Post all errors or bugs found here

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

The elem attuments skill are broken, this say 30% plus 1 energy... i use 10 energy spells and get back 2 points and 15 points energy spells get back 4 points...
is like 20% + 1 energy...

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I have a CE in America and got my pet earlier with no problems.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Latest build fixed it except for 10 energy spells, which now give 3 energy, but according to the skill description, should give 4.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

EU key problem. Period. Has been a problem since people started getting their CEs. So unless Christie can confirm that she has her signature dances as well as her minipet - I can't I'm at work for another 2 hours - then all you NA players please respect that those with EU keys, regardless of the server they are on, are having a problem with this.

Jodie O

Frost Gate Guardian

Join Date: Dec 2005

Mo/Me

Gaile has responded on this thread about some of the CE issues, I guess it pays to add your name down here as well if you are having some problems.

http://forums.gwonline.net/showthrea...32#post4465932

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Some monsters seem to have issues getting around things like bushes, they just run back and forth back forth confused... o_O Quite amusing really and they get the picture if I move a bit but otherwise they just look silly.

OH Imperial commendations (dunno if this has been fixed yet) but they may cause a potential scam because they LOOK just like a rare scroll now -_- I thought, hmm where did I get all of these and bounced off to the rare scroll trader only to find out, NOPE those are your imperial commendations, talk about a bit of letdown XD

OH and things chasing you for over half the map is quite annoying, normally I wouldn't mind except the update made me chase them all the way back to where they agro and then some before I can kill the buggers!

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I wasn't really paying attention, but it did seem like I was running out of energy a little too quickly.

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

ok i i dont know if this is the correct place for this ,if not all apologizes.i originaly posted this in a dif spot but feel that it needs the attention....so here are my issues.probably mostly concerned with #6 and #7. ty for the time.

1:lllllllllaaaaaaaaaaaaaaaaggggggggggg since the update its bad,and i have a great comp and 2 gigs of ram with a high end dsl connection/high end graphics card so i know its not me......

2:the glitchy camera that spins wildy out of control(i almost threw up)

3a:i like the idea of smarter mops,i really really do, but when you are chasing and chasing and chasing and chasing.......it gets way old, im not saying that the ai shouldnt run but why have it run faster than the players....alot faster...i mean at least give us a chance to catch them before the make it all the way to the other side of the map.(we should all move realitvly the same speed(maybe based on size?) and if they need more speed they should have to take a boost skill like the rest of us.) (i was recently chasing a char shaman who could out run my warrior using sprint..........thats just plan silly)

3b:the mops running really is the pits for spell casters as they run out of range before the spell is cast(even though i can be 4 agro circles away and still get hit by mop spells),so can we(spell casters) be able to cast on the run?????instead of haveing to stand there.....or be able to cast spells like mops(as an example:hydras and meteor i can be long gone but i still get hit,unlike my meteor spell that drops in a empty space when the mop moves)

4:fix the old dyes to stack on new ones i mean they revert the ffs and rockmolders....and not the dyes (and since we get 3 new colors can we have a storage for them like materials???)

5:during an armor/weapon upgrades show before and after effects of adding something BEFORE it is modded,maybe its just me but i have had probs figuring out the vitae runes....

6:the damage/energy numbers in combat can we at least have the option to have them stay a small size instead of the big then shrinking,if ya dont see this as a problem try minnion master out.....its really hard to see through

7:glitchy minnions i almost have to pull them along instead of them following me i arive like 5-10 seconds at an enemy before they get around to showing up,if they show at all,mixed minnions seem to stall and get hung up on each other.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

quoted from the update thread:

Quote:
One bug for that that ISNT FIXED YET:
1) Any Shields and Offhands I had in my inventory that had been dyed no longer show the dye on their inventory icon (Though the item itself when equipped is unchanged).

Example: My Crimson Carapace Shield is dyed Silver, but the inventory and weapon slot icon for it reverted back to its default brownish color.

This might not seem like a problem, but it is fairly ANNOYING for me, since I colored each of my Shields a different color (Silver=Stance, Green=Hexed, etc), and they are all showing up as the default color in weapon slots, meaning I have to mouse over them and read their mods to know which is which :\

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Quote:
Originally Posted by zamial
2:the glitchy camera that spins wildy out of control(i almost threw up)

3a:i like the idea of smarter mops,i really really do, but when you are chasing and chasing and chasing and chasing.......it gets way old, im not saying that the ai shouldnt run but why have it run faster than the players....alot faster...i mean at least give us a chance to catch them before the make it all the way to the other side of the map.(we should all move realitvly the same speed(maybe based on size?) and if they need more speed they should have to take a boost skill like the rest of us.) (i was recently chasing a char shaman who could out run my warrior using sprint..........thats just plan silly)

3b:the mops running really is the pits for spell casters as they run out of range before the spell is cast(even though i can be 4 agro circles away and still get hit by mop spells),so can we(spell casters) be able to cast on the run?????instead of haveing to stand there.....or be able to cast spells like mops(as an example:hydras and meteor i can be long gone but i still get hit,unlike my meteor spell that drops in a empty space when the mop moves)
Yeah I think these are my biggest issues to... Creatures out running sprint is just... -_- Silly is the polite word for it! And yes the casting across the map is most annoying.
Camera bug, I thought my mouse was just fritzing on me, glad to know its not just me but an actual bug >_<!!!!

badseed

Frost Gate Guardian

Join Date: Aug 2006

E/Me

Was bored so I did some CR in raisu palace explorable.

The rangers being around the corner and up the stairs are still hitting me with shots and I am still gettin hit by the melee mobs as well. So basically in certian areas they may just about be off my compass screen totally but I am still getting hit and killed.

Melkorium

Frost Gate Guardian

Join Date: Jul 2006

So far I've seen the Ogre-Slaying Knife and the Stonehart both lose their colour and turn to the generic Grim Cesta and Healing Ankh colour. I'm sure there's loads more.

Tonev

Tonev

Ascalonian Squire

Join Date: Aug 2006

Michigan

HUNT

Rt/Mo

A number of Ritualist spirit conjuring skills being interupted with a loss of energy with out the action completeing and this is when I am standing completely still.

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

I am not sure if anyone will see this but here are a few bugs I have noticed:

1) Self-Interrupt (not really related to kiting) sometimes things just interrupt themselves when I _have_ moved in the the last second before casting. Its almost like I need to stop for 1 second, then cast in order for it to work 100%. I don't think its just sensitivity, there is something else goofy here. Well, anyway this one has been beaten to death in this thread its obvious the bug has been ID'd

2) Ouch! I am having big big problems attacking targets! It's like the space key only works sometimes. Related to this problem, I noticed a big issue with my character running into aggro range to attack the target. I have to manually run in range then hit the space key 3-5 times for it to start attacking :/

3) Same with touch spells - I used to just get "near" the target and hit the spell, it would auto-run to the target and attack/cast. Now, it seems to be a bit buggy in auto running to the target. I couldn't get signet of midnight to work well at all while running around in the groups! I also noticed a touch ranger having big problems as he ran around trying to "touch" I kept wondering why he was just standing near people not doing anything.


oh, just a suggestion - it would help to keep this thread clean to not see posts like "hey I don't notice this problem so there is no bug, you just suck "

noir0

noir0

Frost Gate Guardian

Join Date: Oct 2006

i currently have my dances with the ce edition but still no mini pet. Am i supposed to file one of those ticket things with gw support?

Espes

Espes

Frost Gate Guardian

Join Date: Jan 2006

SWAC

W/

Arrahhsh`s aegis used to be dyed black but now it´s not.

Same to my Crimson Car..colectors shield that i have dyed black is now the original colour?!!
Plz tel me i dont have to by more black dyes?!

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Have great stacking issue.
Most stackable items (except materials) are no more stackable.
This is true for Dyes, but also XP parchment.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

http://www.guildwarsguru.com/forum/s...php?t=10067096
To add to the list (I've seen it mentioned here and there briefly, but not really to the point):

When you cast a spell on an ally, your cameraview turns to face that ally. \
Highly annoying if you want to kite as a monk.

bart

bart

Desert Nomad

Join Date: Aug 2005

what i don't understand is why don't anet test the "improved" AI before coming out with the update. Are we suppose to be beta testers who try out the new stuff and then report here on GWG about the bugs? I think we should get paid for this

One more thing i would like to add is the reason i think there are so many bugs is because the Dev team does not have the time to test extensively as they have to come out with a new Stand Alone expansion in one year. Thus we get the job of testing it and they will fix whatever we find. IMO this is the wrong way to do things as everytime you mess up an update ppl remember. i think you should learn from Blizzard's way of doing things. Get it right the first time even though you have to postpone till January.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by Espes
Same to my Crimson Car..colectors shield that i have dyed black is now the original colour?!!
Plz tel me i dont have to by more black dyes?!
WTF i dyed mine black too....

this is just great the list of hate just keeps getting longer.

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

I took my tyrian ranger to Kamadan. I got a primary quest called 'battle preparations'. Supposed to talk to Kormir only no Kormir in town nor just outside where some people find Kormir. I tried to abandon the quest and retake it only I can't get the quest back. So my ranger is basically stuck and can only wander the starter isle with no quests or mission access. I've seen others in Kamadan with the same problem.

Also there is a Historian in Churrhir Fields that offers to show you the history (of the first mission I guess) He teleports the party deeper into Churrhir Fields and then you can wander around and walk trhough doors but nothing else happens. I think this is where you got Koss during the Preview but nothing happens now.

edit: The kormir bug got fixed about 2:30 am pdt which I think is pretty cool. Thanks Anet!

winkgood

winkgood

Frost Gate Guardian

Join Date: Feb 2006

GoL

R/

I'm having the same problem. I can't find Kormir even after exploring that entire area.

Kelsey Cain

Frost Gate Guardian

Join Date: Sep 2006

Found the same 2 things - was expecting to replay the first mission but the place is just empty and kormir is nowhere to be found - You can get the quest back by going to the docks though.

Kittani

Kittani

Ascalonian Squire

Join Date: Jun 2005

Melb, AU

E/

I have the same problem. Brought my Tyrian Ele in and can't find Kormir either

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

Try going to LA again, and talk to that guy yourself. The quest didn't update when my party members hit "let's go!", but when I later did myself, it did.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Pkest
I took my tyrian ranger to Kamadan. I got a primary quest called 'battle preparations'. Supposed to talk to Kormir
its a minor bug with poor instructions and faulty map indicator


you need to proceed to the Training Area

you'll find Kormir there, kind of near the center where the 2 monk trainers are

- talk to him, do the quest, and you are all set !




I only knew this because of the Preview event otherwise I would have been stumped as everyone else

FFW

FFW

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands

I get kicked to much out of guilds to keep this up to date

Mo/

no bug, my bad. Was just a noob...

Tydra

Tydra

Academy Page

Join Date: May 2006

Quote:
Originally Posted by zamial
6:the damage/energy numbers in combat can we at least have the option to have them stay a small size instead of the big then shrinking,if ya dont see this as a problem try minnion master out.....its really hard to see through

7:glitchy minnions i almost have to pull them along instead of them following me i arive like 5-10 seconds at an enemy before they get around to showing up,if they show at all,mixed minnions seem to stall and get hung up on each other.
ad 6: yes id like to have an option for those numbers too ... u should have the possibility to change em back to small.

ad7: i also experienced problems with minions.
1) they hang back, or just stand around ( even in battle) or i dont know what they r doin ... daydreamin?
2) another problem with the minions (ive posted this sumwhere else before, but i guess it fits better here): they behave just plain weird. now i dont know if this is intensional, but i really really hope its not. the situation: i have sum minions... nice. i aggro sum enemies and stand still. now in the past the lil minions used to rush by and kill one by one til there was nothin left of the mob. now they 1st pick their targets... this means they run all over the place, tryin to figure out which target to get first (like outside of yaks, they prefer goin after the golems first, but if there r 2 around, they walk back and forth)..they seem to have troubles gettin their minds fixed on one target. 2nd (and this is even more annoyin than the 1st point), after they kill sumthin, it happens quite often that they run back to me, instead of attackin the next one. so they come back to me, run past me, run behind me, out of my aggro. first when they almost reached 1.5 of my aggro they turn back and come back to kill the next one .... and meanwhile im left back alone and get pwned bc my wall disappeared.
did any other MM experience such behaviour of the minions? the runnin away bit? i also have sum nice ss if anyone wanna see
i hope this is sum sort of bug in the AI of the minions and that itll be fixed..

brokenkey

Ascalonian Squire

Join Date: Oct 2005

N/Me

Testing out the effects of the new patch by opening the gate at the start of Nolani mission (solo) . Charr run in as normal, as group up as normal. As soon as SS is cast on one of them the melee fighters stop attacking and just stand there. When Rurik arrives on the scene after a short while, the Charr run past me, start attacking Rurick, triggering the SS damage and ignoring it.

brokenkey

Ascalonian Squire

Join Date: Oct 2005

N/Me

Quote:
Originally Posted by badseed
Was bored so I did some CR in raisu palace explorable.

The rangers being around the corner and up the stairs are still hitting me with shots and I am still gettin hit by the melee mobs as well. So basically in certian areas they may just about be off my compass screen totally but I am still getting hit and killed.
I had this too in Nolani (see previous post). I couldn't replicate the problem reliably though, but was hit by cyclone axe multiple times at 20 feet.

warban

warban

Ascalonian Squire

Join Date: Apr 2005

Not really a bug, but its imposable to Change back to primary profession only with hero's, so my Koss has now gained a secondary profession and i cant get rid of it. Same with player characters

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Check them out ingame, not just inventory. GWiki states that color resets are only inventory side.

TomD22

TomD22

Lion's Arch Merchant

Join Date: Jul 2005

A thread for problems with the AI / changes needed.

First up - maintained enchants. I tried making a smiter monk hero, and tried retribution/holy wrath/strength of honour. It won't cast them at all unless i order it to, and when it does, it cancels them again instantly. So they're not usable.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Masta Devious
anyone done great escape, ? We cant get in the fort ? Bug ?
Fort has 2 entrances - keep exploring

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

The way Heroes work has been discussed somewhere before, basically they cant run complex builds, so keep it simple, smiting off another player is something they definitly wont do properly.

mrcake

mrcake

Krytan Explorer

Join Date: Mar 2006

W/N

Quote:
Originally Posted by Ninna
Fort has 2 entrances - keep exploring
neither will open for me

Masta Devious

Academy Page

Join Date: Jul 2005

Gods of Nothing

W/Mo

Done it at last, Ignore the stupid green arrows pointing you to north gate, you need to go vary far north and wipe out a camp with scouts. Then it will open.

Hyunsai

Hyunsai

Frost Gate Guardian

Join Date: Nov 2005

A/Me

I don't know if it's a bug or not, but Expose defense assassin skill is still the same... No increased duration like said in the last patch

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

yeah ALL my items dont appear dyed in the pictures anymore, but when i look at it equipped it is dyed, its just very very annoying to say the least.

Opeth

Opeth

Krytan Explorer

Join Date: Apr 2006

Portugal

Dangerous Pumpkins [dP]

Rt/A

Quote:
Originally Posted by brokenkey
Testing out the effects of the new patch by opening the gate at the start of Nolani mission (solo) . Charr run in as normal, as group up as normal. As soon as SS is cast on one of them the melee fighters stop attacking and just stand there. When Rurik arrives on the scene after a short while, the Charr run past me, start attacking Rurick, triggering the SS damage and ignoring it.
smart charrs (or not )