GW please change the survivor title!!
Windf0rce
/signed
I want a death count reset, or account-wide survivor/LDoA, whatever makes it possible to retry it without rerolling the char.
I am a perfectionist, thus every of my 4 PvE chars are Legendary Survivors. Still, I want to make more PvE chars, but I don't because I'll have to grind the title again before actually "playing the character".
I want a death count reset, or account-wide survivor/LDoA, whatever makes it possible to retry it without rerolling the char.
I am a perfectionist, thus every of my 4 PvE chars are Legendary Survivors. Still, I want to make more PvE chars, but I don't because I'll have to grind the title again before actually "playing the character".
crazybanshee
Been suggested a hundred times already. I'm in the same boat, with my main who has 30 titles and a completely full hom with all weps and armors etc. I'm not about to recreate it. But, I doubt they'll ever do that so I went and made a toon specifically to get survivor, so when the hom goes account wide I can at least have the statue for my main, if not the actual title.
shmek
Quote:
/notsigned
Give old characters a one-time death reset. Legendary Survivor is the only title that involves risk - it is the only title that you can actually fail to get *permanently*. Removing this risk makes it a very different title. |
(I have made 5 Legendary Survivors since the title was innacted and it's been a huge bummer this isn't allowed for the character I actually play the most. If I didn't have several titles already when the Survivor title was made I would have remade the character and LOST my opportunities for yearly presents for the birthday. Each time I make a new character I do them legendary survivors and none of my characters went boxing, outside Kaening, etc.... playing thorugh the game and farming in some hard mode spots yes. First legendary was before hardmode too.)
Again, good idea for an ANET improvement but /agree here only for a count resetter for a one shot run that starts with level one... and even on the starting island or pre-searing is fine too (but that would likely produce huge bugs in pre-searing that we don't need. - put me back there and I'd go legendary defender instead for sure...now that would be truely nice since I have gone and made two there as well.)
Whenitrainsitpours
I agree, I love playing my warrior however it was also my first character so it was destined to die and it really isn't fair that you lose access to a title due to being new to a game.
viper11025
Quote:
/SIGNED
I've played since day 1 (in the betas too) and because my character was old, I obviously had deaths when Factions came out, and that prevents me from being able to get the title. I also refuse to start over. |
HFFF/FFF died.......also, what about the guys with only just proph or nf?
Yeah, you people can stay biased to the lucky characters that escaped the nerf.
Go head, hit them with the flame, I don't care for survior for a reason, because lets face it....who really wore it? No one had past rank 1 until factions whenever I saw them, unless it was a monk.
Reset it with /reset. Revert the death count to 0 and let people grind for it and make it 20x harder to get, solved.
My 9mil exp should cover the cost though.
Domino
I see a whole lot of whining going on here. Some people need to seriously get a grip here... when you bought this game, you knew there were no guarantees of the availability of titles or content.
I used to work in fast food, and this reminds me of people that used to bitch about not being able to substitute and change coupons to what they want. It's a coupon people... it's value is exactly what's on it. The survivor title is exactly what it says, and if your character doesn't apply for it, then it doesn't apply. Make a new character or stop whining. Just because you started a character back in 2005 doesn't mean you're entitled to all this stuff that didn't even exist at the time. Are you gonna complain when your car company releases a newer model of car that's better than yours this year, OH but I bought a car in 2005 so that means I'm entitled to the new one right? Seriously people...
And to finalize all this... this whole issue is pointless once GW2 ships, and we all have to make new characters anyway. So as far as I'm concerned I'm going to put my big "MEH" stamp on this whole issue because it's pointless.
I used to work in fast food, and this reminds me of people that used to bitch about not being able to substitute and change coupons to what they want. It's a coupon people... it's value is exactly what's on it. The survivor title is exactly what it says, and if your character doesn't apply for it, then it doesn't apply. Make a new character or stop whining. Just because you started a character back in 2005 doesn't mean you're entitled to all this stuff that didn't even exist at the time. Are you gonna complain when your car company releases a newer model of car that's better than yours this year, OH but I bought a car in 2005 so that means I'm entitled to the new one right? Seriously people...
And to finalize all this... this whole issue is pointless once GW2 ships, and we all have to make new characters anyway. So as far as I'm concerned I'm going to put my big "MEH" stamp on this whole issue because it's pointless.
Scythe Co
/signed
i cudnt bare to start my acc again. alll the mishes, all the quests, all the char based titles
i cudnt bare to start my acc again. alll the mishes, all the quests, all the char based titles
Enon
/not signed
Make it so that one doesn't progress in the Survival title track if one is farming experience by afk'ing, brawling or what ever other lame way they use.
Make it so that one doesn't progress in the Survival title track if one is farming experience by afk'ing, brawling or what ever other lame way they use.
Sneaky Mcsneaksneak
/notsigned.
30 Titles to get r6 Maxed title track.
43 titles available on any given character.
5 are pvp only. (Hero, Commander, Gladiator, Gamer, Commander)
Survivor and Legendary Hero of Ascalon are mutually exclusive.
If we take all 7 away from the count, that still leaves us with 36 titles.
That's six more than you need for r6.
Stop whining.
30 Titles to get r6 Maxed title track.
43 titles available on any given character.
5 are pvp only. (Hero, Commander, Gladiator, Gamer, Commander)
Survivor and Legendary Hero of Ascalon are mutually exclusive.
If we take all 7 away from the count, that still leaves us with 36 titles.
That's six more than you need for r6.
Stop whining.
newbie_of_doom
well its not the same thing if you get 1337k xp at lvl20 or from lvl0 without dying, but i agree it should be like this because there was people who played on their pve before the title and therefore never had a chance to get it. which really matters if you want God Walking blablablablaba
gd idea, but then survivor would still have survivor, while others dont. While this is unfair because they never got a chance to.
And dont you get like 300xp for killing a dwarven on dwarven boxing HM with a berserker scroll?
Iherdsurvivorwaseasier than drunkard.
Quote:
/notsigned
Instead of changing survivor, create a survivor equlivalant title that resets the amount of exp you need every time you die, but you can still get it after you die and keep it (or improve it) if you do. And ref is right, it takes a heckuva long time to farm that kind of XP. |
And dont you get like 300xp for killing a dwarven on dwarven boxing HM with a berserker scroll?
Quote:
/notsigned.
30 Titles to get r6 Maxed title track. 43 titles available on any given character. 5 are pvp only. (Hero, Commander, Gladiator, Gamer, Commander) Survivor and Legendary Hero of Ascalon are mutually exclusive. If we take all 7 away from the count, that still leaves us with 36 titles. That's six more than you need for r6. Stop whining. |
RedNova88
I said it once, twice, three, and four times. Yet, I'll say it again, leave it the way it is except allow those that have lost the opportunity previous to it being implemented. In other words, let the veterans actually have a chance at it but leave it the same otherwise.
Why? Or why not?
Why? Or why not?
Eragon Zarroc
I definitely want survivor account-wide so that i can have 36 max titles instead of the measly 35 that i have now ;-). Hell, why not throw LDoA in there to as well while you are at it. =D 37/30 would be AWESOME! =D
DragonRogue
/NOT SIGNED
I dont agree with this at all. If they reset your death count then they need to reset you back to level 1, wipe all your skills, and put you back in presearing with access to no areas at all even after the searing. This would be only fair since thats how those of us who got our survivours were forced to do it.
Does it suck for those of you who started toons way before this title? YES. But it also sucks for those of us who didnt get chests we opened for the Treasure Hunter title before that was available. or before it went account wide and while passed up chests on our non-title toons because we were saving the lock picks for the toon that it actually mattered on. Oh well, Life isnt fair. Be happy that life isnt fair, because if it wasnt, it would mean that you acually DESERVE all the troubles you get.
If you want a survivour toon, then start a new one. Do it the real way. You already have all the skills unlocked on your account and tomes to put them on this toon to arm him to the hilt at level 1. Your heros are already buffed with any build you can think of. And you are armed with the knowledge of the game and where best to farm for it, and how to avoid stupid mistakes. As for connection, well this has always been considered the 2nd Lucky title for years. And work that toon thru all the grind to GWAMM. What else do you have to do while you wait the almost 2 years for GW2?
And for those out there who hate. I started a brand new account with no skills, no gold, no nothing on an elem in Pre-Sear. I didnt buy skill unlock packs or anything to help the account. But I was armed with the knowledge of what to do. I took Legendary Survivour by farming Zelnehluns in NF, took me two weeks in NM since I had yet to beat any games to unlock HM. 11 months later I celebrated GWAMM. So it can be done. If you apply yourself Im sure you could do it in under 6 months, tho I needed the extra time to farm holiday items and gold to max out the Drunk, Party, and Sweets titles.
Footnote: way to resurrect a completely dead thread that obviously failed the first time.
I dont agree with this at all. If they reset your death count then they need to reset you back to level 1, wipe all your skills, and put you back in presearing with access to no areas at all even after the searing. This would be only fair since thats how those of us who got our survivours were forced to do it.
Does it suck for those of you who started toons way before this title? YES. But it also sucks for those of us who didnt get chests we opened for the Treasure Hunter title before that was available. or before it went account wide and while passed up chests on our non-title toons because we were saving the lock picks for the toon that it actually mattered on. Oh well, Life isnt fair. Be happy that life isnt fair, because if it wasnt, it would mean that you acually DESERVE all the troubles you get.
If you want a survivour toon, then start a new one. Do it the real way. You already have all the skills unlocked on your account and tomes to put them on this toon to arm him to the hilt at level 1. Your heros are already buffed with any build you can think of. And you are armed with the knowledge of the game and where best to farm for it, and how to avoid stupid mistakes. As for connection, well this has always been considered the 2nd Lucky title for years. And work that toon thru all the grind to GWAMM. What else do you have to do while you wait the almost 2 years for GW2?
And for those out there who hate. I started a brand new account with no skills, no gold, no nothing on an elem in Pre-Sear. I didnt buy skill unlock packs or anything to help the account. But I was armed with the knowledge of what to do. I took Legendary Survivour by farming Zelnehluns in NF, took me two weeks in NM since I had yet to beat any games to unlock HM. 11 months later I celebrated GWAMM. So it can be done. If you apply yourself Im sure you could do it in under 6 months, tho I needed the extra time to farm holiday items and gold to max out the Drunk, Party, and Sweets titles.
Footnote: way to resurrect a completely dead thread that obviously failed the first time.
king_trouble
/not signed
Bad idea, I've made a couple ls characters my self and evey time I make a character I try to get that title to make leveling a little more challeging. This would make getting survivor much to easier than it already is. Compare how hard getting survivor was back when only Prophs was out to how it is now. They already made the title way to easy to get.
Bad idea, I've made a couple ls characters my self and evey time I make a character I try to get that title to make leveling a little more challeging. This would make getting survivor much to easier than it already is. Compare how hard getting survivor was back when only Prophs was out to how it is now. They already made the title way to easy to get.
MithranArkanere
Quote:
/not signed
Bad idea, I've made a couple ls characters my self and evey time I make a character I try to get that title to make leveling a little more challeging. This would make getting survivor much to easier than it already is. Compare how hard getting survivor was back when only Prophs was out to how it is now. They already made the title way to easy to get. |
Making it would still be as easy as it is. The difference will be that we could get it with the character we want to.
Yawgmoth
/signed
but only because something HAVE TO be done with this title, not necessarily what OP said.
Our old favorite characters created before Factions release can't be permanently disadvantaged and should get at least that 1 chance. Most reasonable solution would be imho to:
Give every pre-Factions character 1 chance to spawn an unique item - a Survivor Token with a new /command, customized to him/her and recording it's profession. Then you must put it in inventory of a NEW character of the same profession, from Prophecies campagin and with /deaths=0 (and maybe with a level restriction like max lv=9) and it activates - becomes stuck in that character's inventory - can't be put instorage or dropped on ground.
When the character with activated token in inventory dies - the token disappears forever.
When the character with activated token in inventory achieves the Legendary Survivor (3) title - the Survivor Token gets authorized and can be put in storage again. The new character then dies and loses the survivor title track (so you can't make 2 ls in 1 go)
Now when a character double-clicks an Authorized Survivor Token customized to him, he receives the Legendary Survivor title, done in a fair way.
There may be additional restrictions, like: The new survivor character created can't leave original Prophecies content (no boxing survivor for old characters) and maybe even can't learn other skills than Prophecies/Core, and disabling Hard Mode. But then it can get a little complicated, preventing tricks like running to other campagins before taking the token may require closing access to other continents and unlearning of disallowed skills upon activating of the survivor token. Or maybe requiring a way to transfer and activate the token from Xunlai Chest straight to Pre-Searing with some new /command.
Hard Way but Fair Way - it would be like going back in time and playing your old fav character from start again, but with the knowledge of existance of a Survivor Title.
EDIT:: I forgot one important detail: Obviously, old Pre-Factions characters that have LDoA OR are still in Pre-Searing shouldn't be able to spawn the token or receive any other chance at Survivor.
but only because something HAVE TO be done with this title, not necessarily what OP said.
Our old favorite characters created before Factions release can't be permanently disadvantaged and should get at least that 1 chance. Most reasonable solution would be imho to:
Give every pre-Factions character 1 chance to spawn an unique item - a Survivor Token with a new /command, customized to him/her and recording it's profession. Then you must put it in inventory of a NEW character of the same profession, from Prophecies campagin and with /deaths=0 (and maybe with a level restriction like max lv=9) and it activates - becomes stuck in that character's inventory - can't be put instorage or dropped on ground.
When the character with activated token in inventory dies - the token disappears forever.
When the character with activated token in inventory achieves the Legendary Survivor (3) title - the Survivor Token gets authorized and can be put in storage again. The new character then dies and loses the survivor title track (so you can't make 2 ls in 1 go)
Now when a character double-clicks an Authorized Survivor Token customized to him, he receives the Legendary Survivor title, done in a fair way.
There may be additional restrictions, like: The new survivor character created can't leave original Prophecies content (no boxing survivor for old characters) and maybe even can't learn other skills than Prophecies/Core, and disabling Hard Mode. But then it can get a little complicated, preventing tricks like running to other campagins before taking the token may require closing access to other continents and unlearning of disallowed skills upon activating of the survivor token. Or maybe requiring a way to transfer and activate the token from Xunlai Chest straight to Pre-Searing with some new /command.
Hard Way but Fair Way - it would be like going back in time and playing your old fav character from start again, but with the knowledge of existance of a Survivor Title.
EDIT:: I forgot one important detail: Obviously, old Pre-Factions characters that have LDoA OR are still in Pre-Searing shouldn't be able to spawn the token or receive any other chance at Survivor.
elk
Could really care less how they come up with the solution to it, but defintely /signed for Proph characters getting a crack at the survivor title.
elk
elk
laksa and curry
/ not signed. Just start grinding and stop commplaining. I am working on my second gwamm, there will be a third a forth. So have fun do not only play or grind with 1 character.
Hanok Odbrook
Quote:
Our old favorite characters created before Factions release can't be permanently disadvantaged and should get at least that 1 chance.
|
Quote:
Could really care less how they come up with the solution to it, but defintely /signed for Proph characters getting a crack at the survivor title.
elk |
I once met a player who had LS on a Proph character shortly after the titles were released because that was the way he played the game - to avoid dying - he didn't need a title for any such motivation.
I also have played that way from the beginning - I don't need a title to feel the need to avoid the failure of death. In fact, I re-rolled a LS character six months ago because I f-ed up shortly after achieving LS on that character. Doesn't matter to me that I spent over a year playing that character through the various campaigns and achieved LS without farming. Nor did it matter that the title remains despite dying afterwards. My goal has been and always will be to play through all campaigns whilst avoiding death and major forms of farming.
I care not one whit how many of my characters have or do not have LS or LDOA. These titles will not affect the way I approach the game. For those who feel the compulsion of needing to change the way they play for these titles, then perhaps one should re-visit their reasons for playing to begin with.
Hanok Odbrook
Lourens
I realy like this cats have 9 lives to so why cant we get that
Yes from the point where you where born again (1327 time lolwhut?) and after 1337000xp you will get rank 3
Yes from the point where you where born again (1327 time lolwhut?) and after 1337000xp you will get rank 3
Hanok Odbrook
Quote:
I realy like this cats have 9 lives to so why cant we get that
Yes from the point where you where born again (1327 time lolwhut?) and after 1337000xp you will get rank 3 |
I don't think either LS or LDOA are perfect by any means, and would not have designed them exactly the same way if it were my decision. If anything, I would like to see a change where a Barry Bonds type asterisk is added to the display title instead of the (3) to indicate a death recorded after maxing the track, and make LDOA achievable by vanquishing all zones in Pre-Searing rather than death-leveling to level 20.
But the real point here is that no one is looking beyond this one title at the bigger picture. If we change LS to make it achievable regardless of the number of current recorded deaths, then we simply must also allow alternative means of achieving LDOA for all characters (including non-Tyrians).
What about all those players who would have liked to have gotten LDOA on their Proph chars had they known that the title would at some point come into being? What about all those players whose main char started in Cantha or Elona, and only recently picked up Proph to complete their collection? Aren't they being robbed of a title as well?
And this goes beyond just the title tracks as well. What about the B-day miniatures? I lost count of how many chars I deleted and recreated in the first year of the game. Had I known that upon reaching their first birthday, they would receive a mini-pet, I almost certainly would have kept them around. Where's my compensation for all those minis lost simply because the presents weren't made known until much later?
Or how about the rare and contest minis? I am sure that there are many players who for one reason or another did not have a chance to earn one of these prizes. Should not everyone then be given an opportunity to pick up the minis? What about the Pre-order items, or any of the special promotion items available only in selected regions of the world?
What about the festival hats for the first holiday events (like Halloween and Wintersday). I missed out on both the first final events for these holidays because I hadn't known at the time that I had to be in a certain outpost at a certain time. Had I known this, I almost certainly would have taken some time away from the family to pick up the related festival hats. Should I not now be given the opportunity to get those hats? Or how about the Day of the Tengu festival? I pre-ordered Factions and everything, but had to work that day and because of other commitments couldn't participate in the head start event, even though I rightfully qualified for participation. Should it not be within my rights to be given a way to participate and earn the Tengu mask now?
This here is that proverbial can of worms we got going. Whether right or wrong, those on this forum who think that they should get a second shot at a title must also then make allowances for all those other things that players should get second shots at as well. I think its time for everyone to move on and just get back to enjoying the actual playing of the game. I know I have - I don't give a second thought to any of those things above, because neither the acquisition nor the lack thereof takes one bit of that enjoyment away from me. I certainly don't need LS on every character to enjoy this game more. I certainly don't need a Tengu mask to make myself feel complete. So I think its time we all got over it, and started thinking about how to improve the game play of GW1 and GW2 to ensure that these great games continue to thrive in the years to come. A single PvE title track certainly won't do that.
Hanok Odbrook
MithranArkanere
Oh... allowances for second shots...
Let's see...
Retry missions... anytime.
Map travel... anytime.
Change attribute... anytime.
Mod equipment... anytime... if the equipment has slots for it.
Create PvP characters... anytime.
The only things players can no longer make are things like:
- Acquire CE and preorders again. And they should be able.
- Acquire festival masks of past festivals. For the Lion Mask they can, for the rest they should.
- Replay removed quests. And some of them like "kill rotscale" and the Day of Tengu quests should come back.
- And... hm... eh... That's all.
GW is the game with less 'regrets' ever. In most cases, It doesn't matter if you have trouble doing something, you can retry later anytime you want. It should not be 'in most cases', it should be ALWAYS.
Let's see...
Retry missions... anytime.
Map travel... anytime.
Change attribute... anytime.
Mod equipment... anytime... if the equipment has slots for it.
Create PvP characters... anytime.
The only things players can no longer make are things like:
- Acquire CE and preorders again. And they should be able.
- Acquire festival masks of past festivals. For the Lion Mask they can, for the rest they should.
- Replay removed quests. And some of them like "kill rotscale" and the Day of Tengu quests should come back.
- And... hm... eh... That's all.
GW is the game with less 'regrets' ever. In most cases, It doesn't matter if you have trouble doing something, you can retry later anytime you want. It should not be 'in most cases', it should be ALWAYS.
Hanok Odbrook
Quote:
The only things players can no longer make are things like:
- Acquire CE and preorders again. And they should be able. - Acquire festival masks of past festivals. For the Lion Mask they can, for the rest they should. - Replay removed quests. And some of them like "kill rotscale" and the Day of Tengu quests should come back. - And... hm... eh... That's all. |
Hanok Odbrook
Copenhagen Master
Yea I would like to see my old Prophecies char at least get a chance to try Sur title somehow or be nice to somehow get a chance to retry LDoA title without creating a new char like a time warp thing or something hehe
Motoko
If survivor was considered account wide, LDoA would also have to be considered account wide.
Making prophecies characters have a title advantage alone with LDoA and then survivor later is an imbalance in the PvE area.
It won't matter, all titles will be considered account wide for GW2.
Making prophecies characters have a title advantage alone with LDoA and then survivor later is an imbalance in the PvE area.
It won't matter, all titles will be considered account wide for GW2.
Marverick
Quote:
/ not signed. Just start grinding and stop commplaining. I am working on my second gwamm, there will be a third a forth. So have fun do not only play or grind with 1 character.
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/signed for the token idea, but the new character should be of the same profession
I don't agree with the restrictions. However boxing should be made so that knocked out = death for all characterss.
monolito
/signed
Too bad old Tyrians ain't got the possiblity to get Legendary Surv. They could even raise the XP cap to legendry s.
Too bad old Tyrians ain't got the possiblity to get Legendary Surv. They could even raise the XP cap to legendry s.
Seraphim Angel
not signed/ this is a 2 year old thread!! GWAMM is easier than it was 2 years ago it can take a serious player just a few months to get GWAMM. R3 survivor takes a matter of hours. Make a new character and just grind it out.
Hanok Odbrook
Quote:
not signed/ this is a 2 year old thread!! GWAMM is easier than it was 2 years ago it can take a serious player just a few months to get GWAMM. R3 survivor takes a matter of hours. Make a new character and just grind it out.
|
However, you don't even need to grind the title. As I mentioned previously, I re-rolled an LS character 9 months ago and simply replayed through the campaigns. I had him back to LS within a couple of months, and this with only an average of a couple hours a day to play.
What bothers me is the fact that most, if not all, players here use Proph characters as an excuse for a change, and the argument "Well, I if I knew there would be a title ... yada yada yada" when that is actually an invalid point. I already mentioned a player who had LS on an original character, and I myself was able to take a test character to Kryta and hit Level 15 before dying on an old beta account long before Factions was released.
I am not philosophically opposed to this idea (or simply creating a new Survivor-like title to appease those who cannot achieve it on a particular character), but as I already mentioned, if we are to allow a second shot for this title, then we must allow for a lot of other second shots as well (see my previous posts for a list).
After all, if we are to allow everyone a pretty easy shot at getting Survivor on their characters, we should then allow every player a pretty easy shot at getting every mini-pet currently created in the game - even the uberrares, right Yawgmoth?
Hanok Odbrook
Rhinala
I dont really care about titles, for me the forming of strategy, teamplay, challenge are what make this game so great.
Personally i don't like the survivor title cos it a stressful title and it make the player 1 bad team player, causing them to map in mid fight when thy are going to get killed, the question is if anet will allow players to have multiple tries on this title, how will the teamplay be.
Personally i don't like the survivor title cos it a stressful title and it make the player 1 bad team player, causing them to map in mid fight when thy are going to get killed, the question is if anet will allow players to have multiple tries on this title, how will the teamplay be.
Arduin
Quote:
After all, if we are to allow everyone a pretty easy shot at getting Survivor on their characters, we should then allow every player a pretty easy shot at getting every mini-pet currently created in the game - even the uberrares, right Yawgmoth?
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And only the Survivor title gives you some benefit, namely a rank towards GWAMM. Temporary quests are just for added fluff, it would be nice to be able to do them again, but it's not like you can get anything tangible from them. Noticing how the endgame of GW mostly revolves around titles, I think the ability to get another shot at this title would be greatly appreciated by a vast part of the community.
Quote:
It won't matter, all titles will be considered account wide for GW2.
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It's not about this title being hard to get or GWAMM being hard to get, it's about all those characters that were made before the titles update and thereby foregoing a chance for Survivor. Sure, like Hanok Odbrook showed us, there are characters who did get the title, because the player decided to not let that character die. But the thing is, most people stick to the character they first made, making it into their main. And that character is the one you'll learn to play the game with. And that involve dying, sometimes as soon as the little PvP arena just before you exit Pre-sear.
Yawgmoth
@Hanok Odbrook
The survivor for old pre-Factions characters case is unique and can't be compared to any other thing you try to.
You should think of LS and LDoA as alternatives, so a character can have one of the titles, but failing to do either leaves that character permanently flawed. But a Factions/Nightfall character isn't permanently flawed because of no LDoA chance - at the moment of that character's creation Survivor title already existed so it was up to the player to play wisely and not go for a little PvP for example.
I don't want to make the title easier, it's already easy. I just demand a FAIR CHANCE for everyone, that one fair chance for characters that never had it. And if you read my post #461 you'd see I'm suggesting options to make that 1 survivor chance actually much harder than the title is for a new character that has all continents and imba content available.
Comparisons to minipets that can't be obtained anymore or things like that is just absurd - they can just be bought, price doesn't matter. Survivor for permanently flawed characters can't just be bought no matter what price.
The survivor for old pre-Factions characters case is unique and can't be compared to any other thing you try to.
You should think of LS and LDoA as alternatives, so a character can have one of the titles, but failing to do either leaves that character permanently flawed. But a Factions/Nightfall character isn't permanently flawed because of no LDoA chance - at the moment of that character's creation Survivor title already existed so it was up to the player to play wisely and not go for a little PvP for example.
I don't want to make the title easier, it's already easy. I just demand a FAIR CHANCE for everyone, that one fair chance for characters that never had it. And if you read my post #461 you'd see I'm suggesting options to make that 1 survivor chance actually much harder than the title is for a new character that has all continents and imba content available.
Comparisons to minipets that can't be obtained anymore or things like that is just absurd - they can just be bought, price doesn't matter. Survivor for permanently flawed characters can't just be bought no matter what price.
Punjabi
The survivor title already is too easy, If they made it so anyone could get the title as long as you did not die between any level it would be way to easy. I could easily map to Droknars or Gunnars and powerlevel through level 20 and have it done in a day.
Its an easy title anyway its not like it adds much to your e-peen at the end of the day anyway.
Its an easy title anyway its not like it adds much to your e-peen at the end of the day anyway.
NecroticChanter
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The survivor title already is too easy, If they made it so anyone could get the title as long as you did not die between any level it would be way to easy. I could easily map to Droknars or Gunnars and powerlevel through level 20 and have it done in a day.
Its an easy title anyway its not like it adds much to your e-peen at the end of the day anyway. |
Yawgmoth
Survivor is not the problem, having to abandon your old favorite character you had for 4 years and redoing everything on a new one is.
That's why there's no need for any change to the title for new characters, but there definately has to be a change giving characters who never had the chance that one chance. That won't affect the title's questionable value, but will make it fair for the old loyal fanbase.
That's why there's no need for any change to the title for new characters, but there definately has to be a change giving characters who never had the chance that one chance. That won't affect the title's questionable value, but will make it fair for the old loyal fanbase.
Hanok Odbrook
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Difference is, you can still acquire every miniature on any character you wish (to a certain extent of course). With the Survivor Title, not so much.
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Comparisons to minipets that can't be obtained anymore or things like that is just absurd - they can just be bought, price doesn't matter. Survivor for permanently flawed characters can't just be bought no matter what price.
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But again, if we are talking fair chances here - then should not those who deleted characters prior to the B-day minis be given a fair chance to obtain that amount lost for free? In such a case I am owed at least a dozen free mini-pets - I wonder how many of them would have been the purp or gold ones?
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And only the Survivor title gives you some benefit, namely a rank towards GWAMM. Temporary quests are just for added fluff, it would be nice to be able to do them again, but it's not like you can get anything tangible from them. Noticing how the endgame of GW mostly revolves around titles, I think the ability to get another shot at this title would be greatly appreciated by a vast part of the community.
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You should think of LS and LDoA as alternatives, so a character can have one of the titles, but failing to do either leaves that character permanently flawed. But a Factions/Nightfall character isn't permanently flawed because of no LDoA chance - at the moment of that character's creation Survivor title already existed so it was up to the player to play wisely and not go for a little PvP for example.
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Again, it gets back to the basic fundamentals of game play - to avoid failure. Death is failure, therefore one should always play to avoid failure. Even a noob in Pre-Searing, as I once was, can learn enough to avoid death right outside the gates of Ascalon. The existence, or lack thereof, of the Survivor title would have had no bearing on my decisions or game play at the time, including PvP arenas. Perhaps I am fortunate enough to have only one character's first death be attributable to lag/disconnect - all others, including my very first was due to a dumb mistake on my part. As for that other character - I re-rolled, and she's still going strong in Pre at this point.
Hanok Odbrook
PS to Yawg - your proposal while interesting seems way too complex, and would involve too much coding to be worth the effort I would imagine. I think a far simpler approach would be simply to create another title with the same XP reqs. Call it Psuedo-Survivor or whatever, which would allow all characters a chance at getting it for GWAMM.
Yawgmoth
@Hanok
omg.
Why bring uberrare minis here again? They're something completelly totally different, they weren't meant for everyone as they were limited in their nature. So nobody can say he actually 'missed' one as he'd most likely not win that special contest or random giveaway anyway. Titles however, especially easy ones like survivor, are meant for everyone and aren't limited.
Oh, and you also bring characters deleted before BDay presents introduced here... that's also irrelevant - BDay minis can just be bought and they aren't even expensive. There's no way to track back how many chars you've deleted in 2005 so stop with that nonsense.
Only the alive ones matter.
And the oldest alive got majorly screwed on the survivor title resulting in a unrecoverable -1 to possible maxed titles on them, permanent penalty to old dedicated fans without their fault. Because going to PvP is a player's fault when it was heavily encouraged from the lowest levels? Or think of a very cautious player who really cared about not dying and actually got over 1,338k XP without dying back in 2005, but then died before titles got added to game - his character also gets unrecoverable -1!
And don't bring LDoA again... irrelevant... You should think of LS as the basic title available for everyone and LDoA as a very special alternative to it, giving you the same +1 maxed title, just having a different name. There's no need for giving it to non-Tyrians or allowing any second chance for characters who left Pre before lv20, stop offtopic nonsense already.
And my idea from post #461 isn't as complicated as it sounds from description, it was thought up to be the easiest to implement way for a fair one chance at survivor for old chars that never had that chance. I believe that the additional suggested restrictions (like disallowing leaving Prophecies territory for example) are harder to do than the basic idea of having a token item customized to the old character and changing it's state when put in inventory of a new Prophecies character of matching profession and below certain level. The point of the idea was also not to cheapen the title or GWAMM at all.
If you don't have a 4 years old favorite character then the issue doesn't affect you and you may not understand what some players feel, but you shouldn't oppose a small change that would give them that single one shot at this title.
omg.
Why bring uberrare minis here again? They're something completelly totally different, they weren't meant for everyone as they were limited in their nature. So nobody can say he actually 'missed' one as he'd most likely not win that special contest or random giveaway anyway. Titles however, especially easy ones like survivor, are meant for everyone and aren't limited.
Oh, and you also bring characters deleted before BDay presents introduced here... that's also irrelevant - BDay minis can just be bought and they aren't even expensive. There's no way to track back how many chars you've deleted in 2005 so stop with that nonsense.
Only the alive ones matter.
And the oldest alive got majorly screwed on the survivor title resulting in a unrecoverable -1 to possible maxed titles on them, permanent penalty to old dedicated fans without their fault. Because going to PvP is a player's fault when it was heavily encouraged from the lowest levels? Or think of a very cautious player who really cared about not dying and actually got over 1,338k XP without dying back in 2005, but then died before titles got added to game - his character also gets unrecoverable -1!
And don't bring LDoA again... irrelevant... You should think of LS as the basic title available for everyone and LDoA as a very special alternative to it, giving you the same +1 maxed title, just having a different name. There's no need for giving it to non-Tyrians or allowing any second chance for characters who left Pre before lv20, stop offtopic nonsense already.
And my idea from post #461 isn't as complicated as it sounds from description, it was thought up to be the easiest to implement way for a fair one chance at survivor for old chars that never had that chance. I believe that the additional suggested restrictions (like disallowing leaving Prophecies territory for example) are harder to do than the basic idea of having a token item customized to the old character and changing it's state when put in inventory of a new Prophecies character of matching profession and below certain level. The point of the idea was also not to cheapen the title or GWAMM at all.
If you don't have a 4 years old favorite character then the issue doesn't affect you and you may not understand what some players feel, but you shouldn't oppose a small change that would give them that single one shot at this title.
Arduin
I don't care about benefits linked to a title. I just want the chance to get that title on my main. The 'benefit' for me would not having to grind my way to max Kurzick/Luxon, Treasure Hunter, Wisdom, Lucky or Unlucky to achieve GWAMM.
Death isn't failure in Guild Wars, because you can be resurrected. There isn't even a penalty for dying in pre-sear, so labeling death as 'failure' is a long stretch to me.
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Again, it gets back to the basic fundamentals of game play - to avoid failure. Death is failure, therefore one should always play to avoid failure. Even a noob in Pre-Searing, as I once was, can learn enough to avoid death right outside the gates of Ascalon.
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Hanok Odbrook
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Why bring uberrare minis here again? They're something completelly totally different, they weren't meant for everyone as they were limited in their nature. So nobody can say he actually 'missed' one as he'd most likely not win that special contest or random giveaway anyway.
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In terms of being limited in nature - guess what, that's exactly what the LDOA and LS titles are meant to be as well. They were designed to be different from the normal grind titles and limited to those who choose to play the game in a certain style. So nobody can say they actually missed their chance as most likely their playstyle wouldn't have given them the chance to get the title anyway. Heck, my playstyle choice is more in line with getting the title, and I have still only one character who was able to get to the first tier before dying, and one who was finally able to get the final tier - twice, as I mentioned in one of my previous posts. In fact it is harder for me in those terms as I avoid common means of farming, and simply play through the games, so I need to take these characters deep into each campaign to gain the top tier.
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And don't bring LDoA again... irrelevant... You should think of LS as the basic title available for everyone and LDoA as a very special alternative to it, giving you the same +1 maxed title, just having a different name. There's no need for giving it to non-Tyrians or allowing any second chance for characters who left Pre before lv20, stop offtopic nonsense already.
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If you don't have a 4 years old favorite character then the issue doesn't affect you and you may not understand what some players feel, but you shouldn't oppose a small change that would give them that single one shot at this title.
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Again, I am not philosophically opposed to allowing some means for these older characters to achieve a representative title (again, it would be a simple matter of creating a new title track - Psuedo-Survivor, as I mentioned that would have the same parameters, but reset every time a character died, thereby not eliminating the track entirely, but forcing that character to have to start from the beginning again). What I am opposed to is players using the argument of fairness for changing the current title, but then not including all the other things in the game (such as LDoA, equal chances for all minis, promotional items, special quests, et al.) that should be allowed just as equally in terms of fairness.
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I don't care about benefits linked to a title. I just want the chance to get that title on my main. The 'benefit' for me would not having to grind my way to max Kurzick/Luxon, Treasure Hunter, Wisdom, Lucky or Unlucky to achieve GWAMM.
Death isn't failure in Guild Wars, because you can be resurrected. There isn't even a penalty for dying in pre-sear, so labeling death as 'failure' is a long stretch to me. |
So in terms of fairness, if we are to allow you to achieve LS on your main to avoid having to grind another title, and enjoy that character a bit more, it is equally fair to allow players to achieve LDoA on any of their characters and to participate in those quests they missed out on so they too can equally enjoy those characters a little bit more.
How is it a stretch to term death as a failure? Isn't that why it's called a Death Penalty? Just because Pre-Searing was very lenient in the penalty phase does not mean that it is any less of a failure. Correct me if I am wrong, but I don't remember any quest or mission in any of the campaigns (let alone Pre), that allowed success through dying (except for the LDOA title, of course). So, in order to succeed and proceed in the game, you have to avoid death in order to complete the various parameters of the game play elements. Dying is a hinderance, and does not meet the parameters for success in these elements, therefore death equates to failure, regardless of any penalty (or lack thereof) that is imposed.
Perhaps it is because I come from the old school of gaming where death often resulting in the loss of XP, levels, items, or even the characters themselves, but I don't think I ever played a game where I felt dying was an OK thing to do, or something I shouldn't really put much thought into. Perhaps that is why I play every game to succeed - i.e. to avoid death, because thus far, every game has required it in one form or another to finish it. And I simply see LS as a true penalty for death in the game, that was simply implemented a bit late.
Hanok Odbrook
Arduin
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You're the one who brought up the subject of Survivor giving some benefit in your previous post (which also mentioned fluff quests). I simply wanted to know what that benefit was compared to the fluff of the quests. To me, titles are just fluff, but at least those quests I missed out on - either in terms of the timing of when they were active, or simply my choice of character profession/continent provides me with the benefits of getting a few more XP points, other related rewards (if any), and just the simple fact of being able to have extra play time experience by going through them.
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So in terms of fairness, if we are to allow you to achieve LS on your main to avoid having to grind another title, and enjoy that character a bit more, it is equally fair to allow players to achieve LDoA on any of their characters and to participate in those quests they missed out on so they too can equally enjoy those characters a little bit more.
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How is it a stretch to term death as a failure? Isn't that why it's called a Death Penalty? Just because Pre-Searing was very lenient in the penalty phase does not mean that it is any less of a failure. Correct me if I am wrong, but I don't remember any quest or mission in any of the campaigns (let alone Pre), that allowed success through dying (except for the LDOA title, of course). So, in order to succeed and proceed in the game, you have to avoid death in order to complete the various parameters of the game play elements. Dying is a hinderance, and does not meet the parameters for success in these elements, therefore death equates to failure, regardless of any penalty (or lack thereof) that is imposed.
Perhaps it is because I come from the old school of gaming where death often resulting in the loss of XP, levels, items, or even the characters themselves, but I don't think I ever played a game where I felt dying was an OK thing to do, or something I shouldn't really put much thought into. Perhaps that is why I play every game to succeed - i.e. to avoid death, because thus far, every game has required it in one form or another to finish it. And I simply see LS as a true penalty for death in the game, that was simply implemented a bit late. |
Yet, I've never played a game where death actually mattered. If you fall in a pit in a Mario game, tough luck, just try again. That's how I treated GW too. No, I'm not rushing in to get me killed intentionally, but if me dying actually turns out beneficial, I won't hesitate to get myself killed.
However, would I have known about an impeding title I could obtain without dying once, I'm sure my stance would've been entirely different concerning 'taking one for the team'.