Quote:
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Originally Posted by Paperfly
The single biggest alarm bell, though, comes from the Protector of [the continent you're currently playing] in mission areas. You know for a fact that this guy's already finished the mission, so why is he there? There's four possible reasons, only one of which involves him playing properly with your group if he joins: helping a guildmate (good - and you can easily check this by looking at guild tags), mapping (bad), chest runs (plusbad), and skill capping (doubleplusbad).
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I don't agree.
I have protectors on all Tyrian chars and still play the missions.
I just like to help out pugs (my guild is small, most of the time I'm the only member online).
I've had help from others, so why not help some people myself?
Chests, mapping and skills are easier with hench.
No people complaining, afk, rushing, dc-ing.
I specially help out on the high-end missions (Southern Shiverpeak and Fire islands).
Gives me some challenge and the possibility to run some unusual builds (which I mention when entering team).
And is more fun than solo-ing the missions or farming.
I also still make enough money on those missions to buy some nice stuff, though I could buy them faster when farming.
When I have protectors in Factions, I probably do the same (though the missions are less fun imho).
Experience can make the difference between success and failure.