What is with Monks today?
Pojnx
When i learnt about the 55 farming i was in a rush to get 1.. i was kinda excited about the whole farming thing (my noobie days ).. After a while i tried to settle for healing , bonding etc and i started to like it.. i dont get why ppl dont like to have monks,i find it more of a challange to keep up their hp rather than killing coz most of the time they are noobs and play worse than the mobs they trying to kill.. There arent enough monks round nowadays and most of the few that are, usually let me heal the party by myself, and wen i dont use my monk i use hench healers coz i dont like calling out for monks for like 10 mins.. I think monks are gona get rarer than they already are, reason of this is that ppl will search monk builds and set up their heros
Zazoo
What most of this thread boils down to is that each person in a party needs to know what thier job is and if they screw up apologise and move on.
Avarre
Quote:
Originally Posted by gobla
I usually tell my PuGs at the beginning a few simple rules:
- You're not a ranger or warrior and you pull? I let you die
- You're not a warrior and taking major damage for more then 10 secs? I let you die
- You're rushing ahead of the group? I let you die
- You don't wait for my energy after a battle? I let you die Sorry, but this is how I saw your post;
- You get aggroed from a wandering patrol? I let you die
- Aggro isn't perfect (can be warrior error) and you get trained? I'd rather not keep group alive (considering being trained generally means almost all damage is there and nowhere else), I let you die.
- You're rushing ahead of the group? I let you die (a fair point, I guess..)
- I can't manage my energy constantly, if the whole group doesn't slow for me? I let you die
As far as I'm concerned, deciding that you won't heal someone just because they make a mistake is the reason people don't like or respect some monks. It's also destructive to the group. In a critical triage situation, yes, you would let the people tanking with 60al die, but otherwise, it's your job to keep people up.
If you're only going to heal when you aren't technically needed, when all aggro is held cleanly, you're essentially removing the real purpose of monks - to cover when there is an error. Not healing (ie: playing your role) when someone slips is akin to raging a group for the same issue.
If, say, and ele runs forward and aggros, this creates a problem. Now, if the team works together properly, that problem will be voided as the mobs are defeated, damage is removed, etc. By refusing to heal, you make the problem worse, and are, in a way, trying to kill the team on purpose as much as the ele was out of ignorance. Which is worse? There are plenty of people making errors because they don't know better, but someone doing it on purpose has no value in any team of mine, ever.
Except, as I said, someone is literally splitting off (the point I agreed with). Running out to save them damages the position of the team further, and can put you at risk. Of course, the Unyielding Aura thing works too as it doesn't actually damage the team - no extra dp, and punishment dealt out before battle situations. It can also be considered griefing by others, though..
- You're not a ranger or warrior and you pull? I let you die
- You're not a warrior and taking major damage for more then 10 secs? I let you die
- You're rushing ahead of the group? I let you die
- You don't wait for my energy after a battle? I let you die Sorry, but this is how I saw your post;
- You get aggroed from a wandering patrol? I let you die
- Aggro isn't perfect (can be warrior error) and you get trained? I'd rather not keep group alive (considering being trained generally means almost all damage is there and nowhere else), I let you die.
- You're rushing ahead of the group? I let you die (a fair point, I guess..)
- I can't manage my energy constantly, if the whole group doesn't slow for me? I let you die
As far as I'm concerned, deciding that you won't heal someone just because they make a mistake is the reason people don't like or respect some monks. It's also destructive to the group. In a critical triage situation, yes, you would let the people tanking with 60al die, but otherwise, it's your job to keep people up.
If you're only going to heal when you aren't technically needed, when all aggro is held cleanly, you're essentially removing the real purpose of monks - to cover when there is an error. Not healing (ie: playing your role) when someone slips is akin to raging a group for the same issue.
If, say, and ele runs forward and aggros, this creates a problem. Now, if the team works together properly, that problem will be voided as the mobs are defeated, damage is removed, etc. By refusing to heal, you make the problem worse, and are, in a way, trying to kill the team on purpose as much as the ele was out of ignorance. Which is worse? There are plenty of people making errors because they don't know better, but someone doing it on purpose has no value in any team of mine, ever.
Except, as I said, someone is literally splitting off (the point I agreed with). Running out to save them damages the position of the team further, and can put you at risk. Of course, the Unyielding Aura thing works too as it doesn't actually damage the team - no extra dp, and punishment dealt out before battle situations. It can also be considered griefing by others, though..
sage tank
I agree that many of the PuG monk are just bad because they use orison, r HP or healing breeze, but thats just the tip of the iceburg.
Monking don't just involve healing it involves protection, which I see lacking in PVE playing. I rarely see people use protective spirit in hard missions, especially againist those nasty Titans or jade armors etc etc. Those bastards hits 100+ with just attack. Most people who starts in PvE have no idea what protection is, they just use the standard Woh healing build every idiot knows, and brings heal party when panicking in pressure. People got learn use protection prayer, and I do not mean boon proting. yeah sure we can all get PuG healers, but most of them don't understand the fact that some monster can kill you within 2 second if not buffed.
Monking don't just involve healing it involves protection, which I see lacking in PVE playing. I rarely see people use protective spirit in hard missions, especially againist those nasty Titans or jade armors etc etc. Those bastards hits 100+ with just attack. Most people who starts in PvE have no idea what protection is, they just use the standard Woh healing build every idiot knows, and brings heal party when panicking in pressure. People got learn use protection prayer, and I do not mean boon proting. yeah sure we can all get PuG healers, but most of them don't understand the fact that some monster can kill you within 2 second if not buffed.
primitiveworker
Monk is my favorite profession to play. When I join a PvE PUG, I expect it to be crappy and disastrous. I still try to do my best to keep everyone alive since it serves as good training--things can always get nasty in PvP.
Part of what I like about PUGs is the proliferation of really odd profession combinations and skillbars that people try to use. Sometimes there are some really good ideas.
If you want a predictable PvE experience, play with Guildies only. When you PUG, expect the worst. That way when they perform better than you expect (which should be most of the time) you'll be happy.
I simply enjoy Monkery. If you aren't happy keeping a team of headless chickens alive, Monkery probably isn't for you. It's your job.
Part of what I like about PUGs is the proliferation of really odd profession combinations and skillbars that people try to use. Sometimes there are some really good ideas.
If you want a predictable PvE experience, play with Guildies only. When you PUG, expect the worst. That way when they perform better than you expect (which should be most of the time) you'll be happy.
I simply enjoy Monkery. If you aren't happy keeping a team of headless chickens alive, Monkery probably isn't for you. It's your job.
NinjaKai
Rushers are probably one of the top ranking things that can damage a group. Not uncommon with idiots trying to get masters with a team that isn't.
Hella Good
To be honest people are too caught up in the dual Mo thing when Rits make very fine healers and in fact a Monk and Rit healing support is far better than dual Monks. PvE wise that is.
As for people acting stupid and expecting me to deal with their stupidity, it's out of question whether or not they will get healed or no. They won't. There is nothing that I hate more than overextending Warriors, or some dumbface thinking they can aggro 100 monsters and tank them, because the build they got is leet. It's not.
One thing you never ever want to do is piss off your healer.
As for people acting stupid and expecting me to deal with their stupidity, it's out of question whether or not they will get healed or no. They won't. There is nothing that I hate more than overextending Warriors, or some dumbface thinking they can aggro 100 monsters and tank them, because the build they got is leet. It's not.
One thing you never ever want to do is piss off your healer.
Effigy
I always do my best to keep people alive, but if they consistently do stupid things they can expect to hear about it. If someone is way overextended, then it would be too risky to heal them, so that's one situation where it's better to let them die.
Rera
@Avarre:
I read it like this:
- You get aggro'd by wandering patrol = pay attention to your minimap, kthx
- 60AL drawing fire = kite plz
- Overextending = I have to run through the main group to get to you. You die, your fault.
- You go into battle with a monk at 0 nrg = you die, your fault.
Monks are necessary even when players are competent. A lot of areas pack tons of damage, and monster AI is smart enough at this point to target your backline even if the warrior is doing a good job. Grab a decent team and go into Realm of Torment with no healing and see how long you last.
We're not there as a patch-fix for incompetence. Babysitting morons is not something any player should have to do. Just because we're monking we have to put up with lame bullshit while the leeroys and "I'm ****ing invincible" casters get off free? No. You screw up and **** the team, I'm leaving you in the dust next time, period.
You know why heroes are so great? They follow directions - something most real players couldn't do if their lives depended on it.
I read it like this:
- You get aggro'd by wandering patrol = pay attention to your minimap, kthx
- 60AL drawing fire = kite plz
- Overextending = I have to run through the main group to get to you. You die, your fault.
- You go into battle with a monk at 0 nrg = you die, your fault.
Monks are necessary even when players are competent. A lot of areas pack tons of damage, and monster AI is smart enough at this point to target your backline even if the warrior is doing a good job. Grab a decent team and go into Realm of Torment with no healing and see how long you last.
We're not there as a patch-fix for incompetence. Babysitting morons is not something any player should have to do. Just because we're monking we have to put up with lame bullshit while the leeroys and "I'm ****ing invincible" casters get off free? No. You screw up and **** the team, I'm leaving you in the dust next time, period.
You know why heroes are so great? They follow directions - something most real players couldn't do if their lives depended on it.
dgb
Quote:
Originally Posted by Celestial Beaver
When I play ele I, with few exceptions, take Aura of Restoration as self heals are so important and take a lot of pressure off the monks.
Wrong attitude. I'd prefer you to take blinding flash over AoR for cutting down physical damage. If you've allready got that I'd prefer gale for when something breaks and a caster needs some time to put some distance between that. If you've got gale I'd prefer wards for obvious reasons. If you've got all of them I'd prefer you to actually deal some damage as you've only got three skills left. Damage mitigation is important, crappy self heals aren't.
AoR is horrible. Ideally as an elementalist you shouldn't be taking damage. In this case AoR is pumping excess healing into someone who is at full health. If you are taking damage, you're either standing there casting in an attempt to get AoR to heal you, which is even worse as you start taking more damage, or you are (correctly) kiting and as such not casting and AoR is doing nothing while I prot you to hell.
It's a horribly conceived skill, it just acheives nothing under any group situation. I've monked for a stupid amount of hours, both in PVE and PVP and AoR makes me sick - there are some strong self heals that I like, but AoR isn't one of them.
AoR is horrible. Ideally as an elementalist you shouldn't be taking damage. In this case AoR is pumping excess healing into someone who is at full health. If you are taking damage, you're either standing there casting in an attempt to get AoR to heal you, which is even worse as you start taking more damage, or you are (correctly) kiting and as such not casting and AoR is doing nothing while I prot you to hell.
It's a horribly conceived skill, it just acheives nothing under any group situation. I've monked for a stupid amount of hours, both in PVE and PVP and AoR makes me sick - there are some strong self heals that I like, but AoR isn't one of them.
gobla
Quote:
Originally Posted by Avarre
Sorry, but this is how I saw your post;
- You get aggroed from a wandering patrol? I let you die
- Aggro isn't perfect (can be warrior error) and you get trained? I'd rather not keep group alive (considering being trained generally means almost all damage is there and nowhere else), I let you die.
- You're rushing ahead of the group? I let you die (a fair point, I guess..)
- I can't manage my energy constantly, if the whole group doesn't slow for me? I let you die
As far as I'm concerned, deciding that you won't heal someone just because they make a mistake is the reason people don't like or respect some monks. It's also destructive to the group. In a critical triage situation, yes, you would let the people tanking with 60al die, but otherwise, it's your job to keep people up.
If you're only going to heal when you aren't technically needed, when all aggro is held cleanly, you're essentially removing the real purpose of monks - to cover when there is an error. Not healing (ie: playing your role) when someone slips is akin to raging a group for the same issue.
If, say, and ele runs forward and aggros, this creates a problem. Now, if the team works together properly, that problem will be voided as the mobs are defeated, damage is removed, etc. By refusing to heal, you make the problem worse, and are, in a way, trying to kill the team on purpose as much as the ele was out of ignorance. Which is worse? There are plenty of people making errors because they don't know better, but someone doing it on purpose has no value in any team of mine, ever.
Except, as I said, someone is literally splitting off (the point I agreed with). Running out to save them damages the position of the team further, and can put you at risk. Of course, the Unyielding Aura thing works too as it doesn't actually damage the team - no extra dp, and punishment dealt out before battle situations. It can also be considered griefing by others, though.. It's not my job to keep everyone alive. It's my job to make sure that at the end of the fight some of us are still standing. And if possible, to prevent extremely high death penalties.
Let's take the example of that ele. If i heal him i'll waste all my energy, now in small fights this can be okay. My heals are pretty energy efficient so.. But as soon as a bit bigger groups come into question that have monks of their own I'll be out of energy before half the enemy group is dead and then the whole group can die. So There i am faced with the choice:
- Let the elementalist, who made a very stupid mistake, die.
- Let the rest of the group, who didn't make any mistakes and wich would cause us to fail the entire mission, die.
You say I refuse to heal when it's needed. I have no problem healing an elementalist, assasin or whatever from 1 mob beating on them. AoE is quite common and sometimes mob just break off from the main group. Shit happens, and fine I'll heal. But It's not just me that should focus on keeping everything alive, if you as a clothie have a lvl 28 titan or whatever beating on you then I'll need to constantly spam heals on you to keep you alive. I can't risk my energy like that for the whole group will die if I do. The one being beat on should kite, run and try to lose agro. If he's doing that, sure I'll heal him. If he's just standing there trying to tank and wasting all my energy, bye bye mate.
And yes, if a clothie agros a wandering patrol and takes all initial agro and doesn't lose it immediatly. I let him die. An unexpected patrol is trouble, trouble for wich I need my energy badly, I'd rather have a clothie who didn't watch the radar dead then the whole party dead and mission failed ( with me getting blamed for it ofcourse. )
And fine if people think I'm a jerk monk. I'm not here to be nice, I'm here to ensure that at the end of this mission atleast one of us is still standing to complete it. If I try to be a nice monk and wasting all my energy on a tanking ele or assasin it will only result in the party whiping, and who gets the blame? Yay! The monk! So in the end, if things go wrong, I'll be hated anyway, Better make sure the mission gets completed then.
- You get aggroed from a wandering patrol? I let you die
- Aggro isn't perfect (can be warrior error) and you get trained? I'd rather not keep group alive (considering being trained generally means almost all damage is there and nowhere else), I let you die.
- You're rushing ahead of the group? I let you die (a fair point, I guess..)
- I can't manage my energy constantly, if the whole group doesn't slow for me? I let you die
As far as I'm concerned, deciding that you won't heal someone just because they make a mistake is the reason people don't like or respect some monks. It's also destructive to the group. In a critical triage situation, yes, you would let the people tanking with 60al die, but otherwise, it's your job to keep people up.
If you're only going to heal when you aren't technically needed, when all aggro is held cleanly, you're essentially removing the real purpose of monks - to cover when there is an error. Not healing (ie: playing your role) when someone slips is akin to raging a group for the same issue.
If, say, and ele runs forward and aggros, this creates a problem. Now, if the team works together properly, that problem will be voided as the mobs are defeated, damage is removed, etc. By refusing to heal, you make the problem worse, and are, in a way, trying to kill the team on purpose as much as the ele was out of ignorance. Which is worse? There are plenty of people making errors because they don't know better, but someone doing it on purpose has no value in any team of mine, ever.
Except, as I said, someone is literally splitting off (the point I agreed with). Running out to save them damages the position of the team further, and can put you at risk. Of course, the Unyielding Aura thing works too as it doesn't actually damage the team - no extra dp, and punishment dealt out before battle situations. It can also be considered griefing by others, though.. It's not my job to keep everyone alive. It's my job to make sure that at the end of the fight some of us are still standing. And if possible, to prevent extremely high death penalties.
Let's take the example of that ele. If i heal him i'll waste all my energy, now in small fights this can be okay. My heals are pretty energy efficient so.. But as soon as a bit bigger groups come into question that have monks of their own I'll be out of energy before half the enemy group is dead and then the whole group can die. So There i am faced with the choice:
- Let the elementalist, who made a very stupid mistake, die.
- Let the rest of the group, who didn't make any mistakes and wich would cause us to fail the entire mission, die.
You say I refuse to heal when it's needed. I have no problem healing an elementalist, assasin or whatever from 1 mob beating on them. AoE is quite common and sometimes mob just break off from the main group. Shit happens, and fine I'll heal. But It's not just me that should focus on keeping everything alive, if you as a clothie have a lvl 28 titan or whatever beating on you then I'll need to constantly spam heals on you to keep you alive. I can't risk my energy like that for the whole group will die if I do. The one being beat on should kite, run and try to lose agro. If he's doing that, sure I'll heal him. If he's just standing there trying to tank and wasting all my energy, bye bye mate.
And yes, if a clothie agros a wandering patrol and takes all initial agro and doesn't lose it immediatly. I let him die. An unexpected patrol is trouble, trouble for wich I need my energy badly, I'd rather have a clothie who didn't watch the radar dead then the whole party dead and mission failed ( with me getting blamed for it ofcourse. )
And fine if people think I'm a jerk monk. I'm not here to be nice, I'm here to ensure that at the end of this mission atleast one of us is still standing to complete it. If I try to be a nice monk and wasting all my energy on a tanking ele or assasin it will only result in the party whiping, and who gets the blame? Yay! The monk! So in the end, if things go wrong, I'll be hated anyway, Better make sure the mission gets completed then.
LightningHell
I don't get why people use so much Healing, sometimes. Protection is so much useful on a monk - I'd stick the Healing bit on the Emo with Prodigy Heal Party. Healing with Divine Favor can result in overhealing in many situations.
Wheras, stuff like Protective Spirit, Guardian, etc, can negate a LOT of damage which a Healing Prayers specialized can't do.
Can't type more at the minute.
Wheras, stuff like Protective Spirit, Guardian, etc, can negate a LOT of damage which a Healing Prayers specialized can't do.
Can't type more at the minute.
Zephyr Rose
Personally, I've never seen a monk asking for payment to do a mission, FoW or UW. But that could be because I'm usually the monk.
I love monking, and always will, no matter how many times I get flamed (which so far, thankfully, has been none.)
In fact, I particularly enjoy repeating missions just to get a feel for the different builds out there in the wild world of PUGs. I would NEVER dream of asking for payment. And I don't expect thanks for doing my job.
I've only /ragequit once, and that was because some jerk was scrawling "NOOBS" across the mini-map (apparently since none of us knew the EXACT location of the bonus, WE were the noobs, not him.)
And the only time I refuse to heal is when the group (ie one person) splits and decides to aggro that 10 strong mob of Mursaat on his/her own, while we're fighting their twins on the other side of the map. In that type of situation, it's heal that person, or heal the other 6 members of the team. Easy choice.
I love monking, and always will, no matter how many times I get flamed (which so far, thankfully, has been none.)
In fact, I particularly enjoy repeating missions just to get a feel for the different builds out there in the wild world of PUGs. I would NEVER dream of asking for payment. And I don't expect thanks for doing my job.
I've only /ragequit once, and that was because some jerk was scrawling "NOOBS" across the mini-map (apparently since none of us knew the EXACT location of the bonus, WE were the noobs, not him.)
And the only time I refuse to heal is when the group (ie one person) splits and decides to aggro that 10 strong mob of Mursaat on his/her own, while we're fighting their twins on the other side of the map. In that type of situation, it's heal that person, or heal the other 6 members of the team. Easy choice.
arcady
Quote:
Originally Posted by Age
What is it with Monks today?I find that we have lost our respectablity and they way ppl use to treat Monks say last year before SF update came out.I remember when beinga Monk was hot
...
Last year I got hit up with my Monk and it continued for a week untill I put this person on ignore.
It use to be that ppl respected Monks and liked them so what is today don't we need it.What do monks need to do to get thier respect and to shine like they use to. Why would anyone hit on somebody because of what their character looked like?
We all get the same 'cute looks' for these characters - and they're only true in real life for me, so...
But seriously, every PUG complaint thread I read ends up being half about players of monks. And now, with Nightfall, anyone can get two monks that will play the game as they want them to play it - so I can see that if monks want to be welcome, they will have to learn to be extra polite. Given the past bad rep, a monk is now less desired than a warrior (and frankly, henchmen warriors were just as good all along skill wise - all you gotta do is point the things in the right direction for warrior play) for a PUG.
Monks lost their respect in the community a -LONG- time ago. But for most of this game's history there was little choice. Now good polite players of monks are saddled with the bad rep the l337-geek monk players have created, and there is no longer the lack of choice to let them ignore this bad rep.
Game survival wise, they are no longer needed save in CH1 before LA or CH2 before Kaening.
Monk players are just going to be have to be extra-polite now to un-earn the bad rep they have had for so long.
...
Last year I got hit up with my Monk and it continued for a week untill I put this person on ignore.
It use to be that ppl respected Monks and liked them so what is today don't we need it.What do monks need to do to get thier respect and to shine like they use to. Why would anyone hit on somebody because of what their character looked like?
We all get the same 'cute looks' for these characters - and they're only true in real life for me, so...
But seriously, every PUG complaint thread I read ends up being half about players of monks. And now, with Nightfall, anyone can get two monks that will play the game as they want them to play it - so I can see that if monks want to be welcome, they will have to learn to be extra polite. Given the past bad rep, a monk is now less desired than a warrior (and frankly, henchmen warriors were just as good all along skill wise - all you gotta do is point the things in the right direction for warrior play) for a PUG.
Monks lost their respect in the community a -LONG- time ago. But for most of this game's history there was little choice. Now good polite players of monks are saddled with the bad rep the l337-geek monk players have created, and there is no longer the lack of choice to let them ignore this bad rep.
Game survival wise, they are no longer needed save in CH1 before LA or CH2 before Kaening.
Monk players are just going to be have to be extra-polite now to un-earn the bad rep they have had for so long.
Corpselooter
Dervishes: lol avatr of baltazr pwns all lols
OMG y didnt u heal stupid noob monk u .... *leave*
Seriously, most dervishes don't even know to handle their own professions, LIEK OMG I HAV AVATR OF BALTHAZAR IM INVINCI LOLZ. Most of the time i let people like that die, afterwards they leave, great one more burden gone.
Another thing i hate, most of the time people think your energy is always 40+ and your reaction time is like 0.01 second or something, they think you heal them 24/7 to full health always, pretty pathetic.
OMG y didnt u heal stupid noob monk u .... *leave*
Seriously, most dervishes don't even know to handle their own professions, LIEK OMG I HAV AVATR OF BALTHAZAR IM INVINCI LOLZ. Most of the time i let people like that die, afterwards they leave, great one more burden gone.
Another thing i hate, most of the time people think your energy is always 40+ and your reaction time is like 0.01 second or something, they think you heal them 24/7 to full health always, pretty pathetic.
Rera
I don't see why monks should have to be any more polite than anyone else, or why they should put up with more crap than anyone else. What reason do we have to cater to groups that don't want us?
I, personally, am happy that monks are less desired in PvE, because that means fewer PMs and blind invites for me.
I, personally, am happy that monks are less desired in PvE, because that means fewer PMs and blind invites for me.
jesh
Quote:
Originally Posted by gobla
- You're not a ranger or warrior and you pull? I let you die
- You're not a warrior and taking major damage for more then 10 secs? I let you die
- You're rushing ahead of the group? I let you die
- You don't wait for my energy after a battle? I let you die
Quote: Originally Posted by AscalonWarrior I could say something bad now, but I won't. Have you ever even seen a monk saying that? Personally, I like to play as a monk. But (I'm sorry) people like you ruin my playing. "Oh no it's Mo/W!!! HAS TO BE A 55HP MONK!!111 OMG KICK!"
That's it. Say 1 single class which can't solo or tag team FoW or UW. BTW the reason people don't like Mo/Ws is that they have very little to no energy management; gobla admitted this him/herself. With NF elites this isn't necessarily true anymore, but then again, what are the chances a Mo/W is running a good build? Disagree with me all you like, but I've been playing for a fair amount of time, and the consistantly bad monks are Mo/Ws. I've also noticed that the best warriors tend to be W/Es.
Quote:
Well, i specifically said that its not the process of buying the skill at the trainer that is the problem, but getting more skills to appear in his damn list (this hasnt happened yet so far)
Originally Posted by primitiveworker
I simply enjoy Monkery. If you aren't happy keeping a team of headless chickens alive, Monkery probably isn't for you. It's your job.
Quoted for truth. As a monk this is your job, I suspect you should find something else to do if you don't like babysitting. People respond remarkably well to constructive criticism most of the time. Likewise, most people don't like to see things like, "OMFG U STPD NOOOB!!!1" on their screen. If you ask me, it's people like gobla that have helped monks get less respect. Why should someone have to put up with that kind of attitude for people that hit buttons 1-8, just like they do? It's been pointed out plenty of times that a monk is no more special than any other profession, and you don't see warriors charging gold to kill mobs. What was the point of this thread again?
Effigy
Well, what it comes down to is that most people don't want to play support. They want to be the damage superstar that stands in the middle of a huge mob and kills everything. This is why there are tons of warriors and elementalists and necromancers, but it's usually hard to find monks for a PUG.
This doesn't mean that monks are more or less valuable than other classes, but they fill a role most people don't want to fill. Even a good portion of the monk players want to smite and whatnot because they can't stand the notion of just helping their team rather than dealing damage. For this reason, I don't have a problem with monks who want to charge for their services, so long as their services are worth paying for and they aren't being obnoxious about it. Some people would gladly pay a little pocket change for the help of a monk (assuming the monk knows what he's doing). Maybe they would do the same for a warrior's help, but I doubt that would happen very often because warriors are rarely in short supply. Anyway, the reason I think most monks don't try to charge isn't because they don't want money or they think asking for compensation is "lame," but rather most experienced monks have much faster and easier ways of making money. It would be pointless for me to charge 1k to help a PUG do a mission, because I can farm 1k in a few minutes using the same character. When you really think about it, the time you waste trying to get a group to pay you for help on a mission, then actually doing the mission with them, is not very profitable compared to other money-making options. arcady
I'm not saying monks need to be -more- polite, just -as polite- as anyone else.
In past, playing a monk gave one an excuse to be rude, use l337-speak, or otherwise act juvenile. Actual people doing this were probably a minority. Probably no more than any other profession. However in the past every PUG group -needed- a monk player - so a rude monk showed up faster than say, a rude warrior. First, you encountered monks more often as you could and can get away with henching out any other needed role, but a monk needs to be played intelligently. Second, because you encountered them more often you risked encountering the same jerks more often. A sample size of 1 can make a whole group of otherwise excellent people look bad - and anytime humans deal with someone different, they remember the 'incidents' of negativity over the 'nothing happened' days of positivity. For example, if a person of race X gets cut off on the road by a driver of race Y, they start feeling all 'Y people' are bad drivers. If they get cut off by ten people of Y, this is still a faulty observation. They failed to remember and record exactly how many people of type Y did -NOT- cut them off. Further, a fellow type X they think of as 'that guy' rather than 'that driver of type Y'. Bias works that way in all human interactions, and a game is no different. So every 1 bad monk makes the next hundred good ones look bad to people who are not 'inside the monk fold'... And it was further troubled for monks because you had to deal with them... Now, people can Hero their monk role - Heros can be designed and controlled, unlike a henchman. So while they are not as good as a good player, they are on par with a 'has potential newbie'. And Heroes, other than Acolyte Jin in cut scenes, are polite. For monks to overcome the image of that one bad monk, they now have to be extra polite and convince people they belong. The same problem all other professions faced in the past. But made worse because monks for so long could get away with ignoring their bad/rude/l337 players and the bad image it gave them. arcady
Quote:
Originally Posted by gobla
I usually tell my PuGs at the beginning a few simple rules:
- You're not a ranger or warrior and you pull? I let you die - You're not a warrior and taking major damage for more then 10 secs? I let you die - You're rushing ahead of the group? I let you die - You don't wait for my energy after a battle? I let you die I'm surprised you are able to notice all of this and still be effective at protection or healing... I've only just made my first primary monk, but I've played several secondary monks, including protection ritualist / monk. When I'm in there at it, I have a set of keyboard shortcuts I defined (hit f11 and go to keyboard shortcuts - I discovered a player since Beta yesterday who didn't know this despite being a vastly better player than me otherwise) for 'players 1 through 8'. When a fight is happening a barely watch the main screen. 90% of the time I'm watching the red bars and if one starts to go down in the slightest I select that one with my shortcut and apply whichever spell isn't currently recharging... So I spend the whole time with my fingers racing through selection - spell - selection - spell - selection - spell. I only look at the main screen enough to make sure I am located where it is unlikely my red bar will be the one going down... the_jos
I agree with Effigy on the support role.
I like playing support and my characters and builds reflect that. Even my Sin is just a monk /caster killer and avoids large mobs. What's furthermore 'wrong' is stated in arcady's post: Quote:
However in the past every PUG group -needed- a monk player
Why does a team need a monk player and not monk hench? Or both monk hench? |
It's not that they are entirely worthless. In Prophecies all missions can be henched and the same goes for almost all Factions missions. Of cource, the hench sometimes do stupid things a good human monk would not do. But I have not seen that many screw-ups. So it must be the teams play style that is wrong. I cannot think of any other reason. With carefull aggro controll and some time to 'rest' the hench do an exelent job. I have walked all the high end prophecies and factions areas with hench and they never failed, unless I made a mistake. Sure I died sometimes, but that's part of the game. Total team whipe only when I got wrong aggro. I know a good human monk probably has a better skill set and will therefor do a better job. But that's bonus. On all the missions I have done with PUGs, I can recall only a few rude monks. But not more than any other profession. Perhaps that's just luck. About the charging issue. When I don't play monk, I don't charge, so why should I when I do. I think in many cases my other characters can do a better job achieving the teams goals (missions/masters most of the time). Not that i'm a bad monk, but I've seen most missions more than once and know what character/build works the best in the mission. So when my monk is online, I want to monk and therefore will not charge. Add to that that most high end missions give about 1k gold (including drops, excluding purp/gold) and my 'expences' are somewhat covered. Sure I could make better money, but that's not why I play the game. But I do understand that some monks want to charge and I have been offered gold myself sometime. Like the whole GW economy, it's all about availability and demand. Rera
If you're spending 90% of your time watching the red bars, you are not playing correctly. Every class has its own version of 'tunnel vision' (warriors, for example, get too focused on one target and may end up ignoring what's going on around them), and the party window is the tunnel for monks.
You'll find you monk much better if you pay attention to what is actually going on. Where is everyone standing? What is everyone doing? If you look at the party window and see a warrior's health dropping rapidly, it can be hard to tell *why* he's dying so quickly. That 'why' is critical to a correct response. Depending on the case, you may want Prot Spirit, Spirit Bond, or Healing Seed - all for different circumstances that you can't know without looking at what's actually going on. Most importantly, looking at the screen allows you to identify problems before they actually occur. An elementalist standing way ahead of your backline is going to draw a lot of fire - pre-prot her. Warriors in the backline means your casters are going to take a lot damage - which ones? One of your own overextending warriors might require you to reposition, but you won't know if you're just staring at the red bars. You also don't want to keep everyone at full health. This means a lot of overhealing. In general there's no point in healing relatively healthy people if they aren't under active attack. For instance, a backline caster might have been clipped by an aoe attack, but if she's still at 70% health and nothing is hitting her, you shouldn't concern yourself with healing her unless nobody else is taking damage. Of course, in order to make judgements like this you need to look *away* from the party window! fearian
I swear to god monks are becoming rarer and rarer in RA. a team with a monk will usually beat a team without and having one in your groups is not a given. of course like busses, wait long enough and two come along...
jesh
Quote:
Originally Posted by arcady
I'm surprised you are able to notice all of this and still be effective at protection or healing...
... When a fight is happening a barely watch the main screen. 90% of the time I'm watching the red bars and if one starts to go down in the slightest I select that one with my shortcut and apply whichever spell isn't currently recharging... ... As you get more practiced with a monk, you'll start playing more like Rera said. It will make your gameplay a lot more effective when you can have battlefield awareness and do your job at the same time. BaconSoda
By god, is this thread about the quality of monks these days in general, or did you just start it to see who all the arrogant players are.....Now i remember why I am not "1337."
On topic, monks are not becoming rarer, GOOD monks (and players in general) are becoming rarer....By the looks of it, the worst player here has to be the guy with a list of rules for his healing....absolutely awful. This is a game, and the better players seem to be the ones who realise that...the ones who come to have fun. The people who come to rush throught the game however, they seem to be the bad players. Is t not fun to have a challenge? From a monk's perspective, it could be keeping the group alive because the idiot aggro'd too many mobs, or maybe it's that ele who persists on tanking everything (not hard to do, slap on Prot. Spirit and Spirit Bond, even after the nerf they'll be fine). I love playing monk with PUGs simply for these challenges! Of course, i try to correct people's errors if they do these things, but they're still pretty fun to play with even if they do realise what kind of a mistake they've made. Now i might get flamed from this, but go ahead, won't change me at all....and that's the kind of attitude we should all have. If we get flamed as a monk because the group failed and it's someone else's fault, don't /ragequit, don't leave the group, let the kids play, the bad players will filter themselves out for you (by kicking you or leaving). Come on guys, have so many of you forgetten this is only a game? Rera
1. A game is for having fun
2. Playing with morons is not fun 3. GW is a game 4. Therefore, GW is not for playing with morons. I have never understood why anyone would advocate tolerance for stupidity. If you're talking about challenge, it's also hard to play warrior with 0AL and no weapons, but I don't see people doing that for fun. It's no excuse for incompetence to say, "oh, but it's harder, so it's a challenge, and that must be better! Yeah!" Good monks can keep idiot teams alive, sure - but who says they want to? Age
I would have to say is that Monks need to be praised for the work they do or even maybe a hug /hug like Devona said you gotta love a Monk.
arcady
Quote:
Originally Posted by the_jos
On all the missions I have done with PUGs, I can recall only a few rude monks.
But not more than any other profession. Perhaps that's just luck. No I think your spot on here. Remember what I said: 1 bad example can spoil it for a whole group when you're the "different" type. people remember the bad monks more than they do other bad players because monk is unusual and different and more needed. Player, hench, or Hero - every exploration / mission needs a monk, or maybe a ritualist, but usually a monk. But it's usually also the player that doesn't get to lay out the smackdown, so its the vital but minority role. One bad example will stand out, and people will remember it. And just like the average X-race man doesn't remember all the Y-race men who didn't mug him when he walked down the street, but only the one who did in a city of thousands - and then declares them all bad... monks get a bad name. (Sorry for that kind of analogy, but I have a Criminal Justice degree that focused on motives behind racial profiling statistics - and this kind of analogy is natural to me, because it extends beyond that to all kinds of human interactions, and in any civilization on the planet.) As for whether or not you ever -needed- a monk player, maybe you don't, and I have gone through most of the game with only PUGing three times, all in pre-searing, plus new "PUGing" now that I am in a guild... But, it is common perception in the community that you needed a monk, at least when PUGing, just look at the countless threads that mention this, but that perception is now gone. That is the heart of what I have been getting at. the_jos
Ok, that's something I understand.
A couple of days ago I was in a very very very bad mood and decided to take a shortcut in at a car parking and drive against the traffic (i've seen no signs that it's forbidden, just common practise). The aged couple heading towards (specially the man driving) was very upset and waving their hands and stuff. Guess he must have cursed all 'young' people. The same as I sometimes get annoyed by those old people in the supermarket (did they drop a whole old-age-house or something there, it's 25 of them or none) blocking the way. It's not that they are all like that (probably just one, once a month). But it's very easy to forget that and just think they are all like that, as you say. Yadee
Its funny how everyone critisizes a monk for "just using orison of healing" or "Just getting a WoH build off the net" when the process of aquiring skills in this game is so retarded and fundamentally flawed i lack words at how this game ever got released.
I have played this game for several weeks now, i hace done 8/20 missions, and am lvl 20 (naturally) and have unlocked serveral heroes I also play NF, the only game i have When i started NF i had like 2 skills or so, and after the first mission and doing the quest where you need to talk to [expert] of your profession i got some more, so now i had 9 i believe When i got to Kamadan there was 1 skill to learn When i unlocked dunkoroo and talkhla, the 2 monk heroes, i got 4 more skills When i unlocked the [skills] trainer in sunspear sanctuary i got 3 more skills available WOHOO I HAVE A WHOPPING 20 SKILLS OUT OF THE SEVERAL HUNDRED IN THE GAME ! I dont have a single skill of the skill mentioned in all the builds online The only useful HEAL i actually have is orison of healing I have a crappy heal that has zero range, and a heal that heals a small bonus amount when someone has a condition, and thats it No more pure heals, or bigger heals, or slow heals, or instant heals, or team heals Yeah this sure makes it easy to start creating a build off my own, with my incredibly extensive selection of useful skills to use ! This was an issue i noticed already at lvl 5, and the only thing the pedants on the forums are able to vomit up is "go to the [skills] trainer to learn skills", when every single one of them has failed to notice me saying that what i have problems with is making more skills available, not going to a npc and clicking the "learn skill" button Now i dont know how you aquired/unlocked new skills in prophecies and factions, but in nightfall its nothing short of frustrating and highly undocumented Yes, this is a rant, its a problem that either isnt being noticed because everyone that started before NF has been pampered with an abundance of skills available at the trainers, or the method of getting skills in NF is just not forthcoming to newbies (and not mentioned either, i might add) Using the SAME single heal from lvl 1 and through mission 8, several weeks in a row, is so fun that i havent played the game for 3 days, and im unsure if ill ever pick it up again Eilsys
Yeah, Prophecies was nice to give you the skills...
I've gotta say, I've had some bad experiances with Monks in the original game recently. One monk (level 20, in Aurora Glade) had this bar... Mending (applied on himself), Purge Conditions, Heal Area (for the warriors, of course). That's all I saw him use. -_- And the other was in Dunes, who complained we were moving too fast for his energy to recover. So then I notice he has Divine Boon... Heal Party. So he applies Boon, sticks breeze on two warriors, HP... "OH NOES NO ENERGY", ugh. Monk is my favorite class, and I really like getting a team through a mission. It feels good to keep everyone alive. But it's sad with the attitudes of other monks I meet, who rage and leave after their cap or bonus the_jos
@Yadee:
I understand your rant. In Prophecies, a lot of skills/spels were given as quest rewards. This changed in Factions and stayed the same in Nightfall, you get a small set of skills and you have to buy the rest at the trainer. For new players, having skills as quest rewards works very good. You learn the skills while you progress. At some point the skill quests stop, but then you should have a nice set. When I started new characters in Factions, I soon found out that buying skills was the way to go. Almost no skill quests, just a couple of basic ones. That's knowledge you don't have and I don't remember if there is a skill trainer that hands out quests in Nightfall (to give a hint to new players). I'm not sure which system I prefer. With the quests, you could get some crappy skills (depending on build/profession). But for new players, it's a way of learning the profession. With the trades, I figure out which skills I want and just get those. I don't have all those hundreds of skills that are in the game, just a few basic and a couple of skills that make a good build. On my two Nightfall character I have only bought a few skills. The rest are the basic skills I got from quests. And I captured a couple of Elite skills (that's a quest in Elona for sure). I'm at the mission after sunspear sanctuary right now, but that's only because I want to balance my Tyrian and Elona characters progress in the game. My D and P are lvl20, but don't even have max armor yet. When looking at my own monk skill bar, for regular healing monk I run one elite, a couple of 5 energy spells (including Orison), a condition remover from the protection line and a hard res. With the right attributes (all on healing and devine favor in this case) and some runes, you should be able to heal almost all damage, except some boss-spikes. So, while it's not clear for new players how to obtain skills and in the early game there are not that much skills at the trainer that are really worth the gold, I think you should be able to make a decent monk with those skills. Perhaps not the best monk on earth, but good enough to get to the next trainer. pingu666
prophecies you had skill quests throughtout the game, which gave you normaly 2 skills as a reward (along with xp/money), and you had skill trainers...
factions has VERY few of those, mainly you just get given skills at some point, like in nightfall, plus there was skill trainers.. ive been critisied for my build before, but then when they all ran off and i babysat the guy at dunes of dispair, they all died in 45secs , they had alisa... they hadnt died previously, dispite the ele wanting tobe a frontline fighter :/ maienGerl
Being a more becomes more and more Frustrating..
Just Yesterday, Tried to do a quest at 'Nightfallen Jahai' The group needed one monk, so why not - I decided to come along.. The W/Mo rushed out, aggro'd two of the groups, of which taking one down is rather difficult already. Lastly, after being jumped by the two groups of monsters, I was the one to blame for not being able to keep the team alive - Right. In my opinion monks do deserve more respect than others, because theyr job, being equally important, but just a chunk harder then the others.. You're a Warrior - Charge in a Group, Skill1-Skill2-Skill3 - Rinse and Repeat. You're a Necro - Stay Behind, Make Minions, Blood of the Master - Rinse and Repeat. As a monk, you have to actually check the Radar, Check the Screen for Mobs. Check the Red Bars, Check your own Energy for Management, Usually aswell call out targets (Because as good as noone else does it) Also do most monks - since we're already so bored - work as tacticians, tell people what to do and where to stand, cause simply most just aren't able to use common sense.. What I'm trying to get at, that being a monk is in almost any case more difficult than playing another class, you usually get blamed for teams failing missions or quest, and you have to deal with pseudo-pro players, who think they know all better, but actually don't. I'd guess the reason that monks lost respect is that those monks that are pretty well, up to good at the game, rather go with friends, guildies, or henchmen, than trying to actually find a group.. Those that are decent, or below, are mostly those you find in PUG's, along with the pseudo-pro monks.. Not to mention overhealing aswell. You can fine manage your energy even without being /me or /n for skills that recharge your energy, you just need to learn when to use what spell and not to overheal.. Lastly, Not healing people for doing mistakes is pretty stupid, also here counts common sense, where you should take a good look if people just accidently misstepped, or ran into those 3 groups and drew aggro just for the fun of it.. I still try my best to keep them all alive, even so far that I sprint over the half map just to heal that W/Mo that head of.. (Lately I foudn the joy of watchful spirit. :P) And to the one who said your job as a monk is to keep at least 1 member standing at the end of the fight - that should be your goal in PvP maybe, but not in PvE Your job as a monk is to make sure, that non of the red bars drops to zero, and if that means that your entire team is the whole time at 50% health and not 100%, then they just have to accept that.. Just ignore the ' Heal me Monk ' spam.. Yadee
Quote:
Originally Posted by the_jos
I understand your rant. In Prophecies, a lot of skills/spels were given as quest rewards. This changed in Factions and stayed the same in Nightfall, you get a small set of skills and you have to buy the rest at the trainer. . |
These are the skills i had available before going to mainland (doing this from the top of my head, i have bought all the skills so they all appear at all trainers)
Divine FavorBlessed Signet Signet of Devotion
Healing PrayersHealing Touch Orison of Healing Words of Comfort
Protection PrayersMend Ailment Pensive Guardian Reversal of Fortune
8 Skills
My heroes (dunkoroo and tolkara, spelling?) unlocked these when i got them
Divine FavorDivine Boon Watchful Healing
Healing PrayersHealing Breeze
Protection PrayersProtective Spirit
12 skills total...
And finally, getting to sunspear sanctuary had these:
Divine FavorHoly Haste Healing PrayersMending Restful Breeze Protection Prayers]Shield of Absorbtion Dismiss Condition Guardian Shielding Hands
Yay, 21 skills now, out of the 41 that exists
So, where is (list gotten from balthazar npc)Heal Party Healing Ring Healing Seed Infuse Health Renew Life Aegis Convert Hexes Draw Conditions Life Bond Rebirth (Plus the 10 elite skills i didnt mention, since they dont really apply here)
(i didnt add smiting skills, since im not interested in that branch, i made a monk for support)
This is quite frustrating
Nevian The Great
I'm sry but monks are contantly abused nowadays. I've been a monk, for my whole year of playing. I've almsot beaten the game. last mission atm. I can't stand people that yell or blame monks for not healing. I mean really i jsut go to the biggest battle and ditch to show them off. ^.^ But people it's not my falt u stand their while it's raining fire and meteors and ur standing in a fricken chaos storm.
gobla
Quote:
Originally Posted by Yadee
These are the skills i had available before going to mainland (doing this from the top of my head, i have bought all the skills so they all appear at all trainers)
Divine FavorBlessed Signet Signet of Devotion
Healing PrayersHealing Touch Orison of Healing Words of Comfort
Protection PrayersMend Ailment Pensive Guardian Reversal of Fortune
8 Skills
My heroes (dunkoroo and tolkara, spelling?) unlocked these when i got them
Divine FavorDivine Boon Watchful Healing
Healing PrayersHealing Breeze
Protection PrayersProtective Spirit
12 skills total...
And finally, getting to sunspear sanctuary had these:
Divine FavorHoly Haste Healing PrayersMending Restful Breeze Protection Prayers]Shield of Absorbtion Dismiss Condition Guardian Shielding Hands
Yay, 21 skills now, out of the 41 that exists
So, where is (list gotten from balthazar npc)Heal Party Healing Ring Healing Seed Infuse Health Renew Life Aegis Convert Hexes Draw Conditions Life Bond Rebirth (Plus the 10 elite skills i didnt mention, since they dont really apply here)
(i didnt add smiting skills, since im not interested in that branch, i made a monk for support)
This is quite frustrating I understand your problem, but the thing the skills around wich builds center are not just click and buy. Elite skills are the things wich complete builds. Now in prophecies you didn't have any elite skills until quite a LONG way in the game. But in factions and nightfall that changed, as soon as you left the beginner island there were atleast 2 elite skills close-by, ready for you to capture. This is what these skill trainers where balanced about, they expect you to have those 2 easy to get elite skills.
In your case there are both Glimmer of Light ( Orison of Healing with superman suit on it. ) and Light of Deliverance ( Heal Party with superman suit on it ) very close to the sunspear hide-out. They both have bosses that are extremely easy to kill with henchies, or even with heroes that aren't lvl 20 yet ( My lvl 8 koss tanked the first, and at lvl 9 he tanked the second. )
There are 2 ways to get these skills. You can either get the exact location of them ( GWwiki, other players ( PM me if need to be, Gobla Goodheart ) etc. ) or you can explore all the zones while questing and hunter for sunspear promotion points.
So I wouldn't say the way in wich you get skills is flawed, it is at most a bit confusing to new players as they have no idea about these elite skills. But then again, that's what the manual is for :P. And personally I really prefer this system in wich you are expected to have gone out and captured elite skills over a system in wich you walk to the skills trainer, give him 1k and get the skill you want.
jesh
Quote:
Originally Posted by Yadee
I have played this game for several weeks now, i hace done 8/20 missions, and am lvl 20 (naturally) and have unlocked serveral heroes
I also play NF, the only game i have
When i started NF i had like 2 skills or so, and after the first mission and doing the quest where you need to talk to [expert] of your profession i got some more, so now i had 9 i believe
When i got to Kamadan there was 1 skill to learn
When i unlocked dunkoroo and talkhla, the 2 monk heroes, i got 4 more skills
When i unlocked the [skills] trainer in sunspear sanctuary i got 3 more skills available
.....
If you play through Prophecies, I don't know how many skills you get, but it has to be pretty huge. A lot of the quests will give you two more skills, one for your primary, and one for your secondary.
With factions, and nightfall especially.. people that haven't unlocked the skills are very limited on their builds. It's almost like forcing you to play PvP to unlock skills you need. I know what you're going through, I hate having the same skills on my characters for level after level.
Not much we can do about it at the moment, though.
Don't give up! The game is fun after you get some more spells. XD
Quote:
Originally Posted by the_jos
@Yadee:
I understand your rant. In Prophecies, a lot of skills/spels were given as quest rewards. This changed in Factions and stayed the same in Nightfall, you get a small set of skills and you have to buy the rest at the trainer. For new players, having skills as quest rewards works very good. You learn the skills while you progress. At some point the skill quests stop, but then you should have a nice set. ........ I think what you aren't getting is that she hasn't UNLOCKED the skills, so she just doesn't have anything show up at the trainers. Yadee
Quote:
Originally Posted by gobla
In your case there are both Glimmer of Light ( Orison of Healing with superman suit on it. ) and Light of Deliverance ( Heal Party with superman suit on it ) very close to the sunspear hide-out. They both have bosses that are extremely easy to kill with henchies, or even with heroes that aren't lvl 20 yet ( My lvl 8 koss tanked the first, and at lvl 9 he tanked the second. ) There are 2 ways to get these skills. You can either get the exact location of them ( GWwiki, other players ( PM me if need to be, Gobla Goodheart ) etc. ) or you can explore all the zones while questing and hunter for sunspear promotion points. So I wouldn't say the way in wich you get skills is flawed, it is at most a bit confusing to new players as they have no idea about these elite skills. But then again, that's what the manual is for :P. And personally I really prefer this system in wich you are expected to have gone out and captured elite skills over a system in wich you walk to the skills trainer, give him 1k and get the skill you want. |
But this has been more of a process of getting them just for the heck of getting them, as i am a bit of a collector/completionist, not because i had a build in mind
Im using glimmer of light in my build atm, but this is just because its actually a heal, the only other HEAL i have is orison of healing, all the other "heals" available have some condition for their usefulness, like words of comfort
I still havent gotten around to creating a build that synergizes several skills' usefulness and weaknesses with eachother to create extra effects
this is the "build" im using atm, lets call it "random placement of useful skills"
(and im struggling in pve i might add)
Orison of Healing
Words of Comfort
Glimmer of Light (elite)
Mend Ailment
Remove Hex
Divine Boon (i dont actually use this, not sure why its on my skill bar)
Holy Haste (same as above)
Resurrect
My attribute placement is 12 in divine favor and healing prayers, the rest (3?) in protection
The elite skills i have gotten so far are Healer's Boon, Glimmer of Light, Light of Deliverance, Zealous Benediction
Quote:
Originally Posted by jesh
I think what you aren't getting is that she hasn't UNLOCKED the skills, so she just doesn't have anything show up at the trainers.
bingo
Thorondor Port
I play boonprot in RA for glad pnts
(only because every other monk that seems to play...sucks? whats with that i swear....) so i get 10 wins, 8 flawless and get compliments all around from my team We hit TA we lose right away to 3 thumpers + e denial mesmer ...all of a sudden im a total noob and i should learn to monk properly (still the same team) Excuse me, but who just got you all that faction and the glad pnt? Gosh.... =[ so harsh |