Anet should nerf second to last NF mission *spoilers*

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

Quote:
Originally Posted by Ic Zero
battle scar does nothing other than life stealing, impossible odds removes conditions but i dont think it removes hex too im quite sure impossible odds removes hexes because the i took my spoil victor hero and whenever he would use impossible odds his hex would be removed. Thats why many people including myself is recommending you to take two necromancers (one SS and one SV)

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Shiro has Half Hex Duration, that may be the problem. I was able to keep SV on until he got to low health then applied Insidious Parasite and Empathy.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Just one SV is fine.
I've gotten masters on this mission with three diffrent characters, every single time with just heroes n' hench, all with just one SV Necro. (I never play in a PUG)
A SS Necro is useful to have, but not at all necessary to get masters.

I don't see why this thread has grown so long.
The mission doesn't even need a guide.
Shiro gets owned easily by SV and Wild Blow, and getting to him is easy if you know the basics of using the positioning flag and pulling.
Hell, how did anyone even get this far in the game without learning those basics? (commanding the heroes I mean)

As long as you place your henchies and heroes apart, there's no way Shiro should own your entire team.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

I don't have Wild Blow. I might have to buy it.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Just got to this mission

I hate it

Takes 20-30 minutes (yea yea it takes you 5 while watching tv) to get ot shiro then failing really gets annoying.

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

the build i had could tank shiro forever... i had on 3 stances with 75% block.... glads defense, bonetti's defense, and wary stance... its a very good build if u are going to hero/hench the mission as a warrior

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Think Hero's are smart enough to use those 3 stances wisely?

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

Quote:
Originally Posted by Jeff Highwind
Think Hero's are smart enough to use those 3 stances wisely? " its a very good build if u are going to hero/hench the mission as a warrior"

J-Bo

Ascalonian Squire

Join Date: Nov 2006

Georgia, U.S.A.

Brotherhood of the Hand [BoTH]

W/Mo

Impossible Odds is more like Hundred Blades on steriods, than Gladiators Defense.

Ic Zero

Ic Zero

Wilds Pathfinder

Join Date: Jul 2006

UK

W/

Quote:
Originally Posted by J-Bo
Impossible Odds is more like Hundred Blades on steriods, than Gladiators Defense. more like hundred blades and plague sending combine together

Velath

Velath

Frost Gate Guardian

Join Date: Aug 2006

Canada

A/

Quote:
Originally Posted by Jeff Highwind
Think Hero's are smart enough to use those 3 stances wisely? No, they aren't, they might not even use one, that's why you have to basically play them yourself. I played an assassin and would fight Shiro with Flashing Blades up (and survive) and leave Koss in there when I was running out and just keep clicking his stances when they were running out.

The last mission I played two monk heroes and pretty much just chilled out with my sin while my heroes/henchies fought everything (cause I was too busy using their skills to use my own effectively)...although my sin was torment claw duty. Distracting stab and blind pretty much disable the claws!

GL

Badger Muffin

Badger Muffin

Academy Page

Join Date: Jul 2006

Underworld Refugees

N/Me

i don’t understand why ppl h8 this mission, i think its the best in the game then again never had any problems with it, last time i did it we took down the litch and shiro in 10 mins or less not 2 sure, all u need is 1 or 2 good wars, 1 or 2 necros (1 SS,shivers and 1 Spoil Victor, SV) and 2 monks and the rest anything

-.-

-.-

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Jeff Highwind
I don't have Wild Blow. I might have to buy it. You don't even need it, I just finished the mission with my warrior without Wild Blow; I rather have Distracting Blow.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Haha, I have NO WARRIOR skills past the unlocked ones from heros. ,_,

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by llsektorll
im quite sure impossible odds removes hexes because the i took my spoil victor hero and whenever he would use impossible odds his hex would be removed. Thats why many people including myself is recommending you to take two necromancers (one SS and one SV) This bothered me a lot, since it's not listed in the skill description, but either battle scars or impossible odds removes hexes. You need to put SV on him right after he uses them.

Half hex duration has nothing to do with it. It lasts around 30 seconds. Often, he'd lose all hexes, and SV was still recharging, although this should never be the case (15 sec duration vs. 10 recharge).

It all comes down to timing the SV/SS/empathy/your hex of choice right after he uses either of those two skills.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Here's how to hench it:
You. (I was a paragon with wild throw and a bunch of motivation)
Master of whispers as a spoil victor necro with other degen (I used life syphon and parabond, and then like blood ritual).
W/N Koss sword warrior with Grenth's balance.
Glimmering Light Hero with seed.
mesmer hench.
Earth hench
both monk henchies.

Kill everything. Kill the lich first. At the end let koss tank, and pull shiro as far out of the arena/temple as possible. have the rest of your henchies stand far back. Micro manage master of whispers to use spoil victor every time it's up. I think I used spirit of failure on him to manage energy. The mesmer and whispers keep DoT going, Koss stands there and takes damage, and the three monks just heal the crap out of him.

If you happen to be a warrior, an SV necro, or a monk, I reccomend getting a knowledgable motivation paragon, because they help a lot.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Jeff Highwind
Haha, I have NO WARRIOR skills past the unlocked ones from heros. ,_, Dude, go play Zaishen Challenge for like 10min and you'll have 2000 fac, enough to buy two skills for heroes. If you don't play PvP, and don't have enough hero skill points, playing Zaishen Challenge 10min every day will benefit you greatly.

Bring AoE (barrage, searing flame, etc) spike heroes and 1 monk, choose illusionary weaponry team, and you should end each fight in 45 to 60sec tops, with flawless.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Antheus
This bothered me a lot, since it's not listed in the skill description, but either battle scars or impossible odds removes hexes. You need to put SV on him right after he uses them.

Half hex duration has nothing to do with it. It lasts around 30 seconds. Often, he'd lose all hexes, and SV was still recharging, although this should never be the case (15 sec duration vs. 10 recharge).

It all comes down to timing the SV/SS/empathy/your hex of choice right after he uses either of those two skills. Easy solution. Disable ALL skills except SV, empathy, and rez sig on your necro. Problem solved. He'll do nothing but keep spamming those when it wears off.

Wild blow on the other hand, is best used manually. Not too hard to do, since it's just one skill to click on when you see Battle Scars.

Once you get the hang of it, getting masters on this mission with all hero/hench becomes a cakewalk.

gestalt

Ascalonian Squire

Join Date: Nov 2006

This mission should NOT be nerfed.

I killed Shiro on my second try. Died the first time due to bad positioning etc.

Second timed I owned him using Zenmai as a ctitical defenses/Way of the assassin block tanker with wild strike and wild blow stance knockers.

Once I had the aggro and shadowstepping settled down he couldn't do jack to her.

Any competent person who takes this mission carefully can do it.

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

my guildie and me did it with 7 ppl and 1 hero, 2 real monks and 1 hero monky who was at 60%DP all the time, also we had 1 dervish with firestorm and gale (pug), 2 wammos(pugs), paragon (pug) and communing rit (me) with wanderlust, at the very end all melee were at 60% DP and evrbdy runned in circles around spirits, shiro was wanded to death we got masters

edit: oh and i dont think any1 remembered to bring wild blow.....

Resp

Frost Gate Guardian

Join Date: Mar 2006

E/Me

Just ignore Shiro, when capping altars. U can kill him easyly with all god's blessings. Cap altar-> move your heroes/henches to another altar and run yourself there...
I did it with 2 or 3 try without even without SV. My fault that i didn't made it with 1 try, was that i dont like to read mission/quest objectives ))

headcarb

headcarb

Frost Gate Guardian

Join Date: May 2006

England/Shing jea

Rt/

im willing to pay someone if they pm me in game as head carb its dam too hard

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Quote:
Originally Posted by J-Bo
I tried the shrines the first 5 or 6 attempts. My group finally killed without using the blessings. The blessings are the bonus so why would it make it easier? Shiro recieves the blessings too. You are wrong. Shiro is weaker vs you because all party members gain those blessings. After we got about 60 death penalty nearly everyone (tried beat shiro many times and fall back with monks). We changed strategy and rushed to altars without attacking to Shiro anymore. After all those blessing shiro goed down easily. Yes we got counter build against he like wild blow etc. Don't understermitate power of blessing like +20 armor and other blessings what you gain via that way to your character. That worked well and I got master reward from mission.

Ado

Ado

Krytan Explorer

Join Date: Nov 2005

Den Haag

[cute]

Mo/Me

This is how I did it and it went quite easily, although it took me about 45 min in total cause of luring and patrolwaiting etc.

Heromonk: just the build which is used in Heroes Ascent but with powerdrain instead of channeling.

Heroele: made a searing heat ele of him with some small mods

Heronecro: SS and the rest were attackslowdownskills. I also brought this new signet which gives him energy and health.

2 elehenchies and 2 healerhenchies.

Just use the same tactics which everyone else mentioned here.

For some reason he didn't transfer burning on us. Don't know why, but it was good, he was burning the whole time. The heroele nearly killed him by himself.

Shiro.jpg

Map.jpg

Cogline

Cogline

Pre-Searing Cadet

Join Date: Oct 2006

Servants of Fortuna

R/Me

Pull shiro out up the stairs and put spoil victor on him , pulls him down to 400-500 hp very quickly indeed.Any half decent tank, healing ,ranged damage team (of heroes and hench or players) should then be able to beat him easily enough.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Honestly, I'd be annoyed if they nerfed this mission. Once you understand how to beat it, and aren't too lazy to change your build(s) accordingly, it's painfully easy.

The first time I tried it, my group failed miserably. We altered our build and managed to complete it. The second time I beat it, I was helping a guildie through the mission. The first time we failed, the second time we went in as:

Him - dervish
Koss - stances and a little bit of damage
Dunkoro - WoH build
Master of Whispers - typical SS
Me - nuker
Tahlkora - glimmer of light build
Dunkoro - RC prot
Olias - Spoil Victor with br

We got to Shiro and Lich, annihilated Lich, then proceeded to the first shrine. We killed everything, and then he and I went up to start capping the shrine. I panned my camera around to see the henchmen beating on Shiro, then I tabbed with the intention of targeting the next shrine and targeted Shiro to see he was at 1/3 health. I said a big WTF and instead of capping the rest of the shrines, I just fired off a meteor shower and he was almost already done for by the time it finished casting.

This mission is not hard if you use skill and tactics. Don't have SS or Spoil Victor unlocked? Go get some faction and unlock them, or go cap them on another character. Don't have Propechies or Factions? Come up with another build that works. Get pugs that do have SS or Spoil Victor. There's so many solutions, and the only people that should need to even complain about it are those that aren't willing to find a solution.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

I love how people here are not saying if they think it should be nerfed and simply saying that *they* got passed it and it wasn't hard for *them* because they have *skill* Sorry but it doesn't take skill against shiro's impossible odds more than it does anything else... all it takes is a group of human people that stay spread out (no need for a spiker, necro, or anything like that.) Shiro alone just shouldn't be that difficult. *And I'm comparing him to the Linch not to how easy it was for you to take him out* -_- Shiro should be adjusted. On top of the fact that you have to fight your way there in the first place.

Yes I've already beat the mission so I'm not ranting about that just dissapointed that people can't put their egos aside for a second.

Cogline

Cogline

Pre-Searing Cadet

Join Date: Oct 2006

Servants of Fortuna

R/Me

Well sorry but my post had nothing to do with ego , just giving some advice on a way to beat Shiro fairly easily.

With guild wiki down half the time this thread when searched will at least give people struggling with the mission some advice on how to complete it.

I happen to agree that after clearing the portals the two bosses especially Shiro is quite tough if you dont have thebuild prepared before hand, but GW has always had those extra tough sections in some missions and they are needed for those that have already been through the other two chapters and want a challenge.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Yeah, remember Glint? Glint is Waaaaaaaay tougher then shiro... I would say half the titan missions are tougher then shiro... I also have to stress avoiding the shiroken. Didn't read every post, but when you get to shiro the first time and the onslaught of shiroken follow, you can easily avoid that whole mess.

For a second to last mission, I'd say this was on par with raisu palace... But far less annoying.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by natuxatu
all it takes is a group of human people that stay spread out
No it doesn't.
Done this mission three times, all three times masters, with just me, heroes, and hench. This mission does not REQUIRE you to team up with human players.
I'm not saying this to brag, I'm saying it's doable only if you put some thoughts into it. Anyone can do it, once they get a hang of it.

Kong

Kong

Lion's Arch Merchant

Join Date: Oct 2005

Personally, I like challenging missions.

I still remember and see people even now still complaining about ThunderHead Keep, it just requires some brains and bit of tactics. As I'm sure so does defeating Shiro.

I've done the mission 2 times so far, each time running slightly different character and team builds. Both times I fought to and into the shrine, each time killing the Lich and activating each shrine before starting to fight Shiro. Each time I've fought him my entire party has had +10 morale and every shine boost and when Shiro gets down to about 5-10% health, regardless of a melee character attacking him or not, he takes out my entire party within about 5 seconds.

I'm not saying the mission needs to be "fixed" or "nerfed" but obviously there is more going on than some people realize or think.

I'm doing this mission, as I've done with all the others, with Heroes and Henchmen and I have no doubt that once I realize what I'm missing I will beat him.... but for the how many other players out there who, and no offence, are unable to think for themselves he's too powerful.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Kong
Each time I've fought him my entire party has had +10 morale and every shine boost and when Shiro gets down to about 5-10% health, regardless of a melee character attacking him or not, he takes out my entire party within about 5 seconds. That's because he spams Impossible Odds when his life is low.
The only reason why the entire party is dying, is because they aren't posted to be spread apart.

All you have to do is use your positioning flag to order your heroes to spread apart, this way only some of the henchies are going to get hit by Impossible Odds at once.
There's no way the entire party will go down this way.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

This mission deserves its name, after doing it for a few times my sanity is truely questionable and had a bad headache while spending 2h+ kiting shiro.

Well in hindsight, if frustrating game play is the trend of things to come, it looks like i wont be borthered with getting another GW title and play NF until something nice and new comes along

Edit: dont get me started on the "Call of torment" ZZZzzz

devils wraths

devils wraths

Lion's Arch Merchant

Join Date: Nov 2005

the fianna [fi]

E/Mo

thing is with the you have to use this build or your not joining some people are stuck there for ages. and thats when you know there is somethign wrong with a mission if you need certain skills

Corpselooter

Corpselooter

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands, Woerden

Glob of Ectospasm [GoE]

R/

Does Choking Gas + Practiced stance works? Small chance of interrupting IO, better than nothing.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by devils wraths
thing is with the you have to use this build or your not joining some people are stuck there for ages. and thats when you know there is somethign wrong with a mission if you need certain skills
Uh, that's what this game is about.
You mean, you can't shell out ONE skill point or 1000 fac for Wild Blow?
You're kidding me right? Maybe you should find yourself a diffrent game then.
Spoil Victor makes it faster, but in essense, only skill you need is wild blow.

For god's sake, should I make a movie file and put it up on youtube for guide or something?
I can't believe this many people are having trouble with this mission.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

All i can say anymore is:
Thirsty River, Thunderhead Keep, Vizunah Square

Those three missions, though being fundamentally easy, provided a sometimes very tough challenge based upon your team (and in VS' Case: Other Team too). Many people complained about these missions being too hard, yet today no one barely mentions them.
It will be the same with this mission here. Once people finally learned how to complete it, it will become a breeze through mission just like every single other GuildWars Mission. Though it will take some folks naturally longer to complete it.
What's with the old gamer's pride? Once you're beaten, you take that continue and keep on going. An enemy bossmob is tough? Now what, guess who is tougher. Go back to the old days of gaming. If you want to see something hard you could try Biometal for the SNES. Play it for roughly 5 minutes and i promise you right there, you will never ever call GuildWars hard again :P

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

After reading this I decided to test Shiro out with 3 heros , 3 henchmen -> not max party .
It was stupidly easy.

How I did it ;
1 WoH hero , with mostly 5 energy heal skills .
1 Blessed Light hero , with blessed and 5 energy protection skills , and prot spirit.
1 Spoilt Victor necro , left his skills all the way up till shiros fight , then DISABLE ALL BUT SPOILT so thats all he uses .

Devona . Mhenlo . Kihm ,

My ele build ;
Gylph of Lesser Energy , Blurred Vision , Empathy , Water Trident , Ice Spear , Ice Prison , Water Atunment

The fight to the bosses was easy , just do what you normally do with henchmen

At shiro I ran into the area and put all fire on the lich , took a while with the little damage we had but it didnt matter . Then we ran outside because shiro doesnt usualy go past the doorway and runs back , few seconds of regen . I actived the shrines just for masters req , didnt have any affect on the fight [Also I thinck there bugged as it says 20 minutes for the buffs , but they ran out after 2 minutes] then ran into the middle shiro was folowing all the time but kept blurred on him for 50% of the time and we had no issues with him .

At the middle I placed 1 hero monk at one side , another a few foot away , the necro another few foot . With henchmen I placed them directly opposite the 1st monk . Devona ran in and starting hitting him , he seems to get confused as which to attck for a few moments and just runs around , then he locks on to devona and we get empathy , spoilt and blured up . It took about 1 minute to bring him down ....... Revenge !!!!!! .


The first time I did this I got him stuck inbetween komir and koss so that was much easier , but that was all luck .

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

If you can do this with henchies: You are not a pve carebear. Congrats.

Ellipson

Ellipson

Academy Page

Join Date: Jun 2005

Hic Sunt Leones [HiC]

Me/

I beat it first time through with heroes, no Spoil Victor. My character is a mesmer. Empathy is basically a poor man's Spoil Victor in this case, but it still gets the job done for impossible odds.

Don't really see what the big deal about the mission is. Only seemed a bit harder than previous missions (I had a tougher time with the portals!).