Post all errors or bugs found here
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Ok I just got my ass handed to me in AB. Why? While im casting a spell, the slightest movement causes a cancel. I had no problem with this before the update. I am a frequent kiter and use the directional keys to navi around obstacles. However as of this update while using skills like apply poison, and troll unguent, the SLIGHTEST touch of a key cancels the skill. There is NO LEEWAY like there used to be. For example, before the update i could cast troll and tap up, but I needed to hold it in order to cancel the skill. After the update the key controls are EXTREMELY senstive. As in if my character still has motion and I cast troll the spell is canceled without warning... I can breathe on up and lose my meteor shower.
This is a huge issue with me. Please fix these sensitivity issues.
This is a huge issue with me. Please fix these sensitivity issues.
S
well according to the main updates, you originally have a 75% chance to salvage the selected item of choice from your weapon.
however, a friend of mine with 1 in each rank has a 20% chance of failure, when they in reality should have a 23% chance of failure.
Same with my character, having rank 6 treasure and rank 5 wisdom, has a 20% chance of failure and a 80% chance of success. this is way off since 6+5 = 11, add 11 to 75 to get 86% chance for a successful salvage, yet it's still forcing me to have only a 80% chance to salvage.
if anyone else noticed this try and shed some light.
however, a friend of mine with 1 in each rank has a 20% chance of failure, when they in reality should have a 23% chance of failure.
Same with my character, having rank 6 treasure and rank 5 wisdom, has a 20% chance of failure and a 80% chance of success. this is way off since 6+5 = 11, add 11 to 75 to get 86% chance for a successful salvage, yet it's still forcing me to have only a 80% chance to salvage.
if anyone else noticed this try and shed some light.
Can't say I noticed it. But if what you say is true, I can only see it as a good thing. I used to find it hard to cancel anything that took 1 second or less to cast. It was like your character stopped responding. (and I have a map up most of the time so Esc just closes that)
If you find you're cancelling a lot of things, try not moving until it's done. You're just used to being able to start moving just before it finished, and although you didn't move, you were used to doing it.
If you find you're cancelling a lot of things, try not moving until it's done. You're just used to being able to start moving just before it finished, and although you didn't move, you were used to doing it.
R
I did some experimentations with this in Isle of the Nameless.
Before the update if you were running and used the skill, the action would freeze your character in place and you would need to hold the button down or repress it in order to move again (and causing a cancel). This means that if you cast while running you are forced to stop and cast, but holding the button for about 3/4 a sec/repressing it causes the action to be canceled to resume movement.
After the update this is no longer true. Now if you are running with the directional keys and start to cast, if you are still holding a key you character will not freeze to cast and you will simply cancel your spell. I wasted a ton of energy acci-canceling MS and troll with this BS. It's really damn annoying having to take my hands off all my directional keys before I cast so that I dont cancel and waste my E.
This new sensitivity is quirky. I dont like not being able to kite without risking a loss in casting anything over 1 second. Its impossible to cast troll while running now without drawing your hands away from the keyboard before activating the skill. I liked when a skill you stop you and you would need to force the key through a repress or hold. With the old system of sensitivity I felt I had more control over my casts. Now im running and then I cast troll, bam 5 energy lost and now its recharging while I get mowed down by some bullstrike warrior. Not fun.
Kiting nerfed ftl.
Before the update if you were running and used the skill, the action would freeze your character in place and you would need to hold the button down or repress it in order to move again (and causing a cancel). This means that if you cast while running you are forced to stop and cast, but holding the button for about 3/4 a sec/repressing it causes the action to be canceled to resume movement.
After the update this is no longer true. Now if you are running with the directional keys and start to cast, if you are still holding a key you character will not freeze to cast and you will simply cancel your spell. I wasted a ton of energy acci-canceling MS and troll with this BS. It's really damn annoying having to take my hands off all my directional keys before I cast so that I dont cancel and waste my E.
This new sensitivity is quirky. I dont like not being able to kite without risking a loss in casting anything over 1 second. Its impossible to cast troll while running now without drawing your hands away from the keyboard before activating the skill. I liked when a skill you stop you and you would need to force the key through a repress or hold. With the old system of sensitivity I felt I had more control over my casts. Now im running and then I cast troll, bam 5 energy lost and now its recharging while I get mowed down by some bullstrike warrior. Not fun.
Kiting nerfed ftl.
s
g
Dis-regard, it s not normal. Im running and if i cast I stop and cast it gets canceled somehow. Weird.
The current test that I am using is kinetic armor. I run holding forward then click to cast. Even if I let go of forward I begin casting but suddenly cancel without warning even if I wasnt holding the key. Basically if I cast while moving, I lose my spell to a cancel.
Any casting I am doing while moving is canceled even if I stop after clicking to cast. This is making ele impossible to play. No more running and using Aegis, I will not play if this is not fixed.
The current test that I am using is kinetic armor. I run holding forward then click to cast. Even if I let go of forward I begin casting but suddenly cancel without warning even if I wasnt holding the key. Basically if I cast while moving, I lose my spell to a cancel.
Any casting I am doing while moving is canceled even if I stop after clicking to cast. This is making ele impossible to play. No more running and using Aegis, I will not play if this is not fixed.
K
There is no chance of destroying the upgrade, you get it no matter what. The only thing that can be destroyed is the base weapon itself(along with any other mod you didn't select to salvage).
Actually, the updates say the base is 50% not 75%.
Quote:
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Originally Posted by Seron
well according to the main updates, you originally have a 75% chance to salvage the selected item of choice from your weapon.
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There is latency problem in movement script and the casting script.
When I cast kinetic armor in motion and then I let go of the keys my character stops and starts to cast, then suddenly steps back about 2 steps and cancels after 3/4 secs. With further experments any spell over 1 second cast time is canceled if the spell is clicked while a directional key is being held at the same time.
If you dont stop then cast your spell will fail. This means you have to LET GO of a directional key before casting a spell or else Puff... I simply cannot play like this.
When I cast kinetic armor in motion and then I let go of the keys my character stops and starts to cast, then suddenly steps back about 2 steps and cancels after 3/4 secs. With further experments any spell over 1 second cast time is canceled if the spell is clicked while a directional key is being held at the same time.
If you dont stop then cast your spell will fail. This means you have to LET GO of a directional key before casting a spell or else Puff... I simply cannot play like this.
T
