellow without nearly any detail.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

<-click this
Stop! Hammer time!

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Kha
Nah, it's awesome. The monk however is questionable...
Pretty sure both of those are warriors, although they're very alike. My problem with the Assassin armor is the claws. They're very out of place, the rest of the armor has no bulk. Then woosh huge claws. Heres my solution.

1.5k


15k


Excuse the crappy paint job, its just shoulder pads and a Mortal Kombat-ish cloth.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Just saw the Beat It Dance...

Now the Beat It dance is AWESOME, one of the highest ratest dances by me, and that Paragon DOES NOT DO IT JUSTICE.

That dance is a FAST DANCE. You just look like a retarded bird if you slow it down like that.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

The monk, mesmer and necromancer armor sets look outstanding, imo. the dervish hood looks nifty, too. The ones that doen't look quite so hot to me are the ranger and assassin armor. the other ones are alright.

Quote:
My problem with the Assassin armor is the claws. They're very out of place, the rest of the armor has no bulk.
agreed. it looks kinda clumsy as it is. My sin isn't gonna wear one of those.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

The new Ritualist and Assassin armor is awesome.

To all of those people who said there would be NO new features for the SIN and RIT owe the rest of us optimists an apology. A BIG ONE.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Savio
<-click this
Stop! Hammer time!
"Can't touch this!" (doo-dududun)
Heheheh. The anet people sure did have a lot of fun coming up with names for Paragon shouts. And look! They've managed to fix a balance problem and add comic relief all in one shot! All hail to the a-net.

BTW, signet of illusions sounds pretty nifty, but it'll be hard to find a place in already-crowded mesmer skillbars to use it simply as a complement to inspired/thievery spells. Though it might have its use in directed builds... only time will tell.

and the dervish skills... more power to spinal shivers. Yay, says I!!!

Rok

Rok

Lion's Arch Merchant

Join Date: Dec 2005

Guild Wars

http://shop3.outpost.com/product/495...H:MAIN_RSLT_PG


Guild Wars : NightFall Collector's Edition $65.88

subtotal: $65.88

US Shipping Calculations (Optional):
Ship Method Next Day Shipping : $9.64


Free shipping if you don't want it next day.

------------------------------------------------

Amazon wanted $69.99 + $16 for next day shipping and EBgames and Gamestop are the same offers, both charging $69.99 + $10 for next day shipping

I would get the package deal from EB/Gamestop, but they dont send the prerelease til the main game ships. I'll pick up the prerelease at a local store sometime this week if at all.

Hmm, another option, Walmart.com

Guild Wars: Nightfall Collector's Edition PC $59.82 Via 1-Day Shipping, should arrive by Friday,10/27/06

Standard Shipping $1.97
2- to 3-Day Shipping $8.97
1-Day Shipping $15.97

hefty 1 day shipping but makes up for it with low cost.

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

*crys* ... Ty A-net you are my hero.
on that note heros can i bring a monk 55 hero down to UW?
hmm...only time will tell

Shoujo

Ascalonian Squire

Join Date: May 2005

I'm glad the ritualist and assassin are gonna get skills and armor On the other hand, I'm not looking forward to farming 400,000+ faction again Chapter 4'll have what, 400 skills to unlock and +50 skills for every additional chapter?

Unless there's some seriously good-looking female mesmer armor (talking 15k noble-class here), I'll probably just wait for the PvP edition. Though if that rat can be capped... Mmmm...so tempting...

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Nevin
My problem with the Assassin armor is the claws.
My problem with pretty much all the assassin armor are the claws/spike things that don't really look functional in combat. I agree. But I've come to accept that is just how GW likes them to look. And it's better than boring looking armor like FoW I suppose.

And I'm assuming that is a monk since they have all the other professions shown in that picture and it would be weird to have two warriors and no monk. Plus the armor has a lot of the similar features of monk armor.


Quote:
Originally Posted by Solar_Takfar
BTW, signet of illusions sounds pretty nifty, but it'll be hard to find a place in already-crowded mesmer skillbars to use it simply as a complement to inspired/thievery spells. Though it might have its use in directed builds... only time will tell.
I think this signet could come in really handy.

Quote:
Originally Posted by Guild Wars Website
which will make the next spell you cast use your Illusion attribute instead of its normal attribute.
If the wording is correct, then this could be used for secondary profession spells too which may provide for some interesting builds. But like anything, only time will tell as you stated. The casting time and recharge will determine its usefulness.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

nah it'll work out to be +25 skills per chapter for each class. Thats 350, 200 of that goes to dervish and paragon, and then 25 skills for the other 8 professions. At least, that's the most logical way to be spreading out the skills, that way, the Dervish/Paragon will have 100 skills just like the two factions characters.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Shoujo
I'm glad the ritualist and assassin are gonna get skills and armor On the other hand, I'm not looking forward to farming 400,000+ faction again Chapter 4'll have what, 400 skills to unlock and +50 skills for every additional chapter?
Maybe they'll just add new skills to the professions from the directly previously released chapter, rather than for all of the previous chapter-specific professions... So, chapter 4 would bring nothing for As and Rit, (except perhaps a new armor set), but it would have new armor and skills for De and Pa. This would expand those classes's selections a little bit, without: a) making the amount of work unmanageable after a few more chapters and b) making it so that the newest professions always have the least skills, making the game somewhat unbalanced (exception for the core classes, which will always have the most skills).

As for armor, I think there will probably just be a "Elonian" armor set for ritualists and Assassins, and that will be it. Makes sense, since there will probably be no native Elonian As and Rit characters/monsters. You might still be able to craft Canthan, Tyrian, and Krytan armor for those professions in Elona (at the same NPCs that would craft such sets for the core classes), if the system in Factions is to be taken as a rule.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Terra Xin
nah it'll work out to be +25 skills per chapter for each class. Thats 350, 200 of that goes to dervish and paragon, and then 25 skills for the other 8 professions. At least, that's the most logical way to be spreading out the skills, that way, the Dervish/Paragon will have 100 skills just like the two factions characters.

*sin/rits only got 75 skills each in Factions

znxjanx

Academy Page

Join Date: May 2006

Next to Hugh Hefner

Seriously, the Paragon male dance is the best dance i've ever seen ingame!!
am i the only one to see or has it been already discussed? :http://www.guildwars.com/support/gam...llspreview.php
I laughed out loud on the skill called: "Can't Touch This!"

oh and i never actually expected new skills for the ritualist and assassin.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Knightsaber Sith
*sin/rits only got 75 skills each in Factions
what you do is that you run a predictive trend, and then split up the numbers accordingly. If you base the numbers on the fact that all future specialist classes will have the same number of skills, then the nightfall characters should get 100 skills each, with the factions characters getting +25 each. That leaves... ooo

I worked it out wrong :P

OK...

75 skills will go to nightfall that's 150, to balance it with Factions. 200 left split across 10 classes... +20 skills each? That'll leave nightfall with 95 skills, Factions with 95 skills total and the core classes with +20 skills.

It'll be a different story however if they decide to do a perfect balance, so that the specialist classes have the same number of skills that the core clsses have, but even then, elementalists have the most skills than all other classes :P

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Kha
If the wording is correct, then this could be used for secondary profession spells too which may provide for some interesting builds. But like anything, only time will tell as you stated. The casting time and recharge will determine its usefulness.
True. Of course, energy cost factors in, as well; I suspect 10e. 15e sounds acceptable (since it'd be in line with arcane echo, still) if a bit too high, especially if it's meant to be used, as they have posted in their description, as a complement to inspired/revealed/thievery. Two skills worth of bar space, time and energy (OK, inspired/revealed would give back some energy and strip hex/enchant) just to cast one spell that doesn't belong to your class; sounds like a bad deal. Now, if you create a whole build around it, it can be good. Mesmers casting curses and spikes at skill lv16 on demand, and following up (or opening with) a lv16 illusion hex, gonna be even more effective than they already are in PvP. I hope it won't be the final nail of the ele's coffin, tho.

Of course, the skill can't be TOO good, or else it'll be unfair to mesmers who don't buy nightfall. Then again, this could be part of anet's sales strategy, he, he, he.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Solar_Takfar
True. Of course, energy cost factors in, as well; I suspect 10e.
It's a signet. It won't cost energy. The only problem is that it might have a long activation time and/or long recharge, like most signets.

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

Quote:
Originally Posted by Solar_Takfar
True. Of course, energy cost factors in, as well; I suspect 10e. 15e sounds acceptable (since it'd be in line with arcane echo, still) if a bit too high, especially if it's meant to be used, as they have posted in their description, as a complement to inspired/revealed/thievery.
It's a signet, which means that it costs 0 energy. I suspect it'll have a heck of a recharge time, though.

Doesn't have to be used with skill-stealing skills either, it can be used to utilize a specific spell from your secondary, or even buff up a Domination or Inspiration spell.

Moiax

Moiax

Frost Gate Guardian

Join Date: Jul 2006

Pink Animal Clan

E/

Quote:
Originally Posted by Savio
<-click this
Stop! Hammer time!
THAT IS AMAZING!

best skill evar

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

The 2 skills talked about are just teasers - They give them ZOMGPWNZOR desps. on the site when in the game they wont probably be much to talk about. Its a good gameplan for them though, atleast teasing us with SOME stuff instead of their old plan of keeping everything locked up in a safe and saying "Just Wait, Buy It and You'll Love It!"

Urban_Nomad

Frost Gate Guardian

Join Date: May 2006

3rd Era

R/Me

Heeeeey!! Wait a minute!

The picture of that female dervish that everyone though was "Morgahn."

The reason we thought that was because there was a picture from Leipzig that showed that dervish on the cover of the CE talking to.... Morgahn. Only then we didn't know which was which, the only clue was that the caption showed "Morgahn" speaking. However, she was referring to "Warmashal" as she spoke, so we assumed that the other person was the warmarshal.

But NOW, we have a picture of "Morgahn." And it's the same person that was in the picture. The one everyone thought was the warmarshal. So that means that HE (morgahn) was referring to the dervish as he spoke....

Warmarshal Varesh is the woman dervish on the cover of the CE?

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Yes Varesh is that woman; it's been confirmed since this morning. And the Nightfall CE comes with a real world mini standee and an ingame minipet of Varesh

Urban_Nomad

Frost Gate Guardian

Join Date: May 2006

3rd Era

R/Me

Really? I didn't see it confirmed anywhere. Oh well, it's the effort that counts

Guild Terror

Frost Gate Guardian

Join Date: Nov 2005

come eveyone, lets get on a male paragon, dance like m.j. and shout "Can't Touch This!"

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Are you saying that a woman can't be a warmashall? Hmm?

Urban_Nomad

Frost Gate Guardian

Join Date: May 2006

3rd Era

R/Me

Well, you have to admit.... Varesh?

Anyway, the CE looks great, and I luvs the new armors, I does