Lightbringer Procession - Note: AFK Farming/Exploit Has been Removed
Taeran
Just a question, can we get banned for farming lightbringer points like this ?
ennea
Quote:
Originally Posted by Slainster
Out of interest, what weapons\offhands are on your necs please?
umm..my Olias uses a spear and a +12 req10 curses offhand. MoW uses a +10 energy staff. really doesn't matter what they have on.
and a little clarification about scythes and spears, i think scythes are easier to kill and can therefore give you more points per hour. the difficulty is in body blocking that's why i farm spears (they're the easiest to aggro and almost as fast to kill as scythes). but the scythe farming is of course perfectly legit.
and a little clarification about scythes and spears, i think scythes are easier to kill and can therefore give you more points per hour. the difficulty is in body blocking that's why i farm spears (they're the easiest to aggro and almost as fast to kill as scythes). but the scythe farming is of course perfectly legit.
Zarn
I dont think you will be banned for it. It seems Arenanet knows about people doing this... Seems they call it "find a easier way". I may be wrong tho, but this is my ideas and what I think... Personally I havent afk farmed yet though... Even though treading here, i for some way cant seem tyo get it working 
Rank 4 Lightbringer with regular fighting ftl
Rank 4 Lightbringer with regular fighting ftl
Dr Ripley
Well, I finally got two groups up and running (before I errored out), but it wasn't separated by one hero each. I ended up having one group of spears stuck on one nec as planned, and another group of spears stuck on the other nec with the heros healing him. Strangely enough, after a few minutes Devona and the Derv hench stopped acting like morons and actually laid off from the aggro. When that happened, the spears multiplied and just aggroed the nec (goodtimes then).
Been trying Ennea's method with splitting the two heros with one bonder (without the landmarks), but the groups keep getting too close. Either the spears all attack one melee hero, the two heros decide they want to fight together (how sweet....NOT), or the enemy gets smart and goes after the bonder. I find it funny that I can do spider runs in FOW without a hitch, but this wants to be difficult for some reason. Ah well, I'll try again tonight.
Been trying Ennea's method with splitting the two heros with one bonder (without the landmarks), but the groups keep getting too close. Either the spears all attack one melee hero, the two heros decide they want to fight together (how sweet....NOT), or the enemy gets smart and goes after the bonder. I find it funny that I can do spider runs in FOW without a hitch, but this wants to be difficult for some reason. Ah well, I'll try again tonight.
ennea
Quote:
Originally Posted by Dr Ripley
Well, I finally got two groups up and running (before I errored out), but it wasn't separated by one hero each. I ended up having one group of spears stuck on one nec as planned, and another group of spears stuck on the other nec with the heros healing him. Strangely enough, after a few minutes Devona and the Derv hench stopped acting like morons and actually laid off from the aggro. When that happened, the spears multiplied and just aggroed the nec (goodtimes then).
Been trying Ennea's method with splitting the two heros with one bonder (without the landmarks), but the groups keep getting too close. Either the spears all attack one melee hero, the two heros decide they want to fight together (how sweet....NOT), or the enemy gets smart and goes after the bonder. I find it funny that I can do spider runs in FOW without a hitch, but this wants to be difficult for some reason. Ah well, I'll try again tonight. umm..if you're using melee heroes instead of necros i don't think my method will work. as for the positioning, the 2 fighters have to be far enough apart so that aggro doesn't spill over.
Been trying Ennea's method with splitting the two heros with one bonder (without the landmarks), but the groups keep getting too close. Either the spears all attack one melee hero, the two heros decide they want to fight together (how sweet....NOT), or the enemy gets smart and goes after the bonder. I find it funny that I can do spider runs in FOW without a hitch, but this wants to be difficult for some reason. Ah well, I'll try again tonight. umm..if you're using melee heroes instead of necros i don't think my method will work. as for the positioning, the 2 fighters have to be far enough apart so that aggro doesn't spill over.
Xanatas
lolz, i made mighty lb before i even found out about this.
Banned? I dont think so. This is what i could find that could be perceived as being applyable: (< If thats not a correct english sentence, blow me ^_^)
****
Rules of conduct.
16.
You will not exploit any bug in Guild Wars and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars.
****
Its not a bug, the bug was that you got XP, (not only lb points) for the duplicates to. They changed that, so anyone farming lb points now is not abusing a bug, tortment mob is suposed to duplicate.
****
Users Agreement
7.
You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input.
****
It's not played automatically or without human input. It requires a setup that can _only_ be done by a real person. You need to setup heros/henchies in order for this to work. Then... The fight just lasts for ever. Or at least untill error 59 that kicks ya after 10 hours of not changing maps. (I'm pretty sure it's not zoning that gets you kicked, cus i also get kicked if i _have_ been giving keyboard inputs. (walk around, cast some spells, throw my spear a few times)
It would need a change in the rules like: "While logged into a character, and when you are not in a town/outpost you should remain at your keyboard at all times, to be able to reply to inquiries of our Game Masters, as they check for "bots" and other non authorized automatic ways of play."
AAAGH!! No more pee breaks in elite missions for fear you gonna get banned...
err...
Not gonna happen
Why?
They never fixed leeching afk SOB's in aspenwood and guildbattles yet. (thats 6 Months now) Those battles give factionpoints. Those can be traded for rare crafting materials, that can then be sold.
I wonder if they even care....
*Points at the "AWAY" option in Friends window.* ^_^
Banned? I dont think so. This is what i could find that could be perceived as being applyable: (< If thats not a correct english sentence, blow me ^_^)
****
Rules of conduct.
16.
You will not exploit any bug in Guild Wars and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars.
****
Its not a bug, the bug was that you got XP, (not only lb points) for the duplicates to. They changed that, so anyone farming lb points now is not abusing a bug, tortment mob is suposed to duplicate.
****
Users Agreement
7.
You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input.
****
It's not played automatically or without human input. It requires a setup that can _only_ be done by a real person. You need to setup heros/henchies in order for this to work. Then... The fight just lasts for ever. Or at least untill error 59 that kicks ya after 10 hours of not changing maps. (I'm pretty sure it's not zoning that gets you kicked, cus i also get kicked if i _have_ been giving keyboard inputs. (walk around, cast some spells, throw my spear a few times)
It would need a change in the rules like: "While logged into a character, and when you are not in a town/outpost you should remain at your keyboard at all times, to be able to reply to inquiries of our Game Masters, as they check for "bots" and other non authorized automatic ways of play."
AAAGH!! No more pee breaks in elite missions for fear you gonna get banned...
err...
Not gonna happen
Why?
They never fixed leeching afk SOB's in aspenwood and guildbattles yet. (thats 6 Months now) Those battles give factionpoints. Those can be traded for rare crafting materials, that can then be sold.
I wonder if they even care....
*Points at the "AWAY" option in Friends window.* ^_^
Symon
Hey, I came across this topic the other day and read through and thought i'd give it ago after being Rank 3 LB for about a week and getting no where. Finally understand it now and got the setups down to a "T" after all my err=7's and am now pulling in 1,200+ points an hour using the rotting+silence rangers & hench group. So I thought i'd register and say thank you to all the people with the great ideas
Thanks again


Shanaeri Rynale
The Nerf maybe the introduction of Rank 9 LB. 100K points, most likely. Since the shrine guys in the torment won't give you any more rewards after R8 you won't be able to hit R9 by this method(unless you go afk for 2-3 days)
Lilanthe
After approximately two hours trying to figure how to make this work, I finally got it. Unfortunately, my ranger got killed about 30 minutes later for an unknown reason. My necro, survived over the entire night.
I've done the same today but both died after 30 minutes for an unknown reason ( I wasn't looking ).
Now I've chosen Koss and Morgahn, with necros secondary with shields -2/+45 while enchanted. Since they have more armor, they are tougher to kill. Yeah... they got only two pips of energy, but with baltazar spirit, it's going quite well (when the spears target them at least
)
I'll let you know how it turns out.
I've done the same today but both died after 30 minutes for an unknown reason ( I wasn't looking ).
Now I've chosen Koss and Morgahn, with necros secondary with shields -2/+45 while enchanted. Since they have more armor, they are tougher to kill. Yeah... they got only two pips of energy, but with baltazar spirit, it's going quite well (when the spears target them at least

I'll let you know how it turns out.
johanL
i wanna thank you all for clearing the splitting part up for me..and also many thx for the video. it truely helped!
but! =)
now that i managed to get 2 groups going...each with 7 spears.
the dmg the necros take is very big...even with all the bonds from dunkuro and the 3 bips from mending (that i cast on each necro).
i tried to get one necro healed by the monk hero...the other necro by the monk henches (i left out the other henches when leaving the outpost).
but the necros still get very close to death sometimes.
this night i went to bed after setting everything up....and i woke up this morning with everyone death. i advanced 3k lightpoints, meaning that something disrupted the whole thing after 2-3 hours...or the healing henches just didn't keep up the dmg from the spears and one necro died...is there a way to ensure this won't happen again?
EDIT:
i tried the same way again an half hour ago...necros are still up and killing the spears while all the monks ( 3) heal them =) going well...necros stand between the spears and the monks..so that the monks won't agro the whole pack.
i just hope menhlo and khim don't get out of energy =)
but! =)
now that i managed to get 2 groups going...each with 7 spears.
the dmg the necros take is very big...even with all the bonds from dunkuro and the 3 bips from mending (that i cast on each necro).
i tried to get one necro healed by the monk hero...the other necro by the monk henches (i left out the other henches when leaving the outpost).
but the necros still get very close to death sometimes.
this night i went to bed after setting everything up....and i woke up this morning with everyone death. i advanced 3k lightpoints, meaning that something disrupted the whole thing after 2-3 hours...or the healing henches just didn't keep up the dmg from the spears and one necro died...is there a way to ensure this won't happen again?
EDIT:
i tried the same way again an half hour ago...necros are still up and killing the spears while all the monks ( 3) heal them =) going well...necros stand between the spears and the monks..so that the monks won't agro the whole pack.
i just hope menhlo and khim don't get out of energy =)
Xpl0iter
Any one got any ideas for N/e with mark of rodgort and firey scythe?
Ele can give some decent armour updates reducing dmg to zero.
Will be working on this build when i get to home, if any one wanna join me, buzz me
Darkest Elemantal
IF YOU TAKE THE IDEA for this
GIVE ME THE CREDIT!
JK!
Ele can give some decent armour updates reducing dmg to zero.
Will be working on this build when i get to home, if any one wanna join me, buzz me
Darkest Elemantal
IF YOU TAKE THE IDEA for this

JK!
Kaane
I'm getting about 400 points/hour using on the Paragon hench and Melonni with a max scythe for damage. I also have both hench monks along with two hero monks (who've had their weapons stripped off so they can't do damage). Keeps 1-2 Spears of Torment alive at all times, nobody ever dips below 90% health, and it ran for 8 hours while I was sleeping. Rank 2->Rank 4 overnight, yay. 
Yeah, not quite as good as two group method but it took only about 30 minutes of setting up to make sure it was a stable cycle (most of that time was actually spent in a different room watching CSI, I just checked on it during commercial breaks and made adjustments)
Yeah, not quite as good as two group method but it took only about 30 minutes of setting up to make sure it was a stable cycle (most of that time was actually spent in a different room watching CSI, I just checked on it during commercial breaks and made adjustments)
Enko
I'm currently getting around 1500 lb points an hour with 3 heroes and 4 henchies.
I use the 2 necro set up just like how someone earlier mentioned.
Necros: Rotting Flesh, Well of Silence, Enfeebling Blood, Life Siphon, Spiteful Spirit (off), Essence Bond (off), Balthazar's Spirit (off).
Monk: Dwayna's Kiss, Words of Comfort, Orison of Healing, Balthazar's Spirit (off), Life Attunement (off), Essence Bond (off), Life Bond (off), Life Barrier (off).
Myself as an Ele: Lightbringer's Gaze, Mending, Balthazar's Spirit, Life Attunement, Essence Bond, Life Bond, Life Barrier.
Healing and Protection set to 12 each. +1 healing 20% offhand to get 4 regen from Mending.
I set up the necros and monk with the two groups and then I noticed that I can fit a third group equidistance between the two necros. Now I got 3 groups of Spears attacking the two groups with all 3 being able to get up to 7 Spears at a time. This way each necro has its own group that only it can hit and the middle group can be hit by either necro. The henchies are off by themselves killing off 1 Spear at a time.
All henchies and heroes are bonded by either myself or the monk hero and I'm still getting plenty of energy to maintain all the enchantments.
This was the first run I tried with 3 groups on the necros and it worked out fine. Since I got it set up like this on this run, I haven't had a chance to tweak the skills so it works better. With the skill set, I only got a well on 2 of the groups while all 3 have rotting flesh on them so some degen is going on everyone at all times. Another well might work but not sure if the necros will stack both of the wells on the same mob and kill them too fast.
If anyone has any suggestions to what else will speed up killing the third mob, we might even be able to bump up the point gain to around 1600-1700 an hour using Necros and Spears.
I use the 2 necro set up just like how someone earlier mentioned.
Necros: Rotting Flesh, Well of Silence, Enfeebling Blood, Life Siphon, Spiteful Spirit (off), Essence Bond (off), Balthazar's Spirit (off).
Monk: Dwayna's Kiss, Words of Comfort, Orison of Healing, Balthazar's Spirit (off), Life Attunement (off), Essence Bond (off), Life Bond (off), Life Barrier (off).
Myself as an Ele: Lightbringer's Gaze, Mending, Balthazar's Spirit, Life Attunement, Essence Bond, Life Bond, Life Barrier.
Healing and Protection set to 12 each. +1 healing 20% offhand to get 4 regen from Mending.
I set up the necros and monk with the two groups and then I noticed that I can fit a third group equidistance between the two necros. Now I got 3 groups of Spears attacking the two groups with all 3 being able to get up to 7 Spears at a time. This way each necro has its own group that only it can hit and the middle group can be hit by either necro. The henchies are off by themselves killing off 1 Spear at a time.
All henchies and heroes are bonded by either myself or the monk hero and I'm still getting plenty of energy to maintain all the enchantments.
This was the first run I tried with 3 groups on the necros and it worked out fine. Since I got it set up like this on this run, I haven't had a chance to tweak the skills so it works better. With the skill set, I only got a well on 2 of the groups while all 3 have rotting flesh on them so some degen is going on everyone at all times. Another well might work but not sure if the necros will stack both of the wells on the same mob and kill them too fast.
If anyone has any suggestions to what else will speed up killing the third mob, we might even be able to bump up the point gain to around 1600-1700 an hour using Necros and Spears.
Lilanthe
Quote:
Originally Posted by Lilanthe
After approximately two hours trying to figure how to make this work, I finally got it. Unfortunately, my ranger got killed about 30 minutes later for an unknown reason. My necro, survived over the entire night.
I've done the same today but both died after 30 minutes for an unknown reason ( I wasn't looking ).
Now I've chosen Koss and Morgahn, with necros secondary with shields -2/+45 while enchanted. Since they have more armor, they are tougher to kill. Yeah... they got only two pips of energy, but with baltazar spirit, it's going quite well (when the spears target them at least
)
I'll let you know how it turns out. Well, after one hour, I got the results.
With the W/N I get between 850 to 950/h, which is quite good. The heroes never drop below 80% health. It's a very safe afk farming way.
I've done the same today but both died after 30 minutes for an unknown reason ( I wasn't looking ).
Now I've chosen Koss and Morgahn, with necros secondary with shields -2/+45 while enchanted. Since they have more armor, they are tougher to kill. Yeah... they got only two pips of energy, but with baltazar spirit, it's going quite well (when the spears target them at least

I'll let you know how it turns out. Well, after one hour, I got the results.
With the W/N I get between 850 to 950/h, which is quite good. The heroes never drop below 80% health. It's a very safe afk farming way.
AlienFromBeyond
Quote:
Originally Posted by Xpl0iter
Any one got any ideas for N/e with mark of rodgort and firey scythe?
Ele can give some decent armour updates reducing dmg to zero.
Will be working on this build when i get to home, if any one wanna join me, buzz me
Darkest Elemantal
IF YOU TAKE THE IDEA for this
GIVE ME THE CREDIT!
JK! Interesting idea, Stoneflesh Aura + Bonding would mean they would take no damage except to renew their enchantments and bleeding degen. The only problem is that it's not possible to have a fiery scythe (according to GWwiki). You could overcome that by using E/R or R/E for Greater Conflagration. Under such a setup, Troll Unguent would probably work just fine as a heal when used with Mending.
You could also try a bow with Ignite Arrows to light them all on fire. If you use a Shortbow or a Flatbow you would just need 3 Fire Magic, as the burning would last 2 seconds and the fire rate of both of those is 2 seconds. 10 Eath Magic gets you a 15 second long Stoneflesh Aura, which is all you need as the AI doesn't recast enchantments if they're still on (I think). The rest of the points could go into a self-heal (Troll Unguent methinks), and making Mark of Rodgot last longer/Stoneflesh Aura preventing more damage.
Ele can give some decent armour updates reducing dmg to zero.
Will be working on this build when i get to home, if any one wanna join me, buzz me
Darkest Elemantal
IF YOU TAKE THE IDEA for this

JK! Interesting idea, Stoneflesh Aura + Bonding would mean they would take no damage except to renew their enchantments and bleeding degen. The only problem is that it's not possible to have a fiery scythe (according to GWwiki). You could overcome that by using E/R or R/E for Greater Conflagration. Under such a setup, Troll Unguent would probably work just fine as a heal when used with Mending.
You could also try a bow with Ignite Arrows to light them all on fire. If you use a Shortbow or a Flatbow you would just need 3 Fire Magic, as the burning would last 2 seconds and the fire rate of both of those is 2 seconds. 10 Eath Magic gets you a 15 second long Stoneflesh Aura, which is all you need as the AI doesn't recast enchantments if they're still on (I think). The rest of the points could go into a self-heal (Troll Unguent methinks), and making Mark of Rodgot last longer/Stoneflesh Aura preventing more damage.
Symon
You could have Sehlon's Vow.
bog boy
Quote:
Originally Posted by aohige
Woot 
Yeah, cleaning up the mobs at the start could get a little hard, depending on their setup.
Luckily, I was doing it as a War, so firepower wasn't an issue, especially with lightbringer on.
Kill the Herald of Nightmares first, and put the bonds up on monk.
Kill Rain of Terror next, and try to interrupt his blurr vision.
Proceed to Scythe of Chaos, as it deals the most damage.
Although Shadow of Fear will raise a lot of jagged horror while you do this, they are hardly a threat.
Clean up Shadow of Fear, damage the Spear half way, then run off as he call to torment.
If there are any Jagged Horrors around left, they'll engage him in fight when he comes out, making the aggro-breaking easier. tbh ur quite an idiot m8 u have the picture blanked out on ur name but to the left it has ur ign and gratz anyways on the amount of lightbringer pointsu guys have

Yeah, cleaning up the mobs at the start could get a little hard, depending on their setup.
Luckily, I was doing it as a War, so firepower wasn't an issue, especially with lightbringer on.
Kill the Herald of Nightmares first, and put the bonds up on monk.
Kill Rain of Terror next, and try to interrupt his blurr vision.
Proceed to Scythe of Chaos, as it deals the most damage.
Although Shadow of Fear will raise a lot of jagged horror while you do this, they are hardly a threat.
Clean up Shadow of Fear, damage the Spear half way, then run off as he call to torment.
If there are any Jagged Horrors around left, they'll engage him in fight when he comes out, making the aggro-breaking easier. tbh ur quite an idiot m8 u have the picture blanked out on ur name but to the left it has ur ign and gratz anyways on the amount of lightbringer pointsu guys have
Carinae
Quote:
Originally Posted by johanL
i wanna thank you all for clearing the splitting part up for me..and also many thx for the video. it truely helped!
but! =)
now that i managed to get 2 groups going...each with 7 spears.
the dmg the necros take is very big...even with all the bonds from dunkuro and the 3 bips from mending (that i cast on each necro).
i tried to get one necro healed by the monk hero...the other necro by the monk henches (i left out the other henches when leaving the outpost).
but the necros still get very close to death sometimes.
this night i went to bed after setting everything up....and i woke up this morning with everyone death. i advanced 3k lightpoints, meaning that something disrupted the whole thing after 2-3 hours...or the healing henches just didn't keep up the dmg from the spears and one necro died...is there a way to ensure this won't happen again? Bonelace insignias on the Necros, Stalwart on the Rangers.
Major Vigor, Vitea, Minor Curses, Minor SR, Rune of Restoration.
but! =)
now that i managed to get 2 groups going...each with 7 spears.
the dmg the necros take is very big...even with all the bonds from dunkuro and the 3 bips from mending (that i cast on each necro).
i tried to get one necro healed by the monk hero...the other necro by the monk henches (i left out the other henches when leaving the outpost).
but the necros still get very close to death sometimes.
this night i went to bed after setting everything up....and i woke up this morning with everyone death. i advanced 3k lightpoints, meaning that something disrupted the whole thing after 2-3 hours...or the healing henches just didn't keep up the dmg from the spears and one necro died...is there a way to ensure this won't happen again? Bonelace insignias on the Necros, Stalwart on the Rangers.
Major Vigor, Vitea, Minor Curses, Minor SR, Rune of Restoration.
AlienFromBeyond
Quote:
Originally Posted by Symon
Xpl0iter
Actualy, if my monk/R could use greater conflagration (E)
Ranger elite which changes all the dmg into fire dmg,
and I as a player could do all the Life barrier, it still seems to be working ^_^
Ranger elite which changes all the dmg into fire dmg,
and I as a player could do all the Life barrier, it still seems to be working ^_^
Velath
Last night I used the N/mo with dunkoro and Derv/War/Monks build to set up three groups, but unfortunately after I'm guessing ~ 4 hours aggro broke or my henchies were overwhelmed and the spears went on a rampage. I accumulated ~ 300 deaths before I woke up this morning! lol
Has anyone else had this issue where henches can't properly keep killing them indefinetely? I think I saw earlier on the thread that this can be the case by not having the henches close enough to the spear, but they were flagged right beside him...
Thanks for everyone contributing to the posts, there have been some really good innovative ideas!
(I only have like 22k LB points to go, lol)
Has anyone else had this issue where henches can't properly keep killing them indefinetely? I think I saw earlier on the thread that this can be the case by not having the henches close enough to the spear, but they were flagged right beside him...
Thanks for everyone contributing to the posts, there have been some really good innovative ideas!
(I only have like 22k LB points to go, lol)
BlackRecluse
im using rotting flesh/well of silence now and it works much better imo. great idea whoever thought of it. i should be maxed by tomorrow morning..
Dr Ripley
Quote:
Originally Posted by ennea
Quote:
Originally Posted by Enko
I set up the necros and monk with the two groups and then I noticed that I can fit a third group equidistance between the two necros. Now I got 3 groups of Spears attacking the two groups with all 3 being able to get up to 7 Spears at a time. This way each necro has its own group that only it can hit and the middle group can be hit by either necro. The henchies are off by themselves killing off 1 Spear at a time.
I was wondering it that was controllable. I've accidentally set up that exact formation (3 groups to two heros) a couple of times. It always crumbles due to the bonder not keeping up, but I wasn't bringing any of my own bonds at the time.
LOL. I think I've had more fun figuring out this stupid afk farm than anything else in months (green farming just isn't as exciting as it once was...). Xpl0iter
nah, u can basically set them before u pull ur spears, just keep them to avoid fight.
pull ur spear to ur necro, when its close, make ur necro go GUARD, Not Fight mwpeck
Question from me to anet:
I recently had a chat with some of my guild members about this. Some of them think its ok, because the cloned monsters have been made to not give XP after people started doing the AFK farm. Others say its an exploit because thats not how the title was meant to be obtained. I was just wondering, though its more honest to earn the title the hard way, do you guys see this as an exploit that needs to be fixed? Or will you not bother with it? I honestly use it myself, and I think its a fair trade, I do it during the day(and at night), but during the day while i'm using this, I cant do anything else. So i'm trading time that I could be gaining money, or making progress through the game, for maxing out my Lightbringer title.Quote: As I said, I would just like to know what your stand on this matter is, is AFK Lightbringer Farming fine, or is it an exploit that should not be used? |
Quote:
Hello, Thank you for contacting Guild Wars Support. We apologize for the miscommunication. This action is also considered an exploit just as the farming for experience points was. Please do not post any guides to point farming in this manner. If you have any more questions, please let us know and we will be more than happy to assist you. Regards, The Guild Wars Support Team In other words, doing this afk LB farm IS an exploit. Therefore, keep using it if you want but dont be suprised if they nail your account. Rabbit28
do the spears run for wells? It seems i may be doing it the slow way and wells may speed this up.
Clone
Quote:
Originally Posted by mwpeck
In other words, doing this afk LB farm IS an exploit. Therefore, keep using it if you want but dont be suprised if they nail your account.
Good to see that they are at least aware of this and might start taking some action. Sorry for those of you that want to max LB titles, but seeing people make progress in the game while AFK, be it making gold, getting items, or raising some rank, just leaves a sour taste in my mouth. That said, I also think it wasn't the brightest idea on Anet's part to put in titles that make a player more effective and valuable to a group, while require this much grinding to max it out. If people are trying to find ways of getting the title while AFK, the process of getting the title is too boring.
BlackRecluse
what are you talking about? i was playing the whole time..
Cyan The Archer
Farming xp points an exploit? Uhh.. What?
mwpeck
Quote:
Originally Posted by Cyan The Archer
Farming xp points an exploit? Uhh.. What?
I'm assuming they meant how you used to get xp for killing clones, therefore getting XP and LB points while being afk.
Cyan The Archer
Well, they fixed that 'exploit'. If they then start banning us players who afk farmed the Torments, its quite lame IMO. They should have fixed that exploit along with the xp, instead of trying to get us into a trap IF they decide to take action against afk farmers. I highly doubt that Anet will ban players for it. Fix the exploit and thats it.
Tbh, i think its safe to still afk farm mwpeck
Quote:
Originally Posted by Cyan The Archer
Well, they fixed that 'exploit'. If they then start banning us players who afk farmed the Torments, its quite lame IMO. They should have fixed that exploit along with the xp, instead of trying to get us into a trap IF they decide to take action against afk farmers. I highly doubt that Anet will ban players for it. Fix the exploit and thats it.
Tbh, i think its safe to still afk farm I agree.....just wanted to post here that anet does infact see it as an exploit. And seeing as they havnt fixed it yet, I dont think they would ban for it, because its been known about for some time. Swinging Fists
Sorry, but I think calling this an exploit is a bunch of crap.
These torments are doing exactly what they have been programmed by ANet to do. They spawn additional copies of themselves. When we kill them, we get Lightbringer points if we have the blessing. That is working exactly as intended. We are using the flags to direct henches and heroes exactly as ANet intends. The game mechanics are working exactly as they are supposed to. ANet is aware of it and they can very easily change the AI, change the skill, or do any of a number of things to make this not possible, if they wanted to. This is no more of an exploit than the AFK festival games, which ANet obviously has no problem with. LoKi Foxfire
Good thing I maxed out my rank already.
![]() The easy fix is going to make clones not worth Lightbringer points. Then again, I bet the Domain of Anguish will have a much better rate of LB points than the current shrines. Maybe 5 or even 10 for the really hard areas? Anyways, if they nerf it's ok, they said they'd make the title easier to get later on anyways I believe. YornStar
new update.
was it nerfed? Enko
Quote:
Originally Posted by Dr Ripley
I was wondering it that was controllable. I've accidentally set up that exact formation (3 groups to two heros) a couple of times. It always crumbles due to the bonder not keeping up, but I wasn't bringing any of my own bonds at the time.
LOL. I think I've had more fun figuring out this stupid afk farm than anything else in months (green farming just isn't as exciting as it once was...). If I had a more open space, I could probably handle 2 mobs per hero. Hero health isn't dropping that much. What skills do you have equipped with your bonder? Even without my bonds, the monk hero has been able to keep up. I'm pretty much just there to bond the henchies and to toss Mending on the two necro heroes. I probably won't test it out anymore since I'm about to max the title anyways. AlienFromBeyond
I'm going to check it right now, so we'll see if it's actually been nerfed.
EDIT: Nope, not nerfed. Just killed a guy who had been summoned from Call to the Torment and got my points. Will you people stop screaming nerf at the sight of a new update instead of actually testing it yourself. lord_shar
It's been like this since I started last Friday... my character gets no xp's from call-to-torment summoned mobs killed only by heroes, which is perfectly fine since they still gave me my R8 LB title
![]() EDIT: If the heroes kill the mob and your character isn't involved, then no xp's are gained. Otherwise xp's are gained normally. Godzzila
No, it isn't nerfed. I still get lb points after the latest patch.
Do you forget to get something before farming? =P YornStar
Quote:
Originally Posted by AlienFromBeyond
I'm going to check it right now, so we'll see if it's actually been nerfed.
EDIT: Nope, not nerfed. Just killed a guy who had been summoned from Call to the Torment and got my points. Will you people stop screaming nerf at the sight of a new update instead of actually testing it yourself. I tested it myself... and I got no points. |