OOPS, I didn't bring a rez

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by wingzro
no second monks in any groups or something? if 1 should be able to heal a party, then 2 should be able to heal and rez, in theory. should either of them be the first to rez, no, but if no one else is going to and it's safe to do so, why not do it rather than waste time.
Yeah indeed. And you can always move a step forward to stop the spell when you notice the other monk can't handle it. It's ten energy lost but a good monk would calculate the risks involved and his energy management so this shouldn't be a prob. Also a wand and offhand that give 40% halves casting time in total come in very handy. Even when you're the only monk you can easy pull this off and you can easely correct your own mistake if you made a bad judgement call.

Rebirth is a terrible skill to bring as a monk for the above example. You loose your energy and the person you brought back to life is at low health, low energy and can't use spells for a few secs. Res chant is an über skill in this situation. In my opinion rebirth is only good for the traversal thingy which in some groups is more than needed I'm afraid.

Angelica

Angelica

Krytan Explorer

Join Date: Jan 2006

Aussie land

Me/E

I always bring a rez signet, unless my secondary profession is a monk or a rit.
Now what about giving to all henchies a rez signet? Last time I used henchies the only one left alive were the necro and the mesmer and they did not rez so I had to abbandon the quest! This happened while I was exploring around Senji's Corner.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Quote:
Originally Posted by Quid Pro Quo
I only bring rez on my Necromancer.
I bring res on my Necromancer too. You have your choice: fiend or horror?

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by Angelica
I always bring a rez signet, unless my secondary profession is a monk or a rit.
Now what about giving to all henchies a rez signet? Last time I used henchies the only one left alive were the necro and the mesmer and they did not rez so I had to abbandon the quest! This happened while I was exploring around Senji's Corner.
Unfortunatly, AI will use their res sig even if there is a partymember with a permanent res still around to res the monks

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

possibly worse than not bringing a res is bringing one and not knowing when best to use it.

too many times in RA is that one team member who after everyone else is dead, and all 4 of the other team are focused on him, his hp at 15% and dropping.. he thinks, hey, maybe i should use this res sig thing. of course they never last the 3 sec it takes to cast it by then.

or in places like uw where after the team is recovered, all monks alive and w/ a res, someone pings "I'm using Resurrection Signet on <dead player>!" and you're like no, no, I got rebirth! But then 3 sec is too short and they've just wasted their sig. res sigs should only be used in dire emergencies where all soft rez players are down in uw/fow/elites

or when your group is fighting a boss mob and someone goes down, why not use your res sig since it's going to recharge once the boss dies anyway. But I've seen groups go down because no one bothered to res sig in a fight against a boss.

it makes the monk in me want to kill a kitten

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Thank you, Coolniceronguy. The majority of the posters don't seem to have read the op or noticed that I was playing a ranger/mesmer. But at least they've (hopefully) left behind the value of the party window discussion.

The wrong attribute spread happened to a guildmate who was running a mission with my mesmer. He brought his necro, raised his Flesh Golem and almost died of embarassment. There stood his mighty level 4 golem. No one in the party said anything, which in a way made it worse. I asked about his attributes and he insisted they had to be right as he played an mm the night before. It turned out his 7-yr-old son had taken the necro out as an SS that afternoon and hadn't had time to do more than restore the skill bar when he had to quit. Gave my guildmate credit for sticking with the mission, though he didn't raise any more minions.

As to the "Philosophy of the Rez", I always thought the purpose of the Rez Signet was to revive your monk in the event he died. Though listening to some of the comments from monks, that might not be a good idea. They seem to think it's a waste of space. You learn something new all the time.

Ruricu

Ruricu

Frost Gate Guardian

Join Date: Mar 2006

치 The Spearmen 치

Honestly, a dead group is a dead group. In Nahpui, there are random spawns every so often that would have wiped you if you tried to res. 2-3 Rebirths is enough in PvE, and only 1 should be on a monk.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I always have a res of somekind on my characters....just get used to only having 7 skill slots.

Worst rez nightmare.....FOW , banshi quest....I had a rez, (e/mo) but while I was busy rezing the group the warrior and ranger decided to argo.....well they did this right into me.....and yes, I died....neither had a rez of course, why would you bring one of those? the brick/tank asked, well gee to rez the group??? So they finished off the rest of the argo, and went around looting the others players stuff......nice kids. (I watched until they both died----even when you are dead you get part of the coins)....they died horrible deaths, serves them right. was only glad that no ecto dropped...or shards.

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

I've never forgot to bring rez, ever. That is always the first thing I put in my skill bar, no matter what. The only time I don't bring rez is when I do some type of solo thing or FA. As far as I'm concerned, everyone should always bring rez no matter what, unless you are doing some kind of solo thing or FA.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by lg5000
Unfortunatly, AI will use their res sig even if there is a partymember with a permanent res still around to res the monks
Yup, if there is nothing left alive on radar, the henchies still waste ressigs, and there's no way to stop them .

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

When I do not take a rez I make sure than I body block the mobs if we are in retreat. That way I die and others live.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Lol I love all the liars claiming that they never forget a rez. In PvP, sure. In PvE? You're lying.

Rathcail

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Ole Man Bourbon
Lol I love all the liars claiming that they never forget a rez. In PvP, sure. In PvE? You're lying.
It's easy to not forget when you don't take it off from your skillbar.

kang

kang

Frost Gate Guardian

Join Date: Jul 2006

Australia

The Confidential Men [Cmen]

W/

first of all, I take rebirth..... only /mo skill i take on my warrior

worst was when I forgot to take a res in hells when I was the last one left and had to try solo the lich.....

sooo lucky it was an all german team so I couldnt understand what they were yelling at me :P

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Rathcail
It's easy to not forget when you don't take it off from your skillbar.
So you'd waste a skill slot when doing Alliance Battle? To name one example.

I've forgotten to take rez, it happens to everyone at some time, I've also deliberately gone without rez because I'd know if rez depended on me we'd wiped out anyway. If I'm tanking in Tombs I'll be knee deep in hostiles and I'd have no chance to use rez or run away in time, the caveat there is that everyone will know I dont have a rez and it will be agreed on before we enter.

Thats the nice thing about playing with friends as opposed to PUG's, you can agree on such things and nobody will shout noob etc.

Queenie

Queenie

Forge Runner

Join Date: Jul 2005

I always remember rez, but I usually forget to set my attributes..and i wonder why im doing like 10 dmg >_<

Rathcail

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Tijger
So you'd waste a skill slot when doing Alliance Battle? To name one example.
Yes. I forget to not bring a res.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Ditto. Funny how it's kind of the flipside of my earlier post.
Quote:
such as players with god complexes and/or vampiric weapons
As a monk, I would call Vampiric weapon (in PvE - it's more of an assumed asset in PvP) to be a very promising sign - it means the other guy's done his research, that he's geared to do some damage as well as tank, and that he's not irrationally terrified of the -1 health. I would prefer it if he'd swap to a standby set when not actively in combat, but in general it's not a big deal.

...Unless he's trying to compensate for it with Mending, of course. And there's a few players around in a transitional phase where they've learnt that vamp mods are good but haven't learnt that Mending sucks.

moko

moko

??uo??o??

Join Date: May 2006

i only play monk;

in pve, i always carry a rez, but as Rebirth, not the Signet. i only take the Signet if its requested or if i think it will come in more handy than Rebirth (missions with constant flood of bosses; Temple, etc) - i always ask if i may leave a res out for another skill (extra e-management, another hex removal, condition removal, depending on the build/area), and the most important, ask if my team carries res as well. yes, i pug a lot, its a must everyone should do :P communicate even if its hard~

in pvp, i only take a res, as in Signet, for HA, when i play aoe smiter (>_>) and thats it. blight, rc, woh, boon and whatnot..no res for me. dont like it, but thats the way it is.

never really had that "oops" situation, because im either the first to die (everyone goes for monk first in pvp duh ;p), or i just res in pve, because i always got rebirth on the 8th spot and never switch it out (excluding farming)

as for PVP, i dont mix up builds there either (for AB, HA, RA and whatever), as i got my 5 PVP monks which all got their set builds so i dont get the problems of having wrong builds. ;p

so to sum it up, no "oops, i forgot a rez!" for moko :>

edit: heh, actually remembered something, once made a new ranger because i had nothing to do, was too used to the /rebirth from monk and went with /mes, loaded by bar with crap and forgot rez signet..was the last one alive as usual in some shiverpeaks mission, running away for a bit saying ill rez someone after...whops, no rez. ;_; deleted ranger because im too used to monking :P lol

Superdarth

Superdarth

Krytan Explorer

Join Date: Aug 2006

I always TRY to bring a rez sig,but i dont always remember...if i dont have a rez signet all i can do is hope that i wont need the signet,its very rare that i need a rez signet and dont have one,thankfully,i dont like getting flamed.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by Paperfly
...Unless he's trying to compensate for it with Mending, of course. And there's a few players around in a transitional phase where they've learnt that vamp mods are good but haven't learnt that Mending sucks.
Hehe, like my wammo 9 months ago.... *Finds a vamp weapon* Yay extra damage! hmmm the -1 sucks, good thing I got mending and heal breeze!

Now I just switch weapons... unless I forget.... but I never go afk with the vamp weapon equipped, honest!

On Topic.

I've had a few instances where I forgot rez, always figured it out early on and always informed the rest of the party. So no funny story about that.

For PuGs it's highly recommended to bring lots of rez in your party. Your monks may think rez aint worth it because if there is a party wipe the group doesn't deserve to make it. The other might think.. ah but the monks will have rez.

For groups of guildies/friends 4 persons with rez (2x any kind, 2x rebirth) is about enough. An ele with resurrection chant and glyph of sacrifice is even better.

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

My opinion - mending doesn't suck. Just depends on how many points you have in healing. I use mending (and breeze) on my necro when I'm MMing and its kept my butt alive many a time in PvE and AB.

Back on topic. I'll admit I've forgotten rez a few times in the very beginning (hey I'm only 4 months old, what do you expect? lol) but I after I forgot it in The Deep the very first time I played it (and boy did my alliance pals laugh at me) I haven't forgotten to take it since. Doesn't matter if I'm running with guildies, henchies, or PuG...I always take some sort of rez. I prefer ressurect, but that's just me.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I use resurrect (or res chant) as well....hate losing all of my energy---especially as an ele! (do you know how long it takes to get 90 energy back?) and when I monk I dont use rebirth either---let the prot take it, I usually just heal and rebirth is a prot skill (and as I mentioned eats all your energy....a monk without energy is basically no use)......

and I have only once not brought rez on my monk....was soloing before and helped some newbie out during the xmas event last year.....hadnt planned on helping him, but he asked so pitifully that I helped....and hadnt finished changing all my skills when he walked out the door......

otherwise I have never left a rez off my characters...and I dont do alliance battles or any kind of pvp. so no problem there..... all 8 of my character have somekind of rez as skill 8....just get used to only having 7 skills (like I said earlier). Not very hard to do.

Spellforge

Frost Gate Guardian

Join Date: Mar 2006

Guildless

N/

Here's my goof...

I did Raisu Palace last night with my 4th char (a ranger) . I couldn't get a group so I went all Hench. I removed the skill in slot 5 so the gaping hole would remind me to get the celestrial skill. I entered mission. I chose Danika and Silverwing and went through the gate. Got to the first boss and went to use my celestrial skill in slot 5. It wasn't there , I forgot to collect it. I played the rest of the mission anyway with 7 skills and got expert in 23 minutes but I swear I saw two of the henchmen say "n00b"

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
My opinion - mending doesn't suck. Just depends on how many points you have in healing. I use mending (and breeze) on my necro when I'm MMing and its kept my butt alive many a time in PvE and AB.
...Take cover, he's opened the floodgates!

Incidentally, were you MMing Tombs about a week and a half ago? Because I had to ask our Orders necro to take Succor off me (the monk, I'd brought energy management and didn't really need it) and put it on our MM to stop him asking for a BR every three seconds, since he'd crippled his own energy.

(on a less, uh, vicious note - necromancers in PvE are under some fairly unique conditions in that they have the best energy management in the game without needing to take a slot up with it. Even then, though, I'd rather stay on four pips and just cast Heal Area more often than otherwise)
Quote:
when I monk I dont use rebirth either---let the prot take it, I usually just heal and rebirth is a prot skill (and as I mentioned eats all your energy....a monk without energy is basically no use)......
Yeah, I'd positively refuse to use Rebirth under any circumstances if I wasn't running Offering of Blood - which lets me pump back up to "useful" status fairly quickly. Note that I'm not talking about in-combat ressing here, but rather about the transition between fights.

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

I'd say my biggest goof in the last several months was trying the divine spirit spammer build in THK without practicing it somewhere easier first. lol I should have at least henched the new build a few times before trying it with a pug. We still won, but I wasn't playing nearly as well as I do with my WoH build. I quickly switched back to my normal build.

I know the divine spirit spammer build is supposed to be a valid build , (according to several posts in the campfire monk section) but seems to be MUCH more difficult to play than a prot or WoH build.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Rathcail
Yes. I forget to not bring a res.
Fair enough

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

Quote:
Originally Posted by Paperfly
...Take cover, he's opened the floodgates!

Incidentally, were you MMing Tombs about a week and a half ago? Because I had to ask our Orders necro to take Succor off me (the monk, I'd brought energy management and didn't really need it) and put it on our MM to stop him asking for a BR every three seconds, since he'd crippled his own energy.

(on a less, uh, vicious note - necromancers in PvE are under some fairly unique conditions in that they have the best energy management in the game without needing to take a slot up with it. Even then, though, I'd rather stay on four pips and just cast Heal Area more often than otherwise)
*shrugs* Yup bite my head off because you had a bad MM in your group.

*rolls eyes* In all honesty I've never been to Tombs. I don't even have that area open yet. I've only been playing for four months, there is a LOT I haven't done. And my necro isn't even my first character, so she's only like 2 months old lol.

Anyway, I can honestly say that I've never had any massive issues with my energy. I have 45 energy and get 13 from soul reaping any time anything dies (except spirits, but those still give me 7 when they die). I'm also bright enough to remove mending if I need to bump my energy up quickly because nothing is dying. Mending and breeze are just my personal preference because they work for ME. Might not work for someone else, like you said, you prefer Heal Area.

BladeDVD

Wilds Pathfinder

Join Date: Jul 2006

Hawaii

Clan Of Elders

N/

Quote:
Originally Posted by Darcy
Checking party health status is useless for a R/Me, there's nothing I can do to help anyone. The box just blocks my view.
What if warriors or assassins break through to the back line and start hitting your squishier teammates? Throw Dirt could keep them from dying.

Ismoke

Ismoke

Lion's Arch Merchant

Join Date: Jun 2006

Fullerton, Ca.

CDXX/THE420TH.COM

Mo/Me

in a good team, a monk shouldnt have to rez. If you die you either over extended or your not a priorty heal. Also i feel that if you die its my fault, only if you didnt f up overextend etc.! Anyway rezing on a monk is very situational at best! Some mission require it. most dont. In any pvp enviroment a monk shouldnt rez!

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Quote:
Originally Posted by Darcy
Checking party health status is useless for a R/Me, there's nothing I can do to help anyone. The box just blocks my view.
...
This proves to me you are not very tactical minded.

This is a message to all whammos, and supposedly also rammes.
Turn on your party window!
Even if you can't help others by healing them, or removing conditions from them, you should still at all times, while fighting alongside others have the party window turned on.
It is important in making decisions on when to retreat, and what party members are dead/dying/in trouble. This way, you won't end up as the last man standing.

_Zexion

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Zexion
Turn on your party window!
It is important in making decisions on when to retreat, and what party members are dead/dying/in trouble.
_Zexion
So true...

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Quote:
Originally Posted by Zexion
This proves to me you are not very tactical minded.

This is a message to all whammos, and supposedly also rammes.
Turn on your party window!
Even if you can't help others by healing them, or removing conditions from them, you should still at all times, while fighting alongside others have the party window turned on.
It is important in making decisions on when to retreat, and what party members are dead/dying/in trouble. This way, you won't end up as the last man standing.

_Zexion
QFT!!

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

My Elementalist generally doesn't use rez. I hate it when we have to rerun just because I didn't bring rez. That doesn't happena lot because my elementalist loves to get eaten by mobs.

My worst WORST humiliation was when we were in THK and some guy auto ran into a mob and died. They told me to rez cuz I had more armor (I was a huge noob back then... how I made it to THK... I will never know). I say fine, and walk up to the mob with restore life. Although I had rez, this was quite humiliating.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Right after this post, I am starting a thread on the party window discussion. Please do not post any more opinions about that to this thread, which if you read the ORIGINAL POST, is about party disasters for which you felt responsible.