Petition for the skill icons - Change back
UBS
Hey. The new skill icon change is very annoying, and despite all, unneeded.
Everyone who i have spoke to has agreed with me. There was no problem in the first place. The icons are still the same after the event. What is going on anet? I think Anet should give us a reason why they have changed it, and they should know that it is uncalled for. If it was a needed change, why solve it like this?
Please sign here if you are against the change.
~UBS
Everyone who i have spoke to has agreed with me. There was no problem in the first place. The icons are still the same after the event. What is going on anet? I think Anet should give us a reason why they have changed it, and they should know that it is uncalled for. If it was a needed change, why solve it like this?
Please sign here if you are against the change.
~UBS
fallot
Are you talking about the irritating hourglasses ? If so, I agree with you.
Seren!ty
It annoys me as well.. When I'm interrupting I look at the skill icon, not the text. Now I sometimes interrupt the wrong things or fail at an interrupt :|
MelechRic
It's new and unoptimized. I say give them a week to fix it before resorting to a petition.
/neutral
/neutral
Arduin
Yeah, they probably gonna fix it in a few days time. If Anet decides to let it stay this way, I'll gladly sign.
burai
This is almost certainly to do with the new feature that will be in Nightfall, giving you the ability to save/load different builds. I'm sure they will optimise the code prior to release.
Exoudeous
I fail to see the problem here, the hour glasses only appear for a short time when you are loading into an area, how could that possibly effect your playing the game
Arcador
Sometimes they appear in the first gvg at the night which might be a trouble.
Cracko
SOOOO /signed
Hard to interrupt now
Hard to interrupt now
Turbo Wombat
Quote:
Originally Posted by Exoudeous
I fail to see the problem here, the hour glasses only appear for a short time when you are loading into an area, how could that possibly effect your playing the game
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Monk Mystic
and plenty to be annoying as hell
SirErnieMacGloop
Just guessing, but i bet this is related to this thread:
http://www.guildwarsguru.com/forum/s...php?t=10013492
there was probably something changed in the graphics engine back in july that started causing issues with delays in skill activation.
I no longer have any delay in activating skills and would prefer instant activation to having an immediate picture of something I already know I'm casting/using. Although it is tough to tell what someone else is casting/using when the icon doesn't show, at least the descriptions are there.
http://www.guildwarsguru.com/forum/s...php?t=10013492
there was probably something changed in the graphics engine back in july that started causing issues with delays in skill activation.
I no longer have any delay in activating skills and would prefer instant activation to having an immediate picture of something I already know I'm casting/using. Although it is tough to tell what someone else is casting/using when the icon doesn't show, at least the descriptions are there.
Matix411
/signed.
I'm an interruptor (spell?), and before this random addition to the game (which I believe has been taken off now that the preview event is gone), I have had a horrible time interrupting. I have a fairly out-dated computer, and I was able to play fine and I could tell when and what people were casting, in an appropriate amount of time wherein I could interrupt them if possible, now I can barely do that. Or at least, during the preview I couldn't.
Alas.
Soon I will update my computer. Whether they change this little ordeal or not, I don't really care, but it'd be nice to see it GONE. lol.
I'm an interruptor (spell?), and before this random addition to the game (which I believe has been taken off now that the preview event is gone), I have had a horrible time interrupting. I have a fairly out-dated computer, and I was able to play fine and I could tell when and what people were casting, in an appropriate amount of time wherein I could interrupt them if possible, now I can barely do that. Or at least, during the preview I couldn't.
Alas.
Soon I will update my computer. Whether they change this little ordeal or not, I don't really care, but it'd be nice to see it GONE. lol.
MelechRic
Quote:
Originally Posted by Turbo Wombat
Nope, the icons load in an "on demand" basis so GW won't even cache the picture until you are actually staring at it. Not a problem for those with new and fast systems, but for the players with slightly more dated technology, they may not be able to tell what is casting or what hexes/enchantments/conditions are on them for the first few seconds while the icon loads. While those few seconds may seem insignificant at first glance, that's all the time it takes to be flattened in PvP and some areas of PvE
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Most likely this is a new API developed for getting icons painted on the screen without using a lot memory for caching them. As with all new code (especially cache related code) it takes time and tweaking to get it fully optimized. I'd expect that within a week or so there will be another build that addresses this issue.
UBS
Quote:
Originally Posted by Exoudeous
I fail to see the problem here, the hour glasses only appear for a short time when you are loading into an area, how could that possibly effect your playing the game
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Charqus
This annoys me cos when i come into town i glance at skills and the hour glass is there for about 3 seconds but it annoys me even though its only there for a short time
KamikazeChicken
I'm glad the majority of you individuals don't understand the extent of the inconvenience. When looking at what someone else is casting, you don't see the skill icon, until it's already or nearly completely cast. This inhibits the ability of players to properly interrupt critical skills from being used.
This thread isn't about the 1 second it takes for skills on your personal bar to show their icon. This thread is about the 1 second it takes for icons to appear when you're watching others cast, and that 1 second vital.
This thread isn't about the 1 second it takes for skills on your personal bar to show their icon. This thread is about the 1 second it takes for icons to appear when you're watching others cast, and that 1 second vital.
I Brother Bloood I
one question for u all... do u know how to read...
ectospasm
waaaah who needs visuals, you should know your skill bar
95_GT_Stang
I'm not a fan of this update either.
/signed
/signed
Sir Mad
Yes I agree with everybody the lag with icons showing up is irritating. However it's maybe not as simple as "chaging it back". They may have change the code to include new features of NF, or simply to make the game able to handle the increasing number of skills, or...
Sol_Vie
Let it go on a bit more... let the coding smooth out a little more...
I'm going to give it a week or so before I sign this.
I'm going to give it a week or so before I sign this.
Aera Lure
Quote:
Originally Posted by Sol_Vie
Let it go on a bit more... let the coding smooth out a little more...
I'm going to give it a week or so before I sign this. |
What I fail to understand is why the skill icons even need to be on demand for the new envisioning of the skill bar and saving builds to function as desired. I'd think its simply the "on demand" part of the equation that is causing the problem. The client knows immediately what is being cast, or what is on your skill bar, even if you cant see it right away. Seems to me they should make the skill icons and any required data part of the data file, so its not on demand, or have it stream in fully once you launch the game. If you log on directly and go straight into the game and to the skill panel you might see some hourglasses while everything loads, but after this you should NEVER see them again, unless you log out.
MadOnion
/signed. At the very least I'd like to know why this is happening.
XvArchonvX
/signed
I don't mind slow loading skills at when you first spawn or when you are changing skills in town, but slow loading skills suck when you are interupting.
I don't mind slow loading skills at when you first spawn or when you are changing skills in town, but slow loading skills suck when you are interupting.
Sir Skullcrasher
I agree, this skill loading icon is driving me nuts. I can't decide if i should interrupt enemies's skills while in battle.
Rawling
IIRC I don't have the issue when interrupting because I read the skill -name- rahter than the icon. Or maybe the skill name doesn't come up until the icon has loaded.
Anyway.
/signed because these hourglasses just look unprofessional.
Anyway.
/signed because these hourglasses just look unprofessional.
jummeth
Quote:
Originally Posted by I Brother Bloood I
one question for u all... do u know how to read...
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Human brains are much more suited to pattern recognition than reading of words. It needs to be fixed, to the people who say they will wait a few weeks to see if it clears up before you sign... why? its a problem now, if it carries on it will be a problem in a few weeks, why not draw attension to the problem so ANet knows its a problem and will definiately fix it.
MMSDome
/signed
I just dont like it. I also dont like how you have to hit K for the attributes during the nightfall event, that was a apin in my ***
I just dont like it. I also dont like how you have to hit K for the attributes during the nightfall event, that was a apin in my ***
Neriandal Freit
Agreed (For once)
Also would like to be able to move my skills around freely in my skil lbar with out my attributes/skill page poping up :/
Also would like to be able to move my skills around freely in my skil lbar with out my attributes/skill page poping up :/
Malangyar
/Signed
Restore it back the way it used to be, Anet.
Restore it back the way it used to be, Anet.
Two April Mornings
I power drained res sig too many times now, this is annoying. Wish i just saw the pic.
sumasage
hope they will fix this...it is very annoying. /sign if they dont want to fix it.
LumpOfCole
At least this opens the door for an anti-interrupt skill
"Hourglass Signet" - If a foe attempts to interrupt this skill, that foe's attack skills are disabled for an additional 6....24 seconds.
Bwahahah.
"Hourglass Signet" - If a foe attempts to interrupt this skill, that foe's attack skills are disabled for an additional 6....24 seconds.
Bwahahah.
Former Ruling
Why are the skills loaded as they are used by your enemy now anyways? The all the skill icons and such should be preloaded when you enter an area. I would MUCH rather have a 2-3 sec wait at the start of a match, then a sec wait AS THEY USE THE SKILL.
LumpOfCole
I assume the hourglass thing is a measure to decrease initial area loading times in Nightfall for older computers and the such when the player will be able to sort through their hero skills as well.
Just make it a graphics option checkmark and we should be good to go.
Just make it a graphics option checkmark and we should be good to go.
zhai
totally SIGNED
Diablo???
I'll give it some time as well....
lol, I hate being hexed with "hourglasses"....
lol, I hate being hexed with "hourglasses"....
tomcruisejr
Another Double Reward Weekend
26 September 2006
This coming weekend, from Noon PDT on Friday, September 29 through 11:59 p.m. PDT on Sunday, October 1, you will receive double experience from capturing effin gray hourglasses. Instead of gaining 250 times your level in XP, you will receive 500 times your level. Join Guild Wars this weekend and enjoy the bonus XP and capturing lots and lots of effin gray hourglasses.
there's a thread existing bout this btw..
http://guildwarsguru.com/forum/showt...php?t=10049454
26 September 2006
This coming weekend, from Noon PDT on Friday, September 29 through 11:59 p.m. PDT on Sunday, October 1, you will receive double experience from capturing effin gray hourglasses. Instead of gaining 250 times your level in XP, you will receive 500 times your level. Join Guild Wars this weekend and enjoy the bonus XP and capturing lots and lots of effin gray hourglasses.
there's a thread existing bout this btw..
http://guildwarsguru.com/forum/showt...php?t=10049454
Opeth11
Quote:
Originally Posted by tomcruisejr
Another Double Reward Weekend
26 September 2006 This coming weekend, from Noon PDT on Friday, September 29 through 11:59 p.m. PDT on Sunday, October 1, you will receive double experience from capturing effin gray hourglasses. Instead of gaining 250 times your level in XP, you will receive 500 times your level. Join Guild Wars this weekend and enjoy the bonus XP and capturing lots and lots of effin gray hourglasses. |