Originally Posted by Str0b0
What tickles me about these types of people is that 90% of the time if you put them in the Elite mission they would immediately become a liability to any group they are in because they simply aren't good enough to be in an elite area. Of course that doesn't stop them from wanting to be in the Elite areas though. I remember that during the elite mission weekend, The Deep was flooded with newbs and most of them had no idea what the mission entailed. They couldn't communicate, they couldn't work as a team and most players just got fed up with them and the entire Elite weekend. There were so many Leroy's down there it was ridiculous, and a lot of whiners complaining that they couldn't get into groups because they lacked the proper build. Those elite areas are difficult to do and require a well planned out team with certain builds that have well defined jobs to do. There isn't a lot of room for experimentation. I've seen even proper groups fail The Deep and the Warren through no fault of their own, they just got beat by the mission. So what makes every Tom Dick and Harry think that they can compete in these high end areas?
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It is like evolution man, restricting access = less players = slower rate of evolution of game play strategies. Do you think we would have barrage/pet if access to old tombs were restricted to a grand total of 1 out of every 1000? Don't think so.
Make access to the elite missions restricted to certain times of the day or even the weekends only if that's what it takes. 100% total lockout is uncalled for plain and simple. If you fail to see that you are just an elitist twat and nothing more.