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Originally Posted by HuntMaster Avatar
loved this thread, learned quite a few things.
i'd like to add something not everyone might know.
Flaggin heroes. use heroes and henchies to defeat normal monsters, then flag them away (normaly double the radar?) and then kill the boss. you will get the drop and cut off any chance of the npcs stealing your loot. - now awaiting nerf.
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OK, someone just HAD to mention it on a thread Gaile is watching.. uhg. Well, tho this is a nice and viable trick, its wildly erratic. You need a build that can survive the boss attacks while your h/h are moving away. You need this same build to actually kill it once they are gone. Also, sometimes when you flag the h/h, the boss will be attacking one of them and in turn he will follow that h/h which makes this whole trick annoying at times.
If you have a MM in the group, it can either hurt or help as most of the time, the Minions do not follow their master when he is flagged and stay to fight, but this can hurt as often they will kill the boss before the h/h are far enough away.
All in all, I've done this a couple hundred times and have only been awarded about 40 greens. which isn't much. The number of them that are actually worth something.. maybe 3?! Most are just hero items. Tip: use your mission Map to flag h/h, flag them on the red dot line, they go much further back and are on a safe path.
To add to the thread: The Lightbringer Elite skill in the Chantry of Secrets counts towards the Elonian Skill Hunter title. Don't know why as non of the GW:EN elites count toward anything, but it does. hmmm