Post all errors or bugs found here
Paradox Incognito
hmm.. my hero was using live vicariously on me. i havent really tried other enchantments yet.
mega_jamie
I have the same problem wioth heroes hating maintained enchants
Mr Emu
same prob here, i was trying to make a monk with 4 maintained,
but they would instantly cancel
-however, when i started to take damage, it cast the enchants on me
idk if it would have maintained them, because i err7ed
but they would instantly cancel
-however, when i started to take damage, it cast the enchants on me
idk if it would have maintained them, because i err7ed
Studio Ghibli
Monster AI seems to be targetting the highest AL (most of the time).
Just thought I'd list that here.
Just thought I'd list that here.
Carth`
Quote:
Originally Posted by Studio Ghibli
Monster AI seems to be targetting the highest AL (most of the time).
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Also, since this used to be the "super sensitive movement" thread, just thought I'd say even henchmen are having trouble with it. I frequently see Cynn moving and trying to cast, and her spells being cancelled about 5 times. Poor girl, I bet she goes straight to 0 energy without ever casting a spell. Healer hench has the same problem with Aegis: runs in to attack, wait cast Aegis, oh! too late got cancelled, 15 energy down the drain.
Quote:
Originally Posted by Former Ruling
I can confirm this, that mission is REALLY HARD right now with ~lvl15 henchies and Heros..without that bonus it shows.
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Eviance
Party with each new town.. dunno if thats intended but its annoying to say the least -_-
Lex
.. and I like it too much to choose another.. :/ so plz ANet, correct this
I asked my friend and he got the same effect so it's repeteable: create dervish male char, choose haircut like on screen below, zoom max out and start turning camera angle around. There are some flaws visible in his hairs.
On this screen you can see "light patch", visible in two separate places - on "real char", and on char's "choose haircut" small window. http://img97.imageshack.us/img97/1631/hairs1iz6.jpg
On the side note, there is also some other "weirdness": just after I log in to char selection screen my dervish's head has transparent line across. Screen: http://img170.imageshack.us/img170/8038/hairs2no2.jpg
This line lasts around 1 sec, then vanishes and all is ok.
I asked my friend and he got the same effect so it's repeteable: create dervish male char, choose haircut like on screen below, zoom max out and start turning camera angle around. There are some flaws visible in his hairs.
On this screen you can see "light patch", visible in two separate places - on "real char", and on char's "choose haircut" small window. http://img97.imageshack.us/img97/1631/hairs1iz6.jpg
On the side note, there is also some other "weirdness": just after I log in to char selection screen my dervish's head has transparent line across. Screen: http://img170.imageshack.us/img170/8038/hairs2no2.jpg
This line lasts around 1 sec, then vanishes and all is ok.
Drithlan
Dyes won't stack. thats all i got so far.
Str0b0
active skill icons, you know the ones that pop up in the upper left corner of your screen when you activate an enchantment or a shout, are displaying glitchy. Sometimes they pop up semi transparent, other times they come up in green scale and distorted. I run an ATI 256MB Radeon 9600. Windows XP SP2. 3GB RAM. 4Ghz Pentium 4 single core.
marcandrer
I created a thread for a bug I have with my Tyrian char.
I can't get Family Ties (the last Dejarin Estate sub-quest).
http://www.guildwarsguru.com/forum/s...php?t=10068100
I can't get Family Ties (the last Dejarin Estate sub-quest).
http://www.guildwarsguru.com/forum/s...php?t=10068100
Eviance
Yeah and there are several zones that have chunks missing from the scenery. I shoulda taken a screenie but I was being chased like mad (again). Basically it looks like someone took and folded the picture and then cut little slices here and there... I wouldn't really mind but they failed at the snowflake effect >_>
Xaero, wow if that happened to me I wouldn't be complaining except that you lost something to gain something o_O That has to be one of the more interesting bugs!
Xaero, wow if that happened to me I wouldn't be complaining except that you lost something to gain something o_O That has to be one of the more interesting bugs!
Mylon
I've noticed that the double XP blessings is a lie. I get the same XP for killing a "blessing enhanced" mob as I get from killing a non-blessing enhanced mob. And I am getting the sunspear points...
stiffler
Quote:
Originally Posted by marcandrer
I created a thread for a bug I have with my Tyrian char.
I can't get Family Ties (the last Dejarin Estate sub-quest). http://www.guildwarsguru.com/forum/s...php?t=10068100 |
redakuma
I’ve been having the same problem, with heroes (any profession) canceling maintain enchantments as soon as they finish casting them. I hope this is just a bug and not part of the better energy management thing (I don’t remember having this problem during the preview event). Its quite frustrating not being able to use maintain enchants with heroes .
DeathByBowtie
Heroes won't maintain enchantments (no bonder hench ).
One of the Sunspear enchantments (I forget which one exactly, something with an M... the burrowy things) doesn't work in Arkjok Ward - I've the the skill to gain Sunspear points when I kill them, but I inexplicably gain no points from it.
One of the Sunspear enchantments (I forget which one exactly, something with an M... the burrowy things) doesn't work in Arkjok Ward - I've the the skill to gain Sunspear points when I kill them, but I inexplicably gain no points from it.
heroajax1
Hmm. Five people. Same problem. Tell you something? Perhaps maintained enchantments isn't the best way to use your hero monks?
ozbrat
Def Dyes won't stack, either new ones with new, or new with old
CyberNigma
Captain Besuz sometimes dies in the Blacktide Den mission even though he's not in your party or an ally (you're supposed to follow him, he doesn't aggro, and doesn't fight). When this happens you are hosed because the meeting will not trigger. Since the bonus appears to be tied to completion of the mission you have to re-do that as well..
Former Ruling
Quote:
It was dead easy with a full team of level 20s from Tyria/Cantha |
Xpl0iter
K Since i am in a hurry while maintaining my bonder hero and typing this.
I have my bonder maintaining about 9 enchantments right now in this order:
Skill set
Slowly increasing points in Protection and Divine Favour. It is level 18 right now
Life barrier,
Life Bond
Life Attunement
Balthzar's spirit
Mantra of Inscriptions
Blessed Signet
Reversal of Fortune
Divine Boon
Now pay attention to this part very carefully.
The skills in BOLD are DISABLED
You disable your skill by SHIFT and CLICK on the skill icon under your Hero's SKILL SET.
Once that is done, step into exploring area and cast skills in order that you wish. Once your done casting all the enchantments properly, leave your bonder hero alone, it can maintain energy quite well with mantra of inscription and blessed signet. It also knows when to cast reversal of fortune.
MIND YOU
i keep a check on divine boon my self. What i mean by this is, i decide whether my hero should have boon maintained or not. Sames goes for life attunement.
Rest are always maintained.
If you have any question, let me know
Regardz
Darkest Elemantal
I have my bonder maintaining about 9 enchantments right now in this order:
Skill set
Slowly increasing points in Protection and Divine Favour. It is level 18 right now
Life barrier,
Life Bond
Life Attunement
Balthzar's spirit
Mantra of Inscriptions
Blessed Signet
Reversal of Fortune
Divine Boon
Now pay attention to this part very carefully.
The skills in BOLD are DISABLED
You disable your skill by SHIFT and CLICK on the skill icon under your Hero's SKILL SET.
Once that is done, step into exploring area and cast skills in order that you wish. Once your done casting all the enchantments properly, leave your bonder hero alone, it can maintain energy quite well with mantra of inscription and blessed signet. It also knows when to cast reversal of fortune.
MIND YOU
i keep a check on divine boon my self. What i mean by this is, i decide whether my hero should have boon maintained or not. Sames goes for life attunement.
Rest are always maintained.
If you have any question, let me know
Regardz
Darkest Elemantal
Drithlan
Quote:
Originally Posted by DeathByBowtie
Heroes won't maintain enchantments (no bonder hench ).
One of the Sunspear enchantments (I forget which one exactly, something with an M... the burrowy things) doesn't work in Arkjok Ward - I've the the skill to gain Sunspear points when I kill them, but I inexplicably gain no points from it. |
disable the skills <shift + click the skill> that need to be maintained then manualy cast them on target <select who u want them on the click the heroe's skill> and the hero will not remove them as long as they stay disabled
DreamWind
Is anybody else having this problem?
I unlocked Zenmai the other day using Balths faction (3000) and it said she was unlocked and I could use her. Today I am looking at the Priest of Balthazar and it shows I need 3000 faction to unlock Zenmai!! The weird thing is...I can still use her on all my pvp guys even though it says I don't have her unlocked.
So yea I'm not sure if I'm the only one getting this problem.
I unlocked Zenmai the other day using Balths faction (3000) and it said she was unlocked and I could use her. Today I am looking at the Priest of Balthazar and it shows I need 3000 faction to unlock Zenmai!! The weird thing is...I can still use her on all my pvp guys even though it says I don't have her unlocked.
So yea I'm not sure if I'm the only one getting this problem.
Drithlan
maby this should be stickyed s oevery one sees it and reports what they find
SassiLady
Moddok Crevice is glitched. Towards the end of the mission half your group gets split up into an area that they CANNOT get out of. Right after watching the cinematic you get seperated, the place they are put is on the right side of the map, blocked by gates, so they can't go in and out. Anyways, gg anet, go fix it please, but until then carry vamp weapons!! and bring rebirth! I wish we had, not sure it'll work but I bet it will, die/rebirth lol
PicardSunstar
idk if this is an issue on my end...but whenever i try to do the rihlon refuge mission i turn off 4 of the water pumps and then GW crashes...
anyone else getting this?
anyone else getting this?
Sarevok Thordin
Dragon Daggers can't be modded (The Factions Preorder daggers), yet the Sai Zenmai comes with can.
brokenkey
Very annoying - when your inventory is full, you can't salvage any item for materials (eg, a bow for wood). You have to free up a slot buy dropping something, then salvage. In the past, the item's slot you were salvaging would simply swap over to materials
Drithlan
what are Sai Zenmai?
Hanok Odbrook
There's a problem with the Factions hero Zenmai, she appears stuck no matter which portal you enter Bukdek Byway from. She's OK in other areas, but refuses to move from near the portal or take commands while in Bukdek.
There's also a problem with the Divine Aura and the NF Sig dances, you can only have one or the other viewable (unlike Factions which allows you to have both viewable).
Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace
UPDATE 11:45 AM EDT: I did forget to mention something that may or may not be a bug. The first two Dervish skills you get seem to have their representative icons switched. It would seem to be more logical to me to have the Pious Assault (Scythe Mastery) icon to be the one with the Dervish holding the Scyth, while the Vital Boon (Earth Prayers) icon should be the tree/plant looking face.
UPDATE 2:20 PM EDT: It looks like there is a bug for the Dervish skill "Whirling Charge." When I activate the skill, nothing appears to happen - no noticible speed increase, no visible skill effect, and no icon appearing that indicates the character is currently buffed by the skill.
There's also a problem with the Divine Aura and the NF Sig dances, you can only have one or the other viewable (unlike Factions which allows you to have both viewable).
Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace
UPDATE 11:45 AM EDT: I did forget to mention something that may or may not be a bug. The first two Dervish skills you get seem to have their representative icons switched. It would seem to be more logical to me to have the Pious Assault (Scythe Mastery) icon to be the one with the Dervish holding the Scyth, while the Vital Boon (Earth Prayers) icon should be the tree/plant looking face.
UPDATE 2:20 PM EDT: It looks like there is a bug for the Dervish skill "Whirling Charge." When I activate the skill, nothing appears to happen - no noticible speed increase, no visible skill effect, and no icon appearing that indicates the character is currently buffed by the skill.
kvndoom
1) Sentinel's Armor is broken. I farmed the Hydras outside Augury and noticed I was taking more damage than usual. I was at 15 Strength, so I met the requirement. I went back to Augury, changed to my Beserker's / Gladiator's set, and went back out with the same attributes, and took the exact same damage from the fire spells.
2) The stupid armor clanking sound, I can hear even when I'm standing still. Every few seconds it makes that noise whether I'm moving or not. PLEASE, for the love of all that is unholy, get rid of that goddamn noise of give us an option to turn it off!
3) Moving the "Effects Volume" slider to different positions causes the sound to get whacked to hell and back unless you restart the game. I turned the sound all the way down because of the GODDAMN CLANKING, but when I turned it back up, sound effects were dropping quite often until I exited and restarted.
2) The stupid armor clanking sound, I can hear even when I'm standing still. Every few seconds it makes that noise whether I'm moving or not. PLEASE, for the love of all that is unholy, get rid of that goddamn noise of give us an option to turn it off!
3) Moving the "Effects Volume" slider to different positions causes the sound to get whacked to hell and back unless you restart the game. I turned the sound all the way down because of the GODDAMN CLANKING, but when I turned it back up, sound effects were dropping quite often until I exited and restarted.
Divinus Stella
Quote:
Originally Posted by PicardSunstar
idk if this is an issue on my end...but whenever i try to do the rihlon refuge mission i turn off 4 of the water pumps and then GW crashes...
anyone else getting this? |
huwbie
I'm also having the same issue as PicardSunstar & Divinus_Stella... Quite annoying!
Divinus Stella
I get the feeling anet forgot to test nightfall :s
Imaginos
Quote:
Originally Posted by brokenkey
Very annoying - when your inventory is full, you can't salvage any item for materials (eg, a bow for wood). You have to free up a slot buy dropping something, then salvage. In the past, the item's slot you were salvaging would simply swap over to materials
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Lord Oranos
Expose Defenses:
The new update states that it should be 5...20, but it is still at 3...9.
The new update states that it should be 5...20, but it is still at 3...9.
alein fodder
Has anyone noticed the damage with physical resistance on was the same as when u dont have it on i noticed it lastnight when farming the fow beach was wondering why i was getting killed fast armor was kurzick with the +20 while strength above 13
kvndoom
Quote:
Originally Posted by alein fodder
Has anyone noticed the damage with physical resistance on was the same as when u dont have it on i noticed it lastnight when farming the fow beach was wondering why i was getting killed fast armor was kurzick with the +20 while strength above 13
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Drithlan
Quote:
Originally Posted by Hanok Odbrook
UPDATE 2:20 PM EDT: It looks like there is a bug for the Dervish skill "Whirling Charge." When I activate the skill, nothing appears to happen - no noticible speed increase, no visible skill effect, and no icon appearing that indicates the character is currently buffed by the skill.
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Lodurr
In Hero Battles, I've seen the Hero monk cancel his own spells just to kite away from me, sometimes several times in a row.
Also, if you travel to Random Arenas with a full group of heroes, they'll disappear but you won't be able to enter the mission because "your party is too large." Zoning out and back in without heroes fixes it.
Also, if you travel to Random Arenas with a full group of heroes, they'll disappear but you won't be able to enter the mission because "your party is too large." Zoning out and back in without heroes fixes it.
Drithlan
/bowhead with henchmen / heroes makes them bow head but constantly lift it back up then down over and over