GW please change the survivor title!!
lilDeath
/not signed
Tough deal with it... My Necro and warrior are my first chars. They can never be Survivors, why should they, they died plenty already.
My necro is my main, with FoW armor, 32 maxed titles, 87mil experience, 5581 deaths - why on earth would I want to start over just for another title or even wish for another title... what for? I will never display it.
ANYWAY - R3 Survivor has lost its credibility with the ease people can get it now, faction farming in the old days, dwarven boxing, kegging, killing snow wurms, brotherhood farming, etc etc.
HOWEVER - I made sure that all my other chars would be survivors, after the titles were released, hence I have 7 r3 Survivors. BTW - They are all old-school, done with missions, quests and elite caps.
And yes, I died plenty in all my attempts, a few times literally 20k away from R3... through mission bugs, logout lag deaths, spike lag deaths, etc etc. I just started over.
Tough deal with it... My Necro and warrior are my first chars. They can never be Survivors, why should they, they died plenty already.
My necro is my main, with FoW armor, 32 maxed titles, 87mil experience, 5581 deaths - why on earth would I want to start over just for another title or even wish for another title... what for? I will never display it.
ANYWAY - R3 Survivor has lost its credibility with the ease people can get it now, faction farming in the old days, dwarven boxing, kegging, killing snow wurms, brotherhood farming, etc etc.
HOWEVER - I made sure that all my other chars would be survivors, after the titles were released, hence I have 7 r3 Survivors. BTW - They are all old-school, done with missions, quests and elite caps.
And yes, I died plenty in all my attempts, a few times literally 20k away from R3... through mission bugs, logout lag deaths, spike lag deaths, etc etc. I just started over.
terrible theresa
sorry about your luck people but get over yourself,get a new char & then your survivor.
Awex Mafyews
In my opinion they should either just create a new title or modify the original to allow people to get it after not dying for 1million exp or whatever the original value for legendary survivor was. Its plain to see the title is a bit of a joke now, so what would letting thousands more get it do to the reputation of it?
EDIT: Just to be clear I neither support nor condone the idea of changing the title. My suggestion was purely to put this issue to rest which clearly it won't ever be without some change.
EDIT: Just to be clear I neither support nor condone the idea of changing the title. My suggestion was purely to put this issue to rest which clearly it won't ever be without some change.
MithranArkanere
Well, there could be three 'related' titles that can't be acquired at the same time:
LDoA: Get to level 20 in pre-Searing.
Survivor: Get 1337500 Exp without dying a single time.
Immortal: Get two times the experience required for Surivor after having died at least once. Resets to 0 after every death.
If you max one of them, you can't get any of the others, the others instantly become locked and dissappear from the list if you had them partially increased.
LDoA: Get to level 20 in pre-Searing.
Survivor: Get 1337500 Exp without dying a single time.
Immortal: Get two times the experience required for Surivor after having died at least once. Resets to 0 after every death.
If you max one of them, you can't get any of the others, the others instantly become locked and dissappear from the list if you had them partially increased.
Tenebrae
Woah 60% voted yes , i never thought there could be so many. I dont think anet will bring more tittles on rather than changing something to Survivor or the way it is achieved ...
MithranArkanere
Well, it's only logical. It's a flawed title that many people fail to get in their main character because they don't even know it existed the first time they play, and since deleting a character to start again in GW is plain stupid, and even if you can get it to the account wide version of the HoM, people still want titles in their main characters, so it's just normal many people would complain.
king_trouble
Simple solution: Create another character that would be your main.
Tenebrae
MithranArkanere
No other character can be the main but the main.
Sir Lime
/signed
My char is almost 3 years old and when ur new and noobish you die alot!
I´d like to have the surrivor but since i have dies around 500 times its impossible. The one-time-reset it'sn a too bad idéa but if you reset-->almost get the tittle--> lagg, bug or something else unfair kills ya its over. And i dont think people wants to make new chars to get it. Almost everyone has their Mainchar with all titles and don't want one char with all but surrivor and one with it...
My char is almost 3 years old and when ur new and noobish you die alot!
I´d like to have the surrivor but since i have dies around 500 times its impossible. The one-time-reset it'sn a too bad idéa but if you reset-->almost get the tittle--> lagg, bug or something else unfair kills ya its over. And i dont think people wants to make new chars to get it. Almost everyone has their Mainchar with all titles and don't want one char with all but surrivor and one with it...
Hanok Odbrook
Quote:
Well, it's only logical. It's a flawed title that many people fail to get in their main character because they don't even know it existed the first time they play, and since deleting a character to start again in GW is plain stupid, and even if you can get it to the account wide version of the HoM, people still want titles in their main characters, so it's just normal many people would complain.
|
Deleting a character may be stupid to you, but it was actually how the game was designed to be played originally - remember all the QQing about not having an equal number of c-slots to match prime professions. I have done it on a regular basis, as have many others. To me, it is all a part of how I get the most out of playing the game. In fact, I actually deleted and recreated a char who was over a year old and already had achieved L3, but died shortly afterwards. Now he's back to L3 and still going strong.
Quote:
Yeah , sounds like :
-hey , the dog seems to be sick. -Kill it and buy another one. Great dude , just great , how come no one thought that before |
Right you are, and my main just happens to be the character I am playing at the moment.
Quote:
/signed
My char is almost 3 years old and when ur new and noobish you die alot! |
Hanok Odbrook
Kaleban
+1 for thread necromancy!
Can ANet not simply allow L3 Survivor to be gained on any character that gets 1,337,500 xp without dieing? So even a character that has 10 million XP and 2000 deaths could get L3 Survivor if he/she got to 11,337,500 with no deaths during that interval.
Seeing as how so many new characters do it with Kilroy, and there seems to be no stopping that method, why not for older characters who either did not know about it or missed the opportunity with old characters?
Its not like its any skin off anyone's back, and truth be told, getting the xp post lvl 20 is much harder than getting to lvl 20, especially if you fight in areas with lvl 20+ mobs all the time with triple chop and AoE spam.
Can ANet not simply allow L3 Survivor to be gained on any character that gets 1,337,500 xp without dieing? So even a character that has 10 million XP and 2000 deaths could get L3 Survivor if he/she got to 11,337,500 with no deaths during that interval.
Seeing as how so many new characters do it with Kilroy, and there seems to be no stopping that method, why not for older characters who either did not know about it or missed the opportunity with old characters?
Its not like its any skin off anyone's back, and truth be told, getting the xp post lvl 20 is much harder than getting to lvl 20, especially if you fight in areas with lvl 20+ mobs all the time with triple chop and AoE spam.
Shriketalon
The title's flawed for a simple reason.
You shouldn't be able to permanently fail anything.
Everything in the game supports this philosophy. Failed a mission? You can retry it. Got owned by a boss? Give it another run. Picked a bad secondary? You can switch in a second. Climbed to the top of the mountain to face the evil god in an ultimate showdown of ultimate destiny, yet failed the universe? Don't worry, you get another chance. Everything in this game allows you to return to the mission, the quest, the endeavor to try your luck and skill once again should things go wrong. With a few exceptions (choosing to exit pre), the game is built upon the premise that it is okay to fail, because there will always be another go. That's what improvement is all about; we can afford to be noobs at least once, so we can all get better at things and learn from our mistakes.
Except Survivor.
Survivor's greatest flaw is that it rejects the casual style of the game. You will live for a certain amount of XP. Or you fail forever.
If you lag out and die, you fail. If you get a bad party who doesn't know what they're doing and fall, you fail. If you are just in the wrong place at the wrong time, you fail. And if your character was created before Factions (which the game rewards in the form of birthday presents and the like?)? AUTOFAIL.
You shouldn't be able to permanently fail anything.
Everything in the game supports this philosophy. Failed a mission? You can retry it. Got owned by a boss? Give it another run. Picked a bad secondary? You can switch in a second. Climbed to the top of the mountain to face the evil god in an ultimate showdown of ultimate destiny, yet failed the universe? Don't worry, you get another chance. Everything in this game allows you to return to the mission, the quest, the endeavor to try your luck and skill once again should things go wrong. With a few exceptions (choosing to exit pre), the game is built upon the premise that it is okay to fail, because there will always be another go. That's what improvement is all about; we can afford to be noobs at least once, so we can all get better at things and learn from our mistakes.
Except Survivor.
Survivor's greatest flaw is that it rejects the casual style of the game. You will live for a certain amount of XP. Or you fail forever.
If you lag out and die, you fail. If you get a bad party who doesn't know what they're doing and fall, you fail. If you are just in the wrong place at the wrong time, you fail. And if your character was created before Factions (which the game rewards in the form of birthday presents and the like?)? AUTOFAIL.
Gennadios
Quote:
The title's flawed for a simple reason.
You shouldn't be able to permanently fail anything. Everything in the game supports this philosophy. Failed a mission? You can retry it. Got owned by a boss? Give it another run. Picked a bad secondary? You can switch in a second. Climbed to the top of the mountain to face the evil god in an ultimate showdown of ultimate destiny, yet failed the universe? Don't worry, you get another chance. Everything in this game allows you to return to the mission, the quest, the endeavor to try your luck and skill once again should things go wrong. With a few exceptions (choosing to exit pre), the game is built upon the premise that it is okay to fail, because there will always be another go. That's what improvement is all about; we can afford to be noobs at least once, so we can all get better at things and learn from our mistakes. |
Quote:
Except Survivor.
Survivor's greatest flaw is that it rejects the casual style of the game. You will live for a certain amount of XP. Or you fail forever. |
Eternal Hero of: Cantha, Elona, Tyria.
Maybe even the protector titles if they're thurough enough.
Titles were never meant for the casual player, the whole reason they were introduced is because the hardcore players were running out of stuff to do.
I got my title during a period where GW had this very nasty audio card glitch that would cause a freeze and eventually a crash to desktop. That basically made the Kilroy dungeon a no-go. Going about it in PvE, with a heavy dose of skill capping, even crashed to desktop 3 times in the process. My heroes kept me alive long enough to log back on, and I wasn't doing Saabway either.
Coincidently, I had to remake the same char 7 times b/c previous candidates kept failing. Tough ****, it still only took two weeks to work thorugh.
Quote:
If you get a bad party who doesn't know what they're doing and fall, you fail.
|
You can have up to 8 char slots just by buying all the campaigns.
Shriketalon
Quote:
Casual players don't do HM, at least not in the way that allows them to spend 4 months working on the Legendary Vanquisher title. Titles were never meant for the casual player, the whole reason they were introduced is because the hardcore players were running out of stuff to do.
|
But the only way to get Survivor is to play that way from the start, or remake your character.
The former denies the ability to start casual and become more focused later, discouraging normal gameplay like PUGing or exploring. The latter is a joke, spitting in the face of all the characters who are four years old.
The Drunkard
Quote:
You can't start casual, then decide to go all out and title hunt with your main as far as Survivor is concerned. At any point, a casual player can decide to dedicate themselves to learn vanquishing, or sit down and learn about PvP tactics, or try hardmodding all the missions.
|
No, it spits in the face of people who were too stubborn to remake their character for a useless title when it was introduced. Since you can get GWAMM without survivor or LDoA nowadays, I'm going to have to vote no for this.
Shriketalon
Quote:
No, it spits in the face of people who were too stubborn to remake their character for a useless title when it was introduced. Since you can get GWAMM without survivor or LDoA nowadays, I'm going to have to vote no for this.
|
It's amusing, because throughout this thread, people keep mentioning that this title is easy, that it has lost prestige, that it doesn't have any meaning. But if a character created before Factions wants it? Hell no, they have to earn this magnificent reward of fame and glamor by remaking their character completely.
If this title doesn't have any prestige or difficulty, why is it so important that characters who never gained a chance at it be barred?
If the title is useless, except for people racking up GWAMM, why does it matter if it is made more open and practical? The title rewards surviving for a significant period of time. This doesn't change if you allow repetition, it merely circumvents the absurd requirement of deleting and remaking characters. No other achievement in this game has such a ridiculous requirement; even presearing only cuts you off from the title by your own free will.
If the title has no prestige, if it is, as you say, useless, then why defend it? Unless you think that just because some people went through a massive headache to gain it, then everyone else should to. In Ye Olde Days, we went up the hill twelve miles through the snow, but that doesn't mean we should block a new sidewalk; you used to have to infuse each part of your armor individually and make multiple Eidolon runs, you used to have to go back to the desert to change secondaries, you used to have to "earn" your attribute point readjustments by gaining XP. These were dropped because they were bad for the game, and didn't add anything but annoyance.
The "Lol, remake your character because he was created before Factions" element is annoying, and adds nothing to the game.
tejive
[QUOTE=MithranArkanere;4759144]
Immortal: Get two times the experience required for Surivor after having died at least once. Resets to 0 after every death.
/QUOTE]
YESYESYES
Immortal: Get two times the experience required for Surivor after having died at least once. Resets to 0 after every death.
/QUOTE]
YESYESYES
The Drunkard
Quote:
So you think it is realistic and pragmatic to tell someone who has spent over a thousand hours on a single character "Sorry, you created it before this title was made, go redo everything if you want a shot at it"?
|
Quote:
It's amusing, because throughout this thread, people keep mentioning that this title is easy, that it has lost prestige, that it doesn't have any meaning. But if a character created before Factions wants it? Hell no, they have to earn this magnificent reward of fame and glamor by remaking their character completely.
|
Quote:
If the title is useless, except for people racking up GWAMM, why does it matter if it is made more open and practical?
|
Quote:
In Ye Olde Days, we went up the hill twelve miles through the snow, but that doesn't mean we should block a new sidewalk;
|
Quote:
you used to have to infuse each part of your armor individually and make multiple Eidolon runs, you used to have to go back to the desert to change secondaries, you used to have to "earn" your attribute point readjustments by gaining XP. These were dropped because they were bad for the game, and didn't add anything but annoyance.
|
And the "I'm too lazy to remake my char because I want a title that provides no benefit to the game" or the "I don't want to grind another title for my GWAMM because I can demand anet to give me another one easier" elements are also annoying too.
Big Tuna
/Signed.
I really want this so much.
I really want this so much.
GoF
They're not going to change it but /signed anyway, Shriketalon said it all.
ensoriki
...Attempting to renew discussion.
GW2 HoM is out, these titles now have far more importance then they did as E-peen wanks before. Some backwards compatibility should definitely exist, it's time now. Nobody cares about your e-peen, we all just want our HoM points so we can move on when the time is right. That being said, the title shouldn't be free.
We have successfully gained stylists in the game. I think we are ready to have an Npc simultaneously reset EXP gained with deaths. To give us back the option to go back when it comes to the survivor title which at least means out of Legendary Defender and Legendaary survivor, one is always accessible. To prevent LDOA also getting Legendary Survivor, straight make it impossible for Survivor to get any progress if you have Legendary defender already.
Lets put in an NPC, have it charge a monetary fund, your skill points and your experience in order to reset your deaths to 0 to allow for progress in the survivor title.
If we we're really sadistic people we could ask that it even resets your level, though I wouldn't like that. Think of it, if we charge a monetary fund, we add another gold sink, reduce anyones ability to rapidly bandage their mistakes at the title, while still giving everyone a shot at it.
I think this npc should work like this.
Located in Greater Temple of Balthazar.
Initially resets experience, deaths and skill points to 0 for 10 platinum.
Each reset increases the price by 2 platinum.
Price maxes at 30 platinum.
Multiple survivors through this method would be fairly costly and a decent gold sink, especially if people mess up
Cheapening the title is honestly whatever, if you did it right the 1st time, it doesn't cost you anything. If Survivor didn't exist when you created your character you can go back and try it. If you messed up before you can go back an try it. Survivor title was hardly something worth e-peening, but with the HoM I think it's time to make sure out of LDOA an LS one is always accessible.
GW2 HoM is out, these titles now have far more importance then they did as E-peen wanks before. Some backwards compatibility should definitely exist, it's time now. Nobody cares about your e-peen, we all just want our HoM points so we can move on when the time is right. That being said, the title shouldn't be free.
We have successfully gained stylists in the game. I think we are ready to have an Npc simultaneously reset EXP gained with deaths. To give us back the option to go back when it comes to the survivor title which at least means out of Legendary Defender and Legendaary survivor, one is always accessible. To prevent LDOA also getting Legendary Survivor, straight make it impossible for Survivor to get any progress if you have Legendary defender already.
Lets put in an NPC, have it charge a monetary fund, your skill points and your experience in order to reset your deaths to 0 to allow for progress in the survivor title.
If we we're really sadistic people we could ask that it even resets your level, though I wouldn't like that. Think of it, if we charge a monetary fund, we add another gold sink, reduce anyones ability to rapidly bandage their mistakes at the title, while still giving everyone a shot at it.
I think this npc should work like this.
Located in Greater Temple of Balthazar.
Initially resets experience, deaths and skill points to 0 for 10 platinum.
Each reset increases the price by 2 platinum.
Price maxes at 30 platinum.
Multiple survivors through this method would be fairly costly and a decent gold sink, especially if people mess up
Cheapening the title is honestly whatever, if you did it right the 1st time, it doesn't cost you anything. If Survivor didn't exist when you created your character you can go back and try it. If you messed up before you can go back an try it. Survivor title was hardly something worth e-peening, but with the HoM I think it's time to make sure out of LDOA an LS one is always accessible.
drkn
No thanks. The above is one of the most stupid ideas i've seen here.
Need survivor statue for HoM? Just roll a new toon and obtain survivor with it, and if you fail, delete it and start over. Need one more title on your main for GWAMM, but you didn't think about getting survivor earlier? It's your own damn fault, max an allegiance title instead - i got my survivor very late, on a toon solely for that purpose (got deleted after adding statue to HoM), and just because i wanted another statue, not needed it.
Need survivor statue for HoM? Just roll a new toon and obtain survivor with it, and if you fail, delete it and start over. Need one more title on your main for GWAMM, but you didn't think about getting survivor earlier? It's your own damn fault, max an allegiance title instead - i got my survivor very late, on a toon solely for that purpose (got deleted after adding statue to HoM), and just because i wanted another statue, not needed it.
beaztor
err wait... wha wha whaaaaaaaaaaaaaaat???!!
not only did u confuse the hell out of me but i'll bet a stack of e u confused the hell out of yourself on that wacky idea. account wide? between deaths? wtf dude makes no sense and defeats the purpose. any halfwit can get a survivor in no time at all. u have been playing for a long time now go out there and make a fresh character just for the title and show us some skill!!! kroiky...................
not only did u confuse the hell out of me but i'll bet a stack of e u confused the hell out of yourself on that wacky idea. account wide? between deaths? wtf dude makes no sense and defeats the purpose. any halfwit can get a survivor in no time at all. u have been playing for a long time now go out there and make a fresh character just for the title and show us some skill!!! kroiky...................
Hobbs
ensoriki
Quote:
No thanks. The above is one of the most stupid ideas i've seen here.
Need survivor statue for HoM? Just roll a new toon and obtain survivor with it, and if you fail, delete it and start over. Need one more title on your main for GWAMM, but you didn't think about getting survivor earlier? It's your own damn fault, max an allegiance title instead - i got my survivor very late, on a toon solely for that purpose (got deleted after adding statue to HoM), and just because i wanted another statue, not needed it. |
My fault for buying the game before a feature was added? That's stupid.
Going for Survivor now means deleting one of my characters when I have literally no need of anymore. Losing the ages of your characters, all the skills you've collected and the like, all to remake the character so they gain 1 title, that they shouldn't of been excluded from to begin with.
The counter for Survivor should of reset upon death, not block off the title.
If you can gain 1,337,500 without dying period you should've gotten the title. All this forced delete if you die does is waste character slots when it need be, and those wasted character slots don't mean someone going to buy more either.
There shouldn't even be a monetary fee, but someone will illogicially cry that every character can have the same amount of total titles. The sadists would have everyone delete their characters to get 1 title.
Creating a character just to delete it, is what Anet shouldn't be encouraging. "Create a new character, not because you want it but for 1 specific reason".
You creating a survivor and then deleting it is hardly an argument for why things should remain the way they currently are,
drkn
Following your thinking, they should give bonuses to people who had accounts before Wisdom, Treasure Hunter and Zaishen titles were introduced.
Come on, there are A LOT of people who 'wasted' their occassion to have a high rank in a title because it was non-existant when they were playing. Just read the whining threads. It's much more 'unfair' to use 500 zaishen keys and get the title introduced a week later than not being able to obtain survivor title n years ago. Just get over it.
Come on, there are A LOT of people who 'wasted' their occassion to have a high rank in a title because it was non-existant when they were playing. Just read the whining threads. It's much more 'unfair' to use 500 zaishen keys and get the title introduced a week later than not being able to obtain survivor title n years ago. Just get over it.
ensoriki
That doesn't follow my logic at all.
People who created characters before those titles can STILL pursue those titles ON the characters created before those titles.
People who created characters prior to Survivors creation cannot pursue survivor on those characters.
You've got the wrong interpretation buddy.
Nobody said to make the title retroactive, and give you a free title.
Whole idea of this topic was that the survivor title should be changed, and it should because it's ridiculous.
You don't need a bonus to achieve survivor, but you should be able to pursue it on any character granted you do not have LDOA.
People who created characters before those titles can STILL pursue those titles ON the characters created before those titles.
People who created characters prior to Survivors creation cannot pursue survivor on those characters.
You've got the wrong interpretation buddy.
Nobody said to make the title retroactive, and give you a free title.
Whole idea of this topic was that the survivor title should be changed, and it should because it's ridiculous.
You don't need a bonus to achieve survivor, but you should be able to pursue it on any character granted you do not have LDOA.
ensoriki
There is still no point in having a title that's progression requires character deletion if something happens.
The title from it's beginning should've been about how much exp you gained before dying.
Not to change is just to say "well...you can delete your character...so it's all good". It's denying the change for the sake of what...putting an arbituary requirement of new character creation or deletion?
When we have elite tomes and normal tomes added after the creation of the title? So creating a new survivor is as simple as going /RT or Rt/* adding SoS and waiting for things to die. There is no extra difficulty.
Every profession can speed run off factions eotn or the farming spot of their choice with SoS.
So what is the point of having this current implementation? Just for you to remake characters?
It's silly. Might as well make it fully accessible instead of a one chance title that's prestige is lost when the title is easy to achieve but impossible to achieve if created before a certain date, or if you didn't care prior to HoM.
Quite frankly there was no reason to get survivor prior to HoM except for subjective personal satisfaction so naturally not everyone felt any reason whatsoever to bother with it.
Now that it's been given actual meaning it should be accessible.
The title from it's beginning should've been about how much exp you gained before dying.
Not to change is just to say "well...you can delete your character...so it's all good". It's denying the change for the sake of what...putting an arbituary requirement of new character creation or deletion?
When we have elite tomes and normal tomes added after the creation of the title? So creating a new survivor is as simple as going /RT or Rt/* adding SoS and waiting for things to die. There is no extra difficulty.
Every profession can speed run off factions eotn or the farming spot of their choice with SoS.
So what is the point of having this current implementation? Just for you to remake characters?
It's silly. Might as well make it fully accessible instead of a one chance title that's prestige is lost when the title is easy to achieve but impossible to achieve if created before a certain date, or if you didn't care prior to HoM.
Quite frankly there was no reason to get survivor prior to HoM except for subjective personal satisfaction so naturally not everyone felt any reason whatsoever to bother with it.
Now that it's been given actual meaning it should be accessible.
drkn
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People who created characters before those titles can STILL pursue those titles ON the characters created before those titles. |
Hobbs
ensoriki
I can't even think of how that would work in LDOA's case.
Even if Anet allowed you to go back to pre-searing most characters are already level 20 so how would you gain the title. Your already max level so their is no ability to gain max level in pre-searing.
From a functional standpoint of simply title accumulation if you were created before a certain date and left pre-searing you can't get LDOA or Survivor, which was a fair amount of characters...it was the majority of the prophecies compaign until survivor came out.
If we can go back for LS you could still get the max amount of titles available to any individual character. Meaning in terms of HoM it doesn't matter.
In terms of flavor it matters, but I don't see how you would even go back for LDOA. They'd what have to create a time capsule? Then your already level 20, so you can't become max level in pre-searing in order to get the title.
Even if Anet allowed you to go back to pre-searing most characters are already level 20 so how would you gain the title. Your already max level so their is no ability to gain max level in pre-searing.
From a functional standpoint of simply title accumulation if you were created before a certain date and left pre-searing you can't get LDOA or Survivor, which was a fair amount of characters...it was the majority of the prophecies compaign until survivor came out.
If we can go back for LS you could still get the max amount of titles available to any individual character. Meaning in terms of HoM it doesn't matter.
In terms of flavor it matters, but I don't see how you would even go back for LDOA. They'd what have to create a time capsule? Then your already level 20, so you can't become max level in pre-searing in order to get the title.
Mia Clemons
Even if Anet considered doing something with Survivor, they would not change it. They would most likely implement a new title that takes twice as long (if not more) to get, that might be related to EXP.
In either case, i dont see it happening. If your trying for GWAMM, i suggest doing survivor the old fashioned way, delete (or buy) a toon and work your way up, doing Brawling or kathandrax hammers if your scared of failing.
***If your just wanting the minimum for your 50/50 HoM, spend your time on more efficient titles (Lux/Kurz, VQ-er, 100% Explorer, etc ) I just finished my 50/50 few weeks ago and i dont have survivor or LDoA on any of my toons.
In either case, i dont see it happening. If your trying for GWAMM, i suggest doing survivor the old fashioned way, delete (or buy) a toon and work your way up, doing Brawling or kathandrax hammers if your scared of failing.
***If your just wanting the minimum for your 50/50 HoM, spend your time on more efficient titles (Lux/Kurz, VQ-er, 100% Explorer, etc ) I just finished my 50/50 few weeks ago and i dont have survivor or LDoA on any of my toons.
dancing gnome
Quote:
/notsigned
its a nightmare to get for a reason. Those legendary survivors you see out there, you know they worked hard for it........... |
When I did it on my single toon with survivor, I did it pre-EotN doing missions and quests, skill capping etc. Most people don't do it this way because it's much longer, much harder and much riskier. It also locks up that character from normal play until the damn title is done (this includes PvP).
Survivor is not a prestige title, it's fun to chase but it has no prestige since dwarven boxing.
That's terrible advice. Luxon/Kurzick titltes are the least efficient of all titles outside of the PvP ones. They might be good for multiple GWAMM titles (which has nothing to do with HoM) but for HoM simple one off titles are the best way to get to 50/50. The Luxon and Kurzick titles require MASSIVE grind and are no way efficient ways to reach 50/50.
drkn
Sorry for derailing a bit.
Playing PvP with a PvE toon is a bad idea, anyways.
Ever heard of FFF? You can get max Luxon by MQSC quite fast. Sure, it takes longer than survivor, but also nets much more cash profit for other titles and is just more fun than mindless grind at Kilroy's or watching every step while playing normally.
I'd say Kurzick/Luxon titles are somewhere in the middle. Lucky/TH/Wisdom are much more grindy and not efficient.
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It also locks up that character from normal play until the damn title is done (this includes PvP). |
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The Luxon and Kurzick titles require MASSIVE grind and are no way efficient ways to reach 50/50. |
I'd say Kurzick/Luxon titles are somewhere in the middle. Lucky/TH/Wisdom are much more grindy and not efficient.
Lord Mip
If you missed Survivor, just grind Luxon or Kurzick. I also created my account before Survivor was introduced but think of it this way: People who made the account later than you, also have had less time to achieve their goals than you have. Just do Luxon or Kurzick FFF one or two hours a day, and you'll have it in a month or two/three.
Or do it like me and just do Jade Quarry for fun. The points add up. Also, there's a double weekend coming up soon, you can get a lot of points for your title then if you learn how to FFF before that event happens.
Or do it like me and just do Jade Quarry for fun. The points add up. Also, there's a double weekend coming up soon, you can get a lot of points for your title then if you learn how to FFF before that event happens.
Bright Star Shine
My ele's got GWAMM, I got 50/50 and not a single of my charrs has survivor.. Actually, the 50/50 is entirely on my ele's part, so I suggest you either do it the hard way, like everyone, or stop whining about it. This is just another of those 'boohoo, I can't handle the grindyness of the game, please hand me over my title without having to do an effort for it' threads.. All titles except Lucky, Wisdom, Treasure Hunter and the rep titles are pure e peen and don't give you any real advantage in game, and all those advantages are in PvE only, which means they aren't real advantages anyway, so Anet shouldn't give a damn about them, not to mention that I'd rather have Embark Beach instead of some dull new Survivor title..
tl;dr stop whining.
tl;dr stop whining.
bsoltan
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There is still no point in having a title that's progression requires character deletion if something happens.
The title from it's beginning should've been about how much exp you gained before dying. Not to change is just to say "well...you can delete your character...so it's all good". It's denying the change for the sake of what...putting an arbituary requirement of new character creation or deletion? When we have elite tomes and normal tomes added after the creation of the title? So creating a new survivor is as simple as going /RT or Rt/* adding SoS and waiting for things to die. There is no extra difficulty. Every profession can speed run off factions eotn or the farming spot of their choice with SoS. So what is the point of having this current implementation? Just for you to remake characters? It's silly. Might as well make it fully accessible instead of a one chance title that's prestige is lost when the title is easy to achieve but impossible to achieve if created before a certain date, or if you didn't care prior to HoM. Quite frankly there was no reason to get survivor prior to HoM except for subjective personal satisfaction so naturally not everyone felt any reason whatsoever to bother with it. Now that it's been given actual meaning it should be accessible. |
Why make the title even easier and more trivial to achieve by allowing you to reset your deaths? There is now no consequence to the title.
"Oh I died, here is some platinum and I'll start again." Not "OH &*!$ £^#@ I went and died and now I have to re-roll QQ"
There is also the disadvantage that you may have already captured skills and completed quests that provide you with a lot of experience so you'd be doing even more grinding for XP.
Yes it's a shame that you can't get Survivor on an existing character, it is also a shame that I didn't farm Griffons and get rich 5 years ago but the game changes and you just have to go with it.
ensoriki
Since when is money not a consequence bsoltan.
There is not really more actual consequence in deleting and creating the character.
"Whoops messed up" -delete -create.
Especially with factions, as you spend about 20/30 minutes jumping to level 10/11 then start hitting the 3,000 point quests, and getting masters on each mission is easy.
In fact if your doing the SoS spirit build it's even easier, as the SoS will do the quests the other survivors steer away from with ease. My SoS rit has the 1st rank in survivor without me even going for it, or doing any dwarven brawl.
You even said it yourself, the longer you've played, and the more you reset the less exp gained from skill capture since you'll have less to capture.
In reality, when it comes to time your basically the same ways off. Hell paying to create a survivor these days is actually inexpensive as by the time you leave for eotn, the survivor has built up like what 2/3k by itself and then you can add 7k to that or so and get yourself a full armour set, maybe less depending on material costs. Go brawling, and stay there till your blue in the face.
The title isn't easier to get because it's simple, either you make it or you don't. Anyone currently who wants survivor can just create an SoS rit, peck 1,2,3,4,5,6,7 with their nose. Wait for enemies, press 8. instant exp.
My Rit had been farming UW what 6-7 times with still 0 deaths before I went afk and came back dead. The shits easy, it's only an annoyance as it requires you to delete a character if you want it.
What prestige, and class is there?
It's exp gain before dying, and anyone and their mom can gain 1,337,000 exp without dying only difference is they need you to have a new character to do that.
Requiring character deletion is terrible design and really unless you started from prophecies or something isn't actually a real problem.
Even then you'll just get a run to Lions arch, hop off to Eotn/Cantha and be done with it.
There is not really more actual consequence in deleting and creating the character.
"Whoops messed up" -delete -create.
Especially with factions, as you spend about 20/30 minutes jumping to level 10/11 then start hitting the 3,000 point quests, and getting masters on each mission is easy.
In fact if your doing the SoS spirit build it's even easier, as the SoS will do the quests the other survivors steer away from with ease. My SoS rit has the 1st rank in survivor without me even going for it, or doing any dwarven brawl.
You even said it yourself, the longer you've played, and the more you reset the less exp gained from skill capture since you'll have less to capture.
In reality, when it comes to time your basically the same ways off. Hell paying to create a survivor these days is actually inexpensive as by the time you leave for eotn, the survivor has built up like what 2/3k by itself and then you can add 7k to that or so and get yourself a full armour set, maybe less depending on material costs. Go brawling, and stay there till your blue in the face.
The title isn't easier to get because it's simple, either you make it or you don't. Anyone currently who wants survivor can just create an SoS rit, peck 1,2,3,4,5,6,7 with their nose. Wait for enemies, press 8. instant exp.
My Rit had been farming UW what 6-7 times with still 0 deaths before I went afk and came back dead. The shits easy, it's only an annoyance as it requires you to delete a character if you want it.
What prestige, and class is there?
It's exp gain before dying, and anyone and their mom can gain 1,337,000 exp without dying only difference is they need you to have a new character to do that.
Requiring character deletion is terrible design and really unless you started from prophecies or something isn't actually a real problem.
Even then you'll just get a run to Lions arch, hop off to Eotn/Cantha and be done with it.
bsoltan
Money isn't really a consquence (that isn't coming from someone with lots of it). Not compared to however many hours I've put into the title. Maybe to some people it would be but my time is more important than my platinum. So in that respect it is the same.
However I understand what you're saying that the rest is the same reseting the deaths resets the time you have to spend doing it. When I mentioned difficulty it was simply with reference to the speed. Say you died at a million XP then the chances are you'd have completed all the high xp quests, Ascension, etc. so yes it is just a case of grinding through repeatable quest areas.
Just to me the threat of having to re-roll the character is what makes the title more interesting and daring. I think you should have the threat that you lose everything, not just your progress to the title. Customised weapons, heroes, skills you'd lose it all with just a single death. Where as with this idea you lose some money and you restart and off you go getting XP again.
You think that is bad game design, but I think that is the attraction to the title.
However I understand what you're saying that the rest is the same reseting the deaths resets the time you have to spend doing it. When I mentioned difficulty it was simply with reference to the speed. Say you died at a million XP then the chances are you'd have completed all the high xp quests, Ascension, etc. so yes it is just a case of grinding through repeatable quest areas.
Just to me the threat of having to re-roll the character is what makes the title more interesting and daring. I think you should have the threat that you lose everything, not just your progress to the title. Customised weapons, heroes, skills you'd lose it all with just a single death. Where as with this idea you lose some money and you restart and off you go getting XP again.
You think that is bad game design, but I think that is the attraction to the title.