The New AI: The Unpragmatic Rationale
lutz
To Arenanet, this new patch was supposed to make things more challenging. One of Arenanet's main points was that they wanted to discourage farming and encourage team play: they wanted everyone involved in Guild Wars, hence its name. However, there were several major flaws found.
1. (Most) people don't spend their lives on Guild Wars
According to this new patch, it's expected that people, instead of doing a couple of runs, spend 1 hour doing 1 run to possibly get a chance of getting some gold. Arenanet probably felt that they were gearing towards the people that spent so much time on Guild Wars. Unfortunately, it's necessary to realize that a huge chunk of their userbase comes from people who have lives.
2. Money is, and always will be, an issue
With Arenanet's new patch, a utopian ideology can be derived from their perspective: they wanted a game without much importance to money, or gear. This can obviously be seen by the level capped at 20, and unique items easy to find. Unfortunately, with this new patch, they entirely contradicted their policy, and made things therefore infinitely more difficult. The best part about Guild Wars, however, and how it attracted people was its facility in gameplay. You could, potentially, create your own build, go out, and farm to get those items you needed. Now that it's near-impossible to go farming without taking 6-7 hours, perhaps they should rethink their ideology.
3. Contemplate the consequences
What did Arenanet expect the reaction was going to be from this patch? Did they expect a submissive public in response to this "upgrade"? What was their rationale in releasing such a possibly controversial patch the DAY before their new "expansion" came out? Arenanet obviously did not think this through clearly in realistic concerns, as if they did, it would have certianly dawned upon them that the Dervish uses AOE spells. Maybe they thought people wouldn't figure that out?
These are just some major flaws I saw in Arenanet's causation in releasing this new patch... perhaps some argument will invoke a repeal of the so-called "upgrade"?
1. (Most) people don't spend their lives on Guild Wars
According to this new patch, it's expected that people, instead of doing a couple of runs, spend 1 hour doing 1 run to possibly get a chance of getting some gold. Arenanet probably felt that they were gearing towards the people that spent so much time on Guild Wars. Unfortunately, it's necessary to realize that a huge chunk of their userbase comes from people who have lives.
2. Money is, and always will be, an issue
With Arenanet's new patch, a utopian ideology can be derived from their perspective: they wanted a game without much importance to money, or gear. This can obviously be seen by the level capped at 20, and unique items easy to find. Unfortunately, with this new patch, they entirely contradicted their policy, and made things therefore infinitely more difficult. The best part about Guild Wars, however, and how it attracted people was its facility in gameplay. You could, potentially, create your own build, go out, and farm to get those items you needed. Now that it's near-impossible to go farming without taking 6-7 hours, perhaps they should rethink their ideology.
3. Contemplate the consequences
What did Arenanet expect the reaction was going to be from this patch? Did they expect a submissive public in response to this "upgrade"? What was their rationale in releasing such a possibly controversial patch the DAY before their new "expansion" came out? Arenanet obviously did not think this through clearly in realistic concerns, as if they did, it would have certianly dawned upon them that the Dervish uses AOE spells. Maybe they thought people wouldn't figure that out?
These are just some major flaws I saw in Arenanet's causation in releasing this new patch... perhaps some argument will invoke a repeal of the so-called "upgrade"?
BeXoR
I've already had a friend telling me he is probably going to buy ebay gold because he works and does school and now farming is near impossible... He doesn't have the time for getting enough money to buy a set of armor, because without farming, just playing through the storyline, that takes quite a while!
Of course I told him not to but I'm sure a lot of people aren't going to feel they have been driven to this option.
I guess it's back to being permanently poor for me. :P
GG to those who managed to get rich before this update. Widening the gap between the rich and the poor is definitely helpful!
Of course I told him not to but I'm sure a lot of people aren't going to feel they have been driven to this option.
I guess it's back to being permanently poor for me. :P
GG to those who managed to get rich before this update. Widening the gap between the rich and the poor is definitely helpful!
Thallandor
Quote:
Originally Posted by BeXoR
I've already had a friend telling me he is probably going to buy ebay gold because he works and does school and now farming is near impossible... He doesn't have the time for getting enough money to buy a set of armor, because without farming, just playing through the storyline, that takes quite a while!
Of course I told him not to but I'm sure a lot of people aren't going to feel they have been driven to this option. I guess it's back to being permanently poor for me. :P GG to those who managed to get rich before this update. Widening the gap between the rich and the poor is definitely helpful! |
Any game that you need to ebay gold to play, isnt a game worth playing at all.
Take it for whats its worth.
Oh a GW forum
I had Nightfall reserved from EB games, and was planning on picking it up tomorrow. I am now seriously considering getting my deposit back and just moving on to a new game. Farming was monotnous and tedius already, I can't bear spending 10x more time and effort on the same exact run with the same reward...
I don't like Pvp, pve was why I played this game. Apparantly that's not good enough for Anet? I'm really sick of having anet spit in the face of pvers. I think I'll start looking into WoW.
I don't like Pvp, pve was why I played this game. Apparantly that's not good enough for Anet? I'm really sick of having anet spit in the face of pvers. I think I'll start looking into WoW.
Tickle
Well I sold most of my ecto's to boost my cashflow, pity that was a week ago. Furthermore I helped a guildie get fow armour and an axe, 60 ecto's I'll probably never see again.
I'm not mad at them nor ANet, I'm simple dumbfounded by the rationale of it all. I really only have myself to blame as I generally try to help out newcomers to the game, what this is promoting is more greed within the guildwars community so now the newcomers are going to struggle a hell of alot more to find or get items that they can use in certain situations.
Some might say I'm a mug for doing this but I've always tried to promote the game to newcomers and not disaude them from gameplay..
On that note... SHIT HAPPENS.
I'm not mad at them nor ANet, I'm simple dumbfounded by the rationale of it all. I really only have myself to blame as I generally try to help out newcomers to the game, what this is promoting is more greed within the guildwars community so now the newcomers are going to struggle a hell of alot more to find or get items that they can use in certain situations.
Some might say I'm a mug for doing this but I've always tried to promote the game to newcomers and not disaude them from gameplay..
On that note... SHIT HAPPENS.
Wacky
Another problem is this:
Large numbers of farmers have accumulated large amounts of money and goods, and with the nerf of current farming practises, the real value of that money and goods will increase dramatically, to the detriment of new players. i.e. rich become richer, poor become poorer.
Large numbers of farmers have accumulated large amounts of money and goods, and with the nerf of current farming practises, the real value of that money and goods will increase dramatically, to the detriment of new players. i.e. rich become richer, poor become poorer.
DvM
..farming is easier then ever know..just adjust your builds..
example: FoW spider famring with new skill, lions might, speedsens things up QUITE a bit
example: FoW spider famring with new skill, lions might, speedsens things up QUITE a bit
dwc89
Quote:
Originally Posted by lutz
To Arenanet, this new patch was supposed to make things more challenging. One of Arenanet's main points was that they wanted to discourage farming and encourage team play: they wanted everyone involved in Guild Wars, hence its name. However, there were several major flaws found.
|
How Anet can do such good things and then screw it up is unbelieveable. The common player pays for their real lack of dealing with "pro" farmers. Even with the new salvage abilities, its the skins that are coveted as much as the mods.
I enjoy a Tombs run every now and then, enjoy trapping UW and FOW runs. They are fun but can also be rewarding. And not all of these are done with 8 man teams and have been enjoyed by many.
And if most people only play for an hour , maybe 2 at a time I hope the new elite mission is not a 3hr or longer grind. The only reason Urgoz or the Deep were enjoyable was the skill of the players.
Have to see how this plays out, if it's good I'll stay and if not I'm gone, have to enjoy it to play it. Factions burned my good will to the bone, so here is hoping I can still do the things that I enjoy in this game.
ign - Huntress Velasca
Guildmaster Cain
Soooooo.... what does this have to do with the new AI? Or am I missing something?
Clord
Quote:
Originally Posted by Guildmaster Cain
Soooooo.... what does this have to do with the new AI? Or am I missing something?
|
-Loki-
Monsters (particularly to farmers - melee monsters) will stop attacking when they reach a certain amount of health.
Clord
Quote:
Originally Posted by -Loki-
Monsters (particularly to farmers - melee monsters) will stop attacking when they reach a certain amount of health.
|
Jugalator
Quote:
Originally Posted by Oh a GW forum
I had Nightfall reserved from EB games, and was planning on picking it up tomorrow. I am now seriously considering getting my deposit back and just moving on to a new game. Farming was monotnous and tedius already, I can't bear spending 10x more time and effort on the same exact run with the same reward...
I don't like Pvp, pve was why I played this game. Apparantly that's not good enough for Anet? I'm really sick of having anet spit in the face of pvers. I think I'll start looking into WoW. |
Wow, I think you've seriously misunderstood what WoW is all about!
Suuk
So, they made the AI more challenging and people are disappointed? That is a weird thing for people that love a game based on skill.
Cherrie
I agree with the topic.
I don't regard farmers as any threat: ANet implemented expensive armor sets and rare skin weapons so there will ALWAYS be a need for gold. What do you - and ANet - have against people who spend their time to get resources for the armors they like? I don't get it. It's their choice.
But bot farmers are a threat. New patch, increasing the gold value, will only encourage irl gold trades and botting and, as it was mentioned, will make the gap between poor and rich even wider. Thnx gods I was farming a bit myself for the past few weeks, maybe I'll be able to at least buy some new skills for my main char.
I don't regard farmers as any threat: ANet implemented expensive armor sets and rare skin weapons so there will ALWAYS be a need for gold. What do you - and ANet - have against people who spend their time to get resources for the armors they like? I don't get it. It's their choice.
But bot farmers are a threat. New patch, increasing the gold value, will only encourage irl gold trades and botting and, as it was mentioned, will make the gap between poor and rich even wider. Thnx gods I was farming a bit myself for the past few weeks, maybe I'll be able to at least buy some new skills for my main char.
Bowman Artemis
Quote:
Originally Posted by lutz
To Arenanet, this new patch was supposed to make things more challenging. One of Arenanet's main points was that they wanted to discourage farming and encourage team play: they wanted everyone involved in Guild Wars, hence its name. However, there were several major flaws found.
1. (Most) people don't spend their lives on Guild Wars According to this new patch, it's expected that people, instead of doing a couple of runs, spend 1 hour doing 1 run to possibly get a chance of getting some gold. Arenanet probably felt that they were gearing towards the people that spent so much time on Guild Wars. Unfortunately, it's necessary to realize that a huge chunk of their userbase comes from people who have lives. 2. Money is, and always will be, an issue With Arenanet's new patch, a utopian ideology can be derived from their perspective: they wanted a game without much importance to money, or gear. This can obviously be seen by the level capped at 20, and unique items easy to find. Unfortunately, with this new patch, they entirely contradicted their policy, and made things therefore infinitely more difficult. The best part about Guild Wars, however, and how it attracted people was its facility in gameplay. You could, potentially, create your own build, go out, and farm to get those items you needed. Now that it's near-impossible to go farming without taking 6-7 hours, perhaps they should rethink their ideology. 3. Contemplate the consequences What did Arenanet expect the reaction was going to be from this patch? Did they expect a submissive public in response to this "upgrade"? What was their rationale in releasing such a possibly controversial patch the DAY before their new "expansion" came out? Arenanet obviously did not think this through clearly in realistic concerns, as if they did, it would have certianly dawned upon them that the Dervish uses AOE spells. Maybe they thought people wouldn't figure that out? These are just some major flaws I saw in Arenanet's causation in releasing this new patch... perhaps some argument will invoke a repeal of the so-called "upgrade"? |
Don't need zomfgleetweaponsofpwnage with zomfgwtfawesomeskins.
2. If they don't need the above, they don't need:
A whole heap of money.
3. The zomfgsuperobsessed players can still farm and therefore:
Can still get their zomfgleetweaponsofpwnage with zomfgwtfawesomeskins.
Can still hoard ten gazillion plat.
Can still waste their money on armor that the casual player doesn't need.
Conclusion:
For the average, casual player, this update will have little impact. Collectors exist for a reason. They give weapons just as good as the zomfgonegazillionplat ones. You don't need to farm to play the game successfully.
XvArchonvX
I have to disagree with the OP on point one and two.
1) Yes, they made enemy AI harder, but henchmen AI is also a LOT better. Since most casual players tend to use henchies most of the time, this works to their advantage.
2) It is NOT hard to get max armor and perfect weapons. Yes, you may not be able to get that perfect rare skin green/gold that goes for 50-100+k, but you can get perfect max collector items VERY easily. The same applies with armor. Farming has never been and still is not a necessity for gameplay, but rather a perk for those who want to upgrade their stuff to be prettier.
As for point 3, I don't believe that the AoE effect will be that big of a problem for general PvE use since all damage is not focused on AoE and enemies will be scattered now anyways. I am a bit worried about how the Dervish will work with this, but I honestly don't see this as being that horrible. If anything, I am glad to see that an Earth AoE ele should be able to join up just as well as an SS or MS nuker in PuGs.
1) Yes, they made enemy AI harder, but henchmen AI is also a LOT better. Since most casual players tend to use henchies most of the time, this works to their advantage.
2) It is NOT hard to get max armor and perfect weapons. Yes, you may not be able to get that perfect rare skin green/gold that goes for 50-100+k, but you can get perfect max collector items VERY easily. The same applies with armor. Farming has never been and still is not a necessity for gameplay, but rather a perk for those who want to upgrade their stuff to be prettier.
As for point 3, I don't believe that the AoE effect will be that big of a problem for general PvE use since all damage is not focused on AoE and enemies will be scattered now anyways. I am a bit worried about how the Dervish will work with this, but I honestly don't see this as being that horrible. If anything, I am glad to see that an Earth AoE ele should be able to join up just as well as an SS or MS nuker in PuGs.
unmatchedfury
so venful of kanie rit no longer works... greaaaat. that is so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed its not even funny. why take away the only some of us average players can even get money. it took me a month to farm up to my 15k armor. i don't see why they have to stop us from farming. If they want us to do gruop play then RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing make shit drop in group play.
Tydra
in general, i hate the new update ;P
BUT:
i've noticed one good thing bout the new AI: didnt u always HATE it when u played with hench monks, sumone was dead near a mob ... u start castin rebirth to get that person back and alesia &co run in to use res and get KILLED bc they r so DAMN STUPID!
well, i just had a situation in which sumone was dead ... i started to res that person and alesia next to me did NOT run in!! she stayed nice with me, and attacked instead of gettin killed for no reason. now THATS an improvement imo ...
BUT:
i've noticed one good thing bout the new AI: didnt u always HATE it when u played with hench monks, sumone was dead near a mob ... u start castin rebirth to get that person back and alesia &co run in to use res and get KILLED bc they r so DAMN STUPID!
well, i just had a situation in which sumone was dead ... i started to res that person and alesia next to me did NOT run in!! she stayed nice with me, and attacked instead of gettin killed for no reason. now THATS an improvement imo ...
bigwig
Quote:
Originally Posted by Oh a GW forum
As far as I can tell, you're an idiot.
The point is, that this update doesn't accomplish anything Anet wants to... in fact, it does the exact opposite: The divide between rich and poor is only widened, rather then making weapons, other than greens and collectors, more attainable to "poorer" players. Gold is increasingly hard to get, which only encourages ebaying and makes selling that gold more profitable for the companies dedicated to farming it. They are just pissing everyone off and putting a bad taste in their mouth two days before nightfall comes out... real bright. |
Also, if gold is hard to get, that means ebay gold prices go up, which means less people buy it. Which means less people able to purchase items for ridiculous sums, meaning prices come down.
Lets not also forget that this isn't going stop anyone from farming. People will still farm, new strategies will be worked out, eventually we'll be back in the same place. So why are you freaking out? People always over-react to these updates.
This update does exactly what they want it to, discourages farming, increases difficulty.
Puddin Cheeks
I finally found a way to make any money at all with the cyclone axe build and what do you know, it takes 10x longer to kill those stinking kirin and undergrowth. It almost looks like the movie fight club(except for the 1 on 1 thing). You start banging away on about 12 foes, 4 swings later half of them run off and watch until there health builds back up
This can be viewed in a good light as well, If you damage the enemy enough you can buy some time to heal yourself a little.
Either way, we can all just find new ways to make gold.
As far as other proffessions, I do not know how the update effected those.
This can be viewed in a good light as well, If you damage the enemy enough you can buy some time to heal yourself a little.
Either way, we can all just find new ways to make gold.
As far as other proffessions, I do not know how the update effected those.
Hell Marauder
Creative players will always find a way or make a new build to farm. This update only affects lazy copycat farmers who don't put any thought into making creative builds. Hope this will encourage them to actually "play" the game. Hey, this game is about skills, if you don't like playing with different skills, this game is not for you. I can still solo first part of Elona with my R/W and Me/N, and with a little adjustment, my 55hp monk will be ready to go. Making AI smarter is always a good thing in pc game industry. Don't tell me you don't have a brain to match that of npc's.
Porkchop Sandwhiches
I really used to enjoy this game because of how simple and fun it was. I play SOE games when I'm not doing Guild Wars, and was happy GW didn't have the BS that other games I played did.
Simply, I'm getting really tired of these nerfs to farming. I dunno about other people, but I enjoy farming.
Simply, I'm getting really tired of these nerfs to farming. I dunno about other people, but I enjoy farming.
Phoebe
Quote:
Originally Posted by Wacky
Another problem is this:
Large numbers of farmers have accumulated large amounts of money and goods, and with the nerf of current farming practises, the real value of that money and goods will increase dramatically, to the detriment of new players. i.e. rich become richer, poor become poorer. |
The nerf to farming will both reduce the gold and item generation through farming, so it shouldn't affect item price.
The new system of salvaging and upgrading will on the other hand reduce the gold value of most items.
And since chest running has not been nerfed, that will also reduce the value of most items.
tuf pepper
Quote:
Originally Posted by Phoebe
And since chest running has not been nerfed, that will also reduce the value of most items.
|
But to the update all I can say is. Nothing.....
Doesnt mess with my playing time. Yes I might have to change a skill here and their but thats not a problem.
And also think about this.
NEW SKILLS...To play with who knows the new ones might be better than the old ones. Just learn to wait and see what skills nightfall will bring. We are only about 15 hours away before nightfall goes live. I'm sure you all can wait just a little longer before saying this and that is nerfed.
Tommy
well, you can still farm as A GROUP. All you have to do is join a guild make a GUILD party and tell the members in your party that you want a particular item from this run. If it drops they go to you. For Example. you do a SF run, and you tell your members in advance that you are going after a sword or axe, then if they drop. whoever got it must give it to you. just the oldschool solo farming is no more after this update, however you can still farm as a group. and what happend if i alrady got 10 million cold cash in my multiple accounts?<i really dont, i am just making an assumption!> nerfing farming is a terrible idea... it wont stablize the econ. another great update from anet GG
Tommy
Quote:
Originally Posted by Phoebe
WRONG!
The nerf to farming will both reduce the gold and item generation through farming, so it shouldn't affect item price. The new system of salvaging and upgrading will on the other hand reduce the gold value of most items. And since chest running has not been nerfed, that will also reduce the value of most items. |
SpeedyKQ
You get plenty enough money for max weapons and armor just by playing the game.
So getting vanity skins is a little harder now. Big whoop. There are lots of ways to make money aside from solo farming anyways.
So getting vanity skins is a little harder now. Big whoop. There are lots of ways to make money aside from solo farming anyways.
gabrial heart
I honestly think it was the way they (a-net) invisioned some of the harder areas to be like. Personally i like the fact that I can't uw with 2 people anymore, we as a guild really started taking down 5 or more just for the people interaction. As far as the economy and peoples interest being diverted due to time spent to do a mission/quest, I truly don't think it will happen. A lot of the challange started disappearing in the game. The AI was sooo dumb that it made most of it laughable. I think they will find however that they will need to change the ai a bit more (a tweak perhaps). There will still need to be an affective way to have some aggro control, least we be swamped with mobs. I totally remember when THK was uber hard, but with experienced seasoned players it took us like 25 minutes with 0 deaths.
I also think (looking at the skill changes) and seeing how powerful the 2 new classes are, we will see a serious increase in the need for new players to ACTUALLY learn to play the game, then getting a buddy to run them through it. I mean we've gotten to TOTALLY beating prophicies in under 2 days now, how lame is that? level 7's beating the dopple? Do you honestly think that was intended?
Anyway... I always say that when a game get's to the point that it's a grind, then you might just need to play something else. Personally i just don't see that happening for me, i need a challange and would seriously like to see players be BETTER when they're in the later mission towns.
I also think (looking at the skill changes) and seeing how powerful the 2 new classes are, we will see a serious increase in the need for new players to ACTUALLY learn to play the game, then getting a buddy to run them through it. I mean we've gotten to TOTALLY beating prophicies in under 2 days now, how lame is that? level 7's beating the dopple? Do you honestly think that was intended?
Anyway... I always say that when a game get's to the point that it's a grind, then you might just need to play something else. Personally i just don't see that happening for me, i need a challange and would seriously like to see players be BETTER when they're in the later mission towns.
Narutoscryed
finally been able to play.. did a little tinkering.... as it stands now.. any form of damage that is sustaned on them at all they will run from..
What that means is that anything short of a wammo chasing down each and every one will not work..
I have tried a ton of things.. and the only thing that still works to kill are the spells that deal a massive ammount of damage on an individual bassis.. like splinter armor.. cause that leaves no room for them to run. one just dies really really fast
so with that said.. unless new nightfall skills change things.. most the farming will be done much like factions.. with 1v1 boss green farming.
-----------------------------------------------------------------------
I will keep you all updated as i keep trying all the different ways to kill
as it stands now cause i only had a small ammount of time to test..
sheild of judgment and retribution are causing scatter..
and it may seem that when spirit bond was updated it was broken.. because it will cancle after 3 or so hits sometimes...
I think we will be ok guys.. just give me a bit more time when i get off of work.. and we will all be farming again in no time
What that means is that anything short of a wammo chasing down each and every one will not work..
I have tried a ton of things.. and the only thing that still works to kill are the spells that deal a massive ammount of damage on an individual bassis.. like splinter armor.. cause that leaves no room for them to run. one just dies really really fast
so with that said.. unless new nightfall skills change things.. most the farming will be done much like factions.. with 1v1 boss green farming.
-----------------------------------------------------------------------
I will keep you all updated as i keep trying all the different ways to kill
as it stands now cause i only had a small ammount of time to test..
sheild of judgment and retribution are causing scatter..
and it may seem that when spirit bond was updated it was broken.. because it will cancle after 3 or so hits sometimes...
I think we will be ok guys.. just give me a bit more time when i get off of work.. and we will all be farming again in no time
JR
Quote:
Originally Posted by Oh a GW forum
I don't like Pvp, pve was why I played this game. Apparantly that's not good enough for Anet? I'm really sick of having anet spit in the face of pvers. I think I'll start looking into WoW.
|
This update has been ground beaking for PvP players, a massive step forward in improving the game for them. Could you not maybe find it in yourself to be happy for something that benefits the game as a whole, if not yourself?
So you lost farming with Spirit Bond, and monster agro is a bit funky. Compared to what PvP got today that is a tiny tiny hit. You will get your time when Nightfall comes out and you can dive into the new storyline and miles of explorable area, so just chillax untill then.
gabrial heart
Quote:
Originally Posted by Tommy
What if for the players who got no items but millions of cold cash in ther hands? i know tons of ppl got 10+ millions in cash<not ecto no dyes, cash and cash> their buying power will by skyrocketted...
|
Karmaniac
Quote:
Originally Posted by Hell Marauder
Creative players will always find a way or make a new build to farm. This update only affects lazy copycat farmers who don't put any thought into making creative builds. Hope this will encourage them to actually "play" the game. Hey, this game is about skills, if you don't like playing with different skills, this game is not for you. I can still solo first part of Elona with my R/W and Me/N, and with a little adjustment, my 55hp monk will be ready to go. Making AI smarter is always a good thing in pc game industry. Don't tell me you don't have a brain to match that of npc's.
|
And what comes to skill- well thats a bummer- before the update the average party usually had the slightest idea how to run things. Tanks would tie up enemies and take the damage. Nukers would dish out damage and monks mitigate it. Now however tanking is gimped due to scatter, nuking is nerfed and monks- well they'll be taking the hits when manure hits the fan. So instead of strategy we'll get more chaos. But hey, anything goes to promote "skill"?
Tommy
Quote:
Originally Posted by JR-
Maybe you should stop being so self involved and selfish, throwing a hissy fit whenever anet does something that doesn't please you. There are other players in this game, players that love the PvP and don't PvE. They have to live with PvE getting entire new campaigns - the bulk of the content in each expansion I would guess.
This update has been ground beaking for PvP players, a massive step forward in improving the game for them. Could you not maybe find it in yourself to be happy for something that benefits the game as a whole, if not yourself? So you lost farming with Spirit Bond, and monster agro is a bit funky. Compared to what PvP got today that is a tiny tiny hit. You will get your time when Nightfall comes out and you can dive into the new storyline and miles of explorable area, so just chillax untill then. |
Lord Of Thee Monks
I think the totaly destroyed the game from their new up-date you need to be super rich to buy any thing good now and they only ways i have ever found to make cash was farming but with this new up-date they messed that up for me and now i quit the game cause of their horrible up-dates which they thought would help the game
Gorebrex
Quote:
Originally Posted by XvArchonvX
I have to disagree with the OP on point one and two.
1) Yes, they made enemy AI harder, but henchmen AI is also a LOT better. Since most casual players tend to use henchies most of the time, this works to their advantage. |
Quote:
Originally Posted by XvArchonvX
2) It is NOT hard to get max armor and perfect weapons. Yes, you may not be able to get that perfect rare skin green/gold that goes for 50-100+k, but you can get perfect max collector items VERY easily. The same applies with armor. Farming has never been and still is not a necessity for gameplay, but rather a perk for those who want to upgrade their stuff to be prettier.
|
Quote:
Originally Posted by XvArchonvX
As for point 3, I don't believe that the AoE effect will be that big of a problem for general PvE use since all damage is not focused on AoE and enemies will be scattered now anyways. I am a bit worried about how the Dervish will work with this, but I honestly don't see this as being that horrible. If anything, I am glad to see that an Earth AoE ele should be able to join up just as well as an SS or MS nuker in PuGs.
|
the_jos
I don't see why the 'nerf' would be very bad.
I am playing the game normal, help people getting masters in Cathan missions (timed, so leave loads of white on the ground) and still manage to have to have a decent cashflow.
In real life, I have to work for the money to pay my house, car, electricity, new editions of Guild Wars
When I want an Aston Martin, I have to get an other job or save for a couple of years / decades.
Or get lucky and win the lottery.
The same applies to GW.
When you want something special, you have to work for it.
Farming only excists because people want something special 'now'.
Or within a short amount of time.
And since those specials are rare, this will increase the price.
I have a couple of greens on all characters except my Rt.
Most of them dropped for me during normal play or 'farming' with hench.
I have bought several, but only the cheaper ones (think Willcrusher was the most expencive, bought at 2 ecto, around 12K back then).
I have generated some extra cashflow by soloing for a 15K Kurzick armor, but then Amber prices dropped and most of the cash went to deposit.
On an avarage week of playing, I can generate enough cash for one piece of 15K armor. And that's evening / weekend play since I have a full-time job.
That's about one month of playing before I get a whole armor.
I think that's decent.
Compared to the real world, you could say that I have a somewhat above average income, have a decent house and car and some pocket money.
I can buy my GW copy without saving, but when I want a new computer I have to put some money away for a couple of months.
The farmers want to be little Bill Gates' and Richard Branson's.
They want private jets, loads of cash and stocks and be able to buy whatever they want whenever they want.
There are few people that can afford that in real life, so why should that differ from Guild Wars?
I am playing the game normal, help people getting masters in Cathan missions (timed, so leave loads of white on the ground) and still manage to have to have a decent cashflow.
In real life, I have to work for the money to pay my house, car, electricity, new editions of Guild Wars
When I want an Aston Martin, I have to get an other job or save for a couple of years / decades.
Or get lucky and win the lottery.
The same applies to GW.
When you want something special, you have to work for it.
Farming only excists because people want something special 'now'.
Or within a short amount of time.
And since those specials are rare, this will increase the price.
I have a couple of greens on all characters except my Rt.
Most of them dropped for me during normal play or 'farming' with hench.
I have bought several, but only the cheaper ones (think Willcrusher was the most expencive, bought at 2 ecto, around 12K back then).
I have generated some extra cashflow by soloing for a 15K Kurzick armor, but then Amber prices dropped and most of the cash went to deposit.
On an avarage week of playing, I can generate enough cash for one piece of 15K armor. And that's evening / weekend play since I have a full-time job.
That's about one month of playing before I get a whole armor.
I think that's decent.
Compared to the real world, you could say that I have a somewhat above average income, have a decent house and car and some pocket money.
I can buy my GW copy without saving, but when I want a new computer I have to put some money away for a couple of months.
The farmers want to be little Bill Gates' and Richard Branson's.
They want private jets, loads of cash and stocks and be able to buy whatever they want whenever they want.
There are few people that can afford that in real life, so why should that differ from Guild Wars?
Gorebrex
And has been said before, the rich get richer, and the poor stay poor. Just like real life! ....great.
Viva la revolution!
Viva la revolution!
eudas
1. damage numbers are TOO BIG, and take out the skill symbols for the damage source. too much info popping up over my character -- this is GW, not super mario.
2. money on Inventory screen needs to stay at the top left, not by the char's foot.
other than that, looks good.
eudas
2. money on Inventory screen needs to stay at the top left, not by the char's foot.
other than that, looks good.
eudas
Dandy Warhol
I like the bigger numbers. I had trouble distinguishing energy, damage, and other stuff before. Now it's easier for me to see. (: