AoE Nerf: Overkill
Zinger314
The 10/25 update changed the AI's behavior to AoE to make it respond more intelligently.
Some forms of farming, such as VWK farming and 55 farming, now cause enemies to scatter.
However, I've heard reports that the AoE scatter effect now triggers on any AoE spell!
Skills like Desecrate Enchantments and Deep Freeze I've heard cause the AoE scatter, even on one cast!
Spiteful Spirit, which had never caused AoE scatter since the 11/10 update, now causes the scatter.
Why did ArenaNet nerf AoE this much? Do they want us all to be Warriors?
Some forms of farming, such as VWK farming and 55 farming, now cause enemies to scatter.
However, I've heard reports that the AoE scatter effect now triggers on any AoE spell!
Skills like Desecrate Enchantments and Deep Freeze I've heard cause the AoE scatter, even on one cast!
Spiteful Spirit, which had never caused AoE scatter since the 11/10 update, now causes the scatter.
Why did ArenaNet nerf AoE this much? Do they want us all to be Warriors?
ChrisCo
im gonna say it now bye bye to my 55 =(
arcanemacabre
That's really odd. According to the update page:
So, if anything, they should be running less. They should only be running if they are almost dead, and if they've got you severely injured they should definitely not run. If, at the very least, this part is true. Makes no sense why they would say one thing, but do the exact opposite.
Quote:
Monsters no longer run from AoE damage when they are very healthy, or when they think they’re very close to killing their opponent. |
Ritualistic Spankin
Quote:
Originally Posted by Zinger314
Why did ArenaNet nerf AoE this much? Do they want us all to be Warriors?
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explodemyheart
I'm very confused by the new AoE effects. I logged on, under the impression that only warrior monsters would really be having different AoE behavior in regards to solo/duo farming. But it seems that EVERYTHING is screwed up.
blastm
ok, i understand my Vengeful Rit is now trash...
but what about fire skills? did MS or incendiary bonds cause Aoe now?
but what about fire skills? did MS or incendiary bonds cause Aoe now?
KamikazeChicken
You're complaining because Anet is finally attempting to make PvE somewhat difficult? >.>
Hyper Cutter
Quote:
Originally Posted by Zinger314
Spiteful Spirit, which had never caused AoE scatter since the 11/10 update, now causes the scatter.
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Zinger314
Quote:
Originally Posted by KamikazeChicken
You're complaining because Anet is finally attempting to make PvE somewhat difficult? >.>
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(Hopefully the AI won't respond to the AoE in my builds...)
Ritualistic Spankin
Quote:
Originally Posted by KamikazeChicken
You're complaining because Anet is finally attempting to make PvE somewhat difficult? >.>
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arcanemacabre
Quote:
Originally Posted by KamikazeChicken
You're complaining because Anet is finally attempting to make PvE somewhat difficult? >.>
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danakin
I'm not having any trouble farming vermin or trolls with cyclone axe. They do scatter occasionally, but it's not every time I hit the skill. It does make it take longer, but not by much.
Carinae
Give them time. FoC and Fireball and all the punctuated AoE spells were affected by the first AoE patch, remember, until they fine tuned the system.
Beatrix of Alexandria
edited away...thread updated while i was posting
cellardweller
Quote:
Originally Posted by Ritualistic Spankin
Don't even say that...I have a strong hatred for playing a warrior. Now I will have to go curl up in the corner and cry while having nightmares of me being a whammi.
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Kidney Licker
My first thought on seeing the farming nerfs was that degen might be a used for mob farming, though it'll be kinda slow.
Mr_T_bot
Quote:
Originally Posted by KamikazeChicken
You're complaining because Anet is finally attempting to make PvE somewhat difficult? >.>
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cellardweller
Quote:
Originally Posted by danakin
I'm not having any trouble farming vermin or trolls with cyclone axe. They do scatter occasionally, but it's not every time I hit the skill. It does make it take longer, but not by much.
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Lordhelmos
I going to say it bluntly.
Scatting on enemies has been randomized. Nuff said.
The reason farming is harder is because crowds are unpredicatble now. There is probably a system of randomization based on their health. I believe that the lower their health gets, the more prone they are to randomly scatter out of aoe. Understand they did this to prevent Tyria and Cantha from becoming a gold mine for Dervish/Monks.
Scatting on enemies has been randomized. Nuff said.
The reason farming is harder is because crowds are unpredicatble now. There is probably a system of randomization based on their health. I believe that the lower their health gets, the more prone they are to randomly scatter out of aoe. Understand they did this to prevent Tyria and Cantha from becoming a gold mine for Dervish/Monks.
Ritualistic Spankin
Quote:
Originally Posted by cellardweller
Lol they run from cyclone axe and tripple chop too you can sleep easy.
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Oh happy day!!
....back to the blow-up doll.
j/k j/k
ShaneOfMach
OMG no AoE!
Thank god! Now you can escape from your retarded SS, Nuker, or other BS AoE builds and actually use other builds that doesn't focus on killing a mob in two or three hits.
This makes PvE much more fun, allowing you to actually intelligently choose your targets instead of sending an attack into the largest mob you can find.
Thank god! Now you can escape from your retarded SS, Nuker, or other BS AoE builds and actually use other builds that doesn't focus on killing a mob in two or three hits.
This makes PvE much more fun, allowing you to actually intelligently choose your targets instead of sending an attack into the largest mob you can find.
AceeBlueEagle
Quote:
Originally Posted by Lordhelmos
I going to say it bluntly.
Scatting on enemies has been randomized. Nuff said. |
Maybe it results in a 'brown dye' drop?
/distances from topic
Selena_Lionheart
Anyone else suddenly look at the dervish now with the attitude of "Wow, are they useless, freaking walking firestorm." As there attacks are all AoE, and if the scatter works on them, hello to being useless in PvE. Not to mention, the damage range and AoE made them all but useless in PvP to start, so, yay to the new totally useless class! If its true, assassins finally wont be the most unwanted class in PvE.
I suppose time will tell, but I ought to work on a hammer based dervish while I wait...
I suppose time will tell, but I ought to work on a hammer based dervish while I wait...
solonar
Its not that skills are causing aoe damage now, its just that the new monster AI causes the monsters to spread out now when they take a certain amount of damage and the monsters are clumped together. This is not only affects solo/dual farming builds but also normal groups when they have groups of monsters clustered together on their tanks.
XvArchonvX
Quote:
Originally Posted by AceeBlueEagle
Maybe it results in a 'brown dye' drop?
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FloatingLakes
i hope everyone likes bloodspiking in PvE, cuz seems like any skill that targets more than 1 enemy is done for. SS Necro LFG? pah, good luck
Rabies
It is very easy to see which players in this thread mainly use Warriors and other direct attack professions.
The problem with enemies scattering is that it becomes a huge pain with keeping your aggro controlled and having many skills becoming useless. Fine, some spells can hit more than one enemy at once, but they shouldn't scatter no matter what from it. You get to the point where you can say if a warrior chains more than 1 attack at a time, they should scatter because they took a lot of damage quickly.
Basically, it seems like there is a small something missing from the code which makes it so the damage has to be true AOE damage, like firestorm... not Retribution, SOJ, SS, etc.
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The problem with enemies scattering is that it becomes a huge pain with keeping your aggro controlled and having many skills becoming useless. Fine, some spells can hit more than one enemy at once, but they shouldn't scatter no matter what from it. You get to the point where you can say if a warrior chains more than 1 attack at a time, they should scatter because they took a lot of damage quickly.
Basically, it seems like there is a small something missing from the code which makes it so the damage has to be true AOE damage, like firestorm... not Retribution, SOJ, SS, etc.
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Phoenixe Fyre
Okay u know... i have no prob in REGULAR PvE having SS scatter my enemies but HOLY SHIT couldn't they have left UW alone?! i mean come on... i get anywhere NEAR ataxes and they break aggro from the monk and come after ME?! how freaking screwed up is that?! didn't even have time to cast! boom i'm ded.. -.- sure go ahead nerf the greatest way for ppl to make money... (only way for me atm) Don't we just LOVE A-net? *not*
lutz
They essentially destroyed half the users on the game.
Half of them use warriors, and these people haven't realized that it sucks for warriors, but they soon will.
The other half use classes that AOE, and are essentially screwed and are going to quit, largely because it's getting to the point where the entire base of playing the game has gone to nothing: if you can't make money and an economy does not exist, according to Adam Smith, nothing moves.
This is a huge problem.
Half of them use warriors, and these people haven't realized that it sucks for warriors, but they soon will.
The other half use classes that AOE, and are essentially screwed and are going to quit, largely because it's getting to the point where the entire base of playing the game has gone to nothing: if you can't make money and an economy does not exist, according to Adam Smith, nothing moves.
This is a huge problem.
The Great Al
what's the pt of even having fire magic anymore? sucks in PvP, and basically got nerfed AGAIN. water magic got a big buff, however because of the armor penetration i think that air will now be used in the majority of PvP builds.
Ritualistic Spankin
Quote:
Originally Posted by amosvt
It is very easy to see which players in this thread mainly use Warriors and other direct attack professions.
The problem with enemies scattering is that it becomes a huge pain with keeping your aggro controlled and having many skills becoming useless. Fine, some spells can hit more than one enemy at once, but they shouldn't scatter no matter what from it. You get to the point where you can say if a warrior chains more than 1 attack at a time, they should scatter because they took a lot of damage quickly. Basically, it seems like there is a small something missing from the code which makes it so the damage has to be true AOE damage, like firestorm... not Retribution, SOJ, SS, etc. - |
arcanemacabre
Sounds like Disease and condition-nuking will see a sharp rise in usefulness. I love conditions...
Kakumei
PvE gains some modicum of difficulty, money becomes worth something again.
In other news, Satan reports temperatures at an all-time low.
In other news, Satan reports temperatures at an all-time low.
Ritualistic Spankin
Quote:
Originally Posted by Kakumei
PvE gains some modicum of difficulty, money becomes worth something again.
In other news, Satan reports temperatures at an all-time low. |
Sadly I blew my bank on buying all the ecto I could when it was at 10k earlier....
IT BETTER keep rising in price....
Shakti
Please gods let this be a bug, glitch, need for fine tuning cuz....hate to break it to ya but every prof uses what this nerf defines as AoE...traps...war skills...ele, necro, hell my mesmer uses AoE by this definition.....
And no its not that its more difficult, I like a challenge and was glad of what I read of the update on the site...then I saw how it ACTUALLY worked....and well its the end of farming but much worse its a serious prob for questing/missions, frustration galore....
And no its not that its more difficult, I like a challenge and was glad of what I read of the update on the site...then I saw how it ACTUALLY worked....and well its the end of farming but much worse its a serious prob for questing/missions, frustration galore....
Hyper Cutter
Quote:
Originally Posted by Phoenixe Fyre
-.- sure go ahead nerf the greatest way for ppl to make money...
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Kalki
If people haven't found out how to prevent scatter from AoE by now they never will. I'll give you a hint... it involves good pulling, body blocking, knockdowns, snares, and good team chemisty... if you have none of that in your group I have ABSOLUTELY NO SYMPATHY for you. Put that in your freaking guild announcement.
Rabies
Quote:
Originally Posted by Kakumei
PvE gains some modicum of difficulty, money becomes worth something again.
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Quote:
Originally Posted by Ritualistic Spankin
I agree, I was trying skills with my mesmer to see any negatives from this on his skills...Energy Surge now causes scatter, even though it is focused on 1 target, AI is treating it like AoE. Sure it can effect enemies around the target, but cmon...sounds like a reach to me.
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Whiplashr
Quote:
Originally Posted by Kalki
If people haven't found out how to prevent scatter from AoE by now they never will. I'll give you a hint... it involves good pulling, body blocking, knockdowns, snares, and good team chemisty... if you have none of that in your group I have ABSOLUTELY NO SYMPATHY for you. Put that in your freaking guild announcement.
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Kakumei
Quote:
Originally Posted by amosvt
A bit off topic, but don't you realize that the harder it makes it to get money, the more pro farmers make? Regular players are the ones who suffer from making it hard to get money and items... it is the farmers who rejoice.
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