Originally Posted by ignis
looks like anet bolloxed up again. one day they will understand that fuсking with players on a scale that large doesn't do the game any good, but it will be too late.
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AoE Nerf: Overkill
Jugalator
Quote:
skie88
seems like im back to my illlusionary weapon now.... lucky being a mesmer..
led-zep
this is quite funny, boy am i glad i decided not to get nightfall and to think it was for the exact reason that anet dont know to leave things alone and brandish the nerf bat too often and for no good reason.
good call though anet, such a stupid nerf the day before nightfall so its too late for most to cancel.
basicly anet are going to ruin every single skill until both sides are bashing each other with sword and axes.
have they bought shares in blizzard cos they are making WoW seem so much more of an attractive option.
and to the pvp'ers getting smug, without the lure of pve there will be fewer and fewer pvp'ers and your side of the game will suffer too.
good call though anet, such a stupid nerf the day before nightfall so its too late for most to cancel.
basicly anet are going to ruin every single skill until both sides are bashing each other with sword and axes.
have they bought shares in blizzard cos they are making WoW seem so much more of an attractive option.
and to the pvp'ers getting smug, without the lure of pve there will be fewer and fewer pvp'ers and your side of the game will suffer too.
dwc89
Quote:
Originally Posted by Mahanaxar
Wow, again with this AoE BS
-If they wanna nerf any kind of solo farming so bad, at least give some decent loot to full teams, not 700 golds and 2 white non-max weapons from a mission, wich requires an hour now. |
I really do hope that they are paying attention to the forums, most are not happy with the changes.
If it's enjoyable play, if not why bother. Waht part of that is not clear to Anet...........Duh! as my friends list has more inactive than active lately, have to see what this weekend brings. My guess is most won't be playing, gave up after factions.
ign - Huntress Velasca
ignis
Quote:
Originally Posted by Jugalator
Look around you; people like the update, and Nightfall will be a hit like the rest of their chapters. Even the criticized Factions received a ton of gamers. I don't really know what future you're talking of.
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and Factions was a bad example to give. it was criticized the shit out of, it introduced some of the worst gameplay changes ever and it definitely caused a LOT more controversy than the Prophecies campaign. I certainly hope that Nightfall will not make the same mistakes as Factions and will indeed be an improvement rather than a disappointment.
Gli
I'm all for making the game more challenging.
This, however, makes regular (non-solo farming) play easier, not harder. And a lot more tedious.
This, however, makes regular (non-solo farming) play easier, not harder. And a lot more tedious.
XvArchonvX
Quote:
Originally Posted by led-zep
this is quite funny, boy am i glad i decided not to get nightfall and to think it was for the exact reason that anet dont know to leave things alone and brandish the nerf bat too often and for no good reason.
good call though anet, such a stupid nerf the day before nightfall so its too late for most to cancel. basicly anet are going to ruin every single skill until both sides are bashing each other with sword and axes. have they bought shares in blizzard cos they are making WoW seem so much more of an attractive option. and to the pvp'ers getting smug, without the lure of pve there will be fewer and fewer pvp'ers and your side of the game will suffer too. |
kade
Ok A-Net, how do you expect me to kill stuff now?! I only have like 600+ non-AoE skills left to use!!!!111one
/end sarcasm
how can anyone truly quit the game based on a nerf that effects AT THE MOST 15% of the available skills?
/end sarcasm
how can anyone truly quit the game based on a nerf that effects AT THE MOST 15% of the available skills?
Amity and Truth
Well, of course some folks love this update. I couldn't care less for the farming aspect, it's still possible. I'm still doing it. All is fine in that department. But i'm seriously not too happy about the whole AOE Mess.
You know, previously you had the chance to escape the Leeroys by going with a guild team. There was proper aggro control and you could do the missions fast and efficient. However this update totally killed this aspect of the game. There is no such thing as strategy or aggro control anymore. Everything starts running sooner or later and that gets very very very annoying.
It doesn't matter anymore if you're playing with Leeroy Dumbkin or with your guildies - the result will be the same: Pure absolute chaos.
And yes, of course Leeroy will love this update simply because all other changes were good and the AOE Chance doesn't matter to him, he never knew how to play anyways. Now every team degrades into Leeroy and that is simply something i don't like.
You know, previously you had the chance to escape the Leeroys by going with a guild team. There was proper aggro control and you could do the missions fast and efficient. However this update totally killed this aspect of the game. There is no such thing as strategy or aggro control anymore. Everything starts running sooner or later and that gets very very very annoying.
It doesn't matter anymore if you're playing with Leeroy Dumbkin or with your guildies - the result will be the same: Pure absolute chaos.
And yes, of course Leeroy will love this update simply because all other changes were good and the AOE Chance doesn't matter to him, he never knew how to play anyways. Now every team degrades into Leeroy and that is simply something i don't like.
splinter shot
im tired of people calling fixes nerfs this is the way this game should have been when it first came out.
monsters are reacting the way most humans would react, run away when low health i did say most humans we all seen frenzy loving warriors stand there with frenzy on taking dmg shouting at monks to heal
for me pve was geting stale and the change is good.
monsters are reacting the way most humans would react, run away when low health i did say most humans we all seen frenzy loving warriors stand there with frenzy on taking dmg shouting at monks to heal
for me pve was geting stale and the change is good.
Gun Pierson
Quote:
Originally Posted by Lordhelmos
If guildwars is nothing without 55/SV ecto farmers slaving over globs all nite then it really wasn't a good game to begin with was it? I refuse to believe that, im glad 55/SV is gone so that us normal people have a chance at FoW.
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darrylhaines
I don't like the update, I don't farm, but I still use the AOE spells to play the game, so your making it even harder to play.
firewalker
my first and main character is a fire elementalist...more than 50% of the fire skills were already useless, when factions came out most of the fire ele skills were AOE over time wich i thought it was really stupid...no one wants the freakin mobs to scater. and now i really hope this is a bug, and if its not i hope ANet listens to our complains and fix this, because they just screwed most of the caster builds, and wtf now having a fire nucker is totaly useless?...have i been almost one year putting my time, effort and gold in a char and now ill have to erase it? Oo to nerf solo farming is one thing...to ruin and make some PvE builds that are not for solo farming completely useless is another thing...and one of the good things about the game was its balance between professions...so long to that...
i have lots of friends playing WoW and they adleast can have characters that make some potions, upgrades etc and thats a way of earning money, in GW we dont have that, and the most efective way of farming was solo farming, besides that the only service u could make to anyone was running...everyone have to be runners now? if my echo nucker is useless now cant i even farm in FOW? =|
really sad
i have lots of friends playing WoW and they adleast can have characters that make some potions, upgrades etc and thats a way of earning money, in GW we dont have that, and the most efective way of farming was solo farming, besides that the only service u could make to anyone was running...everyone have to be runners now? if my echo nucker is useless now cant i even farm in FOW? =|
really sad
fgarvin
Hear that sound? It's the Chinese economy crashing. jk
unmatchedfury
well ima gonna have to make a warrior now. and use its "nuke" attack skills to kill stuff. and a cyclone axe just to get pressure off of me. right now nerfing the vengful rit and 55 monnk, how do they expect us to get money.?
SirJackassIII
Quote:
Originally Posted by fgarvin
Hear that sound? It's the Chinese economy crashing. jk
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Chinese farmers have a few 1000 millions in GW gold stored.
GW Gold is now harder to get, causing the Ebay price to rise.
GW Gold is now harder to get, causing more kids to ask mommy to buy Gold online.
Chinese farmer make a lot more money.
Yes, it's a joke saying the Chinese economy chrashes...
Sophitia Leafblade
I think the AoE change is gonna be great, The enemys shouldnt Scatter unless there close to dieing on u are, ok so it makes Farming that little bit harder and makes AoE finishing off skills harder, but It will make AoE way more effective in general. Finally You can Use Firestorm again to down a large chunk of hp again well untill the enemys gets low hp but thats what other skills are for, finishing them off.
Phantomice
Quote:
Originally Posted by ignis
I like the update. it won't do me any harm. I don't farm either, so I couldn't give less shit about all this AoE nerfing madness. but I care about the game and it's future, so I'm barely stating the obvious. if an update makes most people go apeshit about a certain change, if a update kills a certain aspect of the game, whether accidentally or intentionally - the company should take a hint and consider the possibility that they may have done something wrong.
and Factions was a bad example to give. it was criticized the shit out of, it introduced some of the worst gameplay changes ever and it definitely caused a LOT more controversy than the Prophecies campaign. I certainly hope that Nightfall will not make the same mistakes as Factions and will indeed be an improvement rather than a disappointment. |
FloatingLakes
perhaps if the AI actually worked how they claimed.
any AoE scatters em, no matter what HP
any AoE scatters em, no matter what HP
explodemyheart
Quote:
Originally Posted by FloatingLakes
perhaps if the AI actually worked how they claimed.
any AoE scatters em, no matter what HP |
It shouldn't take close to 5 minutes to finish off a single mob with henchmen simply because all the monsters do is run around because they're taking any damage at all. They've got better kiting abilities than most rank 9 monks.
S_Serpent
LOL, I'd like everybody to be welcome to the previous ele aoe nerf we suffered way back, WELCOME, and you'll all addept, just like we had too :P
moehaha, I like this new nerf, so much new possibilities now.
Sarcastic:
Buy your ecto's now while there still cheap, in a few month ecto could be around 40k each
lol but I never needed a fow armor before so why should I need it now. /Sarcastic
moehaha, I like this new nerf, so much new possibilities now.
Sarcastic:
Buy your ecto's now while there still cheap, in a few month ecto could be around 40k each
lol but I never needed a fow armor before so why should I need it now. /Sarcastic
Haggard
Well, at least the choice between VWK UW farming and W/Me FoW farming has been made for me..
...
...
-_- GAAAAH!
...
...
-_- GAAAAH!
squan
hmmm question to all the players who hate the update. If you are in a 8 men group and you almost die, what do you do, stand still or run the hell out of there. i guess you run, because standing still and knowing you will die is just stupid. Well if you agree to that, then you must admit that the AI of foes was stupid to. Now the are a bit smarter because foes know how to save their @ss. They just made it a bit harder for us
I also have a SS necro, 55 monk, 600 monk and i played a lot of duo uw runs to get my fow armor (3 times) but there is a lot more then Aatxes and smites in UW. But i guess you will find that out now, since you will get more 8 men groups in uw now. Just like FOW.
I also have a SS necro, 55 monk, 600 monk and i played a lot of duo uw runs to get my fow armor (3 times) but there is a lot more then Aatxes and smites in UW. But i guess you will find that out now, since you will get more 8 men groups in uw now. Just like FOW.
Amity and Truth
I just tried a full 8 Player UW Team. Good players as well.
It was pure and utter downright chaos, annoying to the least. Everyone was running around like chickens. Frustrating enough to make everyone of us just stop doing UW after a while whereas we have easily cleared it before.
Sometimes the enemies do downright nothing. They just stand there. The next second they completely ignore everyone except for that monk who is standing two aggro circles away. It's not new and fresh if it causes frustration plus it puts up an age old issue back onto the table. Nuking in GuildWars sucks. Downright. And nerfing it again and again won't help it for some reason. Yes, yes... that takes me totally by surprise. Nerfing the almost dead AOE won't revive it. Yes a total miracle.
/edit:
It is not harder. It is annoying.
Constantly running around, gosh thats crappy. If i want to run in circles i go to Random Arena. But now there is a runner in every instance, in every mob and you have to chase him. Fun. Fun. Fun.
Those that LIKE the update, have you ever played with strategy? Have you even tried it out and seen how much of a Chicken Wars it has turned into? Thought so that you didn't.
It was pure and utter downright chaos, annoying to the least. Everyone was running around like chickens. Frustrating enough to make everyone of us just stop doing UW after a while whereas we have easily cleared it before.
Sometimes the enemies do downright nothing. They just stand there. The next second they completely ignore everyone except for that monk who is standing two aggro circles away. It's not new and fresh if it causes frustration plus it puts up an age old issue back onto the table. Nuking in GuildWars sucks. Downright. And nerfing it again and again won't help it for some reason. Yes, yes... that takes me totally by surprise. Nerfing the almost dead AOE won't revive it. Yes a total miracle.
/edit:
It is not harder. It is annoying.
Constantly running around, gosh thats crappy. If i want to run in circles i go to Random Arena. But now there is a runner in every instance, in every mob and you have to chase him. Fun. Fun. Fun.
Those that LIKE the update, have you ever played with strategy? Have you even tried it out and seen how much of a Chicken Wars it has turned into? Thought so that you didn't.
Jecht Scye
Shift and Adapt. My favorite character is my SS necro. Therefore I'm a bit dissapointed...however, there will always be a way to work around AI. I tried using my SS necro and it's still not that bad.
visitor
ok first of all every1 is saying that necros are going to be threw down the drain
well first of all HELL NO!!!!
every1 will just change second prof to mesmer and go degen or spike dmg
i hope
well first of all HELL NO!!!!
every1 will just change second prof to mesmer and go degen or spike dmg
i hope
Traveller
The enemies seem to run around all the time no matter what, making killing them a lot more annoying and time-consuming. I tried to pull of a vermin run and it took me ages, since the enemies weren't harder, but they scattered with every Cyclone axe and Triple chop. Sometimes they ran around, sometimes just took a breather doing nothing.
And isn't every Dervish attack with the scythe AoE damage? Sure will be fun playing when every strike makes the enemies run around... not to mention the enchantment removals from spells.
Here's hoping they will fine-tune the system and not leave it like this.
And isn't every Dervish attack with the scythe AoE damage? Sure will be fun playing when every strike makes the enemies run around... not to mention the enchantment removals from spells.
Here's hoping they will fine-tune the system and not leave it like this.
FalconDance
Quote:
Originally Posted by The Prince also, if they didnt want farming to exist in the game then why make armor sets that cost 75k plus materials, i doubt anyone who has 15k sets or some exotic weapons (perfect req8 zodiac bows, etc) came up with the money just by relying on the pitiful gold drops in pve |
I'm all for anything that makes the vanity armor (15k and FoW) back into an achievement, not the result of being run everywhere wtih gold from eBay. (Not dissing ppl who have six characters who are simply bored with gold to spare.)
Karmaniac
Quote:
Originally Posted by Traveller
And isn't every Dervish attack with the scythe AoE damage? Sure will be fun playing when every strike makes the enemies run around... not to mention the enchantment removals from spells.
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Anyways the AoE update is just silly. Come on what's so special about AoE? Those monsters should run from all forms of damage- even degen and empathy. That's how I would do. I wonder what they do with shameful fear? Assassin nukers anyone?
Trakata
First off, I want to establish that when the update first came, about 9 hours ago, me and everyone in my guild were estatic. A lot of the things we wanted were included and I was hard pressed to find something wrong with the update.
Then a guildie said his Rago's was missing it's mods. Which it was, and that's a bug that's being addressed as we speak (to my knowledge). Then I found they nerfed Spirit Bond (It's a minor nerf, but it makes energy upkeep almost impossible, I tried). I wasn't happy, but I figured "Eh, whatever. One or two bad things. I still love ya, ANet." Then I saw this. Then I saw my SoJ scattering aggro. Then I saw SS scattering aggro. I started getting worried, because farming is what keeps me interested in the game after I've beaten a campaign. I had a friend try the A/E Silver Armor solo, and that scatters too. I have heard the rumors that this is a bug and not intentional. If so, I will patiently await a fix and applaud ANet for a job well done when they do.
However, if this is intentional, people lose a lot of ways to make money. Maybe gold farming is a grind, but it's important to note that when GW came out, the "grind" was related to gaining levels/advancing through the game/essential tasks, etc. Not gaining money for enjoyment. If I want to farm for an hour and spend my hard earned gold on a new helmet or rune or what have you, I should be able to.
The "nerf" or "change" also affects the non-farmers. Spiteful Spirit now becomes fairly useless, which a skill shouldn't be. PvE is all about aggro management. Making the enemies scatter and target your backline squishies means instant pressure on your monks and the reduced effectiveness of those being attacked.
I don't like this update to AoE. I'm not whining and saying "WTF ANERF NOOBS" but I really don't think this change has a positive effect, and I really hope it's a genuine bug in the AI for my sake, otherwise I may not have enough to do to keep playing after I finish Nightfall (Pre-order, although I have no wish to cancel anyway).
Then a guildie said his Rago's was missing it's mods. Which it was, and that's a bug that's being addressed as we speak (to my knowledge). Then I found they nerfed Spirit Bond (It's a minor nerf, but it makes energy upkeep almost impossible, I tried). I wasn't happy, but I figured "Eh, whatever. One or two bad things. I still love ya, ANet." Then I saw this. Then I saw my SoJ scattering aggro. Then I saw SS scattering aggro. I started getting worried, because farming is what keeps me interested in the game after I've beaten a campaign. I had a friend try the A/E Silver Armor solo, and that scatters too. I have heard the rumors that this is a bug and not intentional. If so, I will patiently await a fix and applaud ANet for a job well done when they do.
However, if this is intentional, people lose a lot of ways to make money. Maybe gold farming is a grind, but it's important to note that when GW came out, the "grind" was related to gaining levels/advancing through the game/essential tasks, etc. Not gaining money for enjoyment. If I want to farm for an hour and spend my hard earned gold on a new helmet or rune or what have you, I should be able to.
The "nerf" or "change" also affects the non-farmers. Spiteful Spirit now becomes fairly useless, which a skill shouldn't be. PvE is all about aggro management. Making the enemies scatter and target your backline squishies means instant pressure on your monks and the reduced effectiveness of those being attacked.
I don't like this update to AoE. I'm not whining and saying "WTF ANERF NOOBS" but I really don't think this change has a positive effect, and I really hope it's a genuine bug in the AI for my sake, otherwise I may not have enough to do to keep playing after I finish Nightfall (Pre-order, although I have no wish to cancel anyway).
Zakarr
How you stop runners in PvP? Yes......do same in PvE.
Maybe the running is a bit overdone but good to see that snares have now some use in PvE too.
Maybe the running is a bit overdone but good to see that snares have now some use in PvE too.
Malice Black
Blood spike/curses degen nec
Water ele
Mass degen mesmer
I'm sorted
Water ele
Mass degen mesmer
I'm sorted
Carth`
Quote:
Originally Posted by Amity and Truth
I just tried a full 8 Player UW Team. Good players as well.
It was pure and utter downright chaos, annoying to the least. Everyone was running around like chickens. Frustrating enough to make everyone of us just stop doing UW after a while whereas we have easily cleared it before. |
I went to FoW in the standard 5 man team just now, and it was the best damn FoW ever. Everything attacked the tank, and for the full duration of the fight, continued to attack the tank without fleeing or even turning slightly, until they were dead. I was the bonder, and had everyone bonded, but I really didn't need to because nobody except the tank ever took any damage!
Even with the heal monk (who didn't look very experienced) going very close to enemies, and the ele also running up close, they only attacked the tank. For FoW this is very rare.
It was one of the easiest and fastest runs ever, because nobody was ever in danger, nobody had to kite, and the mobs all clumped up around the tank while dying from SS and Meteor Shower, Inc Bonds, Fireballs etc. In fact, it was boring. It was like the book trick all over again.
So basically, has anyone actually tried using SS outside of solo/duo farming? (omg wtf you can play guild wars without farming?) The mobs didn't run once. Or was my group just incredibly lucky? Or we did something different? Don't know what...
Theus
Now..All we need is an AI update that causes monsters that are low health to run away to other groups to heal and/or regroup.
Then I'll take the difficulty of pve seriously.
Then I'll take the difficulty of pve seriously.
Divinus Stella
Its not all bad, infact the chinese farmer nerf is aswesome, less ebaying.
Real players can adapt and find other ways of getting cash.
Real players can adapt and find other ways of getting cash.
darrylhaines
Strange how Warrior skills aren't really affected by these updates (except for the better), all the area of effect skills mostly (except for a few warriorskills) effect the caster type chars.
Well we don't want to miff off the wammo's do we Anet......ahem.....
Well we don't want to miff off the wammo's do we Anet......ahem.....
Valkyrian
I think thinks have been altered a bit... testing out solo-8man AoE builds right now and seeing, but I think the AI has been altered since last night.
Theus
Lol.Bring yourself AoE Slowing skills,like dare I say it,a Water Ele?
*Gasp*HERESY!THE ONLY GOOD ELEMENTALISTS FOR PVE IS FIRE ELEMENTALISTS!ASDASFDSDFSADSD!
*Gasp*HERESY!THE ONLY GOOD ELEMENTALISTS FOR PVE IS FIRE ELEMENTALISTS!ASDASFDSDFSADSD!
xXa1
i'd just like to congratulate anet on loosing 6 customers for NF with this nerf.
NJudson
I read a lot of posts here, but cant read them all so I don't know if this was covered yet. What does this "called target" update do for PvE groups?
Called targets now remain active for up to 30 seconds after being attacked by their caller, and do not go away when the caller changes targets.
I've been in a lot of PUG before where people were fighting over which targets to attack and maybe I'm wrong, but it sounds like with this update noone can't switch to a new called target until 30 seconds after a target has been called (and attacked by caller)??? Or is it that only the person who called the target can't switch for 30 seconds, but maybe another player can call a new target? I'm confused.... Does this hurt or help PvE now?
Called targets now remain active for up to 30 seconds after being attacked by their caller, and do not go away when the caller changes targets.
I've been in a lot of PUG before where people were fighting over which targets to attack and maybe I'm wrong, but it sounds like with this update noone can't switch to a new called target until 30 seconds after a target has been called (and attacked by caller)??? Or is it that only the person who called the target can't switch for 30 seconds, but maybe another player can call a new target? I'm confused.... Does this hurt or help PvE now?