Emotes for all titles
Amaurosis
PvE offers other rewards besides visuals. You gain energy, health, armor, and other bonuses just for displaying your title in certain areas. You also gain skills which are obviously strong or OP in some way (e.g. Ursan). You're basically asking for the same reward people obtain through playing other players, just you want to kill a.i. for yours. As for emotes i'm pretty sure zaishen has been destroyed due to buying, on both ends. Some PvE and PvP players have farmed hero ranked as well. Capes are out of the question. Only one guild has a chance to earn a gold-trim cape per month, the lesser earn bronze and silver. I'm curious to see how many PvE guilds would have trimmed capes if they implemented that type of reward system. You may feel that PvP has better rewards than PvE but it's to be expected Guild Wars wasn't just some fancy name. I do however agree with you on emoting elsewhere in the game, if hero rank was limited to pvp or even HoH outpost at that, the number of people flocking to farm HA wouldn't have been so bad.
chaosincarnate87
*sigh* /rank = pvp emote... if you want a pve emote its just as easy as adding a 'z' in front of the word rank... there is ABSOLUTELY no need for a pve emote for all those titles... pointless waste of time... if you want an emote in pve and feel you deserve one, then you should have enough money to start delving into zkeys.
upier
Amaurosis
That's the first problem, rewards are visuals that must be shown off. That same mentality lead to zrank,hero rank, and cape trims being bought/farmed by people like you.
Hero rank, zaishen rank, cape trims, and fancy armor/weps are nothing but visuals. Even though that's the case when GW first came out pvp was strictly about the competive play which people found enjoyable.
I'm pretty sure a large number of the PvE player base uses and has abused those PvE-only skills. For PvE having title affects and OP skills are a reward. They're given to players who choose to try to obtain them and become stronger as a reward for progressing in that title. I fail to see how you justify obtaining skills and having them become stronger the more you pve is not a reward. You're under the impression that PvP has a higher reward system than PvE, but different rewards=/= better. PvP players gain drops just like PvE players(zchest,hoh chest,selling zkeys) but they don't kill A.I. only to further their drops. Since real players don't drop items the trade-offs are title pts, emotes, and cape trims. Everyone complaining about not having pve emotes just want to be craddled without sacrificing anything.
Besides the only reward players get from PvP, other than visuals, is enjoyment and the chance to adapt and develop in competitive play. However, that idea you have about "showing off" is the reason why factors like that no longer exist in pvp as people just try to flaunt nowadays, but I guess that's the inevitable fate of mmo's which is a damn shame.
Hero rank, zaishen rank, cape trims, and fancy armor/weps are nothing but visuals. Even though that's the case when GW first came out pvp was strictly about the competive play which people found enjoyable.
I'm pretty sure a large number of the PvE player base uses and has abused those PvE-only skills. For PvE having title affects and OP skills are a reward. They're given to players who choose to try to obtain them and become stronger as a reward for progressing in that title. I fail to see how you justify obtaining skills and having them become stronger the more you pve is not a reward. You're under the impression that PvP has a higher reward system than PvE, but different rewards=/= better. PvP players gain drops just like PvE players(zchest,hoh chest,selling zkeys) but they don't kill A.I. only to further their drops. Since real players don't drop items the trade-offs are title pts, emotes, and cape trims. Everyone complaining about not having pve emotes just want to be craddled without sacrificing anything.
Besides the only reward players get from PvP, other than visuals, is enjoyment and the chance to adapt and develop in competitive play. However, that idea you have about "showing off" is the reason why factors like that no longer exist in pvp as people just try to flaunt nowadays, but I guess that's the inevitable fate of mmo's which is a damn shame.
upier
Amaurosis
It has nothing to do with disabling rewads. PvE skills can be used anywhere in PvE, the only thing that refers to specific area are the title affects. However in regards to emotes, they do absolutely nothing. They don't provide you with additional health, armor, or provide any boost whatsoever, they are just there for show. That is the trade-off and that is why PvE should not be implemented with emotes. Demanding emotes for PvE titles would call for buffs for PvP titles in PvP which would obviously lead to an unbalanced system, which is partly already the case. PvP and PvE are not the same and thus they are not rewarded in the same manner. Thinking that is unfair is nothing but a greedy stance as i don't see people demanding that they should have +xx..xx health in GvG for each title tier
upier
Amaurosis
Armor has nothing to do with it, it doesn't belong to a specific group, and in the end both sides are sacrificing. PvE players are spending money and materials, while PvP players are sacrificing tournament reward points. Disabling is irrelevant, you're comparing a visual to being able to use OP skills and title affects. As much as you'd hate to hear it, you only obtain PvE only skills after you click Accept Reward from an NPC. You said PvE skills are only game content, so is emoting and cape trims. And if i'm not mistaken PvE players have bought zkeys, farmed fame, and even purchased trimmed guilds and invites, already corrupting the balanced between the rewards of PvP and PvE. Claiming that PvE needs a new reward system such as emotes and trims are only being suggested because PvE for the most part has been abused and this has leaked into PvP as well, which has left GW in the stale state it's currently in.
upier
Amaurosis
PvP rewards have no reason to be disabled, as I previously stated they do nothing but offer a visual. PvE skills have to be disable because they would obviously be detrimental to this so called "balanced" pvp. No matter where you go a visual is a visual and affects PvE in no way besides making people upset that they don't have that said visual. PvE skills on the other hand would have an affect. Being able to display PvP emotes anywhere is not a valid excuse to change either PvP or PvE because it does nothing. As for the sacrificing that was in reference to the armor and the trade-off that PvE and PvP players make.
I won't continue this discussion any further, as I feel this thread is being spammed and doesn't seem to be coming to any conclusion.
I won't continue this discussion any further, as I feel this thread is being spammed and doesn't seem to be coming to any conclusion.
upier
Neo Atomisk
/signed
for:
kurz/lux
Koabd
wisdom
Treasure Hunter
Lucky/unlucky
for:
kurz/lux
Koabd
wisdom
Treasure Hunter
Lucky/unlucky
Shadowhaze
Rushin Roulette
Quote:
/signed for ONLY the PVP titles. Tbh PvE'ers dont deserve emotes...
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Im for it... dont really care if its not added for PvE titles though. it wouldnt be the end of the world. Zrank is sort of a PvE title as you dont really need to play PvP to get it (Buying Keys for example) and theres the Aion wings emote, but that doesnt really count as a GW emote either as you need to have a different game to get them.
The Drunkard title (and probably the sweettooth title) could be your char throwing up his/her guts in town...
Regulus X
Quote:
For the Luxon/Kurzick title emotes they could use the symbols
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PvP titles /signed (Their prestige comes from the skill needed to win versus other players because it's extremely competetive, unlike PvE... where everything is one-dimensional and broken in the player's favor).
PvE titles? LOLOL /unsigned (reason: too many titles, would take up too much server power, PvE titles aren't prestigious because they're insanely common, easy to get, and nothing about getting it is glorious... unlike PvP, where you're skillfully taking down players for wins).
MagmaRed
Only give one emote. GWAMM gets one which would be a man kicking a dead horse.
robmdq
/signed for PVE and for PVP after some PVE are added
...as long as it includes legendary survivor no, really, besides th joke (and the year it took me to get that titile), i believe PVE titles should have that reward.
But i wouldn't put inthe top of the emotes list to those that can be "bought" those like eating candies, drinking alcohol, and the like.
...as long as it includes legendary survivor no, really, besides th joke (and the year it took me to get that titile), i believe PVE titles should have that reward.
But i wouldn't put inthe top of the emotes list to those that can be "bought" those like eating candies, drinking alcohol, and the like.
Trader of Secrets
Would be fun, for those titles that do not already give some kind of effect like the eotn rep titles. But def GWAMM deserves one.
X Ghoul
Quote:
PvP titles /signed (Their prestige comes from the skill needed to win versus other players because it's extremely competetive, unlike PvE... where everything is one-dimensional and broken in the player's favor).
PvE titles? LOLOL /unsigned (reason: too many titles, would take up too much server power, PvE titles aren't prestigious because they're insanely common, easy to get, and nothing about getting it is glorious... unlike PvP, where you're skillfully taking down players for wins). |
Shayne Hawke
I just realized I never really made a serious comment on this subject here.
HA had an emote before there were titles. They wouldn't have needed the emote otherwise, because finding what rank other players were at after the introduction of titles was much simpler than the emote system. The emotes weren't removed likely because there's no good reason for removing those rewards and restricting that content.
The Zaishen title is likely the answer to an "all titles" cry. It's not strictly a PvP or PvE title, since progress is achievable through either end. Plus, it's not important to give emotes to other titles. The original idea for the emote was to prove your rank in HA, and with titles in place, proving your rank at anything is possible. An emote for X rank in Y title is just going to be novel thing for a short amount of time that people eventually get over.
Title difficulty has no bearing on this. It doesn't matter if you're chasing the hardest PvE title or the easiest. There's no need for any kind of emote to prove your level of achievement.
If going for the maxed rank in a title, especially in PvE, is not enough of an achievement for you in and of itself that you have to request it to have an emote, you're doing it wrong.
HA had an emote before there were titles. They wouldn't have needed the emote otherwise, because finding what rank other players were at after the introduction of titles was much simpler than the emote system. The emotes weren't removed likely because there's no good reason for removing those rewards and restricting that content.
The Zaishen title is likely the answer to an "all titles" cry. It's not strictly a PvP or PvE title, since progress is achievable through either end. Plus, it's not important to give emotes to other titles. The original idea for the emote was to prove your rank in HA, and with titles in place, proving your rank at anything is possible. An emote for X rank in Y title is just going to be novel thing for a short amount of time that people eventually get over.
Title difficulty has no bearing on this. It doesn't matter if you're chasing the hardest PvE title or the easiest. There's no need for any kind of emote to prove your level of achievement.
If going for the maxed rank in a title, especially in PvE, is not enough of an achievement for you in and of itself that you have to request it to have an emote, you're doing it wrong.
shalara1123
Tier spike for KoaBD title but other than that probably not a good idea
greep
/not signed
/signed for removing pvp emotes altogether.
/signed for removing pvp emotes altogether.
ProX AcciaiO
/signed
i really like this idea
i really like this idea
Shadowhaze
robmdq
/signed for that option as well, or emotes for all or emotes for none, not middle inks.
Fear The Apocalypse
The only Emote I would want to see as a PVE emote would be GWAMM. I don't even have GWAMM yet but it would be somewhat of a "prestigious" emote for a PVE player.
The emote could be of Ron Burgundy lol JUST KIDDING!
Seriously though, if there was to be a PVE title then that should be it.
One per maxed title is just too ridiculous.
The emote could be of Ron Burgundy lol JUST KIDDING!
Seriously though, if there was to be a PVE title then that should be it.
One per maxed title is just too ridiculous.
Tharg
/signed if only for GWAMM
Terrible Surgeon
Quote:
The emote is the only thing that makes pvp what it realy is (imo), lets not take that away from them.
I'm a pve gamer my self and I do not want to see ppl runnning around showing emotes in the city's, there are enough bambi's around this days. It's a nice idea but it does not help the game in anyway, what we do get is ppl acting 1337 all the time with there emote in pve and belive me we do not want that, it is hard enough to find a good pug already with no emotes around and that is taking like ages. /not signed |
I like the idea. But the title has to be max or people would be flashing the emotes all day long. I would make an exception for Champion and gladiator though. I think achieving level 3 in these titles merits an emote.
Idea:
Max Kurz=Juggernaut
Max Lux=Seige Turtle
Gwamm=Depending on class you summon a particular god[warrior gets balthazar etc.]
Shayne Hawke
Perhaps I need to remind everyone that there's already a seperate thread for that idea.
Fear The Apocalypse
robmdq
The problem with an emote only for GWAMM is that getting GWAMM is like a million times harder than the PVP titles, in that case, make PVP emotes accordingly harder so they must spend 1000 hours playing (or pick any other random insanely high count of hours playing) so they get a pvp emote and i will agree with GWAMM, otherwise i am against it.
Morphy
/signed for Champion and to a lesser extent Gladiatior. These are actually accomplishments.
/notsigned for PvE shit. Nobody cares that you were drunk for 39587438 minutes. Anyone can do that if they have the time and the money. There is zero skill involved.
/notsigned for PvE shit. Nobody cares that you were drunk for 39587438 minutes. Anyone can do that if they have the time and the money. There is zero skill involved.
drkn
Quote:
/notsigned for PvE shit. Nobody cares that you were drunk for 39587438 minutes. Anyone can do that if they have the time and the money. There is zero skill involved. |
and it's much more grind, still not skill, than most pve titles, actually.
Lloyd6770
I don't understand why some people say only PvPers deserve emotes, cause I very much disagree with that. I don't think there should be emotes for every single title track, but what about an emote for each rank of KoaBD.
/signed
/signed
fires element
Quote:
/signed for Champion and to a lesser extent Gladiatior. These are actually accomplishments.
/notsigned for PvE shit. Nobody cares that you were drunk for 39587438 minutes. Anyone can do that if they have the time and the money. There is zero skill involved. |
yes because it took actual skill to pay someone 100 ecto to let you gvg with his champ range guild and to just have the other team resign. and as for gladiator it takes a tremendous amount of skill to sync and just decimate random teams. yup those definitely deserve an emote
/end sarcasm
galbat0rixx
/signed
IMO though, most of them should be "minor" emotes, as in they are not as spectacular as the Hero (title) emotes.
For example: Drunkard maxed title could simply be a drunken stagger. I also think it'd be a good idea to have an emote for "God Walking Amongst Mere Mortals", something more spectacular, such as hovering above the ground for a few seconds with some glowy stuff happening.
also
/signed for PvPers and PvE-ers to stop getting so macho on each other.
IMO though, most of them should be "minor" emotes, as in they are not as spectacular as the Hero (title) emotes.
For example: Drunkard maxed title could simply be a drunken stagger. I also think it'd be a good idea to have an emote for "God Walking Amongst Mere Mortals", something more spectacular, such as hovering above the ground for a few seconds with some glowy stuff happening.
also
/signed for PvPers and PvE-ers to stop getting so macho on each other.
mage767
PvPers get the emotes, then they want the exclusive PvE armor sets and weapons. Yet, they don't want PvErs to get PvE emotes. So unfair...lol...gg pvp bitches.
Thevil King
why is the above posts displaying so much hate for pvp lol.
look at this thread, it was created back in 2006, where titles were actually quite rare. the recent posts here are just looking at it from a perspective distorted by all the random eotn grind titles introduced much later. srsly wtf getting pve titles is a "million times" harder then pvp? nice joke. if anything, it should be the other way around.
yes, both pvp and pve titles have extensive amounts of grinding involved. but to compare pve titles, where u can just read off all the builds, tactics, and guidethroughs on wiki and brainlessly grind it to the max, with pvp titles, where you need actual understanding of the game and actually playing the game without being babysitted by wiki(altho pvp is/has deterioated over the yrs), is frankly, laughable. you can spend a couple of weeks/months getting a gwamm easily, but you cannot spend the same time and expect to max out a pvp title. this is considering that there are like 30pve titles and only 6 pvp titles.
in other words, despite anet caving into the demands of noobs to dumb down the game with all kinds of retarded stuff, PVE=EASY, PVP=HARDER THAN PVE. anet has alrdy filled the game with useless grind titles that would betray their original no grind philosophy, theyre only a step further in the wrong direction if they put emotes(more worth) into these useless grind titles. i srsly cannot imagine that, in addition to noob pvp ha'ers spamming their tigers, ppl who spend their days farming uw/fow, etc, would be able to spam even more meaningless emotes in the same fashion.
look at this thread, it was created back in 2006, where titles were actually quite rare. the recent posts here are just looking at it from a perspective distorted by all the random eotn grind titles introduced much later. srsly wtf getting pve titles is a "million times" harder then pvp? nice joke. if anything, it should be the other way around.
yes, both pvp and pve titles have extensive amounts of grinding involved. but to compare pve titles, where u can just read off all the builds, tactics, and guidethroughs on wiki and brainlessly grind it to the max, with pvp titles, where you need actual understanding of the game and actually playing the game without being babysitted by wiki(altho pvp is/has deterioated over the yrs), is frankly, laughable. you can spend a couple of weeks/months getting a gwamm easily, but you cannot spend the same time and expect to max out a pvp title. this is considering that there are like 30pve titles and only 6 pvp titles.
in other words, despite anet caving into the demands of noobs to dumb down the game with all kinds of retarded stuff, PVE=EASY, PVP=HARDER THAN PVE. anet has alrdy filled the game with useless grind titles that would betray their original no grind philosophy, theyre only a step further in the wrong direction if they put emotes(more worth) into these useless grind titles. i srsly cannot imagine that, in addition to noob pvp ha'ers spamming their tigers, ppl who spend their days farming uw/fow, etc, would be able to spam even more meaningless emotes in the same fashion.
Amaurosis
Quote:
PvPers get the emotes, then they want the exclusive PvE armor sets and weapons. Yet, they don't want PvErs to get PvE emotes. So unfair...lol...gg pvp bitches.
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I don't support one form of this game over the other, because both have their difficulties and rewards to some extent. However, i'm being pushed towards the pvp aspect because pve players are complaining about what they think they should have.
HA emote was a sign to let others players know how experienced you were in HA and your abilities. Imo titles were implemented because people were losing interest in parts of the game. Now that everyone has grinded their titles out they're demanding even more. An emote for pve would do what besides flash your abilities at killing a.i. and mass clicking on items. I apologize if you haven't come to the realization that in games competing against real players will almost always be held in higher prestige than killing a.i.
drkn
Quote:
yes, both pvp and pve titles have extensive amounts of grinding involved. but to compare pve titles, where u can just read off all the builds, tactics, and guidethroughs on wiki and brainlessly grind it to the max, with pvp titles, where you need actual understanding of the game and actually playing the game without being babysitted by wiki(altho pvp is/has deterioated over the yrs), is frankly, laughable. |
good joke.
Quote:
you can spend a couple of weeks/months getting a gwamm easily, but you cannot spend the same time and expect to max out a pvp title. this is considering that there are like 30pve titles and only 6 pvp titles. |
there's so much hate towards pvp because some pvp players tend to be 'elitist'. 'pvp is pro, shut up you fkin pve noob', to sum it up in one rough sentence - and you're doing a similar thing in your last paragraph. pvp is not harder than pve - it's simply different and has more variables. still, it all comes to the very same grind in the end.
the biggest difference - not the only one, keep that in mind please, but it's the biggest thing about it - is that gvg/ha requires you to have a dedicated guild/friends that will play along with you, while pve can be pretty much soloed. apart of that, it's still down to the same basic stuff - find out a tactic from current meta and be better than the opposition, so that you score and don't die. and then grind up your title until you get those thousands/milions points you need to max it.