Post all errors or bugs found here

TomD22

TomD22

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by Alex Weekes
Hey guys,

We know about the skills-being-interrupted wrongly issue and there should be a fix with the next update. It won't be a problem for too long .
Thank god for that ^^

It's been driving me insane in gvg. I don't think i got a single heal party off successfully (and the same for monks' sigs of devotion)

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Tyvm devs!

TelephoneNP

Banned

Join Date: Jul 2005

Mo/

Quote:
Originally Posted by pharq
however another point not addressed is the camera's new knee jerk reaction to rotate behind the monk to see an off-screen heal, which is completely out of line, doesn't effect a pve monk so much, but in a gvg where your eyes should be on whats happening to have your entire view altered can be quite devastating.
/agree, it is annoying. Didn't feel the same at all in halls last night.

Nurse With Wound

Nurse With Wound

None More Negative

Join Date: May 2006

Steel Phoenix [StP]

Quote:
Originally Posted by Ninjatek
I don't see that it's a big deal at all. If you don't want your action cancelled, don't press a key. You guys act as though you can't modify your playing style. Get over it.
What are you talking about????
Oh wait.... you're a wammo..... gg.... I lost countless amounts of energy trying to cast blessed light while kiting in gvg, same goes for signet of devition, its interrupted so easily. This is a big problem for pvp monks and should be fixed ASAP. Now, you just have to actually stop kiting and cast.

Porkchop Sandwhiches

Porkchop Sandwhiches

Lion's Arch Merchant

Join Date: Jun 2005

Fishing Village in Wizard's Folly

R/

Bleh I was hoping for some word about the camera. Oddly, I've noticed it doesn't always swing the camera when I cast, but most of the time it does. So, I'm hoping this isn't permanent.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Hm. I went tombing with my guild last night and people were constantly bitching about it (monks, for the most part), whereas I only screwed up a spell twice the entire night with this system.

So, doesn't bother me much...

Agatsu

Agatsu

Academy Page

Join Date: Nov 2005

R/

In the "Quick Reference" booklet that came with Nightfall there is a list of the available emotes.

/Voilin is listed.

Im sure they meant /Violin

Just pointing out a simple proofreading error - and wondering what else is missed like this.

plopsmom

plopsmom

Ascalonian Squire

Join Date: Jul 2006

I am not down on updates. However my new armor that I dyed red is now orange, which I hate. In addition, when in battle, I keep seeing a square on the left side of my screen with a skill symbol in it, and damage points by it. Sometimes it's a list of them going down the left side. I don't see it consistently. Maybe it's my system? Is it supposed to do this?

I have my copy of nightfall but I'm not nearly as interested in playing it until I figure these changes out. Why did they have to release Nightfall, the Update and the Halloween party at the same time? Space this stuff out guys!

Plops Mom

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Carth`
Can't say I noticed it. But if what you say is true, I can only see it as a good thing. I used to find it hard to cancel anything that took 1 second or less to cast. It was like your character stopped responding. (and I have a map up most of the time so Esc just closes that)
For me, I could never cancel anything with less than a 2 second cast, because I would need to hold a direction for at least 2 seconds to cancel. I'm glad they fixed that, but...

Quote:
Originally Posted by Lordhelmos
Before the update if you were running and used the skill, the action would freeze your character in place and you would need to hold the button down or repress it in order to move again (and causing a cancel). This means that if you cast while running you are forced to stop and cast, but holding the button for about 3/4 a sec/repressing it causes the action to be canceled to resume movement.

After the update this is no longer true. Now if you are running with the directional keys and start to cast, if you are still holding a key you character will not freeze to cast and you will simply cancel your spell. I wasted a ton of energy acci-canceling MS and troll with this BS. It's really damn annoying having to take my hands off all my directional keys before I cast so that I dont cancel and waste my E.
Now we can't be running and then cast a spell! How am I supposed to monk now!?

Quote:
Originally Posted by Nurse With Wound
This is a big problem for pvp monks and should be fixed ASAP. Now, you just have to actually stop kiting and cast.
What do you mean "PVP monks"? Oh, does this only affect pvp for some reason? It's not like pvp monks are that much different than pve ones.... Aww, so then I can't cancel my spells still? But then I can still run and cast!

supaet

Lion's Arch Merchant

Join Date: Jul 2006

Quote:
Originally Posted by gamecube187
For me, I could never cancel anything with less than a 2 second cast, because I would need to hold a direction for at least 2 seconds to cancel. I'm glad they fixed that, but...



Now we can't be running and then cast a spell! How am I supposed to monk now!?



What do you mean "PVP monks"? Oh, does this only affect pvp for some reason? It's not like pvp monks are that much different than pve ones.... Aww, so then I can't cancel my spells still? But then I can still run and cast!
99.99% pve monks just stand there and cast

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

This kept happening to me in GvG. The amount of energy i lost because of cancelled skills was insane!

BeXoR

BeXoR

Frost Gate Guardian

Join Date: May 2006

Empty Quarter Newhole

I laughed at that one too and had someone try it in game for me as a joke. :P

BeXoR

BeXoR

Frost Gate Guardian

Join Date: May 2006

Empty Quarter Newhole

This for me was the #1 problem with the update. I'll learn to deal with all the changes to gameplay and stuff but this is just annoying when you have to deal with lag too.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Whats next? a emote for /wammo or /ragequit?

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

I'd like to see a wammo emote.

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

At least we got an answer from the devs. letting us know they are working on this.

Misa

Misa

Krytan Explorer

Join Date: Jul 2005

Right next to the armor crafter.

Mo/

I noticed it as I was monking in HA last night...

It's very annoying when I am trying to kite and heal at the same time -.-

VanJeans

Pre-Searing Cadet

Join Date: Oct 2006

Trans Tasman Alliance

N/R

hey bro, Im not too sure on the Armor thing, havent tried it much myself.

About the icons on the side of your screen, those will only show up when you are being attacked by an enemy as it is a list of the skills being used on you from the enemy

042

042

Academy Page

Join Date: Apr 2006

My armor colours were nerfed as well, but I checked this AM and found they were fixed. After the update last night, I logged on and found my monk had green cloths (neutral brown before), my ele had orange (purple before) and my tank had his silver stripped of his Kurz armour. I logged on with each character, and the colours went back to norm. Try that to see if it works. I know Anet is working on all the issues that came up with the update, including the green item problems.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

the skill icon listing can be turned off in your "options" menu.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Isn't that the /dance one?

Hellza Poppin

Hellza Poppin

Ascalonian Squire

Join Date: Oct 2005

Wisconsin

N/W

Noticed it as well and it annoyed me, I just use up all my energy canceling myself while kiting. Glad they're looking into it, I don't mind retraining my timing of using movement keys with skill activation if there's a good reason for the change, but I don't know the reason other than the farming example given earlier in the thread.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Well I'm glad it's not just me (although this really sucks -.-). I was in an SF farm run and was wondering why I kept being interruped. Coupled with the new enemy AI it's REALLY annoying because you can't cast and run from them >_>...

I hope this gets fixed.

Fox Reeveheart

Fox Reeveheart

Jungle Guide

Join Date: Jul 2005

Michigan

none q.q

D/

I was trying to farm with my invincimentalist in elona's reach for minos and was having A LOT of trouble. Outside of the scattering nerf I noticed that my AOE spells like deep freeze and frozen burst and spells that affected a target and adjacent foes like frozen shards was not working properly, many many many times it only affected ONE person, even the aoe spells!!! Even when the targets were next to each other!

anyone else notice this?

this needs to be addressed immediately x.x

or maybe it did affect them but didnt show the damage, because it only showed damage for one person.

plopsmom

plopsmom

Ascalonian Squire

Join Date: Jul 2006

You guys are a world of knowledge. Thanks!

Daenara

Daenara

Bad Romance

Join Date: May 2006

Aussie Trolling Crew HQ - Grand Matron

Mo/

Hi,

I've added my Collectors Edition key to my Guild Wars account, but when I type /bonusitems , I dont' recieve the minipet. The other bonusitems spawn, but no mini Varesh. Is anyone else having this problem?

Psykewne

Ascalonian Squire

Join Date: May 2005

yep same here, euro CE (although im on american servers :P)

Queenie

Queenie

Forge Runner

Join Date: Jul 2005

Same here, Gaile confirmed that that we could get our mini pets, but mine won't spawn! I feel scammed.

meerkats

Lion's Arch Merchant

Join Date: Oct 2005

Im in the same situation aswell. My CE is Europe version (American Servers as im in Australia aswell).

Hopefully its not a case of Anet including the standard edition key inside all the CE that were shipped to Australia.

Psykewne

Ascalonian Squire

Join Date: May 2005

well the code on the back of the card in the bottom right has a CE in it so i believe its the correct card... maybe the uk cards aren't activated for some reason but the US ones are.

Das Hip

Das Hip

Academy Page

Join Date: May 2006

The Great White North, Western Canada

Odins Hammer

R/Me

Chill guys, chill! NF doesn't activate officially until 12 PM PST tonight anyways... Then you can begin your official griping :P

Added: Oh, yeah, and the Mini Varesh is definately included in the N American CE version.. Though I haven't gotten online to test if its there yet, its all over the boxart ... No worries!!

Daenara

Daenara

Bad Romance

Join Date: May 2006

Aussie Trolling Crew HQ - Grand Matron

Mo/

:P I'm not griping.. Gaile Grey has said that they've been activated.. but mine doesn't seem to be working whereas other's obviously are.

luinks

luinks

Frost Gate Guardian

Join Date: May 2006

Purple Ravens

Mo/E

not sure where to post this, feel free to move it
monk face preview repeats in the CC
check it


FIXED NOW

vikdog

Frost Gate Guardian

Join Date: Jan 2006

Sorry if there is already a topic on this or if this is in the wrong place, but I couldn't find one anywhere.

Fire Attunement is now supposed to give back 30% of the skill cost + 1 energy. However, it looks like it is giving 30% of the cost - 1 energy.

So for a 10 energy skill (Fire Attunement is the one I've been trying on), it should give:
.3 * 10 + 1 = 4 energy

but only gives:

.3 * 10 - 1 = 2 energy.

Similarly, it is only giving 4 energy for a 15energy skill and only 7 energy for a 25 energy skill. Should be giving 5.5 and 8.5 (don't remember if its supposed to round up or down).

Anyone else notice this?

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

hmm, i never even knew it was supposed to give that much, however, i do know that Anet when possible round up for damage and round down for bonus' so yeh, gg anet :P

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Yes, I'm experiencing it as well. Don't really use attunements often, so I didn't notice until now.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Interesting.

Until it's fixed, I suggest you turn to Ether Prodigy. Ether Prodigy pwns attunements anyway...

vikdog

Frost Gate Guardian

Join Date: Jan 2006

Quote:
Originally Posted by Zui
Interesting.

Until it's fixed, I suggest you turn to Ether Prodigy. Ether Prodigy pwns attunements anyway...
If only I could have 2 elites!

Garrett OneEye

Ascalonian Squire

Join Date: Feb 2005

New feature with the last update?

Ward of Stability doesn't seem to stop all knockdown attempts anymore. The Hydras in the Crystal Desert can still get an occasional knock down/interrupt using the Meteor spell even if I have cast Ward of Stability and am standing in the middle of it. Seems to happen most often when I have aggro'd 2 or more of them. I've also checked to make sure that this bug is happening well after the initial cast and well before the spell expires, so it's not some kind of timing issue.

rollntider

Lion's Arch Merchant

Join Date: Sep 2005

anarchy

Me/Rt

as of now the patch added the bonus items ...try it now..