Anet should nerf second to last NF mission *spoilers*
Knightsaber Sith
Quote:
Originally Posted by lightblade
and make sure you have 2 warriors to tank him, it's the only class that can survive impossible odds
Wrong; I solo tanked him on my dervish.
krameriffic
Quote:
Originally Posted by Celeborn
And take wild blow.
This is, quite literally, all it takes. Just use Wild Blow every time he activates Battle Scars (7 second stance, 11 second cooldown) and he can't put out any damage even with Impossible Odds on. My friend did it like this in one try. We got lucky and interrupted his cast of IO, but that's not a viable solution.
GEXTE
I did it with all henchies, me being warrior.
Just take bonetti and defensive stance and max out tactics.
Bonetti alone should be enough.
You just tank Shiro while the rest of your henchies kill him.
This mission is too easy to even discuss here...
Just take bonetti and defensive stance and max out tactics.
Bonetti alone should be enough.
You just tank Shiro while the rest of your henchies kill him.
This mission is too easy to even discuss here...
Young Hero
Quote:
Originally Posted by GEXTE
I did it with all henchies, me being warrior.
Just take bonetti and defensive stance and max out tactics.
Bonetti alone should be enough.
You just tank Shiro while the rest of your henchies kill him.
This mission is too easy to even discuss here... Same but Iam a ranger- so I went R/W Tat 12
defensive stance, whirling defense, bonnetties, shield stance
Postition henchies back, get aggro and dont move.
Shiro drops and cuttscene starts
I may have got lucky that he didnt break off onto someone else.
Just take bonetti and defensive stance and max out tactics.
Bonetti alone should be enough.
You just tank Shiro while the rest of your henchies kill him.
This mission is too easy to even discuss here... Same but Iam a ranger- so I went R/W Tat 12
defensive stance, whirling defense, bonnetties, shield stance
Postition henchies back, get aggro and dont move.
Shiro drops and cuttscene starts

I may have got lucky that he didnt break off onto someone else.
Archon Calran
Seriously this missions isn't that hard when you actually put effort into making your warrior run into the arggo while the other henches just lay back and fire at them. That's the tactic i used throughout the whole mission, even the shiro part where i pulled him back from the lich to tank him alone. What i think it is, is that this mission is not hard but harder than what people are used to ever since factions. But if you compare this misison to the last mission in prophices its nothing.
Doomlord_Slayermann
If you ask me, this should be the difficulty of most of the PvE areas sans the beginner/training areas. This is what really made Nightfall stand out to me - it had the first truly interesting/challenging section since my original trip through the Ring of Fire. No, it's not nigh-impossible, but it makes you think outside the box (as evidenced by all the advice given here).
Thinking outside the box FTW.
Thinking outside the box FTW.
Jeff Highwind
In all honesty, I had more trouble capping Order of Undeath and Hex-Eater Vortex (DAMN YOU 10+ Monster mobs!).
bungusmaximus
I did it too now and i honestly don't think it needs a nerf. I got mission + bonus at the second try. I was lucky with a good group and i was kinda sweating, but we managed to get thru. I really love the challenge of the NF missions, i beat all ring of fire missions with groups consisting of 6 people so that could have been a little harder too IMO. this is worthwile of giving it another try with my other characters...
Warskull
Quote:
Originally Posted by Mistress Mindbender
I briefly skimmed this thread so I could have missed it....
One thing I didn't see mentioned is that all hexes, and conditions drop off shiro when he uses impossible odds (doesn't just spread). So just wait to reapply blind, spoil ect after he uses that.
Also, if shiro is the hangup of this mission, go practice in imperial sanctum with henches and your heros. Just dont use celestial skills. If you can beat him there, you should have no problem here.
Anet toned shiro down quite a bit for this mission, so be greatful for that. He won't use banish or meditation. While impossible odds are up, every attempted hit shiro does transfers all conditions on him to all nearby foes. Blind doesn't last 2 seconds. Hexes have half duration so they still stick.
One thing I didn't see mentioned is that all hexes, and conditions drop off shiro when he uses impossible odds (doesn't just spread). So just wait to reapply blind, spoil ect after he uses that.
Also, if shiro is the hangup of this mission, go practice in imperial sanctum with henches and your heros. Just dont use celestial skills. If you can beat him there, you should have no problem here.
Anet toned shiro down quite a bit for this mission, so be greatful for that. He won't use banish or meditation. While impossible odds are up, every attempted hit shiro does transfers all conditions on him to all nearby foes. Blind doesn't last 2 seconds. Hexes have half duration so they still stick.
Cyan The Archer
Quote:
Originally Posted by Amity and Truth
It's funny how some people keep on bashing others, when they obviously have no clue what they're talking about. Blinding Flash works. And it works great. Yes he spreads it to nearby foes. So what? Just fricking re-apply it.
Tried. Didn't work. He loose it too fast. Blinding Flash is worthless against Shiro.
dekboi
I finished this mission on third attempt with
D/W Random guy he brought Balth + wild blow
N/Me Olias SS necro
N/Me Master of whispers Spoil Victor + empathy + Diversion
Mo/Me Talkhora Prot monk
Mo/Me Dunkoro Prot monk
Mo/Me Young Monk Healer monk
W/E Koss with wild blow
R Me Interrupter Ranger
Got to shiro + lich with 10% morale on all chars. Pwned lich, Activated all statues, went back to middle, pwned shiro in 2 minutes and no deaths. GG
D/W Random guy he brought Balth + wild blow
N/Me Olias SS necro
N/Me Master of whispers Spoil Victor + empathy + Diversion
Mo/Me Talkhora Prot monk
Mo/Me Dunkoro Prot monk
Mo/Me Young Monk Healer monk
W/E Koss with wild blow
R Me Interrupter Ranger
Got to shiro + lich with 10% morale on all chars. Pwned lich, Activated all statues, went back to middle, pwned shiro in 2 minutes and no deaths. GG
gabrial heart
Well, this mission is tough, but it's still not the toughest in the game. It's very beatable with several stratagies. We used a trapper, snared shiro, blinded/crippled him over and over killed the lich, capped shrines then killed shiro in under a minute. It's even henchable, although you do have to get pretty lucky shiro doesn't break off you and nuke the hench. yes it's harder, but no it doesn't need a nerf, people in general shouldn't just be able to breeze through the game.
Ic Zero
Quote:
Originally Posted by Cyan The Archer
Tried. Didn't work. He loose it too fast. Blinding Flash is worthless against Shiro.
try blurred vision, may not be as effective as blind, but atleast you can keep it up on him the whole time (with enough water magic)
WhiteZombie
Quote:
Originally Posted by Ic Zero
try blurred vision, may not be as effective as blind, but atleast you can keep it up on him the whole time (with enough water magic)
works like a charm with price and spirit of failure.
Div
This mission is easily henchable. I don't know why so many people are complaining about it. Just because you're too lazy to find the right combination of heroes/henchies to do it doesn't mean it's impossible and needs to be nerfed. The game is easy enough as is, and it'd just get even more boring if more people whine about missions being too hard for them.
llsektorll
i got it on my 2nd try with my monk but i'm having trouble with my warrior... guess i didn't bring wild blow.
If the casters want to know how why IMPOSSIBLE ODDS is impossible to heal through even with warriors high armor with watch yourself and dolyak signet?... its not that impossible odds does alot of dmg but you get hit like 15 times per second..
monks dont slap a prot spirit on warrior. ONLY THING THAT WILL SAVE YOU FROM IMPOSSIBLE ODDS IS HEALING SEED OR SHIELD OF ABSORBTION.
If the casters want to know how why IMPOSSIBLE ODDS is impossible to heal through even with warriors high armor with watch yourself and dolyak signet?... its not that impossible odds does alot of dmg but you get hit like 15 times per second..
monks dont slap a prot spirit on warrior. ONLY THING THAT WILL SAVE YOU FROM IMPOSSIBLE ODDS IS HEALING SEED OR SHIELD OF ABSORBTION.
Spader
Okay this looks like whas to beat Shiro
My group had a MM and a SS and i was a ranger with a pet and no points in beastmatery. Why Zero points in beast matery? Well 10% hp of my pet when it ressed left a new coarspe quite often. And yes I did manage to interupt an Impossiple odds with savage shot.
My group had a MM and a SS and i was a ranger with a pet and no points in beastmatery. Why Zero points in beast matery? Well 10% hp of my pet when it ressed left a new coarspe quite often. And yes I did manage to interupt an Impossiple odds with savage shot.
Fallschirmjaeger
I got lucky, I killed everyone but shiro until last, he killed almost all my henchies and heroes except two. I ordered them away and shiro start chasing after them but then he bugged and decided to stand there so I slowly killed him with a vampiric bow and poison arrow, took forever though lol
Well99
Victor Spoil made the difference for me.Did it with heroes and hench.Well did the whole game that way.Anyways I had Curse and MM nec and koss.Only brought one hench monk of the 4 hench.Koss kept him busy as I flagged the rest to the back and MM use VS.It worked really well.Thanks to those who posted that here.Didnt even have to use candy canes I brought with me..)
LamerFlamer
I got masters on this on my second try, the first try we didn't even get to shiro because we didn't have enough damage.
My strategy? We had our tanks, our ss necro, our crybaby dervish, me (incoming/stand your ground paragon), a human monk with a hero monk and a ranger IIRC. I stood there spamming all my spells while everyone dpsed shiro, we killed him first, went on to do bonus, then killed lich. Wasn't that hard...The hard part of the mission is getting INTO a group.
My strategy? We had our tanks, our ss necro, our crybaby dervish, me (incoming/stand your ground paragon), a human monk with a hero monk and a ranger IIRC. I stood there spamming all my spells while everyone dpsed shiro, we killed him first, went on to do bonus, then killed lich. Wasn't that hard...The hard part of the mission is getting INTO a group.
clawofcrimson
I just beat shiro on first try...with all henchi/heroes... after sitting in gates of madness getting scorned and mocked for "not knowing what im doing" cuz i dont have SP or whatever...this is very satisfying. I dont know what all you guys are crying about. I just took Ss Olias and glim mark koss. (stance warrior myself) I tried to take a screenie but as soon as he dies the screen goes black.
thank you arena net for a challenging mission.
I was worried the whole game could be played with my eyes closed...(so easy with heroes)
thank you arena net for a challenging mission.
I was worried the whole game could be played with my eyes closed...(so easy with heroes)
Durik Lakmor
i am having trouble either getting into a decent group or performing it with heroes/henchies myself, I don't have SS or SV, had to buy Wild Blow and a few other things for my heroes and nearly went broke.
I am having more trouble getting there than most people it would seem. I have always been bad with aggro and hate being the one who has to pull (as often am told to do in PUGs til they see me do it lol). I realize that the flaws are on my side though and think that the mission should remain as hard as it is.
I just wish that it was easier to get a group a paragon, or for that matter as anyone who isn't one of the "keys to victory". Perhaps I need a better para-build right now I am running a motivation heavy build used for keeping refrains up and support healing.
Again as hard as this mission is for me, I would not like to see it nerfed, I have been at it for 3 days now and just am hoping to get on to finish the game sometime soon heh.
I am having more trouble getting there than most people it would seem. I have always been bad with aggro and hate being the one who has to pull (as often am told to do in PUGs til they see me do it lol). I realize that the flaws are on my side though and think that the mission should remain as hard as it is.
I just wish that it was easier to get a group a paragon, or for that matter as anyone who isn't one of the "keys to victory". Perhaps I need a better para-build right now I am running a motivation heavy build used for keeping refrains up and support healing.
Again as hard as this mission is for me, I would not like to see it nerfed, I have been at it for 3 days now and just am hoping to get on to finish the game sometime soon heh.
Thom Bangalter
I don't know what you're talking about, my henchman pwned Shiro.
(sorry the screenie is so hard to see, my reflexes aren't the best).
http://img246.imageshack.us/img246/1820/gw008so2.png
(sorry the screenie is so hard to see, my reflexes aren't the best).
http://img246.imageshack.us/img246/1820/gw008so2.png
llsektorll
i got a build to pwn the mission
it will require you to have one more player of any profession... after spending much time this is what I did....
I was playing warrior
player1 warrior - glads defense, penetrating chop, penetrating blow, bonetti's defense, wary stance, endure pain rebirth
tahlkora - glimmer of light, dwaynas kiss, etherial light, protective spirit, gaurdian, shield of absorbtion, healing seed, res sig
dunkoro - glimmer of light, dwaynas kiss, etherial light, protective spirit, gaurdian, inspired hex, healing seed, res sig
Olias/master of whispers - reckless haste, spoil victor, price of failure, spirit of failure, enfeeble, archane echo, res sig
Player 2 [anything]
tahlkora - mend condition, reverasal of fortune, sheild of absorbtion, gaurdian, spirit bond, divine boon, Mantra of Recall, Res Sig
Zhed - Meteor Shower [dont use on shiro], rodgorts invocation, Liquid flames, fireball, archane echo, glyph of energy, glyph of lesser energy, res sig
Olias/master of whispers - reckless haste, spiteful spirit, price of failure, spirit of failure, enfeeble, bip, res sig
that should work have warrior tank.. shiro can do his 16 hits per second and get pwned by glads defense

I was playing warrior
player1 warrior - glads defense, penetrating chop, penetrating blow, bonetti's defense, wary stance, endure pain rebirth
tahlkora - glimmer of light, dwaynas kiss, etherial light, protective spirit, gaurdian, shield of absorbtion, healing seed, res sig
dunkoro - glimmer of light, dwaynas kiss, etherial light, protective spirit, gaurdian, inspired hex, healing seed, res sig
Olias/master of whispers - reckless haste, spoil victor, price of failure, spirit of failure, enfeeble, archane echo, res sig
Player 2 [anything]
tahlkora - mend condition, reverasal of fortune, sheild of absorbtion, gaurdian, spirit bond, divine boon, Mantra of Recall, Res Sig
Zhed - Meteor Shower [dont use on shiro], rodgorts invocation, Liquid flames, fireball, archane echo, glyph of energy, glyph of lesser energy, res sig
Olias/master of whispers - reckless haste, spiteful spirit, price of failure, spirit of failure, enfeeble, bip, res sig
that should work have warrior tank.. shiro can do his 16 hits per second and get pwned by glads defense

Xunlai Master
i totally agree with op, this mission is way too hard, its impossible. shiro is lvl31 ffs!!!
http://img177.imageshack.us/my.php?image=shirooz3.jpg
http://img177.imageshack.us/my.php?image=shirooz3.jpg
Lordhelmos
I was expecting this mission to be hard but it was cake... shiro was so weak. Note that all his skills are based on countering you. Essentially Shiro is pretty much a super glads defense wammo. Don't believe me? Look for yourself:
Battle Scars:
Super Vengeful Weapon
Against Impossible Odds:
Super Glads Defense
Riposting Shadows:
Super Riposte
Shiro:
Super Noob
If you have having trouble killing Shiro its because you are probably all mobbing him and standing within range of Impossible Odds. Seriously without you mobbing him to fuel his attacks he is nothing. Example:
I ran stoneflesh aura and armor of earth and Shiro was hitting me for 0's.
~HOW TO KILL SHIRO~
Shiro is a stance tank, everything that he uses is a stance.
Battle Scars: The more you mob shiro the more he vamps off of you with every attack. Pressure shiro under battlescars and you just heal him and hurt yourself.
Against Impossible Odds: Shiro reflects a ton of AoE damage and conditions as he is hit.
Riposting Shadows: Shiro ripostes with a double strike and if it hits this skill instantly recharges, meaning if you keep hitting him he will keep hitting you... or someone close.
So what stops these skills?
WILD BLOW and WILD THROW
Make sure someone brings them. Because these two skills will 100% shutdown Shiro. Wild Blow on a war is nice because its easy spam.
~WHY PEOPLE DIE~
1.) The continually pelt shiro with high damage skills while he is under battlescars, charging the vampiric powers of his weapon. Shiro then vamps the monk and gg.
2.) People crowd Shiro while someone keeps triggering Impossible Odds and wipes the party. Think of Odds as a Glads Defense that hits anyone near.
~HOW NOT TO DIE~
Kill the lich first, hes a joke. IGNORE SHIRO and activate all the shrines. He will follow you like a lost dog and deal sad damage. Without anyone attacking him to power his stances, hes nothing. So take your time and shrine away. Once you got the bonus down, turn on shiro and have the casters mow him down with nukes/hexes/degen. Shiro will then activate one of his 3 stances, and this is when someone comes in and hits him with wild blow, turning him into a harmless kitten. Wildblow recharges in 4, so everyone wails on shiro and when he stances nail him with wild again. Rinse and repeat till he is dead. Once in awhile shiro will get a couple of good hits in with Riposting Shadows but it should be nothing your monks can't handle. Shiro wont stop interrupts so cast aegis and GG nothing to worry about.
Shiro is only "hard" because people dont understand what he is. They crowd him and attempt to mob him quick, but this is what shiro wants. Shiro does not kill you, you kill yourself. All shiro does is react to and reflect damage. If the party is taking big damage, someone is screwing up (by standing in the odds or trading blows while he is under battle scars).
I will say it again.
Shiro is a noob glads defense stance tank. Treat him like one and you will win.
If you party is taking huge damage, just stop attacking him. He cant deal any damage to you without someone hitting him to trigger his stances. Hes just like one of those RA wammos that stands in the middle of the map with glads defense and riposte. Seriously when I got him to no life he started running like a noob wammo too. I can't see why he is "hard."
Honestly I was disappointed. There were all these people complaining about how hard he was, and I get to him and hes a joke compared to Varesh.
Battle Scars:
Super Vengeful Weapon
Against Impossible Odds:
Super Glads Defense
Riposting Shadows:
Super Riposte
Shiro:
Super Noob
If you have having trouble killing Shiro its because you are probably all mobbing him and standing within range of Impossible Odds. Seriously without you mobbing him to fuel his attacks he is nothing. Example:
I ran stoneflesh aura and armor of earth and Shiro was hitting me for 0's.
~HOW TO KILL SHIRO~
Shiro is a stance tank, everything that he uses is a stance.
Battle Scars: The more you mob shiro the more he vamps off of you with every attack. Pressure shiro under battlescars and you just heal him and hurt yourself.
Against Impossible Odds: Shiro reflects a ton of AoE damage and conditions as he is hit.
Riposting Shadows: Shiro ripostes with a double strike and if it hits this skill instantly recharges, meaning if you keep hitting him he will keep hitting you... or someone close.
So what stops these skills?
WILD BLOW and WILD THROW
Make sure someone brings them. Because these two skills will 100% shutdown Shiro. Wild Blow on a war is nice because its easy spam.
~WHY PEOPLE DIE~
1.) The continually pelt shiro with high damage skills while he is under battlescars, charging the vampiric powers of his weapon. Shiro then vamps the monk and gg.
2.) People crowd Shiro while someone keeps triggering Impossible Odds and wipes the party. Think of Odds as a Glads Defense that hits anyone near.
~HOW NOT TO DIE~
Kill the lich first, hes a joke. IGNORE SHIRO and activate all the shrines. He will follow you like a lost dog and deal sad damage. Without anyone attacking him to power his stances, hes nothing. So take your time and shrine away. Once you got the bonus down, turn on shiro and have the casters mow him down with nukes/hexes/degen. Shiro will then activate one of his 3 stances, and this is when someone comes in and hits him with wild blow, turning him into a harmless kitten. Wildblow recharges in 4, so everyone wails on shiro and when he stances nail him with wild again. Rinse and repeat till he is dead. Once in awhile shiro will get a couple of good hits in with Riposting Shadows but it should be nothing your monks can't handle. Shiro wont stop interrupts so cast aegis and GG nothing to worry about.
Shiro is only "hard" because people dont understand what he is. They crowd him and attempt to mob him quick, but this is what shiro wants. Shiro does not kill you, you kill yourself. All shiro does is react to and reflect damage. If the party is taking big damage, someone is screwing up (by standing in the odds or trading blows while he is under battle scars).
I will say it again.
Shiro is a noob glads defense stance tank. Treat him like one and you will win.
If you party is taking huge damage, just stop attacking him. He cant deal any damage to you without someone hitting him to trigger his stances. Hes just like one of those RA wammos that stands in the middle of the map with glads defense and riposte. Seriously when I got him to no life he started running like a noob wammo too. I can't see why he is "hard."
Honestly I was disappointed. There were all these people complaining about how hard he was, and I get to him and hes a joke compared to Varesh.
Durik Lakmor
Quote:
Originally Posted by Lordhelmos
Honestly I was disappointed. There were all these people complaining about how hard he was, and I get to him and hes a joke compared to Varesh. good guide but for some of us Varesh was a complete joke

Honestly though I just hate the long mission to get to Shiro, if I didn't have to go through that each time I'd hopefully have him beat by now.
MrTickle
Im an SS necro but cant do this after 5 attempts with real people. We didn't even make it to the gates. I was always the last person standing too with 2 mobs all around me. Needless to say I didn't last long. Some people are real idiots agro'ing everything that moves... Or they leave once they've died for the first time.
I guess I'll try this with hero's and maybe a fellow guild member (warrior)
I guess I'll try this with hero's and maybe a fellow guild member (warrior)
Chicken Ftw
Found this mission unimaginative, tedious and boring. "lol let's combine Hell's Precipice with the last Factions mission and make it the second to last NF mission 'cause we're out of ideas, yay" ... Watch one of the endgame missions for ch4 be to fight Abaddon, Shiro, Varesh, Lich, Evil King Jalis, Random Level 35 Peasant of Doom, and Trogdor. By chapter 7, they'll be something akin to the Ultimate Showdown of Ultimate Destiny, with GW characters. <_<
Rant aside, I found pretty much all of this mission's difficulty to be in how well you pull. Bad pulls and wipes tend to happen often near the rifts. The boss fight at the end is simple with Wild Blow.
Rant aside, I found pretty much all of this mission's difficulty to be in how well you pull. Bad pulls and wipes tend to happen often near the rifts. The boss fight at the end is simple with Wild Blow.
My Green Storage
How we did it:
First, yea we were getting messed up (Well, they were, I was an MM just hanging back spamming deathly swarm). But then one of the warriors (1/2) suggested that only 1 warrior take aggro of Shiro (Thanks to IO skill), and it worked.
Sure we had 2 warriors and a sin (LOL the sin died like 8 times - Pwned?), but it worked out on first try (My first try, not sure on theirs)
First, yea we were getting messed up (Well, they were, I was an MM just hanging back spamming deathly swarm). But then one of the warriors (1/2) suggested that only 1 warrior take aggro of Shiro (Thanks to IO skill), and it worked.
Sure we had 2 warriors and a sin (LOL the sin died like 8 times - Pwned?), but it worked out on first try (My first try, not sure on theirs)
Blackhawk
Quote:
Originally Posted by Jeff Highwind
In all honesty, I had more trouble capping Order of Undeath and Hex-Eater Vortex (DAMN YOU 10+ Monster mobs!).
O/T but for anyone capping in those areas, Take one of these, lure towards you with a Hero, SPLAT

Clord
Activate shrines in mission before attacking to Shiro. Mission was designed so that when you activate shrines Shiro is weak against your party because all those blessings.
J-Bo
Impossible odds is not anything like Gladiators Defense. Gladiators Defense requires the enemy to attack you to deal damage. Impossible Odds does Short Range AoE which does damage the second he activates it.
J-Bo
Quote:
Originally Posted by Clord
Activate shrines in mission before attacking to Shiro. Mission was designed so that when you activate shrines Shiro is weak against your party because all those blessings.
I tried the shrines the first 5 or 6 attempts. My group finally killed without using the blessings. The blessings are the bonus so why would it make it easier? Shiro recieves the blessings too.
Amity and Truth
Quote:
Originally Posted by J-Bo
Shiro recieves the blessings too.
I never thought i'd say it but... nerf paranoia. Now.
I never thought i'd say it but... nerf paranoia. Now.
WhiteZombie
the noobs way to hench shiro is to bring 4 monks, 2 melee (1 or 2 with wild blow), a necro and an other. anything will do, i took eve.
the mm takes SS, price of failure and spirit of failure. have the melee stand a little way apart from eachother and flag your hench just outside of spell range so they need to run in a little to cast. 99% of the time shiro will be out of spell range to use his teleports this way, and with the melee standing beside rather than on top of eachother, you will more than likely body block his teleport and continue tanking. spam wild blow, order your necro to keep the hexes on as much as possible. then its just a waiting game.
this method takes the smallest amount of specialist skills possible. you could even switch out SS for insidious parasite and not need a single elite.
the mm takes SS, price of failure and spirit of failure. have the melee stand a little way apart from eachother and flag your hench just outside of spell range so they need to run in a little to cast. 99% of the time shiro will be out of spell range to use his teleports this way, and with the melee standing beside rather than on top of eachother, you will more than likely body block his teleport and continue tanking. spam wild blow, order your necro to keep the hexes on as much as possible. then its just a waiting game.
this method takes the smallest amount of specialist skills possible. you could even switch out SS for insidious parasite and not need a single elite.
LoKi Foxfire
Quote:
Originally Posted by J-Bo
Impossible odds is not anything like Gladiators Defense. Gladiators Defense requires the enemy to attack you to deal damage. Impossible Odds does Short Range AoE which does damage the second he activates it.
I don't get why people don't understand that Impossible Odds ONLY triggers if he hits YOU. There's two easy ways to deal with this:
1.) Have only one tank on Shiro at all times when killing him with the rest of the party hanging back. (easy)
2.) Use Protector's Stance, Aegis, and WoM to keep Shiro from hitting you and your party members. (a lot harder actually, you have to deal with Riposting Shadows as well)
1.) Have only one tank on Shiro at all times when killing him with the rest of the party hanging back. (easy)
2.) Use Protector's Stance, Aegis, and WoM to keep Shiro from hitting you and your party members. (a lot harder actually, you have to deal with Riposting Shadows as well)
llsektorll
u can do this without real people.... as hard it was for me to believe .... its actually true....
you need two hex necros because one of shiros skills can't remember if its impossible odds or battle scars automatically removes one hex off of him. So to keep the hexes coming you need atleast two necros.... i followed a guide someone else posted earlier on this thread and it worked beautifully... and ofcourse TAKE WILD BLOW!
you need two hex necros because one of shiros skills can't remember if its impossible odds or battle scars automatically removes one hex off of him. So to keep the hexes coming you need atleast two necros.... i followed a guide someone else posted earlier on this thread and it worked beautifully... and ofcourse TAKE WILD BLOW!
Ic Zero
Quote:
Originally Posted by llsektorll
u can do this without real people.... as hard it was for me to believe .... its actually true....
you need two hex necros because one of shiros skills can't remember if its impossible odds or battle scars automatically removes one hex off of him. So to keep the hexes coming you need atleast two necros.... i followed a guide someone else posted earlier on this thread and it worked beautifully... and ofcourse TAKE WILD BLOW! battle scar does nothing other than life stealing, impossible odds removes conditions but i dont think it removes hex too
you need two hex necros because one of shiros skills can't remember if its impossible odds or battle scars automatically removes one hex off of him. So to keep the hexes coming you need atleast two necros.... i followed a guide someone else posted earlier on this thread and it worked beautifully... and ofcourse TAKE WILD BLOW! battle scar does nothing other than life stealing, impossible odds removes conditions but i dont think it removes hex too
SPIRIT OF THE SEA
i henched it