Originally Posted by The Prince
ive never been in a group and had one guy just randomly decide to run away, or attack a caster for no reason, or break aggro on a whim.
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Originally Posted by The Prince
i agree with your analysis of the warrior's job, but the problem is PvE and PvP are remarkably different. i dhate to have to use the same kind of specialized build for pve as i do in pve, just to be able to be effective in beating missions, it takes a lot of the freedom out of what you can use and still be effective with. also, if i wanted to have PvE play be a lot like PvP, id just play PvP. there are people who dont like the way pvp operates and thus are there purely for the roleplaying/pve aspect of the game.
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Originally Posted by amosvt
Ok, so basically make PvE like PvP right? Make your techniques the same and strategies the same? Ummm, no fun. This is why some people enjoy PvE more than PvP. They like the difference in how the game plays. Sure I like doing some AB at times, but I honestly would prefer PvE as long as I have somewhere new to explore new enemies to overcome. I don't want to play GW where every experience is the same...
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I would be more of a fan of the improved AI if it was at different levels with different enemies. For instance, you can go up against bug-like creatures with crappy AI, and they don't scatter even while being blasted with Firestorm. But, when you attack a group of centaurs, they are extremely intelligent and act closely like real human players. This I think would be a good medium. That way, if you favor a more relaxed play style, smash the bugs. If you want a challenge, go wreck a centaur's village.