The value of the item is based on the same general principle of supply and demand that more or less dictates prices in everything else. The reason items sell for enormous amounts of money when they're first release is because demand is extremely high, and supply is extremely low. As more time passes, supply and demand tend to approach each other, as more and more people try to acquire the high-demand items, lowering demand in the process.
If you think about it, you're not arguing what you think you're arguing. Your argument isn't so much that the economy will not be affected by this change, but that the majority of the players aren't participants in this economy (mostly because they lack the funds to do so). An economy that only incorporates the top 1% of the richest GW players is still an economy.
What this change will do is reduce rarity (read: increase supply), which lowers the prices of currently rare and super-rare items, for no good reason (as far as I can see). To see the significance of this, I present a question: why does anything in the game cost money? Why even have rare items? Clearly, these things exist to give players something to work for. Many (if not most) online RPG gamers play to pursue the now-ubiquitous goal of owning rare and "uber" items. We as GW players are actually rather fortunate that rare commodities are different in appearance only, as opposed to functionality. Players of most other online games are not nearly so fortunate (ever tried to PvP in D2 with anything but 'uber' gear?). The fact is that players need something to spend their gold on. Maybe most GW players don't have more than 20k to their name, but almost all of the more serious (PvE) players do. What use do they have for their millions when there's no longer anything that costs more than 50k? That's why rare items and Fissure armor exists, and that's why the game economy is important. If you don't think it's necessary to have an economy, I ask you to imagine a game where nothing in the game cost money, and you could simply select all of the items you wanted from a menu.
I don't care about the motivations of farmers and item hoarders, and for the record, I am neither a farmer nor a hoarder. I am not arguing this case for my own personal benefit. I don't actually own anything that's super rare, and I never have. If anything, this change would help me, because my small amount of funds would be able to buy equipment that is, right now, out of my reach. However, I honestly don't believe this is good for the game.
But here's the bottom line question: Why should vanity items, which do not affect actual gameplay, be reduced in rarity and cost?
Is anyone else worried about the new salvage options?
Rera
Rok
Quote:
Originally Posted by Rera
The value of the item is based on the same general principle of supply and demand that more or less dictates prices in everything else. The reason items sell for enormous amounts of money when they're first release is because demand is extremely high, and supply is extremely low. As more time passes, supply and demand tend to approach each other, as more and more people try to acquire the high-demand items, lowering demand in the process.
If you think about it, you're not arguing what you think you're arguing. Your argument isn't so much that the economy will not be affected by this change, but that the majority of the players aren't participants in this economy (mostly because they lack the funds to do so). An economy that only incorporates the top 1% of the richest GW players is still an economy. |
Rare skins won't be falling from the sky with the new system, but those that exist now and those still to be found won't all go to the merchant if not perfect.
Quote:
What this change will do is reduce rarity (read: increase supply), which lowers the prices of currently rare and super-rare items, for no good reason (as far as I can see). To see the significance of this, I present a question: why does anything in the game cost money? Why even have rare items? Clearly, these things exist to give players something to work for. Many (if not most) online RPG gamers play to pursue the now-ubiquitous goal of owning rare and "uber" items. We as GW players are actually rather fortunate that rare commodities are different in appearance only, as opposed to functionality. Players of most other online games are not nearly so fortunate (ever tried to PvP in D2 with anything but 'uber' gear?). The fact is that players need something to spend their gold on. Maybe most GW players don't have more than 20k to their name, but almost all of the more serious (PvE) players do. What use do they have for their millions when there's no longer anything that costs more than 50k? That's why rare items and Fissure armor exists, and that's why the game economy is important. If you don't think it's necessary to have an economy, I ask you to imagine a game where nothing in the game cost money, and you could simply select all of the items you wanted from a menu. I don't care about the motivations of farmers and item hoarders, and for the record, I am neither a farmer nor a hoarder. I am not arguing this case for my own personal benefit. I don't actually own anything that's super rare, and I never have. If anything, this change would help me, because my small amount of funds would be able to buy equipment that is, right now, out of my reach. However, I honestly don't believe this is good for the game. |
Quote:
But here's the bottom line question: Why should vanity items, which do not affect actual gameplay, be reduced in rarity and cost? |
You have a better alternative...write out all the code and send it to them.
Angamar
Quote:
Originally Posted by Flowah
I'm not reading through 70+ pages of nonsense, but I will address the hilarity of economic ignorance that is the opening post.
Whites will not start selling for 100k+. Unless white drop rates are somehow nerfed. Whites are very common, it's not difficult to obtain whites/blues/purples/golds with max stats and a low req. There's no reason for the price to go up. Also, people will still care about the gold lettering. Just as people today will pay 500k for a gold 20/20 regular skinned prot staff when a collectors staff is only different because it's blue. If anything, this will make everything CHEAPER. There are /TONS/ of max gold low req weapons out there that don't get sold because of crappy inherent mods. Anyone ever sold 14^50, 14% vs hexed, 20V50 weapons? Yeah, it's hard. Basically what you've got is way increased supply of rare weapons with max stats, and people will want them now, because now they aren't useless. They will be /CHEAPER/. Greens and collectors items are already hilariously cheap. Have you seen the price drops for the greens? This triple green drop weekend has sent Ghials to 5-7k, Rajazans used to be 50k, now they are going for 10k. No one /ever/ bought collectors weapons, they just bought the certain collector drops for maybe 100-300 a piece. You're not losing a huge market here. Besides, this point is a direct contradiction to your first point. People buy greens because they are cheaper alternatives to perfect gold weapons. Why would people start buying 100k+ white weapons, inscriptions, and whatever else, when cheap perfect green weapons are still available? Perhaps you haven't noticed, but bots increase supply and make things cheaper. Seriously, give me an example of things that have gone up in price. As far as I can tell, all the runes are MUCH cheaper, green weapons are too, gold armors in the Forge are 24k for 7. I used to be able to get 10k per gold armor. Basically, I'm saying you've never taken basic high school economics and have a pretty bad grasp of logical thinking. This change will lead to decreased prices all around. Inscriptions will probably hover around 20-30k for a while, then drop down to 5-10k I predict. Rare skins will drop in price only a little bit. Max Gold crystallines/dwarvens/sephis axes are still pretty tough to come by. Every other desired (but not rare) like Zodiacs will drop in price like CRAZY. You go for 1 run in an elite missions, snatch up some max gold weapon with worthless damage mods, and slap some perfect 15^50's on there and you got tons of zodiacs flooding the market. Cheap prices mmm.. @ Akhilleus Uhh. Ok... Why not make all mods act that way. I was always puzzled as to why Anet would let EVERY mod in the game EXCEPT for damage mods(and precious, salvage, recharge/cast) salvagable. This move is just making things the way they should be. From now on, lets make every mod act the way you want them to. HP mods, sundering, vamp mods, now they are all inherent. Wheeeeeeeeeeeee. Now your weapons are crazy expensive. Is that what you wanted? Never to be able to mod your weapon ever again? And isn't it hilarious that you're attributing greed to people who like the idea of inscriptions when thats /exactly/ the basis for your being against them? >>>> regardless of the cost to others.<< What cost is it to you? Now you can't control click your weapon set of perfect rare skinned items and have people go WOW, YOU ARE MR. PVE ALLSTAR. I BOW DOWN TO YOUR LEET FARMING ABILITIES TO BUY SUCH A WEAPON. Oh. That's the reason? Wow, a lot more stupid than I imagined, but unsurprising. |
Molasses
I guess I am taking a big risk here(I may burn on all your flames), I reacon i have(sadly) read almost all of the posts on this subject.
I find it quite odd that people describe themselves as pro or anti inscriptionalists. I think(and i may be so wrong to think such a thing) that those who place themselves in a certain camp may have missed a vital point. ArenaNet will put inscriptions in the game(they said so)... If you like the idea good for you, if you do not then, I guess you have to think about dealing with the change or leaving the game. It is a shame that this concept has created two camps(two factions), over such a simple idea.
I do not have a side on this matter, I post for one reason alone, please stop flaming on this subject, having read the posts I find it very sad to see old friends argue over matters that are not confimed.
I am not trying to dismiss this topic, I only hope that those who are passionate about the topic will wait and see.
Good luck
I find it quite odd that people describe themselves as pro or anti inscriptionalists. I think(and i may be so wrong to think such a thing) that those who place themselves in a certain camp may have missed a vital point. ArenaNet will put inscriptions in the game(they said so)... If you like the idea good for you, if you do not then, I guess you have to think about dealing with the change or leaving the game. It is a shame that this concept has created two camps(two factions), over such a simple idea.
I do not have a side on this matter, I post for one reason alone, please stop flaming on this subject, having read the posts I find it very sad to see old friends argue over matters that are not confimed.
I am not trying to dismiss this topic, I only hope that those who are passionate about the topic will wait and see.
Good luck
dansamy
I found a plain white, max dmg, req 8 fellblade yesterday. Worthless right now. Not so worthless if inscripstions are the "15^50" dmg mods that we are speculating they might be.
Rok
Quote:
Originally Posted by dansamy
I found a plain white, max dmg, req 8 fellblade yesterday. Worthless right now. Not so worthless if inscripstions are the "15^50" dmg mods that we are speculating they might be.
|
DrD
Meh now what is everyone gonna try to work toward (15k amour doesnt count, people getting rare skin, low req weapons have it)? FoW armour?! Thats insanse for most people the bar is to high
I now have no goal in GW, Once I reach lvl 20 and beta all 3 chapters with a few of my guys its GAME OVERRRR
I now have no goal in GW, Once I reach lvl 20 and beta all 3 chapters with a few of my guys its GAME OVERRRR
sumrtym
Quote:
Originally Posted by DrD
Meh now what is everyone gonna try to work toward (15k amour doesnt count, people getting rare skin, low req weapons have it)? FoW armour?! Thats insanse for most people the bar is to high
I now have no goal in GW, Once I reach lvl 20 and beta all 3 chapters with a few of my guys its GAME OVERRRR |
I'd argue FoW armor is achievable, a lot of weapons realistically are not. And by the way, we're past the 2 days thing on my 6 items without ONE being presented, thank you very much.
BTW, dansamy, you mean you might make a weapon you'd keep from something that would normally be merchant food? OHHHHH NOOOOOOEEEESSSSS......the sky is falling!!!!! GW will cease to exist!!!!!
Savio
Alright, this thread has gone in circles for long enough. The only thing we know so far is that inscriptions for modifiers exist. Without more information - probably when Nightfall is released - there isn't much to debate except for speculation. (By closing this thread, I'm sure at least 5 more threads will pop up between now and 10/27, but I'll deal with that as they come.)
Closed.
Closed.